WavesTiles3D action. More...
#include <CCActionTiledGrid.h>
Public Member Functions | |
float | getAmplitude () const |
Get the amplitude of the effect. More... | |
void | setAmplitude (float amplitude) |
Set the amplitude to the effect. More... | |
var | setAmplitude ( var amplitude) |
Set the amplitude to the effect. More... | |
local | setAmplitude ( local amplitude) |
Set the amplitude to the effect. More... | |
float | getAmplitudeRate () const |
Get the amplitude rate of the effect. More... | |
var | getAmplitudeRate () |
Get the amplitude rate of the effect. More... | |
local | getAmplitudeRate () |
Get the amplitude rate of the effect. More... | |
void | setAmplitudeRate (float amplitudeRate) |
Set the ampliture rate of the effect. More... | |
var | setAmplitudeRate ( var amplitudeRate) |
Set the ampliture rate of the effect. More... | |
local | setAmplitudeRate ( local amplitudeRate) |
Set the ampliture rate of the effect. More... | |
virtual WavesTiles3D * | clone () const override |
Returns a clone of action. More... | |
var | clone () |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Public Member Functions inherited from TiledGrid3DAction | |
Quad3 | getTile (const Vec2 &position) const |
Get the tile that belongs to a certain position of the grid. More... | |
Quad3 | tile (const Vec2 &position) |
Quad3 | getOriginalTile (const Vec2 &position) const |
Get the non-transformed tile that belongs to a certain position of the grid. More... | |
Quad3 | originalTile (const Vec2 &position) |
void | setTile (const Vec2 &position, const Quad3 &coords) |
Set a new tile to a certain position of the grid. More... | |
virtual GridBase * | getGrid () override |
returns the grid More... | |
Public Member Functions inherited from GridAction | |
virtual GridAction * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
var | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the ampliture rate, extension in GridAction. More... | |
local | setAmplitudeRate ( local amp) |
Sets the ampliture rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
Called after the action has finished. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static WavesTiles3D * | create (float duration, const Size &gridSize, unsigned int waves, float amplitude) |
Create the action with a number of waves, the waves amplitude, the grid size and the duration. More... | |
var | create ( var duration, var gridSize, var waves, var amplitude) |
Create the action with a number of waves, the waves amplitude, the grid size and the duration. More... | |
local | create ( local duration, local gridSize, local waves, local amplitude) |
Create the action with a number of waves, the waves amplitude, the grid size and the duration. More... | |
Static Public Member Functions inherited from TiledGrid3DAction | |
static TiledGrid3DAction * | create (float duration, const Size &gridSize) |
Create the action with size and duration. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: WavesTiles3D() {} virtual ~WavesTiles3D() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
var | gridSize |
local | gridSize |
CC_CONSTRUCTOR_ACCESS const Size unsigned int | waves |
var | waves |
local | waves |
CC_CONSTRUCTOR_ACCESS const Size unsigned int float | amplitude |
Public Attributes inherited from GridAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
var | gridSize |
local | gridSize |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
unsigned int | _waves |
var | _waves |
local | _waves |
float | _amplitude |
local | _amplitude |
float | _amplitudeRate |
var | _amplitudeRate |
local | _amplitudeRate |
Protected Attributes inherited from GridAction | |
Size | _gridSize |
NodeGrid * | _gridNodeTarget |
var | _gridNodeTarget |
local | _gridNodeTarget |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from GridAction | |
void | cacheTargetAsGridNode () |
var | cacheTargetAsGridNode () |
local | cacheTargetAsGridNode () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
WavesTiles3D action.
This action wave the target node with many tiles.
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Create the action with a number of waves, the waves amplitude, the grid size and the duration.
duration | Specify the duration of the WavesTiles3D action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
waves | Specify the waves count of the WavesTiles3D action. |
amplitude | Specify the amplitude of the WavesTiles3D action. |
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static |
Create the action with a number of waves, the waves amplitude, the grid size and the duration.
duration | Specify the duration of the WavesTiles3D action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
waves | Specify the waves count of the WavesTiles3D action. |
amplitude | Specify the amplitude of the WavesTiles3D action. |
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static |
Create the action with a number of waves, the waves amplitude, the grid size and the duration.
duration | Specify the duration of the WavesTiles3D action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
waves | Specify the waves count of the WavesTiles3D action. |
amplitude | Specify the amplitude of the WavesTiles3D action. |
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Get the amplitude of the effect.
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Get the amplitude of the effect.
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Get the amplitude of the effect.
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Get the amplitude rate of the effect.
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Get the amplitude rate of the effect.
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Get the amplitude rate of the effect.
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Set the amplitude to the effect.
amplitude | The value of amplitude will be set. |
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Set the amplitude to the effect.
amplitude | The value of amplitude will be set. |
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Set the amplitude to the effect.
amplitude | The value of amplitude will be set. |
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Set the ampliture rate of the effect.
amplitudeRate | The value of amplitude rate will be set. |
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Set the ampliture rate of the effect.
amplitudeRate | The value of amplitude rate will be set. |
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Set the ampliture rate of the effect.
amplitudeRate | The value of amplitude rate will be set. |
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Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
CC_CONSTRUCTOR_ACCESS __pad0__ |
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CC_CONSTRUCTOR_ACCESS const Size unsigned int float amplitude |
var amplitude |
local amplitude |
CC_CONSTRUCTOR_ACCESS const Size& gridSize |
var gridSize |
local gridSize |
CC_CONSTRUCTOR_ACCESS const Size unsigned int waves |
var waves |
local waves |