Node that draws dots, segments and polygons. More...
#include <CCDrawNode.h>
Public Member Functions | |
void | drawPoint (const Vec2 &point, const float pointSize, const Color4F &color) |
Draw a point. More... | |
var | drawPoint ( var point, var pointSize, var color) |
Draw a point. More... | |
local | drawPoint ( local point, local pointSize, local color) |
Draw a point. More... | |
void | drawPoints (const Vec2 *position, unsigned int numberOfPoints, const Color4F &color) |
Draw a group point. More... | |
void | drawPoints (const Vec2 *position, unsigned int numberOfPoints, const float pointSize, const Color4F &color) |
Draw a group point. More... | |
void | drawLine (const Vec2 &origin, const Vec2 &destination, const Color4F &color) |
Draw an line from origin to destination with color. More... | |
void | drawRect (const Vec2 &origin, const Vec2 &destination, const Color4F &color) |
Draws a rectangle given the origin and destination point measured in points. More... | |
void | drawPoly (const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color) |
Draws a polygon given a pointer to point coordinates and the number of vertices measured in points. More... | |
void | drawCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY, const Color4F &color) |
Draws a circle given the center, radius and number of segments. More... | |
void | drawCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, const Color4F &color) |
Draws a circle given the center, radius and number of segments. More... | |
void | drawQuadBezier (const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color) |
Draws a quad bezier path. More... | |
void | drawCubicBezier (const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments, const Color4F &color) |
Draw a cubic bezier curve with color and number of segments. More... | |
var | drawCubicBezier ( var origin, var control1, var control2, var destination, var segments, var color) |
Draw a cubic bezier curve with color and number of segments. More... | |
local | drawCubicBezier ( local origin, local control1, local control2, local destination, local segments, local color) |
Draw a cubic bezier curve with color and number of segments. More... | |
void | drawCardinalSpline (PointArray *config, float tension, unsigned int segments, const Color4F &color) |
Draws a Cardinal Spline path. More... | |
void | drawCatmullRom (PointArray *points, unsigned int segments, const Color4F &color) |
Draws a Catmull Rom path. More... | |
void | drawDot (const Vec2 &pos, float radius, const Color4F &color) |
draw a dot at a position, with a given radius and color. More... | |
var | drawDot ( var pos, var radius, var color) |
draw a dot at a position, with a given radius and color. More... | |
local | drawDot ( local pos, local radius, local color) |
draw a dot at a position, with a given radius and color. More... | |
void | drawRect (const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec2 &p4, const Color4F &color) |
Draws a rectangle with 4 points. More... | |
local | drawRect ( local p1, local p2, local p3, local p4, local color) |
Draws a rectangle with 4 points. More... | |
void | drawSolidRect (const Vec2 &origin, const Vec2 &destination, const Color4F &color) |
Draws a solid rectangle given the origin and destination point measured in points. More... | |
void | drawSolidPoly (const Vec2 *poli, unsigned int numberOfPoints, const Color4F &color) |
Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color. More... | |
void | drawSolidCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, float scaleX, float scaleY, const Color4F &color) |
Draws a solid circle given the center, radius and number of segments. More... | |
void | drawSolidCircle (const Vec2 ¢er, float radius, float angle, unsigned int segments, const Color4F &color) |
Draws a solid circle given the center, radius and number of segments. More... | |
void | drawSegment (const Vec2 &from, const Vec2 &to, float radius, const Color4F &color) |
draw a segment with a radius and color. More... | |
void | drawPolygon (const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor) |
draw a polygon with a fill color and line color More... | |
void | drawTriangle (const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Color4F &color) |
draw a triangle with color. More... | |
void | drawQuadraticBezier (const Vec2 &from, const Vec2 &control, const Vec2 &to, unsigned int segments, const Color4F &color) |
draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead. More... | |
void | clear () |
Clear the geometry in the node's buffer. More... | |
const BlendFunc & | getBlendFunc () const |
Get the color mixed mode. More... | |
void | setBlendFunc (const BlendFunc &blendFunc) |
Set the color mixed mode. More... | |
var | setBlendFunc ( var blendFunc) |
Set the color mixed mode. More... | |
void | onDraw (const Mat4 &transform, uint32_t flags) |
var | onDraw ( var transform, var flags) |
local | onDraw ( local transform, local flags) |
void | onDrawGLLine (const Mat4 &transform, uint32_t flags) |
var | onDrawGLLine ( var transform, var flags) |
local | onDrawGLLine ( local transform, local flags) |
void | onDrawGLPoint (const Mat4 &transform, uint32_t flags) |
var | onDrawGLPoint ( var transform, var flags) |
local | onDrawGLPoint ( local transform, local flags) |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
Override this method to draw your own node. More... | |
var | draw ( var renderer, var transform, var flags) |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local flags) |
Override this method to draw your own node. More... | |
virtual | ~DrawNode () |
virtual bool | init () override |
var | init () |
local | init () |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
Visits this node's children and draw them recursively. More... | |
virtual void | visit () final |
var | visit () |
local | visit () |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for scene. More... | |
