cocos2d-x  3.5
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
ShuffleTiles Class Reference

ShuffleTiles action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for ShuffleTiles:
TiledGrid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

void shuffle (unsigned int *array, unsigned int len)
var shuffle ( var array, var len)
local shuffle ( local array, local len)
Size getDelta (const Size &pos) const
var getDelta ( var pos)
local getDelta ( local pos)
void placeTile (const Vec2 &pos, Tile *t)
local placeTile ( local pos, local t)
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
var startWithTarget ( var target)
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
virtual ShuffleTilesclone () const override
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
bool initWithDuration (float duration, const Size &gridSize, unsigned int seed)
 Initializes the action with grid size, random seed and duration. More...
 
var initWithDuration ( var duration, var gridSize, var seed)
 Initializes the action with grid size, random seed and duration. More...
 
local initWithDuration ( local duration, local gridSize, local seed)
 Initializes the action with grid size, random seed and duration. More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
var reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static ShuffleTilescreate (float duration, const Size &gridSize, unsigned int seed)
 Create the action with grid size, random seed and duration. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: ShuffleTiles() {} virtual ~ShuffleTiles()
local __pad0__: ShuffleTiles() {} virtual ~ShuffleTiles()
- Public Attributes inherited from GridAction
CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
var gridSize
local gridSize
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

unsigned int _seed
local _seed
unsigned int _tilesCount
var _tilesCount
local _tilesCount
unsigned int * _tilesOrder
var _tilesOrder
local _tilesOrder
Tile * _tiles
var _tiles
local _tiles
- Protected Attributes inherited from GridAction
Size _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

ShuffleTiles action.

This action make the target node shuffle with many tiles in random order. You can create the action by these parameters: duration, grid size, the random seed.

Member Function Documentation

virtual ShuffleTiles* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from TiledGrid3DAction.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from TiledGrid3DAction.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from TiledGrid3DAction.

static ShuffleTiles* create ( float  duration,
const Size gridSize,
unsigned int  seed 
)
static

Create the action with grid size, random seed and duration.

Parameters
durationSpecify the duration of the ShuffleTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the creation success, return a pointer of ShuffleTiles action; otherwise, return nil.
var create ( var  duration,
var  gridSize,
var  seed 
)
static

Create the action with grid size, random seed and duration.

Parameters
durationSpecify the duration of the ShuffleTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the creation success, return a pointer of ShuffleTiles action; otherwise, return nil.
local create ( local  duration,
local  gridSize,
local  seed 
)
static

Create the action with grid size, random seed and duration.

Parameters
durationSpecify the duration of the ShuffleTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the creation success, return a pointer of ShuffleTiles action; otherwise, return nil.
Size getDelta ( const Size pos) const
var getDelta ( var  pos)
local getDelta ( local  pos)
bool initWithDuration ( float  duration,
const Size gridSize,
unsigned int  seed 
)

Initializes the action with grid size, random seed and duration.

Parameters
durationSpecify the duration of the ShuffleTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the Initialization success, return true; otherwise, return false.
var initWithDuration ( var  duration,
var  gridSize,
var  seed 
)

Initializes the action with grid size, random seed and duration.

Parameters
durationSpecify the duration of the ShuffleTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the Initialization success, return true; otherwise, return false.
local initWithDuration ( local  duration,
local  gridSize,
local  seed 
)

Initializes the action with grid size, random seed and duration.

Parameters
durationSpecify the duration of the ShuffleTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the Initialization success, return true; otherwise, return false.
void placeTile ( const Vec2 pos,
Tile *  t 
)
var placeTile ( var  pos,
var  t 
)
local placeTile ( local  pos,
local  t 
)
void shuffle ( unsigned int *  array,
unsigned int  len 
)
var shuffle ( var  array,
var  len 
)
local shuffle ( local  array,
local  len 
)
virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from GridAction.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from GridAction.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from GridAction.

virtual void update ( float  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

var update ( var  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

local update ( local  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
unsigned int _seed
protected
var _seed
protected
local _seed
protected
Tile* _tiles
protected
var _tiles
protected
local _tiles
protected
unsigned int _tilesCount
protected
var _tilesCount
protected
local _tilesCount
protected
unsigned int* _tilesOrder
protected
var _tilesOrder
protected
local _tilesOrder
protected

The documentation for this class was generated from the following file: