Represents a push-button widget. More...
Inherits Widget.
Public Member Functions | |
Button () | |
Default constructor. | |
Button () | |
Default constructor. | |
Button () | |
Default constructor. | |
virtual | ~Button () |
Default destructor. | |
var | ~Button () |
Default destructor. | |
void | loadTextures (const std::string &normal, const std::string &selected, const std::string &disabled="", TextureResType texType=TextureResType::LOCAL) |
Load textures for button. More... | |
void | loadTextureNormal (const std::string &normal, TextureResType texType=TextureResType::LOCAL) |
Load normal state texture for button. More... | |
void | loadTexturePressed (const std::string &selected, TextureResType texType=TextureResType::LOCAL) |
Load selected state texture for button. More... | |
void | loadTextureDisabled (const std::string &disabled, TextureResType texType=TextureResType::LOCAL) |
Load disabled state texture for button. More... | |
void | setCapInsets (const Rect &capInsets) |
Sets capInsets for button. More... | |
void | setCapInsetsNormalRenderer (const Rect &capInsets) |
Sets capInsets for button, only the normal state scale9 renderer will be affected. More... | |
const Rect & | getCapInsetsNormalRenderer () const |
Return the capInsets of normal state scale9sprite. More... | |
var | getCapInsetsNormalRenderer () |
Return the capInsets of normal state scale9sprite. More... | |
local | getCapInsetsNormalRenderer () |
Return the capInsets of normal state scale9sprite. More... | |
void | setCapInsetsPressedRenderer (const Rect &capInsets) |
Sets capInsets for button, only the pressed state scale9 renderer will be affected. More... | |
const Rect & | getCapInsetsPressedRenderer () const |
Return the capInsets of pressed state scale9sprite. More... | |
void | setCapInsetsDisabledRenderer (const Rect &capInsets) |
Sets capInsets for button, only the disabled state scale9 renderer will be affected. More... | |
const Rect & | getCapInsetsDisabledRenderer () const |
Return the capInsets of disabled state scale9sprite. More... | |
virtual void | setScale9Enabled (bool enable) |
Enable scale9 renderer. More... | |
var | setScale9Enabled ( var enable) |
Enable scale9 renderer. More... | |
local | setScale9Enabled ( local enable) |
Enable scale9 renderer. More... | |
bool | isScale9Enabled () const |
Query whether button is using scale9 renderer or not. More... | |
var | isScale9Enabled () |
Query whether button is using scale9 renderer or not. More... | |
local | isScale9Enabled () |
Query whether button is using scale9 renderer or not. More... | |
void | setPressedActionEnabled (bool enabled) |
Enable zooming action when button is pressed. More... | |
var | setPressedActionEnabled ( var enabled) |
Enable zooming action when button is pressed. More... | |
local | setPressedActionEnabled ( local enabled) |
Enable zooming action when button is pressed. More... | |
virtual void | ignoreContentAdaptWithSize (bool ignore) override |
Toggle whether ignore user defined content size for widget. More... | |
virtual Size | getVirtualRendererSize () const override |
Get the virtual renderer's size Widget virtual renderer size. | |
var | getVirtualRendererSize () |
Get the virtual renderer's size Widget virtual renderer size. | |
local | getVirtualRendererSize () |
Get the virtual renderer's size Widget virtual renderer size. | |
virtual Node * | getVirtualRenderer () override |
Gets the inner Renderer node of widget. More... | |
var | getVirtualRenderer () |
Gets the inner Renderer node of widget. More... | |
local | getVirtualRenderer () |
Gets the inner Renderer node of widget. More... | |
virtual std::string | getDescription () const override |
Returns the string representation of widget class name get the class description. | |
var | getDescription () |
Returns the string representation of widget class name get the class description. | |
local | getDescription () |
Returns the string representation of widget class name get the class description. | |
Label * | getTitleRenderer () const |
Return the inner title renderer of Button. More... | |
var | getTitleRenderer () |
Return the inner title renderer of Button. More... | |
local | getTitleRenderer () |
Return the inner title renderer of Button. More... | |
void | setTitleText (const std::string &text) |
Change the content of button's title. More... | |
var | setTitleText ( var text) |
Change the content of button's title. More... | |
local | setTitleText ( local text) |
Change the content of button's title. More... | |
const std::string | getTitleText () const |
Query the button title content. More... | |
local | getTitleText () |
Query the button title content. More... | |
void | setTitleColor (const Color3B &color) |
Change the color of button's title. More... | |
var | setTitleColor ( var color) |
Change the color of button's title. More... | |
local | setTitleColor ( local color) |
Change the color of button's title. More... | |
Color3B | getTitleColor () const |