local | setEventDispatcher ( local dispatcher) |
Set event dispatcher for scene. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher of scene. More... | |
local | getEventDispatcher () |
Get the event dispatcher of scene. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
var | getPhysicsBody () |
Get the PhysicsBody the sprite have. More... | |
local | getPhysicsBody () |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
var | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
local | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. More... | |
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
Update the transform matrix from physics. More... | |
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
Update the transform matrix from physics. More... | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. More... | |
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
Update physics body transform matrix. More... | |
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
Update physics body transform matrix. More... | |
virtual GLubyte | getOpacity () const |
virtual GLubyte | getDisplayedOpacity () const |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
virtual const Color3B & | getColor () const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
local | setCascadeColorEnabled ( local cascadeColorEnabled) |
virtual void | setOpacityModifyRGB (bool value) |
var | setOpacityModifyRGB ( var value) |
local | setOpacityModifyRGB ( local value) |
virtual bool | isOpacityModifyRGB () const |
void | setOnEnterCallback (const std::function< void()> &callback) |
var | setOnEnterCallback ( var callback) |
local | setOnEnterCallback ( local callback) |
const std::function< void()> & | getOnEnterCallback () const |
local | getOnEnterCallback () |
void | setOnExitCallback (const std::function< void()> &callback) |
var | setOnExitCallback ( var callback) |
local | setOnExitCallback ( local callback) |
const std::function< void()> & | getOnExitCallback () const |
local | getOnExitCallback () |
void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
var | setonEnterTransitionDidFinishCallback ( var callback) |
local | setonEnterTransitionDidFinishCallback ( local callback) |
const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
local | getonEnterTransitionDidFinishCallback () |
void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
var | setonExitTransitionDidStartCallback ( var callback) |
local | setonExitTransitionDidStartCallback ( local callback) |
const std::function< void()> & | getonExitTransitionDidStartCallback () const |
local | getonExitTransitionDidStartCallback () |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More... | |
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
local | setCameraMask ( local mask, local true) |
virtual | ~Node () |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
var | _setLocalZOrder ( var z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
var | getGlobalZOrder () |
Returns the Node's Global Z Order. More... | |
local | getGlobalZOrder () |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. More... | |
var | setScaleY ( var scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
var | setScaleZ ( var scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
var | setNormalizedPosition ( var position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
local | getNormalizedPosition () |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
var | setVertexZ ( var positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
var | setVertexZ ( var vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getVertexZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
var | setSkewY ( var skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
var | setVisible ( var visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
local | setRotationQuat ( local quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
var | getRotationX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
var | getRotationX () |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag. More... | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
local | getChildByName ( local name) |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
var | getChildrenCount () |
Returns the amount of children. More... | |
local | getChildrenCount () |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
var | removeAllChildren ( var cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual std::string | getName () const |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
var | setName ( var name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
var | setGLProgram ( var glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
var | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
local | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
local | setGLProgramState ( local glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
var | setActionManager ( var actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
var | numberOfRunningActions () |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
local | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
var | scheduleUpdateWithPriority ( var priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
var | scheduleOnce ( var selector, var delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
var | unschedule ( var selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More... | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
var | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
var | convertToNodeSpace ( var worldPoint) |
Converts a Vec2 to node (local) space coordinates. More... | |
local | convertToNodeSpace ( local worldPoint) |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
var | getComponent ( var name) |
Gets a component by its name. More... | |
local | getComponent ( local name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. More... | |
var | removeAllComponents () |
Removes all components. More... | |
local | removeAllComponents () |
Removes all components. More... | |
virtual std::string | getDescription () const |
Gets the description string. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static DrawNode * | create () |
creates and initialize a DrawNode node. More... | |
local | create () |
creates and initialize a DrawNode node. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: DrawNode() |
Public Attributes inherited from Node | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Protected Member Functions | |
void | ensureCapacity (int count) |
var | ensureCapacity ( var count) |
local | ensureCapacity ( local count) |
void | ensureCapacityGLPoint (int count) |
var | ensureCapacityGLPoint ( var count) |
local | ensureCapacityGLPoint ( local count) |
void | ensureCapacityGLLine (int count) |
var | ensureCapacityGLLine ( var count) |
local | ensureCapacityGLLine ( local count) |
Protected Member Functions inherited from Node | |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
local | detachChild ( local child, local index, local doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
var | convertToWindowSpace ( var nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
local | convertToWindowSpace ( local nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
Mat4 | transform (const Mat4 &parentTransform) |
var | transform ( var parentTransform) |
local | transform ( local parentTransform) |
uint32_t | processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags) |
var | processParentFlags ( var parentTransform, var parentFlags) |
local | processParentFlags ( local parentTransform, local parentFlags) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
var | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
var | disableCascadeColor () |
local | disableCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
bool | doEnumerate (std::string name, std::function< bool(Node *)> callback) const |
var | doEnumerate ( var name, var callback) |
local | doEnumerate ( local name, local callback) |
bool | doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const |
var | doEnumerateRecursive ( var node, var name, var callback) |
local | doEnumerateRecursive ( local node, local name, local callback) |
bool | isVisitableByVisitingCamera () const |
void | updateRotationQuat () |
var | updateRotationQuat () |
local | updateRotationQuat () |
void | updateRotation3D () |
var | updateRotation3D () |
local | updateRotation3D () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
GLuint | _vao |
var | _vao |
local | _vao |
GLuint | _vbo |
var | _vbo |
local | _vbo |
GLuint | _vaoGLPoint |
var | _vaoGLPoint |
local | _vaoGLPoint |
GLuint | _vboGLPoint |
var | _vboGLPoint |
local | _vboGLPoint |
GLuint | _vaoGLLine |
var | _vaoGLLine |
local | _vaoGLLine |
GLuint | _vboGLLine |
var | _vboGLLine |
local | _vboGLLine |
int | _bufferCapacity |
var | _bufferCapacity |
local | _bufferCapacity |
GLsizei | _bufferCount |
var | _bufferCount |
local | _bufferCount |
V2F_C4B_T2F * | _buffer |
var | _buffer |
local | _buffer |
int | _bufferCapacityGLPoint |
var | _bufferCapacityGLPoint |
local | _bufferCapacityGLPoint |
GLsizei | _bufferCountGLPoint |
var | _bufferCountGLPoint |
local | _bufferCountGLPoint |
V2F_C4B_T2F * | _bufferGLPoint |
var | _bufferGLPoint |
local | _bufferGLPoint |
Color4F | _pointColor |
var | _pointColor |
local | _pointColor |
int | _pointSize |
var | _pointSize |
local | _pointSize |
int | _bufferCapacityGLLine |
var | _bufferCapacityGLLine |
local | _bufferCapacityGLLine |
GLsizei | _bufferCountGLLine |
var | _bufferCountGLLine |
local | _bufferCountGLLine |
V2F_C4B_T2F * | _bufferGLLine |
var | _bufferGLLine |
local | _bufferGLLine |
BlendFunc | _blendFunc |
var | _blendFunc |
local | _blendFunc |
CustomCommand | _customCommand |
var | _customCommand |
local | _customCommand |
CustomCommand | _customCommandGLPoint |
var | _customCommandGLPoint |
local | _customCommandGLPoint |
CustomCommand | _customCommandGLLine |
var | _customCommandGLLine |
local | _customCommandGLLine |
bool | _dirty |
var | _dirty |
local | _dirty |
bool | _dirtyGLPoint |
var | _dirtyGLPoint |
local | _dirtyGLPoint |
bool | _dirtyGLLine |
var | _dirtyGLLine |
local | _dirtyGLLine |
Protected Attributes inherited from Node | |
float | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
var | _rotationY |
rotation on the Y-axis More... | |
local | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
var | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
local | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
var | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
local | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
Quaternion | _rotationQuat |
var | _rotationQuat |
local | _rotationQuat |
float | _scaleX |
rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
var | _scaleX |
rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
local | _scaleX |
rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
float | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
var | _scaleZ |
scaling factor on z-axis More... | |
local | _scaleZ |
scaling factor on z-axis More... | |
Vec2 | _position |
position of the node More... | |
var | _position |
position of the node More... | |
local | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
var | _positionZ |
OpenGL real Z position. More... | |
local | _positionZ |
OpenGL real Z position. More... | |
Vec2 | _normalizedPosition |
var | _normalizedPosition |
local | _normalizedPosition |
bool | _usingNormalizedPosition |
var | _usingNormalizedPosition |
local | _usingNormalizedPosition |
bool | _normalizedPositionDirty |
var | _normalizedPositionDirty |
local | _normalizedPositionDirty |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Vec2 | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Vec2 | _anchorPoint |
