ListView is a view group that displays a list of scrollable items. More...
Inherits ScrollView.
Inherited by PageView.
Public Types | |
enum | Gravity |
Gravity for docking elements in ListView. | |
enum | EventType |
ListView element item click event. | |
enum | MagneticType |
ListView supports magnetic scroll. More... | |
typedef std::function< void(Ref *, EventType)> | ccListViewCallback |
ListView item click callback. | |
Public Types inherited from ScrollView | |
enum | Direction { NONE, VERTICAL, HORIZONTAL, BOTH } |
ScrollView scroll direction type. More... | |
enum | EventType |
Scrollview scroll event type. | |
typedef std::function< void(Ref *, EventType)> | ccScrollViewCallback |
A callback which would be called when a ScrollView is scrolling. | |
Public Types inherited from Layout | |
enum | Type |
Layout type, default is ABSOLUTE. | |
enum | ClippingType |
Clipping Type, default is STENCIL. | |
enum | BackGroundColorType |
Background color type, default is NONE. | |
Public Types inherited from Widget | |
enum | FocusDirection |
Widget focus direction. | |
enum | PositionType |
Widget position type for layout. | |
enum | SizeType |
Widget size type for layout. | |
enum | TouchEventType |
Touch event type. | |
enum | TextureResType |
Texture resource type. More... | |
enum | BrightStyle |
Widget bright style. | |
typedef std::function< void(Ref *, Widget::TouchEventType)> | ccWidgetTouchCallback |
Widget touch event callback. | |
typedef std::function< void(Ref *)> | ccWidgetClickCallback |
Widget click event callback. | |
typedef std::function< void(Ref *, int)> | ccWidgetEventCallback |
Widget custom event callback. More... | |
Public Member Functions | |
ListView () | |
Default constructor. | |
new () | |
Default constructor. | |
virtual | ~ListView () |
Default destructor. | |
void | setItemModel (Widget *model) |
Set a item model for listview. More... | |
var | setItemModel ( var model) |
Set a item model for listview. More... | |
local | setItemModel ( local model) |
Set a item model for listview. More... | |
void | pushBackDefaultItem () |
Insert a default item(create by a cloned model) at the end of the listview. | |
void | insertDefaultItem (ssize_t index) |
Insert a default item(create by cloning model) into listview at a give index. More... | |
void | pushBackCustomItem (Widget *item) |
Insert a custom item into the end of ListView. More... | |
void | insertCustomItem (Widget *item, ssize_t index) |
Insert a custom widget into ListView at a given index. More... | |
var | insertCustomItem ( var item, var index) |
Insert a custom widget into ListView at a given index. More... | |
local | insertCustomItem ( local item, local index) |
Insert a custom widget into ListView at a given index. More... | |
void | removeLastItem () |
Removes the last item of ListView. | |
void | removeItem (ssize_t index) |
Remove a item at given index. More... | |
var | removeItem ( var index) |
Remove a item at given index. More... | |
local | removeItem ( local index) |
Remove a item at given index. More... | |
void | removeAllItems () |
Remove all items in current ListView. | |
var | removeAllItems () |
Remove all items in current ListView. | |
local | removeAllItems () |
Remove all items in current ListView. | |
Widget * | getItem (ssize_t index) const |
Return a item at a given index. More... | |
var | getItem ( var index) |
Return a item at a given index. More... | |
local | getItem ( local index) |
Return a item at a given index. More... | |
Vector< Widget * > & | getItems () |
Return all items in a ListView. More... | |
var | getItems () |
Return all items in a ListView. More... | |
local | getItems () |
Return all items in a ListView. More... | |
ssize_t | getIndex (Widget *item) const |
Return the index of specified widget. More... | |
var | getIndex ( var item) |
Return the index of specified widget. More... | |
local | getIndex ( local item) |
Return the index of specified widget. More... | |
void | setGravity (Gravity gravity) |
Set the gravity of ListView. | |
var | setGravity ( var gravity) |
Set the gravity of ListView. | |
local | setGravity ( local gravity) |
Set the gravity of ListView. | |
void | setMagneticType (MagneticType magneticType) |
Set magnetic type of ListView. More... | |
var | setMagneticType ( var magneticType) |
Set magnetic type of ListView. More... | |
local | setMagneticType ( local magneticType) |
Set magnetic type of ListView. More... | |
MagneticType | getMagneticType () const |
Get magnetic type of ListView. | |
void | setMagneticAllowedOutOfBoundary (bool magneticAllowedOutOfBoundary) |
Set magnetic allowed out of boundary. | |
var | setMagneticAllowedOutOfBoundary ( var magneticAllowedOutOfBoundary) |
Set magnetic allowed out of boundary. | |
local | setMagneticAllowedOutOfBoundary ( local magneticAllowedOutOfBoundary) |
Set magnetic allowed out of boundary. | |
bool | getMagneticAllowedOutOfBoundary () const |
Query whether the magnetic out of boundary is allowed. | |
void | setItemsMargin (float margin) |
Set the margin between each item in ListView. More... | |
var | setItemsMargin ( var margin) |
Set the margin between each item in ListView. More... | |
local | setItemsMargin ( local margin) |
Set the margin between each item in ListView. More... | |
float | getItemsMargin () const |
Query margin between each item in ListView. More... | |
var | getItemsMargin () |
Query margin between each item in ListView. More... | |
local | getItemsMargin () |
Query margin between each item in ListView. More... | |
virtual void | requestDoLayout () override |
request to refresh widget layout | |
var | requestDoLayout () |
request to refresh widget layout | |
local | requestDoLayout () |
request to refresh widget layout | |
virtual void | addChild (Node *child) override |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) override |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int zOrder, int tag) override |
Adds a child to the container with z order and tag If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. More... | |
local | addChild ( local child, local zOrder, local tag) |
Adds a child to the container with z order and tag If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. More... | |
virtual void | addChild (Node *child, int zOrder, const std::string &name) override |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local zOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual void | removeAllChildren () override |
Removes all children from the container with a cleanup. | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildrenWithCleanup ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | removeChild (Node *child, bool cleaup=true) override |
Removes a child from the container. More... | |
local | removeChild ( local child, local true) |
Removes a child from the container. More... | |
Widget * | getClosestItemToPosition (const Vec2 &targetPosition, const Vec2 &itemAnchorPoint) const |
Query the closest item to a specific position in inner container. More... | |
local | getClosestItemToPosition ( local targetPosition, local itemAnchorPoint) |
Query the closest item to a specific position in inner container. More... | |
Widget * | getClosestItemToPositionInCurrentView (const Vec2 &positionRatioInView, const Vec2 &itemAnchorPoint) const |
Query the closest item to a specific position in current view. More... | |
Widget * | getCenterItemInCurrentView () const |
Query the center item. More... | |
Widget * | getLeftmostItemInCurrentView () const |
Query the leftmost item in horizontal list. More... | |
var | getLeftmostItemInCurrentView () |
Query the leftmost item in horizontal list. More... | |
local | getLeftmostItemInCurrentView () |
Query the leftmost item in horizontal list. More... | |
Widget * | getRightmostItemInCurrentView () const |
Query the rightmost item in horizontal list. More... | |
var | getRightmostItemInCurrentView () |
Query the rightmost item in horizontal list. More... | |
local | getRightmostItemInCurrentView () |
Query the rightmost item in horizontal list. More... | |
Widget * | getTopmostItemInCurrentView () const |
Query the topmost item in horizontal list. More... | |
var | getTopmostItemInCurrentView () |
Query the topmost item in horizontal list. More... | |
local | getTopmostItemInCurrentView () |
Query the topmost item in horizontal list. More... | |
Widget * | getBottommostItemInCurrentView () const |
Query the bottommost item in horizontal list. More... | |
var | getBottommostItemInCurrentView () |
Query the bottommost item in horizontal list. More... | |
local | getBottommostItemInCurrentView () |
Query the bottommost item in horizontal list. More... | |
virtual void | jumpToBottom () override |
Override functions. | |
var | jumpToBottom () |
Override functions. | |
local | jumpToBottom () |
Override functions. | |
virtual void | jumpToTop () override |
Move inner container to top boundary of scrollview. | |
var | jumpToTop () |
Move inner container to top boundary of scrollview. | |
local | jumpToTop () |
Move inner container to top boundary of scrollview. | |
virtual void | jumpToLeft () override |
Move inner container to left boundary of scrollview. | |
local | jumpToLeft () |
Move inner container to left boundary of scrollview. | |
virtual void | jumpToRight () override |
Move inner container to right boundary of scrollview. | |
var | jumpToRight () |
Move inner container to right boundary of scrollview. | |
local | jumpToRight () |
Move inner container to right boundary of scrollview. | |
virtual void | jumpToTopLeft () override |
Move inner container to top and left boundary of scrollview. | |
var | jumpToTopLeft () |
Move inner container to top and left boundary of scrollview. | |
local | jumpToTopLeft () |
Move inner container to top and left boundary of scrollview. | |
virtual void | jumpToTopRight () override |
Move inner container to top and right boundary of scrollview. | |
var | jumpToTopRight () |
Move inner container to top and right boundary of scrollview. | |
local | jumpToTopRight () |
Move inner container to top and right boundary of scrollview. | |
virtual void | jumpToBottomLeft () override |
Move inner container to bottom and left boundary of scrollview. | |
local | jumpToBottomLeft () |
Move inner container to bottom and left boundary of scrollview. | |
virtual void | jumpToBottomRight () override |
Move inner container to bottom and right boundary of scrollview. | |
var | jumpToBottomRight () |
Move inner container to bottom and right boundary of scrollview. | |
local | jumpToBottomRight () |
Move inner container to bottom and right boundary of scrollview. | |
virtual void | jumpToPercentVertical (float percent) override |
Move inner container to vertical percent position of scrollview. More... | |
local | jumpToPercentVertical ( local percent) |
Move inner container to vertical percent position of scrollview. More... | |
virtual void | jumpToPercentHorizontal (float percent) override |
Move inner container to horizontal percent position of scrollview. More... | |
var | jumpToPercentHorizontal ( var percent) |
Move inner container to horizontal percent position of scrollview. More... | |
local | jumpToPercentHorizontal ( local percent) |
Move inner container to horizontal percent position of scrollview. More... | |
virtual void | jumpToPercentBothDirection (const Vec2 &percent) override |
Move inner container to both direction percent position of scrollview. More... | |
var | jumpToPercentBothDirection ( var percent) |
Move inner container to both direction percent position of scrollview. More... | |
local | jumpToPercentBothDirection ( local percent) |
Move inner container to both direction percent position of scrollview. More... | |
void | jumpToItem (ssize_t itemIndex, const Vec2 &positionRatioInView, const Vec2 &itemAnchorPoint) |
Jump to specific item. More... | |
void | scrollToItem (ssize_t itemIndex, const Vec2 &positionRatioInView, const Vec2 &itemAnchorPoint) |
Scroll to specific item. More... | |
ssize_t | getCurSelectedIndex () const |
Query current selected widget's idnex. More... | |
var | getCurSelectedIndex () |
Query current selected widget's idnex. More... | |
local | getCurSelectedIndex () |
Query current selected widget's idnex. More... | |
void | addEventListenerListView (Ref *target, SEL_ListViewEvent selector) |
Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called. More... | |
var | addEventListenerListView ( var target, var selector) |
Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called. More... | |
local | addEventListenerListView ( local target, local selector) |
Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called. More... | |
void | addEventListener (const ccListViewCallback &callback) |
Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called. More... | |
virtual void | setDirection (Direction dir) override |
Changes scroll direction of ListView. More... | |
var | setDirection ( var dir) |
Changes scroll direction of ListView. More... | |
local | setDirection ( local dir) |
Changes scroll direction of ListView. More... | |
virtual std::string | getDescription () const override |
Return the "class name" of widget. | |
var | getDescription () |
Return the "class name" of widget. | |
local | getDescription () |
Return the "class name" of widget. | |
void | requestRefreshView () |
Refresh view and layout of ListView manually. More... | |
var | requestRefreshView () |
Refresh view and layout of ListView manually. More... | |
local | requestRefreshView () |
Refresh view and layout of ListView manually. More... | |
void | refreshView () |
Refresh content view of ListView. | |
Public Member Functions inherited from ScrollView | |
ScrollView () | |
Default constructor. | |
virtual | ~ScrollView () |
Default destructor. | |
Direction | getDirection () const |
Query scroll direction of scrollview. More... | |
var | getDirection () |
Query scroll direction of scrollview. More... | |
local | getDirection () |
Query scroll direction of scrollview. More... | |
Layout * | getInnerContainer () const |
Get inner container of scrollview. More... | |
void | scrollToBottom (float timeInSec, bool attenuated) |
Scroll inner container to bottom boundary of scrollview. More... | |
var | scrollToBottom ( var timeInSec, var attenuated) |
Scroll inner container to bottom boundary of scrollview. More... | |
local | scrollToBottom ( local timeInSec, local attenuated) |
Scroll inner container to bottom boundary of scrollview. More... | |
void | scrollToTop (float timeInSec, bool attenuated) |
Scroll inner container to top boundary of scrollview. More... | |
void | scrollToLeft (float timeInSec, bool attenuated) |
Scroll inner container to left boundary of scrollview. More... | |
var | scrollToLeft ( var timeInSec, var attenuated) |
Scroll inner container to left boundary of scrollview. More... | |
local | scrollToLeft ( local timeInSec, local attenuated) |
Scroll inner container to left boundary of scrollview. More... | |
void | scrollToRight (float timeInSec, bool attenuated) |
Scroll inner container to right boundary of scrollview. More... | |
void | scrollToTopLeft (float timeInSec, bool attenuated) |
Scroll inner container to top and left boundary of scrollview. More... | |
void | scrollToTopRight (float timeInSec, bool attenuated) |
Scroll inner container to top and right boundary of scrollview. More... | |
void | scrollToBottomLeft (float timeInSec, bool attenuated) |
Scroll inner container to bottom and left boundary of scrollview. More... | |
void | scrollToBottomRight (float timeInSec, bool attenuated) |
Scroll inner container to bottom and right boundary of scrollview. More... | |
void | scrollToPercentVertical (float percent, float timeInSec, bool attenuated) |
Scroll inner container to vertical percent position of scrollview. More... | |
void | scrollToPercentHorizontal (float percent, float timeInSec, bool attenuated) |
Scroll inner container to horizontal percent position of scrollview. More... | |
void | scrollToPercentBothDirection (const Vec2 &percent, float timeInSec, bool attenuated) |
Scroll inner container to both direction percent position of scrollview. More... | |
void | setInnerContainerSize (const Size &size) |
Change inner container size of scrollview. More... | |
var | setInnerContainerSize ( var size) |
Change inner container size of scrollview. More... | |
local | setInnerContainerSize ( local size) |
Change inner container size of scrollview. More... | |
const Size & | getInnerContainerSize () const |
Get inner container size of scrollview. More... | |
void | setInnerContainerPosition (const Vec2 &pos) |
Set inner container position. More... | |
var | setInnerContainerPosition ( var pos) |
Set inner container position. More... | |
local | setInnerContainerPosition ( local pos) |
Set inner container position. More... | |
const Vec2 | getInnerContainerPosition () const |
Get inner container position. More... | |
var | getInnerContainerPosition () |
Get inner container position. More... | |
local | getInnerContainerPosition () |
Get inner container position. More... | |
void | addEventListenerScrollView (Ref *target, SEL_ScrollViewEvent selector) |
Add callback function which will be called when scrollview event triggered. More... | |
virtual Vector< Node * > & | getChildren () override |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual ssize_t | getChildrenCount () const override |
Returns the amount of children. More... | |
local | getChildrenCount () |
Returns the amount of children. More... | |
virtual Node * | getChildByTag (int tag) const override |
Gets a child from the container with its tag. More... | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag. More... | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag. More... | |
virtual Node * | getChildByName (const std::string &name) const override |
Gets a child from the container with its name. More... | |
var | getChildByName ( var name) |
Gets a child from the container with its name. More... | |
local | getChildByName ( local name) |
Gets a child from the container with its name. More... | |
virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) override |
A callback which will be called when touch began event is issued. More... | |
local | onTouchBegan ( local touch, local unusedEvent) |
A callback which will be called when touch began event is issued. More... | |
virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) override |
A callback which will be called when touch moved event is issued. More... | |
local | onTouchMoved ( local touch, local unusedEvent) |
A callback which will be called when touch moved event is issued. More... | |
virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) override |
A callback which will be called when touch ended event is issued. More... | |
var | onTouchEnded ( var touch, var unusedEvent) |
A callback which will be called when touch ended event is issued. More... | |
local | onTouchEnded ( local touch, local unusedEvent) |
A callback which will be called when touch ended event is issued. More... | |
virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) override |
A callback which will be called when touch cancelled event is issued. More... | |
local | onTouchCancelled ( local touch, local unusedEvent) |
A callback which will be called when touch cancelled event is issued. More... | |
virtual void | update (float dt) override |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
var | update ( var dt) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
local | update ( local dt) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
void | setBounceEnabled (bool enabled) |
Toggle bounce enabled when scroll to the edge. More... | |
var | setBounceEnabled ( var enabled) |
Toggle bounce enabled when scroll to the edge. More... | |
local | setBounceEnabled ( local enabled) |
Toggle bounce enabled when scroll to the edge. More... | |
bool | isBounceEnabled () const |
Query bounce state. More... | |
var | isBounceEnabled () |
Query bounce state. More... | |
local | isBounceEnabled () |
Query bounce state. More... | |
void | setInertiaScrollEnabled (bool enabled) |
Toggle whether enable scroll inertia while scrolling. More... | |
var | setInertiaScrollEnabled ( var enabled) |
Toggle whether enable scroll inertia while scrolling. More... | |
local | setInertiaScrollEnabled ( local enabled) |
Toggle whether enable scroll inertia while scrolling. More... | |
bool | isInertiaScrollEnabled () const |
Query inertia scroll state. More... | |
var | isInertiaScrollEnabled () |
Query inertia scroll state. More... | |
local | isInertiaScrollEnabled () |
Query inertia scroll state. More... | |
void | setScrollBarEnabled (bool enabled) |
Toggle scroll bar enabled. More... | |
var | setScrollBarEnabled ( var enabled) |
Toggle scroll bar enabled. More... | |
local | setScrollBarEnabled ( local enabled) |
Toggle scroll bar enabled. More... | |
bool | isScrollBarEnabled () const |
Query scroll bar state. More... | |
void | setScrollBarPositionFromCorner (const Vec2 &positionFromCorner) |
Set the scroll bar positions from the left-bottom corner (horizontal) and right-top corner (vertical). More... | |
void | setScrollBarPositionFromCornerForVertical (const Vec2 &positionFromCorner) |
Set the vertical scroll bar position from right-top corner. More... | |
var | setScrollBarPositionFromCornerForVertical ( var positionFromCorner) |
Set the vertical scroll bar position from right-top corner. More... | |
local | setScrollBarPositionFromCornerForVertical ( local positionFromCorner) |
Set the vertical scroll bar position from right-top corner. More... | |
Vec2 | getScrollBarPositionFromCornerForVertical () const |
Get the vertical scroll bar's position from right-top corner. More... | |
var | getScrollBarPositionFromCornerForVertical () |
Get the vertical scroll bar's position from right-top corner. More... | |
local | getScrollBarPositionFromCornerForVertical () |
Get the vertical scroll bar's position from right-top corner. More... | |
void | setScrollBarPositionFromCornerForHorizontal (const Vec2 &positionFromCorner) |
Set the horizontal scroll bar position from left-bottom corner. More... | |
var | setScrollBarPositionFromCornerForHorizontal ( var positionFromCorner) |
Set the horizontal scroll bar position from left-bottom corner. More... | |
local | setScrollBarPositionFromCornerForHorizontal ( local positionFromCorner) |
Set the horizontal scroll bar position from left-bottom corner. More... | |
Vec2 | getScrollBarPositionFromCornerForHorizontal () const |
Get the horizontal scroll bar's position from right-top corner. More... | |
void | setScrollBarWidth (float width) |
Set the scroll bar's width. More... | |
float | getScrollBarWidth () const |
Get the scroll bar's width. More... | |
var | getScrollBarWidth () |
Get the scroll bar's width. More... | |
local | getScrollBarWidth () |
Get the scroll bar's width. More... | |
void | setScrollBarColor (const Color3B &color) |
Set the scroll bar's color. More... | |
var | setScrollBarColor ( var color) |
Set the scroll bar's color. More... | |
local | setScrollBarColor ( local color) |
Set the scroll bar's color. More... | |
const Color3B & | getScrollBarColor () const |
Get the scroll bar's color. More... | |
var | getScrollBarColor () |
Get the scroll bar's color. More... | |
local | getScrollBarColor () |
Get the scroll bar's color. More... | |
void | setScrollBarOpacity (GLubyte opacity) |
Set the scroll bar's opacity. More... | |
var | setScrollBarOpacity ( var opacity) |
Set the scroll bar's opacity. More... | |
local | setScrollBarOpacity ( local opacity) |
Set the scroll bar's opacity. More... | |
GLubyte | getScrollBarOpacity () const |
Get the scroll bar's opacity. More... | |
var | getScrollBarOpacity () |
Get the scroll bar's opacity. More... | |
local | getScrollBarOpacity () |
Get the scroll bar's opacity. More... | |
void | setScrollBarAutoHideEnabled (bool autoHideEnabled) |
Set scroll bar auto hide state. More... | |
var | setScrollBarAutoHideEnabled ( var autoHideEnabled) |
Set scroll bar auto hide state. More... | |
local | setScrollBarAutoHideEnabled ( local autoHideEnabled) |
Set scroll bar auto hide state. More... | |
bool | isScrollBarAutoHideEnabled () const |
Query scroll bar auto hide state. More... | |
void | setScrollBarAutoHideTime (float autoHideTime) |
Set scroll bar auto hide time. More... | |
var | setScrollBarAutoHideTime ( var autoHideTime) |
Set scroll bar auto hide time. More... | |
local | setScrollBarAutoHideTime ( local autoHideTime) |
Set scroll bar auto hide time. More... | |
float | getScrollBarAutoHideTime () const |
Get the scroll bar's auto hide time. More... | |
virtual void | setLayoutType (Type type) override |
Set layout type for scrollview. More... | |
virtual Type | getLayoutType () const override |
Get the layout type for scrollview. More... | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) override |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
Public Member Functions inherited from Layout | |
Layout () | |
Default constructor. | |
virtual | ~Layout () |
Default destructor. | |
void | setBackGroundImage (const std::string &fileName, TextureResType texType=TextureResType::LOCAL) |
Sets a background image for layout. More... | |
var | setBackGroundImage ( var fileName, var LOCAL) |
Sets a background image for layout. More... | |
local | setBackGroundImage ( local fileName, local LOCAL) |
Sets a background image for layout. More... | |
void | setBackGroundImageCapInsets (const Rect &capInsets) |
Sets a background image capInsets for layout, it only affects the scale9 enabled background image The capInsets in Rect. | |
var | setBackGroundImageCapInsets ( var capInsets) |
Sets a background image capInsets for layout, it only affects the scale9 enabled background image The capInsets in Rect. | |
local | setBackGroundImageCapInsets ( local capInsets) |
Sets a background image capInsets for layout, it only affects the scale9 enabled background image The capInsets in Rect. | |
const Rect & | getBackGroundImageCapInsets () const |
Query background image's capInsets size. More... | |
var | getBackGroundImageCapInsets () |
Query background image's capInsets size. More... | |
local | getBackGroundImageCapInsets () |
Query background image's capInsets size. More... | |
void | setBackGroundColorType (BackGroundColorType type) |
Sets Color Type for layout's background. | |
var | setBackGroundColorType ( var type) |
Sets Color Type for layout's background. | |
local | setBackGroundColorType ( local type) |
Sets Color Type for layout's background. | |
BackGroundColorType | getBackGroundColorType () const |
Query the layout's background color type. More... | |
local | getBackGroundColorType () |
Query the layout's background color type. More... | |
void | setBackGroundImageScale9Enabled (bool enabled) |
Enable background image scale9 rendering. More... | |
bool | isBackGroundImageScale9Enabled () const |
Query background image scale9 enable status. More... | |
var | isBackGroundImageScale9Enabled () |
Query background image scale9 enable status. More... | |
local | isBackGroundImageScale9Enabled () |
Query background image scale9 enable status. More... | |
void | setBackGroundColor (const Color3B &color) |
Set background color for layout The color only applies to layout when it's color type is BackGroundColorType::SOLID. More... | |
var | setBackGroundColor ( var color) |
Set background color for layout The color only applies to layout when it's color type is BackGroundColorType::SOLID. More... | |
const Color3B & | getBackGroundColor () const |
Query the layout's background color. More... | |
var | getBackGroundColor () |
Query the layout's background color. More... | |
local | getBackGroundColor () |
Query the layout's background color. More... | |
void | setBackGroundColor (const Color3B &startColor, const Color3B &endColor) |
Set start and end background color for layout. More... | |
var | setBackGroundColor ( var startColor, var endColor) |
Set start and end background color for layout. More... | |
local | setBackGroundColor ( local startColor, local endColor) |
Set start and end background color for layout. More... | |
const Color3B & | getBackGroundStartColor () const |
Get the gradient background start color. More... | |
var | getBackGroundStartColor () |
Get the gradient background start color. More... | |
local | getBackGroundStartColor () |
Get the gradient background start color. More... | |
const Color3B & | getBackGroundEndColor () const |
Get the gradient background end color. More... | |
var | getBackGroundEndColor () |
Get the gradient background end color. More... | |
local | getBackGroundEndColor () |
Get the gradient background end color. More... | |
void | setBackGroundColorOpacity (GLubyte opacity) |
Sets background color opacity of layout. More... | |
var | setBackGroundColorOpacity ( var opacity) |
Sets background color opacity of layout. More... | |
local | setBackGroundColorOpacity ( local opacity) |
Sets background color opacity of layout. More... | |
GLubyte | getBackGroundColorOpacity () const |
Get the layout's background color opacity. More... | |
var | getBackGroundColorOpacity () |
Get the layout's background color opacity. More... | |
local | getBackGroundColorOpacity () |
Get the layout's background color opacity. More... | |
void | setBackGroundColorVector (const Vec2 &vector) |
Sets background color vector for layout. More... | |
var | setBackGroundColorVector ( var vector) |
Sets background color vector for layout. More... | |
local | setBackGroundColorVector ( local vector) |
Sets background color vector for layout. More... | |
const Vec2 & | getBackGroundColorVector () const |
Get the layout's background color vector. More... | |
var | getBackGroundColorVector () |
Get the layout's background color vector. More... | |
local | getBackGroundColorVector () |
Get the layout's background color vector. More... | |
void | setBackGroundImageColor (const Color3B &color) |
Set layout's background image color. More... | |
var | setBackGroundImageColor ( var color) |
Set layout's background image color. More... | |
local | setBackGroundImageColor ( local color) |
Set layout's background image color. More... | |
void | setBackGroundImageOpacity (GLubyte opacity) |
Set opacity of background image. More... | |
var | setBackGroundImageOpacity ( var opacity) |
Set opacity of background image. More... | |
local | setBackGroundImageOpacity ( local opacity) |
Set opacity of background image. More... | |
const Color3B & | getBackGroundImageColor () const |
Get color of layout's background image. More... | |
var | getBackGroundImageColor () |
Get color of layout's background image. More... | |
local | getBackGroundImageColor () |
Get color of layout's background image. More... | |
GLubyte | getBackGroundImageOpacity () const |
Get the opacity of layout's background image. More... | |
var | getBackGroundImageOpacity () |
Get the opacity of layout's background image. More... | |
local | getBackGroundImageOpacity () |
Get the opacity of layout's background image. More... | |
void | removeBackGroundImage () |
Remove the background image of layout. | |
var | removeBackGroundImage () |
Remove the background image of layout. | |
local | removeBackGroundImage () |
Remove the background image of layout. | |
const Size & | getBackGroundImageTextureSize () const |
Gets background image texture size. More... | |
var | getBackGroundImageTextureSize () |
Gets background image texture size. More... | |
local | getBackGroundImageTextureSize () |
Gets background image texture size. More... | |
virtual void | setClippingEnabled (bool enabled) |
Toggle layout clipping. More... | |
var | setClippingEnabled ( var enabled) |
Toggle layout clipping. More... | |
local | setClippingEnabled ( local enabled) |
Toggle layout clipping. More... | |
void | setClippingType (ClippingType type) |
Change the clipping type of layout. More... | |
ClippingType | getClippingType () const |
virtual bool | isClippingEnabled () const |
Gets if layout is clipping enabled. More... | |
local | isClippingEnabled () |
Gets if layout is clipping enabled. More... | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
Visits this node's children and send their render command recursively. More... | |
local | visit ( local renderer, local parentTransform, local parentFlags) |
Visits this node's children and send their render command recursively. More... | |
virtual void | forceDoLayout () |
force refresh widget layout | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
void | setLoopFocus (bool loop) |
If a layout is loop focused which means that the focus movement will be inside the layout pass true to let the focus movement loop inside the layout. | |
var | setLoopFocus ( var loop) |
If a layout is loop focused which means that the focus movement will be inside the layout pass true to let the focus movement loop inside the layout. | |
local | setLoopFocus ( local loop) |
If a layout is loop focused which means that the focus movement will be inside the layout pass true to let the focus movement loop inside the layout. | |
bool | isLoopFocus () const |
var | isLoopFocus () |
local | isLoopFocus () |
void | setPassFocusToChild (bool pass) |
var | setPassFocusToChild ( var pass) |
local | setPassFocusToChild ( local pass) |
bool | isPassFocusToChild () const |
var | isPassFocusToChild () |
local | isPassFocusToChild () |
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) override |
Override function. More... | |
ResourceData | getRenderFile () |
Return background image file name and type. | |
var | getRenderFile () |
Return background image file name and type. | |
local | getRenderFile () |
Return background image file name and type. | |
Public Member Functions inherited from Widget | |
Widget (void) | |
Default constructor. | |
ctor () | |
Default constructor. | |
new () | |
Default constructor. | |
virtual | ~Widget () |
Default destructor. | |
virtual void | setEnabled (bool enabled) |
Sets whether the widget is enabled. More... | |
local | setEnabled ( local enabled) |
Sets whether the widget is enabled. More... | |
bool | isEnabled () const |
Determines if the widget is enabled or not. More... | |
void | setBright (bool bright) |
Sets whether the widget is bright The default value is true, a widget is default to bright. More... | |
bool | isBright () const |
Determines if the widget is bright. More... | |
virtual void | setTouchEnabled (bool enabled) |
Sets whether the widget is touch enabled. More... | |
local | setTouchEnabled ( local enabled) |
Sets whether the widget is touch enabled. More... | |
void | setBrightStyle (BrightStyle style) |
To set the bright style of widget. More... | |
var | setBrightStyle ( var style) |
To set the bright style of widget. More... | |
local | setBrightStyle ( local style) |
To set the bright style of widget. More... | |
bool | isTouchEnabled () const |
Determines if the widget is touch enabled. More... | |
bool | isHighlighted () const |
Determines if the widget is highlighted. More... | |
void | setHighlighted (bool highlight) |
Sets whether the widget is highlighted. More... | |
var | setHighlighted ( var highlight) |
Sets whether the widget is highlighted. More... | |
local | setHighlighted ( local highlight) |
Sets whether the widget is highlighted. More... | |
float | getLeftInParent () |
Gets the left boundary position of this widget in parent's coordination system. More... | |
float | getLeftBoundary () const |
Gets the left boundary position of this widget in parent's coordination system. More... | |
float | getBottomInParent () |
Gets the bottom boundary position of this widget in parent's coordination system. More... | |
float | getBottomBoundary () const |
Gets the bottom boundary position of this widget in parent's coordination system. More... | |
float | getRightInParent () |
Gets the right boundary position of this widget in parent's coordination system. More... | |
float | getRightBoundary () const |
Gets the right boundary position of this widget in parent's coordination system. More... | |
float | getTopInParent () |
Gets the top boundary position of this widget in parent's coordination system. More... | |
float | getTopBoundary () const |
Gets the top boundary position of this widget in parent's coordination system. More... | |
void | addTouchEventListener (Ref *target, SEL_TouchEvent selector) |
Sets the touch event target/selector to the widget. | |
var | addTouchEventListener ( var target, var selector) |
Sets the touch event target/selector to the widget. | |
local | addTouchEventListener ( local target, local selector) |
Sets the touch event target/selector to the widget. | |
void | addTouchEventListener (const ccWidgetTouchCallback &callback) |
Set a callback to touch vent listener. More... | |
var | addTouchEventListener ( var callback) |
Set a callback to touch vent listener. More... | |
local | addTouchEventListener ( local callback) |
Set a callback to touch vent listener. More... | |
void | addClickEventListener (const ccWidgetClickCallback &callback) |
Set a click event handler to the widget. More... | |
virtual void | addCCSEventListener (const ccWidgetEventCallback &callback) |
Set a event handler to the widget in order to use cocostudio editor and framework The callback in ccWidgetEventCallback . | |
var | addCCSEventListener ( var callback) |
Set a event handler to the widget in order to use cocostudio editor and framework The callback in ccWidgetEventCallback . | |
virtual void | setPosition (const Vec2 &pos) override |
Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionPercent (const Vec2 &percent) |
Set the percent(x,y) of the widget in OpenGL coordinates. More... | |
var | setPositionPercent ( var percent) |
Set the percent(x,y) of the widget in OpenGL coordinates. More... | |
local | setPositionPercent ( local percent) |
Set the percent(x,y) of the widget in OpenGL coordinates. More... | |
const Vec2 & | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
var | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
local | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionType (PositionType type) |
Changes the position type of the widget. More... | |
var | setPositionType ( var type) |
Changes the position type of the widget. More... | |
local | setPositionType ( local type) |
Changes the position type of the widget. More... | |
PositionType | getPositionType () const |
Gets the position type of the widget. More... | |
var | getPositionType () |
Gets the position type of the widget. More... | |
local | getPositionType () |
Gets the position type of the widget. More... | |
virtual void | setFlippedX (bool flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
local | setFlippedX ( local flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
virtual bool | isFlippedX () const |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
virtual void | setFlippedY (bool flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
var | setFlippedY ( var flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
local | setFlippedY ( local flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
virtual bool | isFlippedY () const |
Return the flag which indicates whether the widget is flipped vertically or not. More... | |
bool | isFlipX () |
var | isFlipX () |
local | isFlipX () |
void | setFlipX (bool flipX) |
bool | isFlipY () |
void | setFlipY (bool flipY) |
var | setFlipY ( var flipY) |
local | setFlipY ( local flipY) |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. More... | |
var | setScaleX ( var scaleX) |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. More... | |
var | setScaleY ( var scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setScale (float scalex, float scaley) override |
Sets the scale (x,y) of the node. More... | |
virtual float | getScaleX () const override |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
var | getScaleX () |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
