cocos2d-x  3.5
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MoveTo Class Reference

Moves a Node object to the position x,y. More...

#include <CCActionInterval.h>

Inheritance diagram for MoveTo:
MoveBy ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual MoveToclone () const override
 Returns a clone of action. More...
 
virtual MoveToreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
var reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
bool initWithDuration (float duration, const Vec3 &position)
 initializes the action More...
 
var initWithDuration ( var duration, var position)
 initializes the action More...
 
local initWithDuration ( local duration, local position)
 initializes the action More...
 
- Public Member Functions inherited from MoveBy
virtual void update (float time) override
bool initWithDuration (float duration, const Vec3 &deltaPosition)
local initWithDuration ( local duration, local deltaPosition)
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static MoveTocreate (float duration, const Vec2 &position)
 Creates the action. More...
 
static MoveTocreate (float duration, const Vec3 &position)
 Creates the action. More...
 
var create ( var duration, var position)
 Creates the action. More...
 
local create ( local duration, local position)
 Creates the action. More...
 
- Static Public Member Functions inherited from MoveBy
static MoveBycreate (float duration, const Vec2 &deltaPosition)
 Creates the action. More...
 
local create ( local duration, local deltaPosition)
 Creates the action. More...
 
static MoveBycreate (float duration, const Vec3 &deltaPosition)
 Creates the action. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: MoveTo() {} virtual ~MoveTo() {} bool initWithDuration(float duration
local __pad0__: MoveTo() {} virtual ~MoveTo() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const Vec2position
var position
local position
- Public Attributes inherited from MoveBy
CC_CONSTRUCTOR_ACCESS __pad0__: MoveBy():_is3D(false) {} virtual ~MoveBy() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const Vec2deltaPosition
var deltaPosition
local deltaPosition
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

Vec3 _endPosition
local _endPosition
- Protected Attributes inherited from MoveBy
bool _is3D
local _is3D
Vec3 _positionDelta
local _positionDelta
Vec3 _startPosition
var _startPosition
local _startPosition
Vec3 _previousPosition
var _previousPosition
local _previousPosition
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Moves a Node object to the position x,y.

x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements.

Since
v2.1beta2-custom

Member Function Documentation

virtual MoveTo* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from MoveBy.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from MoveBy.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from MoveBy.

static MoveTo* create ( float  duration,
const Vec2 position 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe destination position in 2d.
Returns
An autoreleased MoveTo object.
var create ( var  duration,
var  position 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe destination position in 2d.
Returns
An autoreleased MoveTo object.
local create ( local  duration,
local  position 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe destination position in 2d.
Returns
An autoreleased MoveTo object.
static MoveTo* create ( float  duration,
const Vec3 position 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe destination position in 3d.
Returns
An autoreleased MoveTo object.
var create ( var  duration,
var  position 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe destination position in 3d.
Returns
An autoreleased MoveTo object.
local create ( local  duration,
local  position 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe destination position in 3d.
Returns
An autoreleased MoveTo object.
bool initWithDuration ( float  duration,
const Vec3 position 
)

initializes the action

Parameters
durationin seconds
var initWithDuration ( var  duration,
var  position 
)

initializes the action

Parameters
durationin seconds
local initWithDuration ( local  duration,
local  position 
)

initializes the action

Parameters
durationin seconds
virtual MoveTo* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from MoveBy.

var reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from MoveBy.

local reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from MoveBy.

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from MoveBy.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from MoveBy.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from MoveBy.

Member Data Documentation

var __pad0__
local __pad0__
Vec3 _endPosition
protected
var _endPosition
protected
local _endPosition
protected
CC_CONSTRUCTOR_ACCESS const
Vec2& position
var position
local position

The documentation for this class was generated from the following file: