Label is a subclass of SpriteBatchNode that knows how to render text labels. More...
#include <CCLabel.h>
Classes | |
struct | LetterInfo |
Public Member Functions | |
virtual void | setString (const std::string &text) override |
Sets the text that this Label is to display. More... | |
local | setString ( local text) |
Sets the text that this Label is to display. More... | |
virtual const std::string & | getString () const override |
Return the text the Label is displaying. More... | |
local | getString () |
Return the text the Label is displaying. More... | |
int | getStringNumLines () const |
var | getStringNumLines () |
local | getStringNumLines () |
int | getStringLength () const |
var | getStringLength () |
local | getStringLength () |
virtual void | setTextColor (const Color4B &color) |
Sets the text color of Label. More... | |
local | setTextColor ( local color) |
Sets the text color of Label. More... | |
const Color4B & | getTextColor () const |
Returns the text color of the Label. More... | |
var | getTextColor () |
Returns the text color of the Label. More... | |
local | getTextColor () |
Returns the text color of the Label. More... | |
virtual void | enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0) |
Enable shadow effect to Label. More... | |
virtual void | enableOutline (const Color4B &outlineColor, int outlineSize=-1) |
Enable outline effect to Label. More... | |
var | enableOutline ( var outlineColor, var 1) |
Enable outline effect to Label. More... | |
local | enableOutline ( local outlineColor, local 1) |
Enable outline effect to Label. More... | |
virtual void | enableGlow (const Color4B &glowColor) |
Enable glow effect to Label. More... | |
virtual void | disableEffect () |
Disable all effect to Label. More... | |
void | setAlignment (TextHAlignment hAlignment) |
Sets the Label's text horizontal alignment. More... | |
var | setAlignment ( var hAlignment) |
Sets the Label's text horizontal alignment. More... | |
local | setAlignment ( local hAlignment) |
Sets the Label's text horizontal alignment. More... | |
TextHAlignment | getTextAlignment () const |
Returns the Label's text horizontal alignment. More... | |
var | getTextAlignment () |
Returns the Label's text horizontal alignment. More... | |
local | getTextAlignment () |
Returns the Label's text horizontal alignment. More... | |
void | setAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment) |
Sets the Label's text alignment. More... | |
var | setAlignment ( var hAlignment, var vAlignment) |
Sets the Label's text alignment. More... | |
local | setAlignment ( local hAlignment, local vAlignment) |
Sets the Label's text alignment. More... | |
void | setHorizontalAlignment (TextHAlignment hAlignment) |
Sets the Label's text horizontal alignment. More... | |
TextHAlignment | getHorizontalAlignment () const |
Returns the Label's text horizontal alignment. More... | |
void | setVerticalAlignment (TextVAlignment vAlignment) |
Sets the Label's text vertical alignment. More... | |
var | setVerticalAlignment ( var vAlignment) |
Sets the Label's text vertical alignment. More... | |
local | setVerticalAlignment ( local vAlignment) |
Sets the Label's text vertical alignment. More... | |
TextVAlignment | getVerticalAlignment () const |
Returns the Label's text vertical alignment. More... | |
void | setLineBreakWithoutSpace (bool breakWithoutSpace) |
Specify what happens when a line is too long for Label. More... | |
void | setMaxLineWidth (float maxLineWidth) |
Makes the Label at most this line untransformed width. More... | |
float | getMaxLineWidth () |
void | setWidth (float width) |
Makes the Label exactly this untransformed width. More... | |
var | setWidth ( var width) |
Makes the Label exactly this untransformed width. More... | |
local | setWidth ( local width) |
Makes the Label exactly this untransformed width. More... | |
float | getWidth () const |
var | getWidth () |
local | getWidth () |
void | setHeight (float height) |
Makes the Label exactly this untransformed height. More... | |
float | getHeight () const |
var | getHeight () |
local | getHeight () |
void | setDimensions (float width, float height) |
Sets the untransformed size of the Label in a more efficient way. More... | |
const Size & | getDimensions () const |
var | getDimensions () |
local | getDimensions () |
virtual void | updateContent () |
Update content immediately. More... | |
virtual Sprite * | getLetter (int lettetIndex) |
Provides a way to treats each character like a Sprite. More... | |
var | getLetter ( var lettetIndex) |
Provides a way to treats each character like a Sprite. More... | |
local | getLetter ( local lettetIndex) |
Provides a way to treats each character like a Sprite. More... | |
void | setClipMarginEnabled (bool clipEnabled) |
Makes the Label to clip upper and lower margin for reduce height of Label. More... | |
local | setClipMarginEnabled ( local clipEnabled) |
Makes the Label to clip upper and lower margin for reduce height of Label. More... | |
bool | isClipMarginEnabled () const |
local | isClipMarginEnabled () |
void | setLineHeight (float height) |
Sets the line height of the Label. More... | |
var | setLineHeight ( var height) |
Sets the line height of the Label. More... | |
local | setLineHeight ( local height) |
Sets the line height of the Label. More... | |
float | getLineHeight () const |
Returns the line height of this Label. More... | |
void | setAdditionalKerning (float space) |
Sets the additional kerning of the Label. More... | |
var | setAdditionalKerning ( var space) |
Sets the additional kerning of the Label. More... | |
local | setAdditionalKerning ( local space) |
Sets the additional kerning of the Label. More... | |
float | getAdditionalKerning () const |
Returns the additional kerning of the Label. More... | |
var | getAdditionalKerning () |
Returns the additional kerning of the Label. More... | |
local | getAdditionalKerning () |
Returns the additional kerning of the Label. More... | |
FontAtlas * | getFontAtlas () |
var | getFontAtlas () |
local | getFontAtlas () |
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
virtual bool | isOpacityModifyRGB () const override |
var | isOpacityModifyRGB () |
local | isOpacityModifyRGB () |
virtual void | setOpacityModifyRGB (bool isOpacityModifyRGB) override |
var | setOpacityModifyRGB ( var isOpacityModifyRGB) |
local | setOpacityModifyRGB ( local isOpacityModifyRGB) |
virtual void | updateDisplayedColor (const Color3B &parentColor) override |
var | updateDisplayedColor ( var parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. More... | |
var | setScale ( var scale) |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. More... | |
var | setScaleX ( var scaleX) |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. More... | |
var | setScaleY ( var scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleX () const override |