local | getScaleX () |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
virtual float | getScaleY () const override |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
local | getScaleY () |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
virtual float | getScale () const override |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
var | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
local | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
bool | clippingParentAreaContainPoint (const Vec2 &pt) |
Checks a point if in parent's area. More... | |
var | clippingParentAreaContainPoint ( var pt) |
Checks a point if in parent's area. More... | |
local | clippingParentAreaContainPoint ( local pt) |
Checks a point if in parent's area. More... | |
bool | isClippingParentContainsPoint (const Vec2 &pt) |
Checks a point if in parent's area. More... | |
var | isClippingParentContainsPoint ( var pt) |
Checks a point if in parent's area. More... | |
local | isClippingParentContainsPoint ( local pt) |
Checks a point if in parent's area. More... | |
const Vec2 & | getTouchStartPos () const |
Gets the touch began point of widget when widget is selected. More... | |
var | getTouchStartPos () |
Gets the touch began point of widget when widget is selected. More... | |
local | getTouchStartPos () |
Gets the touch began point of widget when widget is selected. More... | |
const Vec2 & | getTouchBeganPosition () const |
Gets the touch began point of widget when widget is selected. More... | |
local | getTouchBeganPosition () |
Gets the touch began point of widget when widget is selected. More... | |
virtual void | setSize (const Size &size) |
Changes the widget's size Widget's size. | |
virtual void | setContentSize (const Size &contentSize) override |
Changes the widget's size Widget's size. | |
var | setContentSize ( var contentSize) |
Changes the widget's size Widget's size. | |
local | setContentSize ( local contentSize) |
Changes the widget's size Widget's size. | |
virtual void | setSizePercent (const Vec2 &percent) |
Changes the widget's size in percentage Widget's size in percentage. | |
void | setSizeType (SizeType type) |
Changes the size type of widget. More... | |
SizeType | getSizeType () const |
Gets the size type of widget. More... | |
var | getSizeType () |
Gets the size type of widget. More... | |
local | getSizeType () |
Gets the size type of widget. More... | |
const Size & | getSize () const |
Get the size of widget Widget content size. | |
var | getSize () |
Get the size of widget Widget content size. | |
local | getSize () |
Get the size of widget Widget content size. | |
const Size & | getCustomSize () const |
Get the user defined widget size. More... | |
var | getCustomSize () |
Get the user defined widget size. More... | |
local | getCustomSize () |
Get the user defined widget size. More... | |
virtual const Size & | getLayoutSize () |
Get the content size of widget. More... | |
var | getLayoutSize () |
Get the content size of widget. More... | |
local | getLayoutSize () |
Get the content size of widget. More... | |
const Vec2 & | getSizePercent () |
Get size percent of widget. More... | |
var | getSizePercent () |
Get size percent of widget. More... | |
local | getSizePercent () |
Get size percent of widget. More... | |
virtual bool | hitTest (const Vec2 &pt, const Camera *camera, Vec3 *p) const |
Checks a point is in widget's content space. More... | |
void | setLayoutParameter (LayoutParameter *parameter) |
Sets a LayoutParameter to widget. More... | |
var | setLayoutParameter ( var parameter) |
Sets a LayoutParameter to widget. More... | |
local | setLayoutParameter ( local parameter) |
Sets a LayoutParameter to widget. More... | |
LayoutParameter * | getLayoutParameter () const override |
Gets LayoutParameter of widget. More... | |
var | getLayoutParameter () |
Gets LayoutParameter of widget. More... | |
local | getLayoutParameter () |
Gets LayoutParameter of widget. More... | |
LayoutParameter * | getLayoutParameter (LayoutParameter::Type type) |
Gets LayoutParameter of widget. More... | |
var | getLayoutParameter ( var type) |
Gets LayoutParameter of widget. More... | |
local | getLayoutParameter ( local type) |
Gets LayoutParameter of widget. More... | |
virtual void | ignoreContentAdaptWithSize (bool ignore) |
Toggle whether ignore user defined content size for widget. More... | |
var | ignoreContentAdaptWithSize ( var ignore) |
Toggle whether ignore user defined content size for widget. More... | |
local | ignoreContentAdaptWithSize ( local ignore) |
Toggle whether ignore user defined content size for widget. More... | |
bool | isIgnoreContentAdaptWithSize () const |
Query whether the widget ignores user defined content size or not True means ignore user defined content size, false otherwise. | |
var | isIgnoreContentAdaptWithSize () |
Query whether the widget ignores user defined content size or not True means ignore user defined content size, false otherwise. | |
local | isIgnoreContentAdaptWithSize () |
Query whether the widget ignores user defined content size or not True means ignore user defined content size, false otherwise. | |
Vec2 | getWorldPosition () const |
Gets position of widget in world space. More... | |
virtual Node * | getVirtualRenderer () |
Gets the inner Renderer node of widget. More... | |
virtual Size | getVirtualRendererSize () const |
Get the virtual renderer's size Widget virtual renderer size. | |
Widget * | clone () |
Create a new widget copy of the original one. More... | |
var | clone () |
Create a new widget copy of the original one. More... | |
local | clone () |
Create a new widget copy of the original one. More... | |
void | updateSizeAndPosition () |
Update all children's contents size and position recursively. | |
var | updateSizeAndPosition () |
Update all children's contents size and position recursively. | |
local | updateSizeAndPosition () |
Update all children's contents size and position recursively. | |
void | updateSizeAndPosition (const Size &parentSize) |
Update all children's contents size and position recursively. | |
var | updateSizeAndPosition ( var parentSize) |
Update all children's contents size and position recursively. | |
local | updateSizeAndPosition ( local parentSize) |
Update all children's contents size and position recursively. | |
void | setActionTag (int tag) |
Set the tag of action. More... | |
int | getActionTag () const |
Get the action tag. More... | |
var | getActionTag () |
Get the action tag. More... | |
local | getActionTag () |
Get the action tag. More... | |
void | setPropagateTouchEvents (bool isPropagate) |
Allow widget touch events to propagate to its parents. More... | |
var | setPropagateTouchEvents ( var isPropagate) |
Allow widget touch events to propagate to its parents. More... | |
local | setPropagateTouchEvents ( local isPropagate) |
Allow widget touch events to propagate to its parents. More... | |
bool | isPropagateTouchEvents () const |
Return whether the widget is propagate touch events to its parents or not whether touch event propagation is allowed or not. | |
var | isPropagateTouchEvents () |
Return whether the widget is propagate touch events to its parents or not whether touch event propagation is allowed or not. | |
local | isPropagateTouchEvents () |
Return whether the widget is propagate touch events to its parents or not whether touch event propagation is allowed or not. | |
void | setSwallowTouches (bool swallow) |
Toggle widget to swallow touches or not. More... | |
bool | isSwallowTouches () const |
Return whether the widget is swallowing touch or not Whether touch is swallowed. | |
bool | isFocused () const |
Query whether widget is focused or not. More... | |
void | setFocused (bool focus) |
Toggle widget focus status. More... | |
var | setFocused ( var focus) |
Toggle widget focus status. More... | |
local | setFocused ( local focus) |
Toggle widget focus status. More... | |
bool | isFocusEnabled () const |
Query widget's focus enable state. More... | |
void | setFocusEnabled (bool enable) |
Allow widget to accept focus. More... | |
var | setFocusEnabled ( var enable) |
Allow widget to accept focus. More... | |
local | setFocusEnabled ( local enable) |
Allow widget to accept focus. More... | |
void | requestFocus () |
when a widget calls this method, it will get focus immediately. | |
Widget * | getCurrentFocusedWidget (bool isWidget) |
Return a current focused widget in your UI scene. More... | |
local | getCurrentFocusedWidget ( local isWidget) |
Return a current focused widget in your UI scene. More... | |
void | setUnifySizeEnabled (bool enable) |
Toggle use unify size. More... | |
var | setUnifySizeEnabled ( var enable) |
Toggle use unify size. More... | |
local | setUnifySizeEnabled ( local enable) |
Toggle use unify size. More... | |
bool | isUnifySizeEnabled () const |
Query whether unify size enable state. More... | |
void | setCallbackName (const std::string &callbackName) |
Set callback name. More... | |
var | setCallbackName ( var callbackName) |
Set callback name. More... | |
local | setCallbackName ( local callbackName) |
Set callback name. More... | |
const std::string & | getCallbackName () const |
Query callback name. More... | |
void | setCallbackType (const std::string &callbackType) |
Set callback type. More... | |
var | setCallbackType ( var callbackType) |
Set callback type. More... | |
local | setCallbackType ( local callbackType) |
Set callback type. More... | |
const std::string & | getCallbackType () const |
Query callback type. More... | |
local | getCallbackType () |
Query callback type. More... | |
void | setLayoutComponentEnabled (bool enable) |
Toggle layout component enable. More... | |
var | setLayoutComponentEnabled ( var enable) |
Toggle layout component enable. More... | |
local | setLayoutComponentEnabled ( local enable) |
Toggle layout component enable. More... | |
bool | isLayoutComponentEnabled () const |
Query whether layout component is enabled or not. More... | |
var | isLayoutComponentEnabled () |
Query whether layout component is enabled or not. More... | |
local | isLayoutComponentEnabled () |
Query whether layout component is enabled or not. More... | |
Public Member Functions inherited from ProtectedNode | |
virtual void | cleanup () override |
Stops and removes all running actions and schedulers. | |
virtual void | onEnterTransitionDidFinish () override |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
local | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExitTransitionDidStart () override |
Event callback that is called every time the Node leaves the 'stage'. More... | |
local | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | addProtectedChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addProtectedChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addProtectedChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addProtectedChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addProtectedChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
var | addProtectedChild ( var child, var localZOrder, var tag) |
Adds a child to the container with z order and tag. More... | |
local | addProtectedChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getProtectedChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
var | removeProtectedChild ( var child, var true) |
Removes a child from the container. More... | |
local | removeProtectedChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeProtectedChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllProtectedChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderProtectedChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
var | reorderProtectedChild ( var child, var localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderProtectedChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
var | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
Schedules for lua script. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local flags) |
Override this method to draw your own node. More... | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for node. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher. More... | |
local | getEventDispatcher () |
Get the event dispatcher. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
var | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
local | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. | |
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
Update the transform matrix from physics. | |
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
Update the transform matrix from physics. | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. | |
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
Update physics body transform matrix. | |
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
Update physics body transform matrix. | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node The scale factor on Z axis. | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
var | setNormalizedPosition ( var position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
var | setPosition ( var x, var y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Sets the x coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getVertexZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
var | getContentSize () |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
var | getRotation () |
Returns the rotation of the node in degrees. More... | |
local | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
local | setRotationQuat ( local quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, The rotation in quaternion. | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
var | getGLServerState () |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
template<typename T > | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
var | getParent () |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
var | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
local | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByTag ( var tag, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
var | getTag () |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual const std::string & | getName () const |
Returns a string that is used to identify the node. More... | |
local | getName () |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
var | setName ( var name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
var | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
local | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
local | setGLProgramState ( local glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
var | setActionManager ( var actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
var | stopAllActions () |
Stops and removes all actions from the running action list . | |
local | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger The SEL_SCHEDULE selector to be scheduled. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger The lambda function to be scheduled. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
var | unschedule ( var selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
var | unschedule ( var key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
var | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform ( local ancestor) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentAffineTransform ( local ancestor) |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
var | setNodeToParentTransform ( var transform) |
Sets the transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
var | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
Convenience methods which take a Touch instead of Vec2. More... | |
var | convertTouchToNodeSpace ( var touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
local | convertTouchToNodeSpace ( local touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
Converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
var | getComponent ( var name) |
Gets a component by its name. More... | |
local | getComponent ( local name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
local | removeComponent ( local name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
local | removeComponent ( local component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from LayoutParameterProtocol | |
virtual | ~LayoutParameterProtocol () |
Default destructor. | |
local | ~LayoutParameterProtocol () |
Default destructor. | |
Static Public Member Functions | |
static ListView * | create () |
Create an empty ListView. More... | |
var | create () |
Create an empty ListView. More... | |
local | create () |
Create an empty ListView. More... | |
Static Public Member Functions inherited from ScrollView | |
static ScrollView * | create () |
Create an empty ScrollView. More... | |
var | create () |
Create an empty ScrollView. More... | |
local | create () |
Create an empty ScrollView. More... | |
Static Public Member Functions inherited from Layout | |
static Layout * | create () |
Create a empty layout. | |
var | create () |
Create a empty layout. | |
local | create () |
Create a empty layout. | |
Static Public Member Functions inherited from Widget | |
static Widget * | create () |
Create and return a empty Widget instance pointer. | |
var | create () |
Create and return a empty Widget instance pointer. | |
local | create () |
Create and return a empty Widget instance pointer. | |
static Widget * | getCurrentFocusedWidget () |
Return a current focused widget in your UI scene. More... | |
var | getCurrentFocusedWidget () |
Return a current focused widget in your UI scene. More... | |
local | getCurrentFocusedWidget () |
Return a current focused widget in your UI scene. More... | |
Static Public Member Functions inherited from ProtectedNode | |
static ProtectedNode * | create (void) |
Creates a ProtectedNode with no argument. More... | |
var | create () |
Creates a ProtectedNode with no argument. More... | |
local | create () |
Creates a ProtectedNode with no argument. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Additional Inherited Members | |
Public Attributes inherited from Layout | |
std::function< int(FocusDirection, Widget *)> | onPassFocusToChild |
To specify a user-defined functor to decide which child widget of the layout should get focused the finding direction previous focused widget return the index of widget in the layout. | |
Public Attributes inherited from Widget | |
std::function< void(Widget *, Widget *)> | onFocusChanged |
When a widget lose/get focus, this method will be called. More... | |
std::function< Widget *(FocusDirection)> | onNextFocusedWidget |
Use this function to manually specify the next focused widget regards to each direction. | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
Protected Member Functions inherited from Widget | |
void | propagateTouchEvent (TouchEventType event, Widget *sender, Touch *touch) |
Propagate touch events to its parents. | |
var | propagateTouchEvent ( var event, var sender, var touch) |
Propagate touch events to its parents. | |
local | propagateTouchEvent ( local event, local sender, local touch) |
Propagate touch events to its parents. | |
void | onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus) |
This method is called when a focus change event happens The widget which lose its focus The widget which get its focus. | |
var | onFocusChange ( var widgetLostFocus, var widgetGetFocus) |
This method is called when a focus change event happens The widget which lose its focus The widget which get its focus. | |
local | onFocusChange ( local widgetLostFocus, local widgetGetFocus) |
This method is called when a focus change event happens The widget which lose its focus The widget which get its focus. | |
void | dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus) |
Dispatch a EventFocus through a EventDispatcher The widget which lose its focus The widget which get its focus. | |
ListView is a view group that displays a list of scrollable items.
