Spawn a group of actions. More...
Inherits ActionInterval.
Public Member Functions | |
virtual Spawn * | clone () const override |
override ActionInterval . | |
var | clone () |
override ActionInterval . | |
virtual Spawn * | reverse (void) const override |
override Action . | |
local | reverse () |
override Action . | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | stop (void) override |
Called after the action that has finished. More... | |
var | stop () |
Called after the action that has finished. More... | |
local | stop () |
Called after the action that has finished. More... | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
var | step ( var dt) |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Protected Member Functions | |
bool | initWithTwoActions (FiniteTimeAction *action1, FiniteTimeAction *action2) |
initializes the Spawn action with the 2 actions to spawn The first spawned action. More... | |
var | initWithTwoActions ( var action1, var action2) |
initializes the Spawn action with the 2 actions to spawn The first spawned action. More... | |
local | initWithTwoActions ( local action1, local action2) |
initializes the Spawn action with the 2 actions to spawn The first spawned action. More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
typedef FiniteTimeAction * | M |
Helper constructor to create an array of spawned actions. More... | |
static Spawn * | createWithVariableList (FiniteTimeAction *action1, va_list args) |
Helper constructor to create an array of spawned actions. More... | |
static Spawn * | create (const Vector< FiniteTimeAction * > &arrayOfActions) |
Helper constructor to create an array of spawned actions given an array. More... | |
static Spawn * | createWithTwoActions (FiniteTimeAction *action1, FiniteTimeAction *action2) |
Creates the Spawn action with two spawned actions. More... | |
local | createWithTwoActions ( local action1, local action2) |
Creates the Spawn action with two spawned actions. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Spawn a group of actions.
typedef FiniteTimeAction* M |
Helper constructor to create an array of spawned actions.
Constructor functions When this funtion bound to the js or lua, the input params changed. An autoreleased Spawn object.
var M |
Helper constructor to create an array of spawned actions.
Constructor functions When this funtion bound to the js or lua, the input params changed. An autoreleased Spawn object.
local M |
Helper constructor to create an array of spawned actions.
Constructor functions When this funtion bound to the js or lua, the input params changed. An autoreleased Spawn object.
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static |
Helper constructor to create an array of spawned actions.
The first inner action. The va_list variable. An autoreleased Spawn object.
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static |
Helper constructor to create an array of spawned actions.
The first inner action. The va_list variable. An autoreleased Spawn object.
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static |
Helper constructor to create an array of spawned actions given an array.
An array of spawned actions. An autoreleased Spawn object.
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static |
Helper constructor to create an array of spawned actions given an array.
An array of spawned actions. An autoreleased Spawn object.
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static |
Helper constructor to create an array of spawned actions given an array.
An array of spawned actions. An autoreleased Spawn object.
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static |
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static |
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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protected |
initializes the Spawn action with the 2 actions to spawn The first spawned action.
THe second spawned action. Return true if initialized successfully, otherwise return false.
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protected |
initializes the Spawn action with the 2 actions to spawn The first spawned action.
THe second spawned action. Return true if initialized successfully, otherwise return false.
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protected |
initializes the Spawn action with the 2 actions to spawn The first spawned action.
THe second spawned action. Return true if initialized successfully, otherwise return false.