A View that displays web pages. More...
Inherits Widget.
Public Types | |
typedef std::function< void(WebView *sender, const std::string &url)> | ccWebViewCallback |
A callback which will be called when a WebView event happens. | |
Public Types inherited from Widget | |
enum | FocusDirection |
Widget focus direction. | |
enum | PositionType |
Widget position type for layout. | |
enum | SizeType |
Widget size type for layout. | |
enum | TouchEventType |
Touch event type. | |
enum | TextureResType |
Texture resource type. More... | |
enum | BrightStyle |
Widget bright style. | |
typedef std::function< void(Ref *, Widget::TouchEventType)> | ccWidgetTouchCallback |
Widget touch event callback. | |
typedef std::function< void(Ref *)> | ccWidgetClickCallback |
Widget click event callback. | |
typedef std::function< void(Ref *, int)> | ccWidgetEventCallback |
Widget custom event callback. More... | |
Public Member Functions | |
void | setJavascriptInterfaceScheme (const std::string &scheme) |
Set javascript interface scheme. | |
local | setJavascriptInterfaceScheme ( local scheme) |
Set javascript interface scheme. | |
void | loadData (const cocos2d::Data &data, const std::string &MIMEType, const std::string &encoding, const std::string &baseURL) |
Sets the main page contents, MIME type, content encoding, and base URL. More... | |
local | loadData ( local data, local MIMEType, local encoding, local baseURL) |
Sets the main page contents, MIME type, content encoding, and base URL. More... | |
void | loadHTMLString (const std::string &string, const std::string &baseURL="") |
Sets the main page content and base URL. More... | |
local | loadHTMLString ( local string) |
Sets the main page content and base URL. More... | |
void | loadURL (const std::string &url) |
Loads the given URL. More... | |
local | loadURL ( local url) |
Loads the given URL. More... | |
void | loadFile (const std::string &fileName) |
Loads the given fileName. More... | |
local | loadFile ( local fileName) |
Loads the given fileName. More... | |
void | stopLoading () |
Stops the current load. | |
void | reload () |
Reloads the current URL. | |
local | reload () |
Reloads the current URL. | |
bool | canGoBack () |
Gets whether this WebView has a back history item. More... | |
local | canGoBack () |
Gets whether this WebView has a back history item. More... | |
bool | canGoForward () |
Gets whether this WebView has a forward history item. More... | |
local | canGoForward () |
Gets whether this WebView has a forward history item. More... | |
void | goBack () |
Goes back in the history. | |
local | goBack () |
Goes back in the history. | |
void | goForward () |
Goes forward in the history. | |
local | goForward () |
Goes forward in the history. | |
void | evaluateJS (const std::string &js) |
Evaluates JavaScript in the context of the currently displayed page. | |
local | evaluateJS ( local js) |
Evaluates JavaScript in the context of the currently displayed page. | |
void | setScalesPageToFit (const bool scalesPageToFit) |
Set WebView should support zooming. More... | |
void | setOnShouldStartLoading (const std::function< bool(WebView *sender, const std::string &url)> &callback) |
Call before a web view begins loading. More... | |
void | setOnDidFinishLoading (const ccWebViewCallback &callback) |
Call after a web view finishes loading. More... | |
local | setOnDidFinishLoading ( local callback) |
Call after a web view finishes loading. More... | |
void | setOnDidFailLoading (const ccWebViewCallback &callback) |
Call if a web view failed to load content. More... | |
void | setOnJSCallback (const ccWebViewCallback &callback) |
This callback called when load URL that start with javascript interface scheme. | |
std::function< bool(WebView *sender, const std::string &url)> | getOnShouldStartLoading () const |
Get the callback when WebView is about to start. | |
ccWebViewCallback | getOnDidFinishLoading () const |
Get the callback when WebView has finished loading. | |
local | getOnDidFinishLoading () |
Get the callback when WebView has finished loading. | |
ccWebViewCallback | getOnDidFailLoading () const |
Get the callback when WebView has failed loading. | |
local | getOnDidFailLoading () |
Get the callback when WebView has failed loading. | |
ccWebViewCallback | getOnJSCallback () const |
Get the Javascript callback. | |
local | getOnJSCallback () |
Get the Javascript callback. | |
virtual void | draw (cocos2d::Renderer *renderer, cocos2d::Mat4 const &transform, uint32_t flags) override |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local flags) |
Override this method to draw your own node. More... | |
virtual void | setVisible (bool visible) override |
Toggle visibility of WebView. | |
local | setVisible ( local visible) |
Toggle visibility of WebView. | |
Public Member Functions inherited from Widget | |
Widget (void) | |
Default constructor. | |
ctor () | |
Default constructor. | |
new () | |
Default constructor. | |
virtual | ~Widget () |
Default destructor. | |
