Node that draws dots, segments and polygons. More...
Inherits Node.
Inherited by PhysicsDebugNode.
Public Member Functions | |
void | drawPoint (const Vec2 &point, const float pointSize, const Color4F &color) |
Draw a point. More... | |
local | drawPoint ( local point, local pointSize, local color) |
Draw a point. More... | |
void | drawPoints (const Vec2 *position, unsigned int numberOfPoints, const Color4F &color) |
Draw a group point. More... | |
void | drawPoints (const Vec2 *position, unsigned int numberOfPoints, const float pointSize, const Color4F &color) |
Draw a group point. More... | |
void | drawLine (const Vec2 &origin, const Vec2 &destination, const Color4F &color) |
Draw an line from origin to destination with color. More... | |
void | drawRect (const Vec2 &origin, const Vec2 &destination, const Color4F &color) |
Draws a rectangle given the origin and destination point measured in points. More... | |
void | drawPoly (const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color) |
Draws a polygon given a pointer to point coordinates and the number of vertices measured in points. More... | |
void | drawCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY, const Color4F &color) |
Draws a circle given the center, radius, number of segments and a border color. More... | |
local | drawCircle ( local center, local radius, local angle, local segments, local drawLineToCenter, local scaleX, local scaleY, local color) |
Draws a circle given the center, radius, number of segments and a border color. More... | |
void | drawCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, const Color4F &color) |
Draws a circle given the center, radius and number of segments. More... | |
void | drawQuadBezier (const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color) |
Draws a quad bezier path. More... | |
void | drawCubicBezier (const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments, const Color4F &color) |
Draw a cubic bezier curve with color and number of segments. More... | |
void | drawCardinalSpline (PointArray *config, float tension, unsigned int segments, const Color4F &color) |
Draws a Cardinal Spline path. More... | |
void | drawCatmullRom (PointArray *points, unsigned int segments, const Color4F &color) |
Draws a Catmull Rom path. More... | |
void | drawDot (const Vec2 &pos, float radius, const Color4F &color) |
draw a dot at a position, with a given radius and color. More... | |
var | drawDot ( var pos, var radius, var color) |
draw a dot at a position, with a given radius and color. More... | |
local | drawDot ( local pos, local radius, local color) |
draw a dot at a position, with a given radius and color. More... | |
void | drawRect (const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec2 &p4, const Color4F &color) |
Draws a rectangle with 4 points. More... | |
void | drawSolidRect (const Vec2 &origin, const Vec2 &destination, const Color4F &color) |
Draws a solid rectangle given the origin and destination point measured in points. More... | |
void | drawSolidPoly (const Vec2 *poli, unsigned int numberOfPoints, const Color4F &color) |
Draws a solid polygon given with a pointer to coordinates, the number of vertices measured in points, and a color. More... | |
void | drawSolidCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, float scaleX, float scaleY, const Color4F &color) |
Draws a solid circle given the center, radius and number of segments. More... | |
local | drawSolidCircle ( local center, local radius, local angle, local segments, local scaleX, local scaleY, local color) |
Draws a solid circle given the center, radius and number of segments. More... | |
void | drawSolidCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, const Color4F &color) |
Draws a solid circle given the center, radius and number of segments. More... | |
void | drawSegment (const Vec2 &from, const Vec2 &to, float radius, const Color4F &color) |
draw a segment with a radius and color. More... | |
void | drawPolygon (const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor) |
draw a polygon with a fill color and line color A pointer to point coordinates. More... | |
void | drawTriangle (const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Color4F &color) |
draw a triangle with color, the color will fill in the triangle. More... | |
void | drawQuadraticBezier (const Vec2 &from, const Vec2 &control, const Vec2 &to, unsigned int segments, const Color4F &color) |
draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead. More... | |
void | clear () |
Clear the geometry in the node's buffer. | |
var | clear () |
Clear the geometry in the node's buffer. | |
local | clear () |
Clear the geometry in the node's buffer. | |
const BlendFunc & | getBlendFunc () const |
Get the color mixed mode. | |
void | setBlendFunc (const BlendFunc &blendFunc) |
Set the color mixed mode. | |
var | setBlendFunc ( var blendFunc) |
Set the color mixed mode. | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
Override this method to draw your own node. More... | |
float | getLineWidth () |
Get current line width setting. | |
var | getLineWidth () |
Get current line width setting. | |
local | getLineWidth () |
Get current line width setting. | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops and removes all running actions and schedulers. | |
var | cleanup () |
Stops and removes all running actions and schedulers. | |
local | cleanup () |
Stops and removes all running actions and schedulers. | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
Visits this node's children and send their render command recursively. More... | |
local | visit ( local renderer, local parentTransform, local parentFlags) |
Visits this node's children and send their render command recursively. More... | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for node. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher. More... | |