anchor point normalized (NOT in points) More... | |
var | _anchorPoint |
anchor point normalized (NOT in points) More... | |
local | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
bool | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
var | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
local | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
Mat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
var | _modelViewTransform |
ModelView transform of the Node. More... | |
local | _modelViewTransform |
ModelView transform of the Node. More... | |
Mat4 | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
Mat4 | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
Mat4 | _additionalTransform |
transform More... | |
var | _additionalTransform |
transform More... | |
local | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
var | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
local | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
var | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
local | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
var | _globalZOrder |
Global order used to sort the node. More... | |
local | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
var | _parent |
weak reference to parent node More... | |
local | _parent |
weak reference to parent node More... | |
Director * | _director |
var | _director |
local | _director |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
var | _name |
a string label, an user defined string to identify this node More... | |
local | _name |
a string label, an user defined string to identify this node More... | |
size_t | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
var | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
local | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
var | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgramState * | _glProgramState |
OpenGL Program State. More... | |
var | _glProgramState |
OpenGL Program State. More... | |
local | _glProgramState |
OpenGL Program State. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
var | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
local | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
var | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
local | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
var | _running |
is running More... | |
local | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
var | _visible |
is this node visible More... | |
local | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
PhysicsBody * | _physicsBody |
the physicsBody the node have More... | |
var | _physicsBody |
the physicsBody the node have More... | |
local | _physicsBody |
the physicsBody the node have More... | |
float | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
var | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
local | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
float | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
var | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
local | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
float | _physicsRotation |
var | _physicsRotation |
local | _physicsRotation |
bool | _physicsTransformDirty |
var | _physicsTransformDirty |
local | _physicsTransformDirty |
bool | _updateTransformFromPhysics |
var | _updateTransformFromPhysics |
local | _updateTransformFromPhysics |
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
var | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
var | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
unsigned short | _cameraMask |
var | _cameraMask |
local | _cameraMask |
std::function< void()> | _onEnterCallback |
var | _onEnterCallback |
local | _onEnterCallback |
std::function< void()> | _onExitCallback |
var | _onExitCallback |
local | _onExitCallback |
std::function< void()> | _onEnterTransitionDidFinishCallback |
std::function< void()> | _onExitTransitionDidStartCallback |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Public Types inherited from Node | |
enum | { FLAGS_TRANSFORM_DIRTY = (1 << 0), FLAGS_CONTENT_SIZE_DIRTY = (1 << 1), FLAGS_RENDER_AS_3D = (1 << 3), FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY) } |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Static Protected Attributes inherited from Node | |
static int | s_globalOrderOfArrival |
var | s_globalOrderOfArrival |
local | s_globalOrderOfArrival |
Node that draws dots, segments and polygons.
Faster than the "drawing primitives" since they draws everything in one single batch.
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virtual |
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virtual |
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virtual |
void clear | ( | ) |
Clear the geometry in the node's buffer.
var clear | ( | ) |
Clear the geometry in the node's buffer.
local clear | ( | ) |
Clear the geometry in the node's buffer.
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static |
creates and initialize a DrawNode node.
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static |
creates and initialize a DrawNode node.
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static |
creates and initialize a DrawNode node.
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.renderer | A given renderer. |
transform | A transform matrix. |
flags | Renderer flag. |
Reimplemented from Node.
Reimplemented in PhysicsDebugNode.
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overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.renderer | A given renderer. |
transform | A transform matrix. |
flags | Renderer flag. |
Reimplemented from Node.
Reimplemented in PhysicsDebugNode.
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overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.renderer | A given renderer. |
transform | A transform matrix. |
flags | Renderer flag. |
Reimplemented from Node.
Reimplemented in PhysicsDebugNode.
void drawCardinalSpline | ( | PointArray * | config, |
float | tension, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a Cardinal Spline path.
config | A array point. |
tension | The tension of the spline. |
segments | The The number of segments. |
color | Set the Spline color. |
var drawCardinalSpline | ( | var | config, |
var | tension, | ||
var | segments, | ||
var | color | ||
) |
Draws a Cardinal Spline path.
config | A array point. |
tension | The tension of the spline. |
segments | The The number of segments. |
color | Set the Spline color. |
local drawCardinalSpline | ( | local | config, |
local | tension, | ||
local | segments, | ||
local | color | ||
) |
Draws a Cardinal Spline path.
config | A array point. |
tension | The tension of the spline. |
segments | The The number of segments. |
color | Set the Spline color. |
void drawCatmullRom | ( | PointArray * | points, |
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a Catmull Rom path.
points | A point array of control point. |
segments | The The number of segments. |
color | The Catmull Rom color. |
var drawCatmullRom | ( | var | points, |
var | segments, | ||
var | color | ||
) |
Draws a Catmull Rom path.
points | A point array of control point. |
segments | The The number of segments. |
color | The Catmull Rom color. |
local drawCatmullRom | ( | local | points, |
local | segments, | ||
local | color | ||
) |
Draws a Catmull Rom path.
points | A point array of control point. |
segments | The The number of segments. |
color | The Catmull Rom color. |
void drawCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
bool | drawLineToCenter, | ||
float | scaleX, | ||
float | scaleY, | ||
const Color4F & | color | ||
) |
Draws a circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
drawLineToCenter | Whether or not draw the line from the origin to center. |
scaleX | The scale value in x. |
scaleY | The scale value in y. |
color | Set the circle color. |
var drawCircle | ( | var | center, |
var | radius, | ||
var | angle, | ||
var | segments, | ||
var | drawLineToCenter, | ||
var | scaleX, | ||
var | scaleY, | ||
var | color | ||
) |
Draws a circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
drawLineToCenter | Whether or not draw the line from the origin to center. |
scaleX | The scale value in x. |
scaleY | The scale value in y. |
color | Set the circle color. |
local drawCircle | ( | local | center, |
local | radius, | ||
local | angle, | ||
local | segments, | ||
local | drawLineToCenter, | ||
local | scaleX, | ||
local | scaleY, | ||
local | color | ||
) |
Draws a circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
drawLineToCenter | Whether or not draw the line from the origin to center. |
scaleX | The scale value in x. |
scaleY | The scale value in y. |
color | Set the circle color. |
void drawCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
bool | drawLineToCenter, | ||
const Color4F & | color | ||
) |
Draws a circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
drawLineToCenter | Whether or not draw the line from the origin to center. |
color | Set the circle color. |
var drawCircle | ( | var | center, |
var | radius, | ||
var | angle, | ||
var | segments, | ||
var | drawLineToCenter, | ||
var | color | ||
) |
Draws a circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
drawLineToCenter | Whether or not draw the line from the origin to center. |
color | Set the circle color. |
local drawCircle | ( | local | center, |
local | radius, | ||
local | angle, | ||
local | segments, | ||
local | drawLineToCenter, | ||
local | color | ||
) |
Draws a circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
drawLineToCenter | Whether or not draw the line from the origin to center. |
color | Set the circle color. |
void drawCubicBezier | ( | const Vec2 & | origin, |
const Vec2 & | control1, | ||
const Vec2 & | control2, | ||
const Vec2 & | destination, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draw a cubic bezier curve with color and number of segments.
origin | The origin of the bezier path. |
control1 | The first control of the bezier path. |
control2 | The second control of the bezier path. |
destination | The destination of the bezier path. |
segments | The The number of segments. |
color | Set the cubic bezier color. |
var drawCubicBezier | ( | var | origin, |
var | control1, | ||
var | control2, | ||
var | destination, | ||
var | segments, | ||
var | color | ||
) |
Draw a cubic bezier curve with color and number of segments.
origin | The origin of the bezier path. |
control1 | The first control of the bezier path. |
control2 | The second control of the bezier path. |
destination | The destination of the bezier path. |
segments | The The number of segments. |
color | Set the cubic bezier color. |
local drawCubicBezier | ( | local | origin, |
local | control1, | ||
local | control2, | ||
local | destination, | ||
local | segments, | ||
local | color | ||
) |
Draw a cubic bezier curve with color and number of segments.
origin | The origin of the bezier path. |
control1 | The first control of the bezier path. |
control2 | The second control of the bezier path. |
destination | The destination of the bezier path. |
segments | The The number of segments. |
color | Set the cubic bezier color. |
draw a dot at a position, with a given radius and color.
pos | The dot center. |
radius | The dot radius. |
color | The dot color. |
var drawDot | ( | var | pos, |
var | radius, | ||
var | color | ||
) |
draw a dot at a position, with a given radius and color.
pos | The dot center. |
radius | The dot radius. |
color | The dot color. |
local drawDot | ( | local | pos, |
local | radius, | ||
local | color | ||
) |
draw a dot at a position, with a given radius and color.
pos | The dot center. |
radius | The dot radius. |
color | The dot color. |
Draw an line from origin to destination with color.
origin | The line origin. |
destination | The line destination. |
color | The line color. |
var drawLine | ( | var | origin, |
var | destination, | ||
var | color | ||
) |
Draw an line from origin to destination with color.
origin | The line origin. |
destination | The line destination. |
color | The line color. |
local drawLine | ( | local | origin, |
local | destination, | ||
local | color | ||
) |
Draw an line from origin to destination with color.
origin | The line origin. |
destination | The line destination. |
color | The line color. |
Draw a point.
point | A Vec2 used to point. |
pointSize | The point size. |
color | The point color. |
var drawPoint | ( | var | point, |
var | pointSize, | ||
var | color | ||
) |
Draw a point.
point | A Vec2 used to point. |
pointSize | The point size. |
color | The point color. |
local drawPoint | ( | local | point, |
local | pointSize, | ||
local | color | ||
) |
Draw a point.
point | A Vec2 used to point. |
pointSize | The point size. |
color | The point color. |
Draw a group point.
position | A Vec2 pointer. |
numberOfPoints | The number of points. |
color | The point color. |
var drawPoints | ( | var | position, |
var | numberOfPoints, | ||
var | color | ||
) |
Draw a group point.
position | A Vec2 pointer. |
numberOfPoints | The number of points. |
color | The point color. |
local drawPoints | ( | local | position, |
local | numberOfPoints, | ||
local | color | ||
) |
Draw a group point.
position | A Vec2 pointer. |
numberOfPoints | The number of points. |
color | The point color. |
void drawPoints | ( | const Vec2 * | position, |
unsigned int | numberOfPoints, | ||
const float | pointSize, | ||
const Color4F & | color | ||
) |
Draw a group point.
position | A Vec2 pointer. |
numberOfPoints | The number of points. |
pointSize | The point size. |
color | The point color. |
var drawPoints | ( | var | position, |
var | numberOfPoints, | ||
var | pointSize, | ||
var | color | ||
) |
Draw a group point.
position | A Vec2 pointer. |
numberOfPoints | The number of points. |
pointSize | The point size. |
color | The point color. |
local drawPoints | ( | local | position, |
local | numberOfPoints, | ||
local | pointSize, | ||
local | color | ||
) |
Draw a group point.
position | A Vec2 pointer. |
numberOfPoints | The number of points. |
pointSize | The point size. |
color | The point color. |
void drawPoly | ( | const Vec2 * | poli, |
unsigned int | numberOfPoints, | ||
bool | closePolygon, | ||
const Color4F & | color | ||
) |
Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
The polygon can be closed or open.
poli | A pointer to point coordinates. |
numberOfPoints | The number of vertices measured in points. |
closePolygon | The polygon can be closed or open. |
color | The polygon color. |
var drawPoly | ( | var | poli, |
var | numberOfPoints, | ||
var | closePolygon, | ||
var | color | ||
) |
Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
The polygon can be closed or open.
poli | A pointer to point coordinates. |
numberOfPoints | The number of vertices measured in points. |
closePolygon | The polygon can be closed or open. |
color | The polygon color. |
local drawPoly | ( | local | poli, |
local | numberOfPoints, | ||
local | closePolygon, | ||
local | color | ||
) |
Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
The polygon can be closed or open.
poli | A pointer to point coordinates. |
numberOfPoints | The number of vertices measured in points. |
closePolygon | The polygon can be closed or open. |
color | The polygon color. |
void drawPolygon | ( | const Vec2 * | verts, |
int | count, | ||
const Color4F & | fillColor, | ||
float | borderWidth, | ||
const Color4F & | borderColor | ||
) |
draw a polygon with a fill color and line color
verts | A pointer to point coordinates. |
count | The number of verts measured in points. |
fillColor | The color will fill in polygon. |
borderWidth | The border of line width. |
borderColor | The border of line color. |
var drawPolygon | ( | var | verts, |
var | count, | ||
var | fillColor, | ||
var | borderWidth, | ||
var | borderColor | ||
) |
draw a polygon with a fill color and line color
verts | A pointer to point coordinates. |
count | The number of verts measured in points. |
fillColor | The color will fill in polygon. |
borderWidth | The border of line width. |
borderColor | The border of line color. |
local drawPolygon | ( | local | verts, |
local | count, | ||
local | fillColor, | ||
local | borderWidth, | ||
local | borderColor | ||
) |
draw a polygon with a fill color and line color
verts | A pointer to point coordinates. |
count | The number of verts measured in points. |
fillColor | The color will fill in polygon. |
borderWidth | The border of line width. |
borderColor | The border of line color. |
void drawQuadBezier | ( | const Vec2 & | origin, |
const Vec2 & | control, | ||
const Vec2 & | destination, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a quad bezier path.
origin | The origin of the bezier path. |
control | The control of the bezier path. |
destination | The destination of the bezier path. |
segments | The The number of segments. |
color | Set the quad bezier color. |
var drawQuadBezier | ( | var | origin, |
var | control, | ||
var | destination, | ||
var | segments, | ||
var | color | ||
) |
Draws a quad bezier path.
origin | The origin of the bezier path. |
control | The control of the bezier path. |
destination | The destination of the bezier path. |
segments | The The number of segments. |
color | Set the quad bezier color. |
local drawQuadBezier | ( | local | origin, |
local | control, | ||
local | destination, | ||
local | segments, | ||
local | color | ||
) |
Draws a quad bezier path.
origin | The origin of the bezier path. |
control | The control of the bezier path. |
destination | The destination of the bezier path. |
segments | The The number of segments. |
color | Set the quad bezier color. |
void drawQuadraticBezier | ( | const Vec2 & | from, |
const Vec2 & | control, | ||
const Vec2 & | to, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead.
from | The origin of the bezier path. |
control | The control of the bezier path. |
to | The destination of the bezier path. |
segments | The The number of segments. |
color | The quadratic bezier color. |
var drawQuadraticBezier | ( | var | from, |
var | control, | ||
var | to, | ||
var | segments, | ||
var | color | ||
) |
draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead.
from | The origin of the bezier path. |
control | The control of the bezier path. |
to | The destination of the bezier path. |
segments | The The number of segments. |
color | The quadratic bezier color. |
local drawQuadraticBezier | ( | local | from, |
local | control, | ||
local | to, | ||
local | segments, | ||
local | color | ||
) |
draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead.
from | The origin of the bezier path. |
control | The control of the bezier path. |
to | The destination of the bezier path. |
segments | The The number of segments. |
color | The quadratic bezier color. |
Draws a rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
origin | The rectangle origin. |
destination | The rectangle destination. |
color | The rectangle color. |
var drawRect | ( | var | origin, |
var | destination, | ||
var | color | ||
) |
Draws a rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
origin | The rectangle origin. |
destination | The rectangle destination. |
color | The rectangle color. |
local drawRect | ( | local | origin, |
local | destination, | ||
local | color | ||
) |
Draws a rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
origin | The rectangle origin. |
destination | The rectangle destination. |
color | The rectangle color. |
void drawRect | ( | const Vec2 & | p1, |
const Vec2 & | p2, | ||
const Vec2 & | p3, | ||
const Vec2 & | p4, | ||
const Color4F & | color | ||
) |
Draws a rectangle with 4 points.
p1 | The rectangle vertex point. |
p2 | The rectangle vertex point. |
p3 | The rectangle vertex point. |
p4 | The rectangle vertex point. |
color | The rectangle color. |
var drawRect | ( | var | p1, |
var | p2, | ||
var | p3, | ||
var | p4, | ||
var | color | ||
) |
Draws a rectangle with 4 points.
p1 | The rectangle vertex point. |
p2 | The rectangle vertex point. |
p3 | The rectangle vertex point. |
p4 | The rectangle vertex point. |
color | The rectangle color. |
local drawRect | ( | local | p1, |
local | p2, | ||
local | p3, | ||
local | p4, | ||
local | color | ||
) |
Draws a rectangle with 4 points.
p1 | The rectangle vertex point. |
p2 | The rectangle vertex point. |
p3 | The rectangle vertex point. |
p4 | The rectangle vertex point. |
color | The rectangle color. |
draw a segment with a radius and color.
from | The segment origin. |
to | The segment destination. |
radius | The segment radius. |
color | The segment color. |
var drawSegment | ( | var | from, |
var | to, | ||
var | radius, | ||
var | color | ||
) |
draw a segment with a radius and color.
from | The segment origin. |
to | The segment destination. |
radius | The segment radius. |
color | The segment color. |
local drawSegment | ( | local | from, |
local | to, | ||
local | radius, | ||
local | color | ||
) |
draw a segment with a radius and color.