virtual void | setEnabled (bool enabled) |
Sets whether the widget is enabled. More... | |
local | setEnabled ( local enabled) |
Sets whether the widget is enabled. More... | |
bool | isEnabled () const |
Determines if the widget is enabled or not. More... | |
void | setBright (bool bright) |
Sets whether the widget is bright The default value is true, a widget is default to bright. More... | |
bool | isBright () const |
Determines if the widget is bright. More... | |
virtual void | setTouchEnabled (bool enabled) |
Sets whether the widget is touch enabled. More... | |
local | setTouchEnabled ( local enabled) |
Sets whether the widget is touch enabled. More... | |
void | setBrightStyle (BrightStyle style) |
To set the bright style of widget. More... | |
var | setBrightStyle ( var style) |
To set the bright style of widget. More... | |
local | setBrightStyle ( local style) |
To set the bright style of widget. More... | |
bool | isTouchEnabled () const |
Determines if the widget is touch enabled. More... | |
bool | isHighlighted () const |
Determines if the widget is highlighted. More... | |
void | setHighlighted (bool highlight) |
Sets whether the widget is highlighted. More... | |
var | setHighlighted ( var highlight) |
Sets whether the widget is highlighted. More... | |
local | setHighlighted ( local highlight) |
Sets whether the widget is highlighted. More... | |
float | getLeftInParent () |
Gets the left boundary position of this widget in parent's coordination system. More... | |
float | getLeftBoundary () const |
Gets the left boundary position of this widget in parent's coordination system. More... | |
float | getBottomInParent () |
Gets the bottom boundary position of this widget in parent's coordination system. More... | |
float | getBottomBoundary () const |
Gets the bottom boundary position of this widget in parent's coordination system. More... | |
float | getRightInParent () |
Gets the right boundary position of this widget in parent's coordination system. More... | |
float | getRightBoundary () const |
Gets the right boundary position of this widget in parent's coordination system. More... | |
float | getTopInParent () |
Gets the top boundary position of this widget in parent's coordination system. More... | |
float | getTopBoundary () const |
Gets the top boundary position of this widget in parent's coordination system. More... | |
virtual void | visit (cocos2d::Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
Visits this node's children and send their render command recursively. More... | |
local | visit ( local renderer, local parentTransform, local parentFlags) |
Visits this node's children and send their render command recursively. More... | |
void | addTouchEventListener (Ref *target, SEL_TouchEvent selector) |
Sets the touch event target/selector to the widget. | |
var | addTouchEventListener ( var target, var selector) |
Sets the touch event target/selector to the widget. | |
local | addTouchEventListener ( local target, local selector) |
Sets the touch event target/selector to the widget. | |
void | addTouchEventListener (const ccWidgetTouchCallback &callback) |
Set a callback to touch vent listener. More... | |
var | addTouchEventListener ( var callback) |
Set a callback to touch vent listener. More... | |
local | addTouchEventListener ( local callback) |
Set a callback to touch vent listener. More... | |
void | addClickEventListener (const ccWidgetClickCallback &callback) |
Set a click event handler to the widget. More... | |
virtual void | addCCSEventListener (const ccWidgetEventCallback &callback) |
Set a event handler to the widget in order to use cocostudio editor and framework The callback in ccWidgetEventCallback . | |
var | addCCSEventListener ( var callback) |
Set a event handler to the widget in order to use cocostudio editor and framework The callback in ccWidgetEventCallback . | |
virtual void | setPosition (const Vec2 &pos) override |
Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionPercent (const Vec2 &percent) |
Set the percent(x,y) of the widget in OpenGL coordinates. More... | |
var | setPositionPercent ( var percent) |
Set the percent(x,y) of the widget in OpenGL coordinates. More... | |
local | setPositionPercent ( local percent) |
Set the percent(x,y) of the widget in OpenGL coordinates. More... | |
const Vec2 & | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
var | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
local | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionType (PositionType type) |
Changes the position type of the widget. More... | |
var | setPositionType ( var type) |
Changes the position type of the widget. More... | |
local | setPositionType ( local type) |
Changes the position type of the widget. More... | |
PositionType | getPositionType () const |
Gets the position type of the widget. More... | |
var | getPositionType () |
Gets the position type of the widget. More... | |
local | getPositionType () |