The list items are inserted to the list by using addChild
or insertDefaultItem
. The list item in ListView doesn't support cell reuse at the moment, if you have a large amount of data need to be displayed, use TableView
instead. ListView is a subclass of ScrollView
, so it shares many features of ScrollView.
void setItemModel | ( | Widget * | model | ) |
Set a item model for listview.
When calling pushBackDefaultItem
, the model will be used as a blueprint and new model copy will be inserted into ListView.
Model in Widget*
.
var setItemModel | ( | var | model | ) |
Set a item model for listview.
When calling pushBackDefaultItem
, the model will be used as a blueprint and new model copy will be inserted into ListView.
Model in Widget*
.
local setItemModel | ( | local | model | ) |
Set a item model for listview.
When calling pushBackDefaultItem
, the model will be used as a blueprint and new model copy will be inserted into ListView.
Model in Widget*
.
void insertDefaultItem | ( | ssize_t | index | ) |
Insert a default item(create by cloning model) into listview at a give index.
A index in ssize_t.
var insertDefaultItem | ( | var | index | ) |
Insert a default item(create by cloning model) into listview at a give index.
A index in ssize_t.
local insertDefaultItem | ( | local | index | ) |
Insert a default item(create by cloning model) into listview at a give index.
A index in ssize_t.
void pushBackCustomItem | ( | Widget * | item | ) |
Insert a custom item into the end of ListView.
A item in Widget*
.
var pushBackCustomItem | ( | var | item | ) |
Insert a custom item into the end of ListView.
A item in Widget*
.
local pushBackCustomItem | ( | local | item | ) |
Insert a custom item into the end of ListView.
A item in Widget*
.
void insertCustomItem | ( | Widget * | item, |
ssize_t | index | ||
) |
Insert a custom widget into ListView at a given index.
A widget pointer to be inserted. A given index in ssize_t.
var insertCustomItem | ( | var | item, |
var | index | ||
) |
Insert a custom widget into ListView at a given index.
A widget pointer to be inserted. A given index in ssize_t.
local insertCustomItem | ( | local | item, |
local | index | ||
) |
Insert a custom widget into ListView at a given index.
A widget pointer to be inserted. A given index in ssize_t.
void removeItem | ( | ssize_t | index | ) |
Remove a item at given index.
A given index in ssize_t.
var removeItem | ( | var | index | ) |
Remove a item at given index.
A given index in ssize_t.
local removeItem | ( | local | index | ) |
Remove a item at given index.
A given index in ssize_t.
Widget* getItem | ( | ssize_t | index | ) | const |
Return a item at a given index.
A given index in ssize_t. A widget instance.
var getItem | ( | var | index | ) |
Return a item at a given index.
A given index in ssize_t. A widget instance.
local getItem | ( | local | index | ) |
Return a item at a given index.
A given index in ssize_t. A widget instance.
var getItems | ( | ) |
Return all items in a ListView.
A vector of widget pointers.
local getItems | ( | ) |
Return all items in a ListView.
A vector of widget pointers.
ssize_t getIndex | ( | Widget * | item | ) | const |
Return the index of specified widget.
A widget pointer. The index of a given widget in ListView.
var getIndex | ( | var | item | ) |
Return the index of specified widget.
A widget pointer. The index of a given widget in ListView.
local getIndex | ( | local | item | ) |
Return the index of specified widget.
A widget pointer. The index of a given widget in ListView.
void setMagneticType | ( | MagneticType | magneticType | ) |
Set magnetic type of ListView.
MagneticType
var setMagneticType | ( | var | magneticType | ) |
Set magnetic type of ListView.
MagneticType
local setMagneticType | ( | local | magneticType | ) |
Set magnetic type of ListView.
MagneticType
void setItemsMargin | ( | float | margin | ) |
Set the margin between each item in ListView.
margin
var setItemsMargin | ( | var | margin | ) |
Set the margin between each item in ListView.
margin
local setItemsMargin | ( | local | margin | ) |
Set the margin between each item in ListView.
margin
float getItemsMargin | ( | ) | const |
Query margin between each item in ListView.
A margin in float.
var getItemsMargin | ( | ) |
Query margin between each item in ListView.
A margin in float.
local getItemsMargin | ( | ) |
Query margin between each item in ListView.
A margin in float.
|
overridevirtual |
Adds a child to the container with z-order as 0.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. A child node.
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with z-order as 0.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. A child node.
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with z-order as 0.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. A child node.
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with a local z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. A child node. Z order for drawing priority. Please refer to setLocalZOrder(int)
.
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with a local z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. A child node. Z order for drawing priority. Please refer to setLocalZOrder(int)
.
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with a local z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. A child node. Z order for drawing priority. Please refer to setLocalZOrder(int)
.
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with z order and tag If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
A child node Z order for drawing priority. Please refer to setLocalZOrder(int) A integer to identify the node easily. Please refer to setTag(int)
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with z order and tag If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
A child node Z order for drawing priority. Please refer to setLocalZOrder(int) A integer to identify the node easily. Please refer to setTag(int)
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with z order and tag If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
A child node Z order for drawing priority. Please refer to setLocalZOrder(int) A integer to identify the node easily. Please refer to setTag(int)
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. A child node. Z order for drawing priority. Please refer to setLocalZOrder(int)
. A string to identify the node easily. Please refer to setName(int)
.
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. A child node. Z order for drawing priority. Please refer to setLocalZOrder(int)
. A string to identify the node easily. Please refer to setName(int)
.
Reimplemented from ScrollView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. A child node. Z order for drawing priority. Please refer to setLocalZOrder(int)
. A string to identify the node easily. Please refer to setName(int)
.
Reimplemented from ScrollView.
|
overridevirtual |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
true if all running actions on all children nodes should be cleanup, false otherwise.
Reimplemented from ScrollView.
|
overridevirtual |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
true if all running actions on all children nodes should be cleanup, false otherwise.
Reimplemented from ScrollView.
|
overridevirtual |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
true if all running actions on all children nodes should be cleanup, false otherwise.
Reimplemented from ScrollView.
|
overridevirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter. The child node which will be removed. True if all running actions and callbacks on the child node will be cleanup, false otherwise.
Reimplemented from ScrollView.
|
overridevirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter. The child node which will be removed. True if all running actions and callbacks on the child node will be cleanup, false otherwise.
Reimplemented from ScrollView.
|
overridevirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter. The child node which will be removed. True if all running actions and callbacks on the child node will be cleanup, false otherwise.
Reimplemented from ScrollView.
Widget* getClosestItemToPosition | ( | const Vec2 & | targetPosition, |
const Vec2 & | itemAnchorPoint | ||
) | const |
Query the closest item to a specific position in inner container.
targetPosition | Specifies the target position in inner container's coordinates. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
var getClosestItemToPosition | ( | var | targetPosition, |
var | itemAnchorPoint | ||
) |
Query the closest item to a specific position in inner container.
targetPosition | Specifies the target position in inner container's coordinates. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
local getClosestItemToPosition | ( | local | targetPosition, |
local | itemAnchorPoint | ||
) |
Query the closest item to a specific position in inner container.
targetPosition | Specifies the target position in inner container's coordinates. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
Widget* getClosestItemToPositionInCurrentView |
( | const Vec2 & | positionRatioInView, |
const Vec2 & | itemAnchorPoint | ||
) | const |
Query the closest item to a specific position in current view.
For instance, to find the item in the center of view, call 'getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE, Vec2::ANCHOR_MIDDLE)'.
positionRatioInView | Specifies the target position with ratio in list view's content size. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
var getClosestItemToPositionInCurrentView |
( | var | positionRatioInView, |
var | itemAnchorPoint | ||
) |
Query the closest item to a specific position in current view.
For instance, to find the item in the center of view, call 'getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE, Vec2::ANCHOR_MIDDLE)'.
positionRatioInView | Specifies the target position with ratio in list view's content size. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
local getClosestItemToPositionInCurrentView |
( | local | positionRatioInView, |
local | itemAnchorPoint | ||
) |
Query the closest item to a specific position in current view.
For instance, to find the item in the center of view, call 'getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE, Vec2::ANCHOR_MIDDLE)'.
positionRatioInView | Specifies the target position with ratio in list view's content size. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
Widget* getCenterItemInCurrentView | ( | ) | const |
Query the center item.
var getCenterItemInCurrentView | ( | ) |
Query the center item.
local getCenterItemInCurrentView | ( | ) |
Query the center item.
Widget* getLeftmostItemInCurrentView |
( | ) | const |
Query the leftmost item in horizontal list.
var getLeftmostItemInCurrentView | ( | ) |
Query the leftmost item in horizontal list.
local getLeftmostItemInCurrentView | ( | ) |
Query the leftmost item in horizontal list.
Widget* getRightmostItemInCurrentView |
( | ) | const |
Query the rightmost item in horizontal list.
var getRightmostItemInCurrentView | ( | ) |
Query the rightmost item in horizontal list.
local getRightmostItemInCurrentView | ( | ) |
Query the rightmost item in horizontal list.
Widget* getTopmostItemInCurrentView | ( | ) | const |
Query the topmost item in horizontal list.
var getTopmostItemInCurrentView | ( | ) |
Query the topmost item in horizontal list.
local getTopmostItemInCurrentView | ( | ) |
Query the topmost item in horizontal list.
Widget* getBottommostItemInCurrentView |
( | ) | const |
Query the bottommost item in horizontal list.
var getBottommostItemInCurrentView | ( | ) |
Query the bottommost item in horizontal list.
local getBottommostItemInCurrentView |
( | ) |
Query the bottommost item in horizontal list.
|
overridevirtual |
Move inner container to vertical percent position of scrollview.
A value between 0 and 100.
Reimplemented from ScrollView.
|
overridevirtual |
Move inner container to vertical percent position of scrollview.
A value between 0 and 100.
Reimplemented from ScrollView.
|
overridevirtual |
Move inner container to vertical percent position of scrollview.
A value between 0 and 100.
Reimplemented from ScrollView.
|
overridevirtual |
Move inner container to horizontal percent position of scrollview.
A value between 0 and 100.
Reimplemented from ScrollView.
|
overridevirtual |
Move inner container to horizontal percent position of scrollview.
A value between 0 and 100.
Reimplemented from ScrollView.
|
overridevirtual |
Move inner container to horizontal percent position of scrollview.
A value between 0 and 100.
Reimplemented from ScrollView.
|
overridevirtual |
Move inner container to both direction percent position of scrollview.
A value between 0 and 100.
Reimplemented from ScrollView.
|
overridevirtual |
Move inner container to both direction percent position of scrollview.
A value between 0 and 100.
Reimplemented from ScrollView.
|
overridevirtual |
Move inner container to both direction percent position of scrollview.
A value between 0 and 100.
Reimplemented from ScrollView.
void jumpToItem | ( | ssize_t | itemIndex, |
const Vec2 & | positionRatioInView, | ||
const Vec2 & | itemAnchorPoint | ||
) |
Jump to specific item.
itemIndex | Specifies the item's index |
positionRatioInView | Specifies the position with ratio in list view's content size. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
var jumpToItem | ( | var | itemIndex, |
var | positionRatioInView, | ||
var | itemAnchorPoint | ||
) |
Jump to specific item.
itemIndex | Specifies the item's index |
positionRatioInView | Specifies the position with ratio in list view's content size. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
local jumpToItem | ( | local | itemIndex, |
local | positionRatioInView, | ||
local | itemAnchorPoint | ||
) |
Jump to specific item.
itemIndex | Specifies the item's index |
positionRatioInView | Specifies the position with ratio in list view's content size. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
void scrollToItem | ( | ssize_t | itemIndex, |
const Vec2 & | positionRatioInView, | ||
const Vec2 & | itemAnchorPoint | ||
) |
Scroll to specific item.
positionRatioInView | Specifies the position with ratio in list view's content size. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
timeInSec | Scroll time |
var scrollToItem | ( | var | itemIndex, |
var | positionRatioInView, | ||
var | itemAnchorPoint | ||
) |
Scroll to specific item.
positionRatioInView | Specifies the position with ratio in list view's content size. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
timeInSec | Scroll time |
local scrollToItem | ( | local | itemIndex, |
local | positionRatioInView, | ||
local | itemAnchorPoint | ||
) |
Scroll to specific item.
positionRatioInView | Specifies the position with ratio in list view's content size. |
itemAnchorPoint | Specifies an anchor point of each item for position to calculate distance. |
timeInSec | Scroll time |
ssize_t getCurSelectedIndex | ( | ) | const |
Query current selected widget's idnex.
var getCurSelectedIndex | ( | ) |
Query current selected widget's idnex.
local getCurSelectedIndex | ( | ) |
Query current selected widget's idnex.
void addEventListenerListView | ( | Ref * | target, |
SEL_ListViewEvent | selector | ||
) |
Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called.
Use addEventListener
instead. A pointer of Ref*
type. A member function pointer with type of SEL_ListViewEvent
.
var addEventListenerListView | ( | var | target, |
var | selector | ||
) |
Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called.
Use addEventListener
instead. A pointer of Ref*
type. A member function pointer with type of SEL_ListViewEvent
.
local addEventListenerListView | ( | local | target, |
local | selector | ||
) |
Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called.
Use addEventListener
instead. A pointer of Ref*
type. A member function pointer with type of SEL_ListViewEvent
.
|
virtual |
Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called.
A callback function with type of ccListViewCallback
.
Reimplemented from ScrollView.
Reimplemented in PageView.
|
virtual |
Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called.
A callback function with type of ccListViewCallback
.
Reimplemented from ScrollView.
Reimplemented in PageView.
|
virtual |
Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called.
A callback function with type of ccListViewCallback
.
Reimplemented from ScrollView.
Reimplemented in PageView.
|
overridevirtual |
Changes scroll direction of ListView.
Direction Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll.
Set the list view's scroll direction.
Reimplemented from ScrollView.
Reimplemented in PageView.
|
overridevirtual |
Changes scroll direction of ListView.
Direction Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll.
Set the list view's scroll direction.
Reimplemented from ScrollView.
Reimplemented in PageView.
|
overridevirtual |
Changes scroll direction of ListView.
Direction Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll.
Set the list view's scroll direction.
Reimplemented from ScrollView.
Reimplemented in PageView.
void requestRefreshView | ( | ) |
var requestRefreshView | ( | ) |
local requestRefreshView | ( | ) |