local | getEventDispatcher () |
Get the event dispatcher. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
var | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
local | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. | |
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
Update the transform matrix from physics. | |
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
Update the transform matrix from physics. | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. | |
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
Update physics body transform matrix. | |
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
Update physics body transform matrix. | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node The scale factor on Z axis. | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
var | setNormalizedPosition ( var position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
var | setPosition ( var x, var y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Sets the x coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getVertexZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
var | setContentSize ( var contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
var | getContentSize () |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
var | getRotation () |
Returns the rotation of the node in degrees. More... | |
local | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
local | setRotationQuat ( local quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, The rotation in quaternion. | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
var | getGLServerState () |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
template<typename T > | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
var | getChildrenCount () |
Returns the amount of children. More... | |
local | getChildrenCount () |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
var | getParent () |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
var | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
local | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByTag ( var tag, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
var | getTag () |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual const std::string & | getName () const |
Returns a string that is used to identify the node. More... | |
local | getName () |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
var | setName ( var name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
var | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
local | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
local | setGLProgramState ( local glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
var | setActionManager ( var actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
var | stopAllActions () |
Stops and removes all actions from the running action list . | |
local | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger The SEL_SCHEDULE selector to be scheduled. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger The lambda function to be scheduled. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
var | unschedule ( var selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
var | unschedule ( var key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
var | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
var | update ( var delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
local | update ( local delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform ( local ancestor) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentAffineTransform ( local ancestor) |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
var | setNodeToParentTransform ( var transform) |
Sets the transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
var | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
Convenience methods which take a Touch instead of Vec2. More... | |
var | convertTouchToNodeSpace ( var touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
local | convertTouchToNodeSpace ( local touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
Converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
var | getComponent ( var name) |
Gets a component by its name. More... | |
local | getComponent ( local name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
local | removeComponent ( local name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
local | removeComponent ( local component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. | |
virtual std::string | getDescription () const |
Gets the description string. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static DrawNode * | create (int defaultLineWidth=DEFAULT_LINE_WIDTH) |
creates and initialize a DrawNode node. More... | |
var | create ( var DEFAULT_LINE_WIDTH) |
creates and initialize a DrawNode node. More... | |
local | create ( local DEFAULT_LINE_WIDTH) |
creates and initialize a DrawNode node. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
Node that draws dots, segments and polygons.
Faster than the "drawing primitives" since they draws everything in one single batch.
|
static |
creates and initialize a DrawNode node.
Default line width to be used. Return an autorelease object.
|
static |
creates and initialize a DrawNode node.
Default line width to be used. Return an autorelease object.
|
static |
creates and initialize a DrawNode node.
Default line width to be used. Return an autorelease object.
Draw a point.
A Vec2 point. The point size. The point color.
local drawPoint | ( | local | point, |
local | pointSize, | ||
local | color | ||
) |
Draw a point.
A Vec2 point. The point size. The point color.
Draw a group point.
A Vec2 pointer. The number of points. The point color.
local drawPoints | ( | local | position, |
local | numberOfPoints, | ||
local | color | ||
) |
Draw a group point.