Returns the scale factor on X axis of this node. More... | |
var | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
local | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
virtual float | getScaleY () const override |
Returns the scale factor on Y axis of this node. More... | |
var | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
local | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
virtual void | addChild (Node *child, int zOrder=0, int tag=0) override |
Adds a child to the container with z order and tag. More... | |
virtual void | sortAllChildren () override |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
var | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
virtual const Size & | getContentSize () const override |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual Rect | getBoundingBox () const override |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
var | getBoundingBox () |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
local | getBoundingBox () |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
Visits this node's children and draw them recursively. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local flags) |
Override this method to draw your own node. More... | |
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) override |
virtual void | setFontDefinition (const FontDefinition &textDefinition) |
local | setFontDefinition ( local textDefinition) |
const FontDefinition & | getFontDefinition () const |
var | getFontDefinition () |
local | getFontDefinition () |
int | getCommonLineHeight () const |
var | getCommonLineHeight () |
local | getCommonLineHeight () |
virtual | ~Label () |
Destructor of Label. More... | |
Font methods | |
virtual bool | setTTFConfig (const TTFConfig &ttfConfig) |
Sets a new TTF configuration to Label. More... | |
virtual const TTFConfig & | getTTFConfig () const |
Returns the TTF configuration object used by the Label. More... | |
virtual bool | setBMFontFilePath (const std::string &bmfontFilePath, const Vec2 &imageOffset=Vec2::ZERO) |
Sets a new bitmap font to Label. More... | |
const std::string & | getBMFontFilePath () const |
Returns the bitmap font used by the Label. More... | |
local | getBMFontFilePath () |
Returns the bitmap font used by the Label. More... | |
virtual bool | setCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
Sets a new char map configuration to Label. More... | |
virtual bool | setCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
Sets a new char map configuration to Label. More... | |
local | setCharMap ( local texture, local itemWidth, local itemHeight, local startCharMap) |
Sets a new char map configuration to Label. More... | |
virtual bool | setCharMap (const std::string &plistFile) |
Sets a new char map configuration to Label. More... | |
virtual void | setSystemFontName (const std::string &font) |
Sets a new system font to Label. More... | |
local | setSystemFontName ( local font) |
Sets a new system font to Label. More... | |
virtual const std::string & | getSystemFontName () const |
Returns the system font used by the Label. More... | |
local | getSystemFontName () |
Returns the system font used by the Label. More... | |
virtual void | setSystemFontSize (float fontSize) |
var | setSystemFontSize ( var fontSize) |
local | setSystemFontSize ( local fontSize) |
virtual float | getSystemFontSize () const |
Returns the bitmap font path used by the Label. More... | |
var | getSystemFontSize () |
Returns the bitmap font path used by the Label. More... | |
local | getSystemFontSize () |
Returns the bitmap font path used by the Label. More... | |
virtual void | requestSystemFontRefresh () |
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TextureAtlas * | getTextureAtlas () |
Returns the TextureAtlas object. More... | |
void | setTextureAtlas (TextureAtlas *textureAtlas) |
Sets the TextureAtlas object. More... | |
local | setTextureAtlas ( local textureAtlas) |
Sets the TextureAtlas object. More... | |
const std::vector< Sprite * > & | getDescendants () const |
Returns an array with the descendants (children, gran children, etc.). More... | |
void | increaseAtlasCapacity () |
Increase the Atlas Capacity. More... | |
void | removeChildAtIndex (ssize_t index, bool doCleanup) |
Removes a child given a certain index. More... | |
void | appendChild (Sprite *sprite) |
Append the child. More... | |
var | appendChild ( var sprite) |
Append the child. More... | |
local | appendChild ( local sprite) |
Append the child. More... | |
void | removeSpriteFromAtlas (Sprite *sprite) |
Remove a sprite from Atlas. More... | |
local | removeSpriteFromAtlas ( local sprite) |
Remove a sprite from Atlas. More... | |
ssize_t | rebuildIndexInOrder (Sprite *parent, ssize_t index) |
Rebuild index with a sprite all child. More... | |
var | rebuildIndexInOrder ( var parent, var index) |
Rebuild index with a sprite all child. More... | |
local | rebuildIndexInOrder ( local parent, local index) |
Rebuild index with a sprite all child. More... | |
ssize_t | highestAtlasIndexInChild (Sprite *sprite) |
Get the Max image block index,in all child. More... | |
ssize_t | lowestAtlasIndexInChild (Sprite *sprite) |
Get the Min image block index,in all child. More... | |
local | lowestAtlasIndexInChild ( local sprite) |
Get the Min image block index,in all child. More... | |
ssize_t | atlasIndexForChild (Sprite *sprite, int z) |
Get the nearest index from the sprite in z. More... | |
var | atlasIndexForChild ( var sprite, var z) |
Get the nearest index from the sprite in z. More... | |
local | atlasIndexForChild ( local sprite, local z) |
Get the nearest index from the sprite in z. More... | |
void | reorderBatch (bool reorder) |
virtual Texture2D * | getTexture () const override |
var | getTexture () |
local | getTexture () |
virtual void | setTexture (Texture2D *texture) override |
local | setTexture ( local texture) |
virtual const BlendFunc & | getBlendFunc () const override |
virtual void | addChild (Node *child, int zOrder, const std::string &name) override |
Adds a child to the container with z order and tag. More... | |
var | addChild ( var child, var zOrder, var name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local zOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual void | reorderChild (Node *child, int zOrder) override |
Reorders a child according to a new z value. More... | |
virtual void | removeChild (Node *child, bool cleanup) override |
Removes a child from the container. More... | |
var | removeChild ( var child, var cleanup) |
Removes a child from the container. More... | |
local | removeChild ( local child, local cleanup) |
Removes a child from the container. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildrenWithCleanup ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
void | insertQuadFromSprite (Sprite *sprite, ssize_t index) |
Inserts a quad at a certain index into the texture atlas. More... | |
var | insertQuadFromSprite ( var sprite, var index) |
Inserts a quad at a certain index into the texture atlas. More... | |
local | insertQuadFromSprite ( local sprite, local index) |
Inserts a quad at a certain index into the texture atlas. More... | |
SpriteBatchNode * | addSpriteWithoutQuad (Sprite *child, int z, int aTag) |
local | addSpriteWithoutQuad ( local child, local z, local aTag) |
virtual | ~SpriteBatchNode () |
bool | initWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY) |
initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
var | initWithTexture ( var tex, var DEFAULT_CAPACITY) |
initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
local | initWithTexture ( local tex, local DEFAULT_CAPACITY) |
initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
bool | initWithFile (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY) |
initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More... | |
bool | init () override |
local | init () |
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virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
var | visit () |
local | visit () |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for scene. More... | |
local | setEventDispatcher ( local dispatcher) |
Set event dispatcher for scene. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher of scene. More... | |
local | getEventDispatcher () |
Get the event dispatcher of scene. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
var | getPhysicsBody () |
Get the PhysicsBody the sprite have. More... | |
local | getPhysicsBody () |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
var | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
local | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. More... | |
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
Update the transform matrix from physics. More... | |
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
Update the transform matrix from physics. More... | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. More... | |
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
Update physics body transform matrix. More... | |
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
Update physics body transform matrix. More... | |
virtual GLubyte | getOpacity () const |
virtual GLubyte | getDisplayedOpacity () const |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
virtual const Color3B & | getColor () const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
local | setCascadeColorEnabled ( local cascadeColorEnabled) |
void | setOnEnterCallback (const std::function< void()> &callback) |
var | setOnEnterCallback ( var callback) |
local | setOnEnterCallback ( local callback) |
const std::function< void()> & | getOnEnterCallback () const |
local | getOnEnterCallback () |
void | setOnExitCallback (const std::function< void()> &callback) |
var | setOnExitCallback ( var callback) |
local | setOnExitCallback ( local callback) |
const std::function< void()> & | getOnExitCallback () const |
local | getOnExitCallback () |
void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
var | setonEnterTransitionDidFinishCallback ( var callback) |
local | setonEnterTransitionDidFinishCallback ( local callback) |
const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
local | getonEnterTransitionDidFinishCallback () |
void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
var | setonExitTransitionDidStartCallback ( var callback) |
local | setonExitTransitionDidStartCallback ( local callback) |
const std::function< void()> & | getonExitTransitionDidStartCallback () const |
local | getonExitTransitionDidStartCallback () |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More... | |
virtual | ~Node () |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
var | _setLocalZOrder ( var z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
var | getGlobalZOrder () |
Returns the Node's Global Z Order. More... | |
local | getGlobalZOrder () |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
var | setScaleZ ( var scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
var | setNormalizedPosition ( var position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
local | getNormalizedPosition () |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
var | setVertexZ ( var positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
var | setVertexZ ( var vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getVertexZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
var | setSkewY ( var skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
var | setVisible ( var visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
local | setRotationQuat ( local quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
var | getRotationX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
var | getRotationX () |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag. More... | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
local | getChildByName ( local name) |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
var | getChildrenCount () |
Returns the amount of children. More... | |
local | getChildrenCount () |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual std::string | getName () const |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
var | setName ( var name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
var | setGLProgram ( var glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
var | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
local | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
local | setGLProgramState ( local glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
var | setActionManager ( var actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
var | numberOfRunningActions () |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
local | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
var | scheduleUpdateWithPriority ( var priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
var | scheduleOnce ( var selector, var delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
var | unschedule ( var selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More... | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
var | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
var | convertToNodeSpace ( var worldPoint) |
Converts a Vec2 to node (local) space coordinates. More... | |
local | convertToNodeSpace ( local worldPoint) |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
var | getComponent ( var name) |
Gets a component by its name. More... | |
local | getComponent ( local name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. More... | |