Query the button title color. More... | |
void | setTitleFontSize (float size) |
Change the font size of button's title Title font size in float. | |
float | getTitleFontSize () const |
Query the font size of button title font size in float. | |
void | setTitleFontName (const std::string &fontName) |
Change the font name of button's title a font name string. | |
var | setTitleFontName ( var fontName) |
Change the font name of button's title a font name string. | |
local | setTitleFontName ( local fontName) |
Change the font name of button's title a font name string. | |
const std::string | getTitleFontName () const |
Query the font name of button's title font name in std::string. | |
void | setTitleAlignment (TextHAlignment hAlignment) |
Sets the title's text horizontal alignment. More... | |
var | setTitleAlignment ( var hAlignment) |
Sets the title's text horizontal alignment. More... | |
local | setTitleAlignment ( local hAlignment) |
Sets the title's text horizontal alignment. More... | |
void | setTitleAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment) |
Sets the title's text vertical alignment. More... | |
var | setTitleAlignment ( var hAlignment, var vAlignment) |
Sets the title's text vertical alignment. More... | |
local | setTitleAlignment ( local hAlignment, local vAlignment) |
Sets the title's text vertical alignment. More... | |
void | setZoomScale (float scale) |
When user pressed the button, the button will zoom to a scale. More... | |
float | getZoomScale () const |
Return a zoom scale the zoom scale in float. | |
Scale9Sprite * | getRendererNormal () const |
Return the nine-patch sprite of normal state. More... | |
local | getRendererNormal () |
Return the nine-patch sprite of normal state. More... | |
Scale9Sprite * | getRendererClicked () const |
Return the nine-patch sprite of clicked state. More... | |
var | getRendererClicked () |
Return the nine-patch sprite of clicked state. More... | |
local | getRendererClicked () |
Return the nine-patch sprite of clicked state. More... | |
Scale9Sprite * | getRendererDisabled () const |
Return the nine-patch sprite of disabled state. More... | |
var | getRendererDisabled () |
Return the nine-patch sprite of disabled state. More... | |
local | getRendererDisabled () |
Return the nine-patch sprite of disabled state. More... | |
void | resetNormalRender () |
Reset normal state render to null. | |
var | resetNormalRender () |
Reset normal state render to null. | |
local | resetNormalRender () |
Reset normal state render to null. | |
void | resetPressedRender () |
Reset pressed state render to null. | |
var | resetPressedRender () |
Reset pressed state render to null. | |
local | resetPressedRender () |
Reset pressed state render to null. | |
void | resetDisabledRender () |
Reset disabled state render to null. | |
var | resetDisabledRender () |
Reset disabled state render to null. | |
local | resetDisabledRender () |
Reset disabled state render to null. | |
ResourceData | getNormalFile () |
Return the normal state image file name and type. | |
var | getNormalFile () |
Return the normal state image file name and type. | |
local | getNormalFile () |
Return the normal state image file name and type. | |
ResourceData | getPressedFile () |
Return the pressed state image file name and type. | |
var | getPressedFile () |
Return the pressed state image file name and type. | |
local | getPressedFile () |
Return the pressed state image file name and type. | |
ResourceData | getDisabledFile () |
Return the normal state image file name and type. | |
var | getDisabledFile () |
Return the normal state image file name and type. | |
local | getDisabledFile () |
Return the normal state image file name and type. | |
Public Member Functions inherited from Widget | |
Widget (void) | |
Default constructor. | |
ctor () | |
Default constructor. | |
new () | |
Default constructor. | |
virtual | ~Widget () |
Default destructor. | |
virtual void | setEnabled (bool enabled) |
Sets whether the widget is enabled. More... | |
local | setEnabled ( local enabled) |
Sets whether the widget is enabled. More... | |
bool | isEnabled () const |
Determines if the widget is enabled or not. More... | |
void | setBright (bool bright) |
Sets whether the widget is bright The default value is true, a widget is default to bright. More... | |
bool | isBright () const |
Determines if the widget is bright. More... | |
virtual void | setTouchEnabled (bool enabled) |
Sets whether the widget is touch enabled. More... | |
local | setTouchEnabled ( local enabled) |
Sets whether the widget is touch enabled. More... | |
void | setBrightStyle (BrightStyle style) |
To set the bright style of widget. More... | |
var | setBrightStyle ( var style) |
To set the bright style of widget. More... | |
local | setBrightStyle ( local style) |
To set the bright style of widget. More... | |
bool | isTouchEnabled () const |
Determines if the widget is touch enabled. More... | |
bool | isHighlighted () const |