A Vec2 pointer. The number of points. The point color.
void drawPoints | ( | const Vec2 * | position, |
unsigned int | numberOfPoints, | ||
const float | pointSize, | ||
const Color4F & | color | ||
) |
Draw a group point.
A Vec2 pointer. The number of points. The point size. The point color.
local drawPoints | ( | local | position, |
local | numberOfPoints, | ||
local | pointSize, | ||
local | color | ||
) |
Draw a group point.
A Vec2 pointer. The number of points. The point size. The point color.
Draw an line from origin to destination with color.
The line origin. The line destination. The line color.
local drawLine | ( | local | origin, |
local | destination, | ||
local | color | ||
) |
Draw an line from origin to destination with color.
The line origin. The line destination. The line color.
Draws a rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
The rectangle origin. The rectangle destination. The rectangle color.
var drawRect | ( | var | origin, |
var | destination, | ||
var | color | ||
) |
Draws a rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
The rectangle origin. The rectangle destination. The rectangle color.
local drawRect | ( | local | origin, |
local | destination, | ||
local | color | ||
) |
Draws a rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
The rectangle origin. The rectangle destination. The rectangle color.
void drawPoly | ( | const Vec2 * | poli, |
unsigned int | numberOfPoints, | ||
bool | closePolygon, | ||
const Color4F & | color | ||
) |
Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
The polygon can be closed or open.
A pointer to point coordinates. The number of vertices measured in points. The polygon can be closed or open. The polygon color.
var drawPoly | ( | var | poli, |
var | numberOfPoints, | ||
var | closePolygon, | ||
var | color | ||
) |
Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
The polygon can be closed or open.
A pointer to point coordinates. The number of vertices measured in points. The polygon can be closed or open. The polygon color.
local drawPoly | ( | local | poli, |
local | numberOfPoints, | ||
local | closePolygon, | ||
local | color | ||
) |
Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
The polygon can be closed or open.
A pointer to point coordinates. The number of vertices measured in points. The polygon can be closed or open. The polygon color.
void drawCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
bool | drawLineToCenter, | ||
float | scaleX, | ||
float | scaleY, | ||
const Color4F & | color | ||
) |
Draws a circle given the center, radius, number of segments and a border color.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. Whether or not draw the line from the origin to center. The scale value in x. The scale value in y. Set the circle color.
var drawCircle | ( | var | center, |
var | radius, | ||
var | angle, | ||
var | segments, | ||
var | drawLineToCenter, | ||
var | scaleX, | ||
var | scaleY, | ||
var | color | ||
) |
Draws a circle given the center, radius, number of segments and a border color.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. Whether or not draw the line from the origin to center. The scale value in x. The scale value in y. Set the circle color.
local drawCircle | ( | local | center, |
local | radius, | ||
local | angle, | ||
local | segments, | ||
local | drawLineToCenter, | ||
local | scaleX, | ||
local | scaleY, | ||
local | color | ||
) |
Draws a circle given the center, radius, number of segments and a border color.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. Whether or not draw the line from the origin to center. The scale value in x. The scale value in y. Set the circle color.
void drawCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
bool | drawLineToCenter, | ||
const Color4F & | color | ||
) |
Draws a circle given the center, radius and number of segments.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. Whether or not draw the line from the origin to center. Set the circle color.
var drawCircle | ( | var | center, |
var | radius, | ||
var | angle, | ||
var | segments, | ||
var | drawLineToCenter, | ||
var | color | ||
) |
Draws a circle given the center, radius and number of segments.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. Whether or not draw the line from the origin to center. Set the circle color.
local drawCircle | ( | local | center, |
local | radius, | ||
local | angle, | ||
local | segments, | ||
local | drawLineToCenter, | ||
local | color | ||
) |
Draws a circle given the center, radius and number of segments.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. Whether or not draw the line from the origin to center. Set the circle color.
void drawQuadBezier | ( | const Vec2 & | origin, |
const Vec2 & | control, | ||
const Vec2 & | destination, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a quad bezier path.
The origin of the bezier path. The control of the bezier path. The destination of the bezier path. The The number of segments. Set the quad bezier color.
var drawQuadBezier | ( | var | origin, |
var | control, | ||
var | destination, | ||
var | segments, | ||
var | color | ||
) |
Draws a quad bezier path.
The origin of the bezier path. The control of the bezier path. The destination of the bezier path. The The number of segments. Set the quad bezier color.
local drawQuadBezier | ( | local | origin, |
local | control, | ||
local | destination, | ||
local | segments, | ||
local | color | ||
) |
Draws a quad bezier path.
The origin of the bezier path. The control of the bezier path. The destination of the bezier path. The The number of segments. Set the quad bezier color.
void drawCubicBezier | ( | const Vec2 & | origin, |
const Vec2 & | control1, | ||
const Vec2 & | control2, | ||
const Vec2 & | destination, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draw a cubic bezier curve with color and number of segments.
The origin of the bezier path. The first control of the bezier path. The second control of the bezier path. The destination of the bezier path. The The number of segments. Set the cubic bezier color.
var drawCubicBezier | ( | var | origin, |
var | control1, | ||
var | control2, | ||
var | destination, | ||
var | segments, | ||
var | color | ||
) |
Draw a cubic bezier curve with color and number of segments.
The origin of the bezier path. The first control of the bezier path. The second control of the bezier path. The destination of the bezier path. The The number of segments. Set the cubic bezier color.
local drawCubicBezier | ( | local | origin, |
local | control1, | ||
local | control2, | ||
local | destination, | ||
local | segments, | ||
local | color | ||
) |
Draw a cubic bezier curve with color and number of segments.
The origin of the bezier path. The first control of the bezier path. The second control of the bezier path. The destination of the bezier path. The The number of segments. Set the cubic bezier color.
void drawCardinalSpline | ( | PointArray * | config, |
float | tension, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a Cardinal Spline path.
A array point. The tension of the spline. The The number of segments. Set the Spline color.
var drawCardinalSpline | ( | var | config, |
var | tension, | ||
var | segments, | ||
var | color | ||
) |
Draws a Cardinal Spline path.
A array point. The tension of the spline. The The number of segments. Set the Spline color.
local drawCardinalSpline | ( | local | config, |
local | tension, | ||
local | segments, | ||
local | color | ||
) |
Draws a Cardinal Spline path.
A array point. The tension of the spline. The The number of segments. Set the Spline color.
void drawCatmullRom | ( | PointArray * | points, |
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a Catmull Rom path.
A point array of control point. The The number of segments. The Catmull Rom color.
var drawCatmullRom | ( | var | points, |
var | segments, | ||
var | color | ||
) |
Draws a Catmull Rom path.
A point array of control point. The The number of segments. The Catmull Rom color.
local drawCatmullRom | ( | local | points, |
local | segments, | ||
local | color | ||
) |
Draws a Catmull Rom path.
A point array of control point. The The number of segments. The Catmull Rom color.
draw a dot at a position, with a given radius and color.
The dot center. The dot radius. The dot color.
var drawDot | ( | var | pos, |
var | radius, | ||
var | color | ||
) |
draw a dot at a position, with a given radius and color.
The dot center. The dot radius. The dot color.
local drawDot | ( | local | pos, |
local | radius, | ||
local | color | ||
) |
draw a dot at a position, with a given radius and color.
The dot center. The dot radius. The dot color.
void drawRect | ( | const Vec2 & | p1, |
const Vec2 & | p2, | ||
const Vec2 & | p3, | ||
const Vec2 & | p4, | ||
const Color4F & | color | ||
) |
Draws a rectangle with 4 points.
The rectangle vertex point. The rectangle vertex point. The rectangle vertex point. The rectangle vertex point. The rectangle color.
var drawRect | ( | var | p1, |
var | p2, | ||
var | p3, | ||
var | p4, | ||
var | color | ||
) |
Draws a rectangle with 4 points.