from | The segment origin. |
to | The segment destination. |
radius | The segment radius. |
color | The segment color. |
void drawSolidCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
float | scaleX, | ||
float | scaleY, | ||
const Color4F & | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
scaleX | The scale value in x. |
scaleY | The scale value in y. |
color | The solid circle color. |
var drawSolidCircle | ( | var | center, |
var | radius, | ||
var | angle, | ||
var | segments, | ||
var | scaleX, | ||
var | scaleY, | ||
var | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
scaleX | The scale value in x. |
scaleY | The scale value in y. |
color | The solid circle color. |
local drawSolidCircle | ( | local | center, |
local | radius, | ||
local | angle, | ||
local | segments, | ||
local | scaleX, | ||
local | scaleY, | ||
local | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
scaleX | The scale value in x. |
scaleY | The scale value in y. |
color | The solid circle color. |
void drawSolidCircle | ( | const Vec2 & | center, |
float | radius, | ||
float | angle, | ||
unsigned int | segments, | ||
const Color4F & | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
color | The solid circle color. |
var drawSolidCircle | ( | var | center, |
var | radius, | ||
var | angle, | ||
var | segments, | ||
var | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
color | The solid circle color. |
local drawSolidCircle | ( | local | center, |
local | radius, | ||
local | angle, | ||
local | segments, | ||
local | color | ||
) |
Draws a solid circle given the center, radius and number of segments.
center | The circle center point. |
radius | The circle rotate of radius. |
angle | The circle angel. |
segments | The number of segments. |
color | The solid circle color. |
Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color.
poli | A solid polygon given a pointer to CGPoint coordinates. |
numberOfPoints | The number of vertices measured in points. |
color | The solid polygon color. |
var drawSolidPoly | ( | var | poli, |
var | numberOfPoints, | ||
var | color | ||
) |
Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color.
poli | A solid polygon given a pointer to CGPoint coordinates. |
numberOfPoints | The number of vertices measured in points. |
color | The solid polygon color. |
local drawSolidPoly | ( | local | poli, |
local | numberOfPoints, | ||
local | color | ||
) |
Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color.
poli | A solid polygon given a pointer to CGPoint coordinates. |
numberOfPoints | The number of vertices measured in points. |
color | The solid polygon color. |
Draws a solid rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
origin | The rectangle origin. |
destination | The rectangle destination. |
color | The rectangle color. |
var drawSolidRect | ( | var | origin, |
var | destination, | ||
var | color | ||
) |
Draws a solid rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
origin | The rectangle origin. |
destination | The rectangle destination. |
color | The rectangle color. |
local drawSolidRect | ( | local | origin, |
local | destination, | ||
local | color | ||
) |
Draws a solid rectangle given the origin and destination point measured in points.
The origin and the destination can not have the same x and y coordinate.
origin | The rectangle origin. |
destination | The rectangle destination. |
color | The rectangle color. |
draw a triangle with color.
p1 | The triangle vertex point. |
p2 | The triangle vertex point. |
p3 | The triangle vertex point. |
color | The triangle color. |
var drawTriangle | ( | var | p1, |
var | p2, | ||
var | p3, | ||
var | color | ||
) |
draw a triangle with color.
p1 | The triangle vertex point. |
p2 | The triangle vertex point. |
p3 | The triangle vertex point. |
color | The triangle color. |
local drawTriangle | ( | local | p1, |
local | p2, | ||
local | p3, | ||
local | color | ||
) |
draw a triangle with color.
p1 | The triangle vertex point. |
p2 | The triangle vertex point. |
p3 | The triangle vertex point. |
color | The triangle color. |
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const BlendFunc& getBlendFunc | ( | ) | const |
Get the color mixed mode.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
var onDraw | ( | var | transform, |
var | flags | ||
) |
local onDraw | ( | local | transform, |
local | flags | ||
) |
var onDrawGLLine | ( | var | transform, |
var | flags | ||
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local onDrawGLLine | ( | local | transform, |
local | flags | ||
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var onDrawGLPoint | ( | var | transform, |
var | flags | ||
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local onDrawGLPoint | ( | local | transform, |
local | flags | ||
) |
void setBlendFunc | ( | const BlendFunc & | blendFunc | ) |
Set the color mixed mode.
var setBlendFunc | ( | var | blendFunc | ) |
Set the color mixed mode.
CC_CONSTRUCTOR_ACCESS __pad0__ |
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