var | removeAllComponents () |
Removes all components. More... | |
local | removeAllComponents () |
Removes all components. More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static Label * | create (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
local | create ( local text, local font, local fontSize, local ZERO, local LEFT, local TOP) |
Creators | |
static Label * | create () |
Allocates and initializes a Label, with default settings. More... | |
var | create () |
Allocates and initializes a Label, with default settings. More... | |
local | create () |
Allocates and initializes a Label, with default settings. More... | |
static Label * | createWithSystemFont (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
Allocates and initializes a Label, base on platform-dependent API. More... | |
local | createWithSystemFont ( local text, local font, local fontSize, local ZERO, local LEFT, local TOP) |
Allocates and initializes a Label, base on platform-dependent API. More... | |
static Label * | createWithTTF (const std::string &text, const std::string &fontFilePath, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
Allocates and initializes a Label, base on FreeType2. More... | |
local | createWithTTF ( local text, local fontFilePath, local fontSize, local ZERO, local LEFT, local TOP) |
Allocates and initializes a Label, base on FreeType2. More... | |
static Label * | createWithTTF (const TTFConfig &ttfConfig, const std::string &text, TextHAlignment hAlignment=TextHAlignment::LEFT, int maxLineWidth=0) |
Allocates and initializes a Label, base on FreeType2. More... | |
var | createWithTTF ( var ttfConfig, var text, var LEFT, var 0) |
Allocates and initializes a Label, base on FreeType2. More... | |
local | createWithTTF ( local ttfConfig, local text, local LEFT, local 0) |
Allocates and initializes a Label, base on FreeType2. More... | |
static Label * | createWithBMFont (const std::string &bmfontPath, const std::string &text, const TextHAlignment &hAlignment=TextHAlignment::LEFT, int maxLineWidth=0, const Vec2 &imageOffset=Vec2::ZERO) |
Allocates and initializes a Label, with a bitmap font file. More... | |
local | createWithBMFont ( local bmfontPath, local text, local LEFT, local 0, local ZERO) |
Allocates and initializes a Label, with a bitmap font file. More... | |
static Label * | createWithCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
Allocates and initializes a Label, with char map configuration. More... | |
static Label * | createWithCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
Allocates and initializes a Label, with char map configuration. More... | |
static Label * | createWithCharMap (const std::string &plistFile) |
Allocates and initializes a Label, with char map configuration. More... | |
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static SpriteBatchNode * | createWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY) |
Creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
local | createWithTexture ( local tex, local DEFAULT_CAPACITY) |
Creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
static SpriteBatchNode * | create (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY) |
Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
var | create ( var fileImage, var DEFAULT_CAPACITY) |
Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
local | create ( local fileImage, local DEFAULT_CAPACITY) |
Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
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static Node * | create () |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Label(FontAtlas *atlas = nullptr |
var | __pad0__: Label(FontAtlas *atlas = nullptr |
local | __pad0__: Label(FontAtlas *atlas = nullptr |
CC_CONSTRUCTOR_ACCESS TextHAlignment | hAlignment = TextHAlignment::LEFT |
var | hAlignment = TextHAlignment::LEFT |
local | hAlignment = TextHAlignment::LEFT |
CC_CONSTRUCTOR_ACCESS TextHAlignment TextVAlignment | vAlignment = TextVAlignment::TOP |
CC_CONSTRUCTOR_ACCESS TextHAlignment TextVAlignment bool | useDistanceField = false |
CC_CONSTRUCTOR_ACCESS TextHAlignment TextVAlignment bool bool | useA8Shader = false) |
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CC_CONSTRUCTOR_ACCESS | __pad0__: SpriteBatchNode() |
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CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Static Public Attributes | |
static const int | DistanceFieldFontSize |
var | DistanceFieldFontSize |
local | DistanceFieldFontSize |
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static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Protected Types | |
enum | LabelType { TTF, BMFONT, CHARMAP, STRING_TEXTURE } |
Protected Member Functions | |
void | onDraw (const Mat4 &transform, bool transformUpdated) |
var | onDraw ( var transform, var transformUpdated) |
local | onDraw ( local transform, local transformUpdated) |
virtual void | setFontAtlas (FontAtlas *atlas, bool distanceFieldEnabled=false, bool useA8Shader=false) |
local | setFontAtlas ( local atlas, local false, local false) |
bool | recordLetterInfo (const cocos2d::Vec2 &point, const FontLetterDefinition &letterDef, int spriteIndex) |
var | recordLetterInfo ( var point, var letterDef, var spriteIndex) |
bool | recordPlaceholderInfo (int spriteIndex) |
void | setFontScale (float fontScale) |
var | setFontScale ( var fontScale) |
local | setFontScale ( local fontScale) |
virtual void | alignText () |
var | alignText () |
local | alignText () |
bool | computeHorizontalKernings (const std::u16string &stringToRender) |
var | computeHorizontalKernings ( var stringToRender) |
local | computeHorizontalKernings ( local stringToRender) |
void | computeStringNumLines () |
var | computeStringNumLines () |
local | computeStringNumLines () |
void | updateQuads () |
var | updateQuads () |
local | updateQuads () |
virtual void | updateColor () override |
local | updateColor () |
virtual void | updateShaderProgram () |
local | updateShaderProgram () |
void | drawShadowWithoutBlur () |
var | drawShadowWithoutBlur () |
local | drawShadowWithoutBlur () |
void | drawTextSprite (Renderer *renderer, uint32_t parentFlags) |
var | drawTextSprite ( var renderer, var parentFlags) |
local | drawTextSprite ( local renderer, local parentFlags) |
void | createSpriteWithFontDefinition () |
var | createSpriteWithFontDefinition () |
local | createSpriteWithFontDefinition () |
void | updateFont () |
var | updateFont () |
local | updateFont () |
void | reset () |
var | reset () |
local | reset () |
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void | updateQuadFromSprite (Sprite *sprite, ssize_t index) |
Updates a quad at a certain index into the texture atlas. More... | |
var | updateQuadFromSprite ( var sprite, var index) |
Updates a quad at a certain index into the texture atlas. More... | |
