Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...
Inherits ActionInterval.
Public Member Functions | |
void | setForcedTarget (Node *forcedTarget) |
Sets the target that the action will be forced to run with. More... | |
Node * | getForcedTarget () |
returns the target that the action is forced to run with. More... | |
virtual TargetedAction * | clone () const override |
override ActionInterval . | |
var | clone () |
override ActionInterval . | |
local | clone () |
override ActionInterval . | |
virtual TargetedAction * | reverse () const override |
override Action . | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | stop (void) override |
Called after the action that has finished. More... | |
local | stop () |
Called after the action that has finished. More... | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
var | step ( var dt) |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Member Functions | |
static TargetedAction * | create (Node *target, FiniteTimeAction *action) |
Create an action with the specified action and forced target. More... | |
var | create ( var target, var action) |
Create an action with the specified action and forced target. More... | |
local | create ( local target, local action) |
Create an action with the specified action and forced target. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction.
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static |
Create an action with the specified action and forced target.
The target. The action. An autoreleased TargetedAction object.
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static |
Create an action with the specified action and forced target.
The target. The action. An autoreleased TargetedAction object.
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static |
Create an action with the specified action and forced target.
The target. The action. An autoreleased TargetedAction object.
void setForcedTarget | ( | Node * | forcedTarget | ) |
Sets the target that the action will be forced to run with.
The target that the action will be forced to run with.
var setForcedTarget | ( | var | forcedTarget | ) |
Sets the target that the action will be forced to run with.
The target that the action will be forced to run with.
local setForcedTarget | ( | local | forcedTarget | ) |
Sets the target that the action will be forced to run with.
The target that the action will be forced to run with.
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inline |
returns the target that the action is forced to run with.
The target that the action is forced to run with.
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inline |
returns the target that the action is forced to run with.
The target that the action is forced to run with.
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inline |
returns the target that the action is forced to run with.
The target that the action is forced to run with.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.