Determines if the widget is highlighted. More... | |
void | setHighlighted (bool highlight) |
Sets whether the widget is highlighted. More... | |
var | setHighlighted ( var highlight) |
Sets whether the widget is highlighted. More... | |
local | setHighlighted ( local highlight) |
Sets whether the widget is highlighted. More... | |
float | getLeftInParent () |
Gets the left boundary position of this widget in parent's coordination system. More... | |
float | getLeftBoundary () const |
Gets the left boundary position of this widget in parent's coordination system. More... | |
float | getBottomInParent () |
Gets the bottom boundary position of this widget in parent's coordination system. More... | |
float | getBottomBoundary () const |
Gets the bottom boundary position of this widget in parent's coordination system. More... | |
float | getRightInParent () |
Gets the right boundary position of this widget in parent's coordination system. More... | |
float | getRightBoundary () const |
Gets the right boundary position of this widget in parent's coordination system. More... | |
float | getTopInParent () |
Gets the top boundary position of this widget in parent's coordination system. More... | |
float | getTopBoundary () const |
Gets the top boundary position of this widget in parent's coordination system. More... | |
virtual void | visit (cocos2d::Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
Visits this node's children and send their render command recursively. More... | |
local | visit ( local renderer, local parentTransform, local parentFlags) |
Visits this node's children and send their render command recursively. More... | |
void | addTouchEventListener (Ref *target, SEL_TouchEvent selector) |
Sets the touch event target/selector to the widget. | |
var | addTouchEventListener ( var target, var selector) |
Sets the touch event target/selector to the widget. | |
local | addTouchEventListener ( local target, local selector) |
Sets the touch event target/selector to the widget. | |
void | addTouchEventListener (const ccWidgetTouchCallback &callback) |
Set a callback to touch vent listener. More... | |
var | addTouchEventListener ( var callback) |
Set a callback to touch vent listener. More... | |
local | addTouchEventListener ( local callback) |
Set a callback to touch vent listener. More... | |
void | addClickEventListener (const ccWidgetClickCallback &callback) |
Set a click event handler to the widget. More... | |
virtual void | addCCSEventListener (const ccWidgetEventCallback &callback) |
Set a event handler to the widget in order to use cocostudio editor and framework The callback in ccWidgetEventCallback . | |
var | addCCSEventListener ( var callback) |
Set a event handler to the widget in order to use cocostudio editor and framework The callback in ccWidgetEventCallback . | |
virtual void | setPosition (const Vec2 &pos) override |
Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionPercent (const Vec2 &percent) |
Set the percent(x,y) of the widget in OpenGL coordinates. More... | |
var | setPositionPercent ( var percent) |
Set the percent(x,y) of the widget in OpenGL coordinates. More... | |
local | setPositionPercent ( local percent) |
Set the percent(x,y) of the widget in OpenGL coordinates. More... | |
const Vec2 & | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
var | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
local | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionType (PositionType type) |
Changes the position type of the widget. More... | |
var | setPositionType ( var type) |
Changes the position type of the widget. More... | |
local | setPositionType ( local type) |
Changes the position type of the widget. More... | |
PositionType | getPositionType () const |
Gets the position type of the widget. More... | |
var | getPositionType () |
Gets the position type of the widget. More... | |
local | getPositionType () |
Gets the position type of the widget. More... | |
virtual void | setFlippedX (bool flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
local | setFlippedX ( local flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
virtual bool | isFlippedX () const |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
virtual void | setFlippedY (bool flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
var | setFlippedY ( var flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
local | setFlippedY ( local flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
virtual bool | isFlippedY () const |
Return the flag which indicates whether the widget is flipped vertically or not. More... | |
bool | isFlipX () |
var | isFlipX () |
local | isFlipX () |
void | setFlipX (bool flipX) |
bool | isFlipY () |
void | setFlipY (bool flipY) |
var | setFlipY ( var flipY) |
local | setFlipY ( local flipY) |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. More... | |
var | setScaleX ( var scaleX) |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. More... | |