Gets the position type of the widget. More... | |
virtual void | setFlippedX (bool flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
local | setFlippedX ( local flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
virtual bool | isFlippedX () const |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
virtual void | setFlippedY (bool flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
var | setFlippedY ( var flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
local | setFlippedY ( local flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
virtual bool | isFlippedY () const |
Return the flag which indicates whether the widget is flipped vertically or not. More... | |
bool | isFlipX () |
var | isFlipX () |
local | isFlipX () |
void | setFlipX (bool flipX) |
bool | isFlipY () |
void | setFlipY (bool flipY) |
var | setFlipY ( var flipY) |
local | setFlipY ( local flipY) |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. More... | |
var | setScaleX ( var scaleX) |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. More... | |
var | setScaleY ( var scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setScale (float scalex, float scaley) override |
Sets the scale (x,y) of the node. More... | |
virtual float | getScaleX () const override |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
var | getScaleX () |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
local | getScaleX () |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
virtual float | getScaleY () const override |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
local | getScaleY () |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
virtual float | getScale () const override |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
var | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
local | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
bool | clippingParentAreaContainPoint (const Vec2 &pt) |
Checks a point if in parent's area. More... | |
var | clippingParentAreaContainPoint ( var pt) |
Checks a point if in parent's area. More... | |
local | clippingParentAreaContainPoint ( local pt) |
Checks a point if in parent's area. More... | |
bool | isClippingParentContainsPoint (const Vec2 &pt) |
Checks a point if in parent's area. More... | |
var | isClippingParentContainsPoint ( var pt) |
Checks a point if in parent's area. More... | |
local | isClippingParentContainsPoint ( local pt) |
Checks a point if in parent's area. More... | |
const Vec2 & | getTouchStartPos () const |
Gets the touch began point of widget when widget is selected. More... | |
var | getTouchStartPos () |
Gets the touch began point of widget when widget is selected. More... | |
local | getTouchStartPos () |
Gets the touch began point of widget when widget is selected. More... | |
const Vec2 & | getTouchBeganPosition () const |
Gets the touch began point of widget when widget is selected. More... | |
local | getTouchBeganPosition () |
Gets the touch began point of widget when widget is selected. More... | |
virtual void | setSize (const Size &size) |
Changes the widget's size Widget's size. | |
virtual void | setContentSize (const Size &contentSize) override |
Changes the widget's size Widget's size. | |
var | setContentSize ( var contentSize) |
Changes the widget's size Widget's size. | |
local | setContentSize ( local contentSize) |
Changes the widget's size Widget's size. | |
virtual void | setSizePercent (const Vec2 &percent) |
Changes the widget's size in percentage Widget's size in percentage. | |
void | setSizeType (SizeType type) |
Changes the size type of widget. More... | |
SizeType | getSizeType () const |
Gets the size type of widget. More... | |
var | getSizeType () |
Gets the size type of widget. More... | |
local | getSizeType () |
Gets the size type of widget. More... | |
const Size & | getSize () const |
Get the size of widget Widget content size. | |
var | getSize () |
Get the size of widget Widget content size. | |
local | getSize () |
Get the size of widget Widget content size. | |
const Size & | getCustomSize () const |
Get the user defined widget size. More... | |
var | getCustomSize () |
Get the user defined widget size. More... | |
local | getCustomSize () |
Get the user defined widget size. More... | |
virtual const Size & | getLayoutSize () |
Get the content size of widget. More... | |
var | getLayoutSize () |
Get the content size of widget. More... | |
local | getLayoutSize () |
Get the content size of widget. More... | |
const Vec2 & | getSizePercent () |
Get size percent of widget. More... | |
var | getSizePercent () |
Get size percent of widget. More... | |
local | getSizePercent () |
Get size percent of widget. More... | |
virtual bool | hitTest (const Vec2 &pt, const Camera *camera, Vec3 *p) const |
Checks a point is in widget's content space. More... | |
virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch began event is issued. More... | |
virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch moved event is issued. More... | |
virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch ended event is issued. More... | |
virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch cancelled event is issued. More... | |
var | onTouchCancelled ( var touch, var unusedEvent) |
A callback which will be called when touch cancelled event is issued. More... | |
local | onTouchCancelled ( local touch, local unusedEvent) |
A callback which will be called when touch cancelled event is issued. More... | |
void | setLayoutParameter (LayoutParameter *parameter) |
Sets a LayoutParameter to widget. More... | |
var | setLayoutParameter ( var parameter) |
Sets a LayoutParameter to widget. More... | |
local | setLayoutParameter ( local parameter) |
Sets a LayoutParameter to widget. More... | |
LayoutParameter * | getLayoutParameter () const override |
Gets LayoutParameter of widget. More... | |
var | getLayoutParameter () |
Gets LayoutParameter of widget. More... | |
local | getLayoutParameter () |
Gets LayoutParameter of widget. More... | |
LayoutParameter * | getLayoutParameter (LayoutParameter::Type type) |
Gets LayoutParameter of widget. More... | |
var | getLayoutParameter ( var type) |
Gets LayoutParameter of widget. More... | |
local | getLayoutParameter ( local type) |
Gets LayoutParameter of widget. More... | |
virtual void | ignoreContentAdaptWithSize (bool ignore) |
Toggle whether ignore user defined content size for widget. More... | |
var | ignoreContentAdaptWithSize ( var ignore) |
Toggle whether ignore user defined content size for widget. More... | |
local | ignoreContentAdaptWithSize ( local ignore) |
Toggle whether ignore user defined content size for widget. More... | |
bool | isIgnoreContentAdaptWithSize () const |
Query whether the widget ignores user defined content size or not True means ignore user defined content size, false otherwise. | |
var | isIgnoreContentAdaptWithSize () |
Query whether the widget ignores user defined content size or not True means ignore user defined content size, false otherwise. | |
local | isIgnoreContentAdaptWithSize () |
Query whether the widget ignores user defined content size or not True means ignore user defined content size, false otherwise. | |
Vec2 | getWorldPosition () const |
Gets position of widget in world space. More... | |
virtual Node * | getVirtualRenderer () |
Gets the inner Renderer node of widget. More... | |
virtual Size | getVirtualRendererSize () const |
Get the virtual renderer's size Widget virtual renderer size. | |
virtual std::string | getDescription () const override |
Returns the string representation of widget class name get the class description. | |
local | getDescription () |
Returns the string representation of widget class name get the class description. | |
Widget * | clone () |
Create a new widget copy of the original one. More... | |
var | clone () |
Create a new widget copy of the original one. More... | |
local | clone () |
Create a new widget copy of the original one. More... | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
var | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
local | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
var | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
local | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
void | updateSizeAndPosition () |
Update all children's contents size and position recursively. | |
var | updateSizeAndPosition () |
Update all children's contents size and position recursively. | |
local | updateSizeAndPosition () |
Update all children's contents size and position recursively. | |
void | updateSizeAndPosition (const Size &parentSize) |
Update all children's contents size and position recursively. | |
var | updateSizeAndPosition ( var parentSize) |
Update all children's contents size and position recursively. | |
local | updateSizeAndPosition ( local parentSize) |
Update all children's contents size and position recursively. | |
void | setActionTag (int tag) |
Set the tag of action. More... | |
int | getActionTag () const |
Get the action tag. More... | |
var | getActionTag () |
Get the action tag. More... | |
local | getActionTag () |
Get the action tag. More... | |
void | setPropagateTouchEvents (bool isPropagate) |
Allow widget touch events to propagate to its parents. More... | |
var | setPropagateTouchEvents ( var isPropagate) |
Allow widget touch events to propagate to its parents. More... | |
local | setPropagateTouchEvents ( local isPropagate) |
Allow widget touch events to propagate to its parents. More... | |
bool | isPropagateTouchEvents () const |
Return whether the widget is propagate touch events to its parents or not whether touch event propagation is allowed or not. | |
var | isPropagateTouchEvents () |
Return whether the widget is propagate touch events to its parents or not whether touch event propagation is allowed or not. | |
local | isPropagateTouchEvents () |
Return whether the widget is propagate touch events to its parents or not whether touch event propagation is allowed or not. | |
