ShuffleTiles action. More...
#include <CCActionTiledGrid.h>
Public Member Functions | |
void | shuffle (unsigned int *array, unsigned int len) |
var | shuffle ( var array, var len) |
local | shuffle ( local array, local len) |
Size | getDelta (const Size &pos) const |
var | getDelta ( var pos) |
local | getDelta ( local pos) |
void | placeTile (const Vec2 &pos, Tile *t) |
local | placeTile ( local pos, local t) |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
var | startWithTarget ( var target) |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
virtual ShuffleTiles * | clone () const override |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
bool | initWithDuration (float duration, const Size &gridSize, unsigned int seed) |
Initializes the action with grid size, random seed and duration. More... | |
var | initWithDuration ( var duration, var gridSize, var seed) |
Initializes the action with grid size, random seed and duration. More... | |
local | initWithDuration ( local duration, local gridSize, local seed) |
Initializes the action with grid size, random seed and duration. More... | |
Public Member Functions inherited from TiledGrid3DAction | |
Quad3 | getTile (const Vec2 &position) const |
Get the tile that belongs to a certain position of the grid. More... | |
Quad3 | tile (const Vec2 &position) |
Quad3 | getOriginalTile (const Vec2 &position) const |
Get the non-transformed tile that belongs to a certain position of the grid. More... | |
Quad3 | originalTile (const Vec2 &position) |
void | setTile (const Vec2 &position, const Quad3 &coords) |
Set a new tile to a certain position of the grid. More... | |
virtual GridBase * | getGrid () override |
returns the grid More... | |
Public Member Functions inherited from GridAction | |
virtual GridAction * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
var | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the ampliture rate, extension in GridAction. More... | |
local | setAmplitudeRate ( local amp) |
Sets the ampliture rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
Called after the action has finished. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static ShuffleTiles * | create (float duration, const Size &gridSize, unsigned int seed) |
Create the action with grid size, random seed and duration. More... | |
Static Public Member Functions inherited from TiledGrid3DAction | |
static TiledGrid3DAction * | create (float duration, const Size &gridSize) |
Create the action with size and duration. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: ShuffleTiles() {} virtual ~ShuffleTiles() |
local | __pad0__: ShuffleTiles() {} virtual ~ShuffleTiles() |
Public Attributes inherited from GridAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
var | gridSize |
local | gridSize |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
unsigned int | _seed |
local | _seed |
unsigned int | _tilesCount |
var | _tilesCount |
local | _tilesCount |
unsigned int * | _tilesOrder |
var | _tilesOrder |
local | _tilesOrder |
Tile * | _tiles |
var | _tiles |
local | _tiles |
Protected Attributes inherited from GridAction | |
Size | _gridSize |
NodeGrid * | _gridNodeTarget |
var | _gridNodeTarget |
local | _gridNodeTarget |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from GridAction | |
void | cacheTargetAsGridNode () |
var | cacheTargetAsGridNode () |
local | cacheTargetAsGridNode () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
ShuffleTiles action.
This action make the target node shuffle with many tiles in random order. You can create the action by these parameters: duration, grid size, the random seed.
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overridevirtual |
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overridevirtual |
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overridevirtual |
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static |
Create the action with grid size, random seed and duration.
duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
seed | Specify the random seed. |
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static |
Create the action with grid size, random seed and duration.
duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
seed | Specify the random seed. |
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static |
Create the action with grid size, random seed and duration.
duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
seed | Specify the random seed. |
var getDelta | ( | var | pos | ) |
local getDelta | ( | local | pos | ) |
bool initWithDuration | ( | float | duration, |
const Size & | gridSize, | ||
unsigned int | seed | ||
) |
Initializes the action with grid size, random seed and duration.
duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
seed | Specify the random seed. |
var initWithDuration | ( | var | duration, |
var | gridSize, | ||
var | seed | ||
) |
Initializes the action with grid size, random seed and duration.
duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
seed | Specify the random seed. |
local initWithDuration | ( | local | duration, |
local | gridSize, | ||
local | seed | ||
) |
Initializes the action with grid size, random seed and duration.
duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
seed | Specify the random seed. |
void placeTile | ( | const Vec2 & | pos, |
Tile * | t | ||
) |
var placeTile | ( | var | pos, |
var | t | ||
) |
local placeTile | ( | local | pos, |
local | t | ||
) |
void shuffle | ( | unsigned int * | array, |
unsigned int | len | ||
) |
var shuffle | ( | var | array, |
var | len | ||
) |
local shuffle | ( | local | array, |
local | len | ||
) |
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from GridAction.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from GridAction.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from GridAction.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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