3d particle render More...
#include <CCParticle3DRender.h>
Public Member Functions | |
virtual void | render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem)=0 |
local | render ( local renderer, local transform, local particleSystem) |
virtual void | notifyStart () |
Perform activities when a Renderer is started. More... | |
var | notifyStart () |
Perform activities when a Renderer is started. More... | |
local | notifyStart () |
Perform activities when a Renderer is started. More... | |
virtual void | notifyStop () |
Perform activities when a Renderer is stopped. More... | |
virtual void | notifyRescaled (const Vec3 &scale) |
Notify that the Particle System is rescaled. More... | |
local | notifyRescaled ( local scale) |
Notify that the Particle System is rescaled. More... | |
void | setVisible (bool isVisible) |
bool | isVisible () const |
virtual void | setDepthTest (bool isDepthTest) |
local | setDepthTest ( local isDepthTest) |
virtual void | setDepthWrite (bool isDepthWrite) |
CC_CONSTRUCTOR_ACCESS | _isVisible (true) |
CC_CONSTRUCTOR_ACCESS | _rendererScale (Vec3::ONE) |
CC_CONSTRUCTOR_ACCESS | _depthTest (true) |
CC_CONSTRUCTOR_ACCESS | _depthWrite (false) |
virtual | ~Particle3DRender () |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DRender() : _particleSystem(nullptr) |
Protected Attributes | |
ParticleSystem3D * | _particleSystem |
bool | _isVisible |
Vec3 | _rendererScale |
bool | _depthTest |
bool | _depthWrite |
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unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Friends | |
class | ParticleSystem3D |
Additional Inherited Members | |
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Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
3d particle render
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
CC_CONSTRUCTOR_ACCESS _depthTest | ( | true | ) |
var _depthTest | ( | var | ) |
local _depthTest | ( | local | ) |
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inline |
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CC_CONSTRUCTOR_ACCESS _isVisible | ( | true | ) |
CC_CONSTRUCTOR_ACCESS _rendererScale |
( | Vec3::ONE | ) |
var _rendererScale | ( | var | ) |
local _rendererScale | ( | local | ) |
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virtual |
Notify that the Particle System is rescaled.
Reimplemented in PURibbonTrailRender.
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Notify that the Particle System is rescaled.
Reimplemented in PURibbonTrailRender.
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Notify that the Particle System is rescaled.
Reimplemented in PURibbonTrailRender.
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virtual |
Perform activities when a Renderer is started.
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virtual |
Perform activities when a Renderer is started.
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Perform activities when a Renderer is started.
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Perform activities when a Renderer is stopped.
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Perform activities when a Renderer is stopped.
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Perform activities when a Renderer is stopped.
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pure virtual |
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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