local | updateQuadFromSprite ( local sprite, local index) |
Updates a quad at a certain index into the texture atlas. More... | |
void | updateAtlasIndex (Sprite *sprite, ssize_t *curIndex) |
local | updateAtlasIndex ( local sprite, local curIndex) |
void | swap (ssize_t oldIndex, ssize_t newIndex) |
var | swap ( var oldIndex, var newIndex) |
local | swap ( local oldIndex, local newIndex) |
void | updateBlendFunc () |
var | updateBlendFunc () |
local | updateBlendFunc () |
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void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
local | detachChild ( local child, local index, local doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
var | convertToWindowSpace ( var nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
local | convertToWindowSpace ( local nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
Mat4 | transform (const Mat4 &parentTransform) |
var | transform ( var parentTransform) |
local | transform ( local parentTransform) |
uint32_t | processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags) |
var | processParentFlags ( var parentTransform, var parentFlags) |
local | processParentFlags ( local parentTransform, local parentFlags) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
var | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
var | disableCascadeColor () |
local | disableCascadeColor () |
bool | doEnumerate (std::string name, std::function< bool(Node *)> callback) const |
var | doEnumerate ( var name, var callback) |
local | doEnumerate ( local name, local callback) |
bool | doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const |
var | doEnumerateRecursive ( var node, var name, var callback) |
local | doEnumerateRecursive ( local node, local name, local callback) |
bool | isVisitableByVisitingCamera () const |
void | updateRotationQuat () |
var | updateRotationQuat () |
local | updateRotationQuat () |
void | updateRotation3D () |
var | updateRotation3D () |
local | updateRotation3D () |
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Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
std::string | _bmFontPath |
bool | _isOpacityModifyRGB |
var | _isOpacityModifyRGB |
local | _isOpacityModifyRGB |
bool | _contentDirty |
var | _contentDirty |
local | _contentDirty |
bool | _systemFontDirty |
var | _systemFontDirty |
local | _systemFontDirty |
std::string | _systemFont |
var | _systemFont |
local | _systemFont |
float | _systemFontSize |
var | _systemFontSize |
local | _systemFontSize |
LabelType | _currentLabelType |
var | _currentLabelType |
local | _currentLabelType |
std::vector< SpriteBatchNode * > | _batchNodes |
var | _batchNodes |
local | _batchNodes |
FontAtlas * | _fontAtlas |
var | _fontAtlas |
local | _fontAtlas |
std::vector< LetterInfo > | _lettersInfo |
var | _lettersInfo |
local | _lettersInfo |
TTFConfig | _fontConfig |
var | _fontConfig |
local | _fontConfig |
Sprite * | _textSprite |
var | _textSprite |
local | _textSprite |
FontDefinition | _fontDefinition |
var | _fontDefinition |
local | _fontDefinition |
bool | _compatibleMode |
var | _compatibleMode |
local | _compatibleMode |
Sprite * | _reusedLetter |
used for optimization More... | |
var | _reusedLetter |
used for optimization More... | |
local | _reusedLetter |
used for optimization More... | |
Rect | _reusedRect |
local | _reusedRect |
int | _limitShowCount |
var | _limitShowCount |
local | _limitShowCount |
float | _additionalKerning |
var | _additionalKerning |
local | _additionalKerning |
float | _commonLineHeight |
var | _commonLineHeight |
local | _commonLineHeight |
bool | _lineBreakWithoutSpaces |
var | _lineBreakWithoutSpaces |
local | _lineBreakWithoutSpaces |
int * | _horizontalKernings |
var | _horizontalKernings |
local | _horizontalKernings |
float | _maxLineWidth |
var | _maxLineWidth |
local | _maxLineWidth |
Size | _labelDimensions |
var | _labelDimensions |
local | _labelDimensions |
float | _labelWidth |
var | _labelWidth |
local | _labelWidth |
float | _labelHeight |
var | _labelHeight |
local | _labelHeight |
TextHAlignment | _hAlignment |
var | _hAlignment |
local | _hAlignment |
TextVAlignment | _vAlignment |
var | _vAlignment |
local | _vAlignment |
int | _currNumLines |
var | _currNumLines |
local | _currNumLines |
std::u16string | _currentUTF16String |
var | _currentUTF16String |
local | _currentUTF16String |
std::string | _originalUTF8String |
var | _originalUTF8String |
local | _originalUTF8String |
float | _fontScale |
var | _fontScale |
local | _fontScale |
bool | _useDistanceField |
var | _useDistanceField |
local | _useDistanceField |
bool | _useA8Shader |
var | _useA8Shader |
local | _useA8Shader |
LabelEffect | _currLabelEffect |
var | _currLabelEffect |
local | _currLabelEffect |
Color4B | _effectColor |
var | _effectColor |
local | _effectColor |
Color4F | _effectColorF |
var | _effectColorF |
local | _effectColorF |
GLuint | _uniformEffectColor |
var | _uniformEffectColor |
local | _uniformEffectColor |
GLuint | _uniformTextColor |
var | _uniformTextColor |
local | _uniformTextColor |
CustomCommand | _customCommand |
var | _customCommand |
local | _customCommand |
bool | _shadowDirty |
var | _shadowDirty |
local | _shadowDirty |
bool | _shadowEnabled |
var | _shadowEnabled |
local | _shadowEnabled |
Size | _shadowOffset |
var | _shadowOffset |
local | _shadowOffset |
int | _shadowBlurRadius |
var | _shadowBlurRadius |
local | _shadowBlurRadius |
Mat4 | _shadowTransform |
var | _shadowTransform |
local | _shadowTransform |
Color3B | _shadowColor |
var | _shadowColor |
local | _shadowColor |
float | _shadowOpacity |
var | _shadowOpacity |
local | _shadowOpacity |
Sprite * | _shadowNode |
var | _shadowNode |
local | _shadowNode |
int | _outlineSize |
var | _outlineSize |
local | _outlineSize |
Color4B | _textColor |
var | _textColor |
local | _textColor |
Color4F | _textColorF |
var | _textColorF |
local | _textColorF |
bool | _clipEnabled |
var | _clipEnabled |
local | _clipEnabled |
bool | _blendFuncDirty |
var | _blendFuncDirty |
local | _blendFuncDirty |
bool | _insideBounds |
whether or not the sprite was inside bounds the previous frame More... | |
var | _insideBounds |
whether or not the sprite was inside bounds the previous frame More... | |
local | _insideBounds |
whether or not the sprite was inside bounds the previous frame More... | |
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TextureAtlas * | _textureAtlas |
BlendFunc | _blendFunc |
var | _blendFunc |
local | _blendFunc |
BatchCommand | _batchCommand |
var | _batchCommand |
local | _batchCommand |
std::vector< Sprite * > | _descendants |
var | _descendants |
local | _descendants |
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float | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
var | _rotationY |
rotation on the Y-axis More... | |
local | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
var | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
local | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
var | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
local | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
Quaternion | _rotationQuat |
var | _rotationQuat |
local | _rotationQuat |
float | _scaleX |
rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
var | _scaleX |
rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
local | _scaleX |
rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
float | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
var | _scaleZ |
scaling factor on z-axis More... | |
local | _scaleZ |
scaling factor on z-axis More... | |
Vec2 | _position |
position of the node More... | |
var | _position |
position of the node More... | |
local | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
var | _positionZ |
OpenGL real Z position. More... | |
local | _positionZ |
OpenGL real Z position. More... | |
Vec2 | _normalizedPosition |
var | _normalizedPosition |
local | _normalizedPosition |
bool | _usingNormalizedPosition |
var | _usingNormalizedPosition |
local | _usingNormalizedPosition |
bool | _normalizedPositionDirty |
var | _normalizedPositionDirty |
local | _normalizedPositionDirty |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Vec2 | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Vec2 | _anchorPoint |
anchor point normalized (NOT in points) More... | |
var | _anchorPoint |
anchor point normalized (NOT in points) More... | |
local | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
bool | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
var | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
local | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
Mat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
var | _modelViewTransform |
ModelView transform of the Node. More... | |
local | _modelViewTransform |
ModelView transform of the Node. More... | |
Mat4 | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
Mat4 | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
Mat4 | _additionalTransform |
transform More... | |
var | _additionalTransform |
transform More... | |
local | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
var | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
local | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
var | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
local | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
var | _globalZOrder |
Global order used to sort the node. More... | |
local | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
var | _parent |
weak reference to parent node More... | |
local | _parent |
weak reference to parent node More... | |
Director * | _director |
var | _director |
local | _director |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
var | _name |
a string label, an user defined string to identify this node More... | |
local | _name |
a string label, an user defined string to identify this node More... | |
size_t | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
var | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
local | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
var | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgramState * | _glProgramState |
OpenGL Program State. More... | |
var | _glProgramState |
OpenGL Program State. More... | |
local | _glProgramState |
OpenGL Program State. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
var | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
local | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
var | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
local | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
var | _running |
is running More... | |
local | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
var | _visible |
is this node visible More... | |
local | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
PhysicsBody * | _physicsBody |
the physicsBody the node have More... | |
var | _physicsBody |
the physicsBody the node have More... | |
local | _physicsBody |
the physicsBody the node have More... | |
float | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
var | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
local | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
float | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
var | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
local | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
float | _physicsRotation |
var | _physicsRotation |
local | _physicsRotation |
bool | _physicsTransformDirty |
var | _physicsTransformDirty |
local | _physicsTransformDirty |
bool | _updateTransformFromPhysics |
var | _updateTransformFromPhysics |
local | _updateTransformFromPhysics |
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
var | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
var | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
unsigned short | _cameraMask |
var | _cameraMask |
local | _cameraMask |
std::function< void()> | _onEnterCallback |
var | _onEnterCallback |
local | _onEnterCallback |
std::function< void()> | _onExitCallback |
var | _onExitCallback |
local | _onExitCallback |
std::function< void()> | _onEnterTransitionDidFinishCallback |
std::function< void()> | _onExitTransitionDidStartCallback |
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unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Friends | |
class | LabelTextFormatter |
Additional Inherited Members | |
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enum | { FLAGS_TRANSFORM_DIRTY = (1 << 0), FLAGS_CONTENT_SIZE_DIRTY = (1 << 1), FLAGS_RENDER_AS_3D = (1 << 3), FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY) } |
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static int | s_globalOrderOfArrival |
var | s_globalOrderOfArrival |
local | s_globalOrderOfArrival |
Label is a subclass of SpriteBatchNode that knows how to render text labels.
Label can be created with:
Bitmap Font supported editors:
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overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
tag | An integer to identify the node easily. Please refer to setTag(int) . |
Please use addChild(Node* child, int localZOrder, const std::string &name)
instead.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
tag | An integer to identify the node easily. Please refer to setTag(int) . |
Please use addChild(Node* child, int localZOrder, const std::string &name)
instead.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
tag | An integer to identify the node easily. Please refer to setTag(int) . |
Please use addChild(Node* child, int localZOrder, const std::string &name)
instead.
Reimplemented from SpriteBatchNode.
