Base class for Camera actions. More...
#include <CCActionCamera.h>
Public Member Functions | |
ActionCamera () | |
ctor () | |
ActionCamera () | |
virtual | ~ActionCamera () |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual ActionCamera * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
virtual ActionCamera * | clone () const override |
Returns a clone of action. More... | |
void | setEye (const Vec3 &eye) |
local | setEye ( local eye) |
void | setEye (float x, float y, float z) |
var | setEye ( var x, var y, var z) |
local | setEye ( local x, local y, local z) |
const Vec3 & | getEye () const |
local | getEye () |
void | setCenter (const Vec3 ¢er) |
local | setCenter ( local center) |
const Vec3 & | getCenter () const |
var | getCenter () |
local | getCenter () |
void | setUp (const Vec3 &up) |
local | setUp ( local up) |
const Vec3 & | getUp () const |
local | getUp () |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the ampliture rate, extension in GridAction. More... | |
local | setAmplitudeRate ( local amp) |
Sets the ampliture rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
Called after the action has finished. More... | |
virtual void | update (float time) |
Called once per frame. More... | |
var | update ( var time) |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Protected Member Functions | |
void | restore () |
var | restore () |
local | restore () |
void | updateTransform () |
var | updateTransform () |
local | updateTransform () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
Vec3 | _center |
Vec3 | _eye |
var | _eye |
local | _eye |
Vec3 | _up |
var | _up |
local | _up |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Base class for Camera actions.
ActionCamera | ( | ) |
var ctor | ( | ) |
local ActionCamera | ( | ) |
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Returns a clone of action.
Reimplemented from ActionInterval.
Reimplemented in OrbitCamera.
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Returns a clone of action.
Reimplemented from ActionInterval.
Reimplemented in OrbitCamera.
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Returns a clone of action.
Reimplemented from ActionInterval.
Reimplemented in OrbitCamera.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
void setCenter | ( | const Vec3 & | center | ) |
var setCenter | ( | var | center | ) |
local setCenter | ( | local | center | ) |
void setEye | ( | const Vec3 & | eye | ) |
var setEye | ( | var | eye | ) |
local setEye | ( | local | eye | ) |
void setEye | ( | float | x, |
float | y, | ||
float | z | ||
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var setEye | ( | var | x, |
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var | z | ||
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local setEye | ( | local | x, |
local | y, | ||
local | z | ||
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void setUp | ( | const Vec3 & | up | ) |
var setUp | ( | var | up | ) |
local setUp | ( | local | up | ) |
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Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
Reimplemented in OrbitCamera.
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Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
Reimplemented in OrbitCamera.
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Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
Reimplemented in OrbitCamera.
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