#include <CCParticle3DRender.h>
Classes | |
struct | posuvcolor |
Public Member Functions | |
virtual void | render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) override |
var | render ( var renderer, var transform, var particleSystem) |
local | render ( local renderer, local transform, local particleSystem) |
virtual void | setDepthTest (bool isDepthTest) override |
var | setDepthTest ( var isDepthTest) |
local | setDepthTest ( local isDepthTest) |
virtual void | setDepthWrite (bool isDepthWrite) override |
local | setDepthWrite ( local isDepthWrite) |
virtual | ~Particle3DQuadRender () |
Public Member Functions inherited from Particle3DRender | |
virtual void | notifyStart () |
Perform activities when a Renderer is started. More... | |
var | notifyStart () |
Perform activities when a Renderer is started. More... | |
local | notifyStart () |
Perform activities when a Renderer is started. More... | |
virtual void | notifyStop () |
Perform activities when a Renderer is stopped. More... | |
virtual void | notifyRescaled (const Vec3 &scale) |
Notify that the Particle System is rescaled. More... | |
local | notifyRescaled ( local scale) |
Notify that the Particle System is rescaled. More... | |
void | setVisible (bool isVisible) |
bool | isVisible () const |
CC_CONSTRUCTOR_ACCESS | _isVisible (true) |
CC_CONSTRUCTOR_ACCESS | _rendererScale (Vec3::ONE) |
CC_CONSTRUCTOR_ACCESS | _depthTest (true) |
CC_CONSTRUCTOR_ACCESS | _depthWrite (false) |
virtual | ~Particle3DRender () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static Particle3DQuadRender * | create (const std::string &texFile="") |
var | create () |
local | create () |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DQuadRender() |
Public Attributes inherited from Particle3DRender | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DRender() : _particleSystem(nullptr) |
Protected Member Functions | |
bool | initQuadRender (const std::string &texFile) |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
MeshCommand * | _meshCommand |
Texture2D * | _texture |
GLProgramState * | _glProgramState |
IndexBuffer * | _indexBuffer |
VertexBuffer * | _vertexBuffer |
std::vector< posuvcolor > | _posuvcolors |
var | _posuvcolors |
local | _posuvcolors |
std::vector< unsigned short > | _indexData |
local | _indexData |
Protected Attributes inherited from Particle3DRender | |
ParticleSystem3D * | _particleSystem |
bool | _isVisible |
Vec3 | _rendererScale |
bool | _depthTest |
bool | _depthWrite |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
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Implements Particle3DRender.
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Implements Particle3DRender.
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overridevirtual |
Implements Particle3DRender.
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overridevirtual |
Reimplemented from Particle3DRender.
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overridevirtual |
Reimplemented from Particle3DRender.
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overridevirtual |
Reimplemented from Particle3DRender.
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overridevirtual |
Reimplemented from Particle3DRender.
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overridevirtual |
Reimplemented from Particle3DRender.
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overridevirtual |
Reimplemented from Particle3DRender.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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