void | setSwallowTouches (bool swallow) |
Toggle widget to swallow touches or not. More... | |
bool | isSwallowTouches () const |
Return whether the widget is swallowing touch or not Whether touch is swallowed. | |
bool | isFocused () const |
Query whether widget is focused or not. More... | |
void | setFocused (bool focus) |
Toggle widget focus status. More... | |
var | setFocused ( var focus) |
Toggle widget focus status. More... | |
local | setFocused ( local focus) |
Toggle widget focus status. More... | |
bool | isFocusEnabled () const |
Query widget's focus enable state. More... | |
void | setFocusEnabled (bool enable) |
Allow widget to accept focus. More... | |
var | setFocusEnabled ( var enable) |
Allow widget to accept focus. More... | |
local | setFocusEnabled ( local enable) |
Allow widget to accept focus. More... | |
virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
local | findNextFocusedWidget ( local direction, local current) |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
void | requestFocus () |
when a widget calls this method, it will get focus immediately. | |
Widget * | getCurrentFocusedWidget (bool isWidget) |
Return a current focused widget in your UI scene. More... | |
local | getCurrentFocusedWidget ( local isWidget) |
Return a current focused widget in your UI scene. More... | |
void | setUnifySizeEnabled (bool enable) |
Toggle use unify size. More... | |
var | setUnifySizeEnabled ( var enable) |
Toggle use unify size. More... | |
local | setUnifySizeEnabled ( local enable) |
Toggle use unify size. More... | |
bool | isUnifySizeEnabled () const |
Query whether unify size enable state. More... | |
void | setCallbackName (const std::string &callbackName) |
Set callback name. More... | |
var | setCallbackName ( var callbackName) |
Set callback name. More... | |
local | setCallbackName ( local callbackName) |
Set callback name. More... | |
const std::string & | getCallbackName () const |
Query callback name. More... | |
void | setCallbackType (const std::string &callbackType) |
Set callback type. More... | |
var | setCallbackType ( var callbackType) |
Set callback type. More... | |
local | setCallbackType ( local callbackType) |
Set callback type. More... | |
const std::string & | getCallbackType () const |
Query callback type. More... | |
local | getCallbackType () |
Query callback type. More... | |
void | setLayoutComponentEnabled (bool enable) |
Toggle layout component enable. More... | |
var | setLayoutComponentEnabled ( var enable) |
Toggle layout component enable. More... | |
local | setLayoutComponentEnabled ( local enable) |
Toggle layout component enable. More... | |
bool | isLayoutComponentEnabled () const |
Query whether layout component is enabled or not. More... | |
var | isLayoutComponentEnabled () |
Query whether layout component is enabled or not. More... | |
local | isLayoutComponentEnabled () |
Query whether layout component is enabled or not. More... | |
Public Member Functions inherited from ProtectedNode | |
virtual void | cleanup () override |
Stops and removes all running actions and schedulers. | |
virtual void | onEnterTransitionDidFinish () override |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
local | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExitTransitionDidStart () override |
Event callback that is called every time the Node leaves the 'stage'. More... | |
local | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | addProtectedChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addProtectedChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addProtectedChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addProtectedChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addProtectedChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
var | addProtectedChild ( var child, var localZOrder, var tag) |
Adds a child to the container with z order and tag. More... | |
local | addProtectedChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getProtectedChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
var | removeProtectedChild ( var child, var true) |
Removes a child from the container. More... | |
local | removeProtectedChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeProtectedChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllProtectedChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderProtectedChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
var | reorderProtectedChild ( var child, var localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderProtectedChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
var | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
Schedules for lua script. More... | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for node. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher. More... | |
local | getEventDispatcher () |
Get the event dispatcher. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
var | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
local | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. | |
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
Update the transform matrix from physics. | |
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
Update the transform matrix from physics. | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. | |
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
Update physics body transform matrix. | |
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
Update physics body transform matrix. | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node The scale factor on Z axis. | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
var | setNormalizedPosition ( var position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
var | setPosition ( var x, var y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Sets the x coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getVertexZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
var | getContentSize () |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
var | getRotation () |
Returns the rotation of the node in degrees. More... | |
local | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
local | setRotationQuat ( local quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, The rotation in quaternion. | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
var | getGLServerState () |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
template<typename T > | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
var | getChildrenCount () |
Returns the amount of children. More... | |
local | getChildrenCount () |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
var | getParent () |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
var | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
local | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByTag ( var tag, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
var | getTag () |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual const std::string & | getName () const |
Returns a string that is used to identify the node. More... | |
local | getName () |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
var | setName ( var name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
var | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
local | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
local | setGLProgramState ( local glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
var | setActionManager ( var actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
var | stopAllActions () |
Stops and removes all actions from the running action list . | |
local | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger The SEL_SCHEDULE selector to be scheduled. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger The lambda function to be scheduled. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
var | unschedule ( var selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
var | unschedule ( var key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
var | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
var | update ( var delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
local | update ( local delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform ( local ancestor) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentAffineTransform ( local ancestor) |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
var | setNodeToParentTransform ( var transform) |
Sets the transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
var | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
Convenience methods which take a Touch instead of Vec2. More... | |
var | convertTouchToNodeSpace ( var touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
local | convertTouchToNodeSpace ( local touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
Converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
var | getComponent ( var name) |
Gets a component by its name. More... | |
local | getComponent ( local name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
local | removeComponent ( local name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
local | removeComponent ( local component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from LayoutParameterProtocol | |
virtual | ~LayoutParameterProtocol () |
Default destructor. | |
local | ~LayoutParameterProtocol () |
Default destructor. | |
Static Public Member Functions | |
static WebView * | create () |
Allocates and initializes a WebView. | |
Static Public Member Functions inherited from Widget | |
static Widget * | create () |
Create and return a empty Widget instance pointer. | |
var | create () |
Create and return a empty Widget instance pointer. | |
local | create () |
Create and return a empty Widget instance pointer. | |
static Widget * | getCurrentFocusedWidget () |
Return a current focused widget in your UI scene. More... | |
var | getCurrentFocusedWidget () |