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static |
Allocates and initializes a Label, with a bitmap font file.
bmfontPath | A bitmap font file, it's a FNT format. |
text | The initial text. |
hAlignment | Text horizontal alignment. |
maxLineWidth | The max line width. |
imageOffset |
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static |
Allocates and initializes a Label, with a bitmap font file.
bmfontPath | A bitmap font file, it's a FNT format. |
text | The initial text. |
hAlignment | Text horizontal alignment. |
maxLineWidth | The max line width. |
imageOffset |
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static |
Allocates and initializes a Label, with a bitmap font file.
bmfontPath | A bitmap font file, it's a FNT format. |
text | The initial text. |
hAlignment | Text horizontal alignment. |
maxLineWidth | The max line width. |
imageOffset |
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static |
Allocates and initializes a Label, with char map configuration.
charMapFile | A char map file, it's a PNG format. |
itemWidth | The width in points of each element. |
itemHeight | The height in points of each element. |
startCharMap | The starting char of the char map. |
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static |
Allocates and initializes a Label, with char map configuration.
charMapFile | A char map file, it's a PNG format. |
itemWidth | The width in points of each element. |
itemHeight | The height in points of each element. |
startCharMap | The starting char of the char map. |
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static |
Allocates and initializes a Label, with char map configuration.
charMapFile | A char map file, it's a PNG format. |
itemWidth | The width in points of each element. |
itemHeight | The height in points of each element. |
startCharMap | The starting char of the char map. |
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Allocates and initializes a Label, with char map configuration.
texture | A pointer to an existing Texture2D object. |
itemWidth | The width in points of each element. |
itemHeight | The height in points of each element. |
startCharMap | The starting char of the char map. |
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Allocates and initializes a Label, with char map configuration.
texture | A pointer to an existing Texture2D object. |
itemWidth | The width in points of each element. |
itemHeight | The height in points of each element. |
startCharMap | The starting char of the char map. |
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static |
Allocates and initializes a Label, with char map configuration.
texture | A pointer to an existing Texture2D object. |
itemWidth | The width in points of each element. |
itemHeight | The height in points of each element. |
startCharMap | The starting char of the char map. |
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Allocates and initializes a Label, base on platform-dependent API.
text | The initial text. |
font | A font file or a font family name. |
fontSize | The font size. This value must be > 0. |
dimensions | |
hAlignment | The text horizontal alignment. |
vAlignment | The text vertical alignment. |
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static |
Allocates and initializes a Label, base on platform-dependent API.
text | The initial text. |
font | A font file or a font family name. |
fontSize | The font size. This value must be > 0. |
dimensions | |
hAlignment | The text horizontal alignment. |
vAlignment | The text vertical alignment. |
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static |
Allocates and initializes a Label, base on platform-dependent API.
text | The initial text. |
font | A font file or a font family name. |
fontSize | The font size. This value must be > 0. |
dimensions | |
hAlignment | The text horizontal alignment. |
vAlignment | The text vertical alignment. |
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static |
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static |
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static |
Allocates and initializes a Label, base on FreeType2.
ttfConfig | A pointer to a TTFConfig object. |
text | The initial text. |
hAlignment | The text horizontal alignment. |
maxLineWidth | The max line width. |
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static |
Allocates and initializes a Label, base on FreeType2.
ttfConfig | A pointer to a TTFConfig object. |
text | The initial text. |
hAlignment | The text horizontal alignment. |
maxLineWidth | The max line width. |
|
static |
Allocates and initializes a Label, base on FreeType2.
ttfConfig | A pointer to a TTFConfig object. |
text | The initial text. |
hAlignment | The text horizontal alignment. |
maxLineWidth | The max line width. |
|
virtual |
Disable all effect to Label.
|
virtual |
Disable all effect to Label.
|
virtual |
Disable all effect to Label.
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.renderer | A given renderer. |
transform | A transform matrix. |
flags | Renderer flag. |
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.renderer | A given renderer. |
transform | A transform matrix. |
flags | Renderer flag. |
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.renderer | A given renderer. |
transform | A transform matrix. |
flags | Renderer flag. |
Reimplemented from SpriteBatchNode.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
float getAdditionalKerning | ( | ) | const |
var getAdditionalKerning | ( | ) |
local getAdditionalKerning | ( | ) |
|
inline |
Returns the bitmap font used by the Label.
|
inline |
Returns the bitmap font used by the Label.
|
inline |
Returns the bitmap font used by the Label.
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
|
inline |
getLineHeight
instead.
|
inline |
getLineHeight
instead.
|
inline |
getLineHeight
instead.
|
overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
|
overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
|
overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
|
overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
Returns the Label's text horizontal alignment.
|
inline |
Returns the Label's text horizontal alignment.
|
inline |
Returns the Label's text horizontal alignment.
|
virtual |
Provides a way to treats each character like a Sprite.
|
virtual |
Provides a way to treats each character like a Sprite.
|
virtual |
Provides a way to treats each character like a Sprite.
float getLineHeight | ( | ) | const |
var getLineHeight | ( | ) |
local getLineHeight | ( | ) |
|
inline |
|
inline |
|
inline |
|
overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
|
overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
|
overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
|
overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
|
overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
|
overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
|
inlineoverridevirtual |
Return the text the Label is displaying.
Reimplemented in TextFieldTTF.
|
inlineoverridevirtual |
Return the text the Label is displaying.
Reimplemented in TextFieldTTF.
|
inlineoverridevirtual |
Return the text the Label is displaying.
Reimplemented in TextFieldTTF.
int getStringLength | ( | ) | const |
var getStringLength | ( | ) |
local getStringLength | ( | ) |
int getStringNumLines | ( | ) | const |
var getStringNumLines | ( | ) |
local getStringNumLines | ( | ) |
|
inlinevirtual |
Returns the system font used by the Label.
|
inlinevirtual |
Returns the system font used by the Label.
|
inlinevirtual |
Returns the system font used by the Label.
|
inlinevirtual |
Returns the bitmap font path used by the Label.
|
inlinevirtual |
Returns the bitmap font path used by the Label.
|
inlinevirtual |
Returns the bitmap font path used by the Label.
|
inline |
Returns the Label's text horizontal alignment.
|
inline |
Returns the Label's text horizontal alignment.
|
inline |
Returns the Label's text horizontal alignment.
|
inline |
Returns the text color of the Label.
|
inline |
Returns the text color of the Label.