The rectangle vertex point. The rectangle vertex point. The rectangle vertex point. The rectangle vertex point. The rectangle color.
local drawRect | ( | local | p1, |
local | p2, | ||
local | p3, | ||
local | p4, | ||
local | color | ||
) |
Draws a rectangle with 4 points.
The rectangle vertex point. The rectangle vertex point. The rectangle vertex point. The rectangle vertex point. The rectangle color.
Draws a solid rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
The rectangle origin. The rectangle destination. The rectangle color.
local drawSolidRect | ( | local | origin, |
local | destination, | ||
local | color | ||
) |
Draws a solid rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
The rectangle origin. The rectangle destination. The rectangle color.
Draws a solid polygon given with a pointer to coordinates, the number of vertices measured in points, and a color.
A pointer to Vec2 coordinates. The number of vertices measured in points. The solid polygon color.
local drawSolidPoly | ( | local | poli, |
local | numberOfPoints, | ||
local | color | ||
) |
Draws a solid polygon given with a pointer to coordinates, the number of vertices measured in points, and a color.
A pointer to Vec2 coordinates. The number of vertices measured in points. The solid polygon color.
void drawSolidCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
float | scaleX, | ||
float | scaleY, | ||
const Color4F & | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. The scale value in x. The scale value in y. The solid circle color.
local drawSolidCircle | ( | local | center, |
local | radius, | ||
local | angle, | ||
local | segments, | ||
local | scaleX, | ||
local | scaleY, | ||
local | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. The scale value in x. The scale value in y. The solid circle color.
void drawSolidCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. The solid circle color.
local drawSolidCircle | ( | local | center, |
local | radius, | ||
local | angle, | ||
local | segments, | ||
local | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
The circle center point. The circle rotate of radius. The circle angle. The number of segments. The solid circle color.
draw a segment with a radius and color.
The segment origin. The segment destination. The segment radius. The segment color.
var drawSegment | ( | var | from, |
var | to, | ||
var | radius, | ||
var | color | ||
) |
draw a segment with a radius and color.
The segment origin. The segment destination. The segment radius. The segment color.
local drawSegment | ( | local | from, |
local | to, | ||
local | radius, | ||
local | color | ||
) |
draw a segment with a radius and color.
The segment origin. The segment destination. The segment radius. The segment color.
void drawPolygon | ( | const Vec2 * | verts, |
int | count, | ||
const Color4F & | fillColor, | ||
float | borderWidth, | ||
const Color4F & | borderColor | ||
) |
draw a polygon with a fill color and line color A pointer to point coordinates.
The number of verts measured in points. The color will fill in polygon. The border of line width. The border of line color.
local drawPolygon | ( | local | verts, |
local | count, | ||
local | fillColor, | ||
local | borderWidth, | ||
local | borderColor | ||
) |
draw a polygon with a fill color and line color A pointer to point coordinates.
The number of verts measured in points. The color will fill in polygon. The border of line width. The border of line color.
draw a triangle with color, the color will fill in the triangle.
The triangle vertex point. The triangle vertex point. The triangle vertex point. The triangle color.
local drawTriangle | ( | local | p1, |
local | p2, | ||
local | p3, | ||
local | color | ||
) |
draw a triangle with color, the color will fill in the triangle.
The triangle vertex point. The triangle vertex point. The triangle vertex point. The triangle color.
void drawQuadraticBezier | ( | const Vec2 & | from, |
const Vec2 & | control, | ||
const Vec2 & | to, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead.
The origin of the bezier path. The control of the bezier path. The destination of the bezier path. The The number of segments. The quadratic bezier color.
local drawQuadraticBezier | ( | local | from, |
local | control, | ||
local | to, | ||
local | segments, | ||
local | color | ||
) |
draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead.
The origin of the bezier path. The control of the bezier path. The destination of the bezier path. The The number of segments. The quadratic bezier color.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from Node.
Reimplemented in PhysicsDebugNode.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from Node.
Reimplemented in PhysicsDebugNode.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from Node.
Reimplemented in PhysicsDebugNode.