Return a current focused widget in your UI scene. More... | |
local | getCurrentFocusedWidget () |
Return a current focused widget in your UI scene. More... | |
Static Public Member Functions inherited from ProtectedNode | |
static ProtectedNode * | create (void) |
Creates a ProtectedNode with no argument. More... | |
var | create () |
Creates a ProtectedNode with no argument. More... | |
local | create () |
Creates a ProtectedNode with no argument. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Protected Member Functions | |
WebView () | |
Default constructor. | |
virtual | ~WebView () |
Default destructor. | |
local | ~WebView () |
Default destructor. | |
Protected Member Functions inherited from Widget | |
void | propagateTouchEvent (TouchEventType event, Widget *sender, Touch *touch) |
Propagate touch events to its parents. | |
var | propagateTouchEvent ( var event, var sender, var touch) |
Propagate touch events to its parents. | |
local | propagateTouchEvent ( local event, local sender, local touch) |
Propagate touch events to its parents. | |
void | onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus) |
This method is called when a focus change event happens The widget which lose its focus The widget which get its focus. | |
var | onFocusChange ( var widgetLostFocus, var widgetGetFocus) |
This method is called when a focus change event happens The widget which lose its focus The widget which get its focus. | |
local | onFocusChange ( local widgetLostFocus, local widgetGetFocus) |
This method is called when a focus change event happens The widget which lose its focus The widget which get its focus. | |
void | dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus) |
Dispatch a EventFocus through a EventDispatcher The widget which lose its focus The widget which get its focus. | |
Additional Inherited Members | |
Public Attributes inherited from Widget | |
std::function< void(Widget *, Widget *)> | onFocusChanged |
When a widget lose/get focus, this method will be called. More... | |
std::function< Widget *(FocusDirection)> | onNextFocusedWidget |
Use this function to manually specify the next focused widget regards to each direction. | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
A View that displays web pages.
WebView displays web pages base on system widget. It's mean WebView displays web pages above all graphical elements of cocos2d-x.
void loadData | ( | const cocos2d::Data & | data, |
const std::string & | MIMEType, | ||
const std::string & | encoding, | ||
const std::string & | baseURL | ||
) |
Sets the main page contents, MIME type, content encoding, and base URL.
The content for the main page. The MIME type of the data. The encoding of the data. The base URL for the content.
local loadData | ( | local | data, |
local | MIMEType, | ||
local | encoding, | ||
local | baseURL | ||
) |
Sets the main page contents, MIME type, content encoding, and base URL.
The content for the main page. The MIME type of the data. The encoding of the data. The base URL for the content.
void loadHTMLString | ( | const std::string & | string, |
const std::string & | baseURL = "" |
||
) |
Sets the main page content and base URL.
The content for the main page. The base URL for the content.
local loadHTMLString | ( | local | string, |
local | baseURL = "" |
||
) |
Sets the main page content and base URL.
The content for the main page. The base URL for the content.
void loadURL | ( | const std::string & | url | ) |
Loads the given URL.
Content URL.
local loadURL | ( | local | url | ) |
Loads the given URL.
Content URL.
void loadFile | ( | const std::string & | fileName | ) |
Loads the given fileName.
WebPage fileName.
local loadFile | ( | local | fileName | ) |
Loads the given fileName.
WebPage fileName.
bool canGoBack | ( | ) |
local canGoBack | ( | ) |
bool canGoForward | ( | ) |
local canGoForward | ( | ) |
void setScalesPageToFit | ( | const bool | scalesPageToFit | ) |
Set WebView should support zooming.
The default value is false.
local setScalesPageToFit | ( | local | scalesPageToFit | ) |
Set WebView should support zooming.
The default value is false.
void setOnShouldStartLoading | ( | const std::function< bool(WebView *sender, const std::string &url)> & | callback | ) |
Call before a web view begins loading.
The web view that is about to load new content. YES if the web view should begin loading content; otherwise, NO .
local setOnShouldStartLoading | ( | local | callback | ) |
Call before a web view begins loading.
The web view that is about to load new content. YES if the web view should begin loading content; otherwise, NO .
void setOnDidFinishLoading | ( | const ccWebViewCallback & | callback | ) |
local setOnDidFinishLoading | ( | local | callback | ) |
void setOnDidFailLoading | ( | const ccWebViewCallback & | callback | ) |
local setOnDidFailLoading | ( | local | callback | ) |
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from Node.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from Node.