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
|
inline |
Returns the Label's text vertical alignment.
|
inline |
Returns the Label's text vertical alignment.
|
inline |
Returns the Label's text vertical alignment.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
|
protected |
|
protected |
|
protected |
void setAdditionalKerning | ( | float | space | ) |
var setAdditionalKerning | ( | var | space | ) |
local setAdditionalKerning | ( | local | space | ) |
|
inline |
Sets the Label's text horizontal alignment.
|
inline |
Sets the Label's text horizontal alignment.
|
inline |
Sets the Label's text horizontal alignment.
void setAlignment | ( | TextHAlignment | hAlignment, |
TextVAlignment | vAlignment | ||
) |
Sets the Label's text alignment.
var setAlignment | ( | var | hAlignment, |
var | vAlignment | ||
) |
Sets the Label's text alignment.
local setAlignment | ( | local | hAlignment, |
local | vAlignment | ||
) |
Sets the Label's text alignment.
|
overridevirtual |
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Reimplemented from SpriteBatchNode.
|
virtual |
Sets a new bitmap font to Label.
|
virtual |
Sets a new bitmap font to Label.
|
virtual |
Sets a new bitmap font to Label.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
inline |
|
inline |
|
inline |
void setDimensions | ( | float | width, |
float | height | ||
) |
Sets the untransformed size of the Label in a more efficient way.
var setDimensions | ( | var | width, |
var | height | ||
) |
Sets the untransformed size of the Label in a more efficient way.
local setDimensions | ( | local | width, |
local | height | ||
) |
Sets the untransformed size of the Label in a more efficient way.
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
virtual |
|
virtual |
|
virtual |
|
protected |
|
protected |
|
protected |
|
inline |
|
inline |
|
inline |
|
inline |
Sets the Label's text horizontal alignment.
|
inline |
Sets the Label's text horizontal alignment.
|
inline |
Sets the Label's text horizontal alignment.
void setLineBreakWithoutSpace | ( | bool | breakWithoutSpace | ) |
Specify what happens when a line is too long for Label.
breakWithoutSpace | Lines are automatically broken between words if this value is false. |
var setLineBreakWithoutSpace | ( | var | breakWithoutSpace | ) |
Specify what happens when a line is too long for Label.
breakWithoutSpace | Lines are automatically broken between words if this value is false. |
local setLineBreakWithoutSpace | ( | local | breakWithoutSpace | ) |
Specify what happens when a line is too long for Label.
breakWithoutSpace | Lines are automatically broken between words if this value is false. |
void setLineHeight | ( | float | height | ) |
var setLineHeight | ( | var | height | ) |
local setLineHeight | ( | local | height | ) |
void setMaxLineWidth | ( | float | maxLineWidth | ) |
var setMaxLineWidth | ( | var | maxLineWidth | ) |
local setMaxLineWidth | ( | local | maxLineWidth | ) |
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the text that this Label is to display.
Reimplemented in TextFieldTTF.
|
overridevirtual |
Sets the text that this Label is to display.
Reimplemented in TextFieldTTF.
|
overridevirtual |
Sets the text that this Label is to display.
Reimplemented in TextFieldTTF.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Sets the text color of Label.
The text color is different from the color of Node.
Reimplemented in TextFieldTTF.
|
virtual |
Sets the text color of Label.
The text color is different from the color of Node.
Reimplemented in TextFieldTTF.
|
virtual |
Sets the text color of Label.
The text color is different from the color of Node.
Reimplemented in TextFieldTTF.
|
virtual |
|
virtual |
|
inline |
Sets the Label's text vertical alignment.
|
inline |
Sets the Label's text vertical alignment.
|
inline |
Sets the Label's text vertical alignment.
|
inline |
|
inline |
|
inline |
|
overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
|
overrideprotectedvirtual |
Reimplemented from Node.
|
overrideprotectedvirtual |
Reimplemented from Node.
|
overrideprotectedvirtual |
Reimplemented from Node.
|
virtual |
Update content immediately.
|
virtual |
Update content immediately.
|
virtual |
Update content immediately.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
overridevirtual |
Visits this node's children and draw them recursively.
renderer | A given renderer. |
parentTransform | A transform matrix. |
parentFlags | Renderer flag. |
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
|
overridevirtual |
Visits this node's children and draw them recursively.
renderer | A given renderer. |
parentTransform | A transform matrix. |
parentFlags | Renderer flag. |
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
|
overridevirtual |
Visits this node's children and draw them recursively.
renderer | A given renderer. |
parentTransform | A transform matrix. |
parentFlags | Renderer flag. |
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
|
friend |
|
friend |
|
friend |
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
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protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
whether or not the sprite was inside bounds the previous frame
|
protected |
whether or not the sprite was inside bounds the previous frame
|
protected |
whether or not the sprite was inside bounds the previous frame
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
used for optimization
|
protected |
used for optimization
|
protected |
used for optimization
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
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protected |
|
protected |
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protected |
|
protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
|
protected |
|
protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
|
protected |
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protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
static |
|
static |
|
static |
CC_CONSTRUCTOR_ACCESS TextHAlignment hAlignment = TextHAlignment::LEFT |
var hAlignment = TextHAlignment::LEFT |
local hAlignment = TextHAlignment::LEFT |
CC_CONSTRUCTOR_ACCESS TextHAlignment TextVAlignment bool bool useA8Shader = false) |
var useA8Shader = false) |
local useA8Shader = false) |
CC_CONSTRUCTOR_ACCESS TextHAlignment TextVAlignment bool useDistanceField = false |
var useDistanceField = false |
local useDistanceField = false |
var vAlignment = TextVAlignment::TOP |
local vAlignment = TextVAlignment::TOP |