var | setScaleY ( var scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setScale (float scalex, float scaley) override |
Sets the scale (x,y) of the node. More... | |
virtual float | getScaleX () const override |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
var | getScaleX () |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
local | getScaleX () |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
virtual float | getScaleY () const override |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
local | getScaleY () |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
virtual float | getScale () const override |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
var | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
local | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
bool | clippingParentAreaContainPoint (const Vec2 &pt) |
Checks a point if in parent's area. More... | |
var | clippingParentAreaContainPoint ( var pt) |
Checks a point if in parent's area. More... | |
local | clippingParentAreaContainPoint ( local pt) |
Checks a point if in parent's area. More... | |
bool | isClippingParentContainsPoint (const Vec2 &pt) |
Checks a point if in parent's area. More... | |
var | isClippingParentContainsPoint ( var pt) |
Checks a point if in parent's area. More... | |
local | isClippingParentContainsPoint ( local pt) |
Checks a point if in parent's area. More... | |
const Vec2 & | getTouchStartPos () const |
Gets the touch began point of widget when widget is selected. More... | |
var | getTouchStartPos () |
Gets the touch began point of widget when widget is selected. More... | |
local | getTouchStartPos () |
Gets the touch began point of widget when widget is selected. More... | |
const Vec2 & | getTouchBeganPosition () const |
Gets the touch began point of widget when widget is selected. More... | |
local | getTouchBeganPosition () |
Gets the touch began point of widget when widget is selected. More... | |
virtual void | setSize (const Size &size) |
Changes the widget's size Widget's size. | |
virtual void | setContentSize (const Size &contentSize) override |
Changes the widget's size Widget's size. | |
var | setContentSize ( var contentSize) |
Changes the widget's size Widget's size. | |
local | setContentSize ( local contentSize) |
Changes the widget's size Widget's size. | |
virtual void | setSizePercent (const Vec2 &percent) |
Changes the widget's size in percentage Widget's size in percentage. | |
void | setSizeType (SizeType type) |
Changes the size type of widget. More... | |
SizeType | getSizeType () const |
Gets the size type of widget. More... | |
var | getSizeType () |
Gets the size type of widget. More... | |
local | getSizeType () |
Gets the size type of widget. More... | |
const Size & | getSize () const |
Get the size of widget Widget content size. | |
var | getSize () |
Get the size of widget Widget content size. | |
local | getSize () |
Get the size of widget Widget content size. | |
const Size & | getCustomSize () const |
Get the user defined widget size. More... | |
var | getCustomSize () |
Get the user defined widget size. More... | |
local | getCustomSize () |
Get the user defined widget size. More... | |
virtual const Size & | getLayoutSize () |
Get the content size of widget. More... | |
var | getLayoutSize () |
Get the content size of widget. More... | |
local | getLayoutSize () |
Get the content size of widget. More... | |
const Vec2 & | getSizePercent () |
Get size percent of widget. More... | |
var | getSizePercent () |
Get size percent of widget. More... | |
local | getSizePercent () |
Get size percent of widget. More... | |
virtual bool | hitTest (const Vec2 &pt, const Camera *camera, Vec3 *p) const |
Checks a point is in widget's content space. More... | |
virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch began event is issued. More... | |
virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch moved event is issued. More... | |
virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch ended event is issued. More... | |
virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch cancelled event is issued. More... | |
var | onTouchCancelled ( var touch, var unusedEvent) |
A callback which will be called when touch cancelled event is issued. More... | |
local | onTouchCancelled ( local touch, local unusedEvent) |
A callback which will be called when touch cancelled event is issued. More... | |
void | setLayoutParameter (LayoutParameter *parameter) |
Sets a LayoutParameter to widget. More... | |
var | setLayoutParameter ( var parameter) |
Sets a LayoutParameter to widget. More... | |
local | setLayoutParameter ( local parameter) |
Sets a LayoutParameter to widget. More... | |
LayoutParameter * | getLayoutParameter () const override |
Gets LayoutParameter of widget. More... | |
var | getLayoutParameter () |
Gets LayoutParameter of widget. More... | |
local | getLayoutParameter () |
Gets LayoutParameter of widget. More... | |
LayoutParameter * | getLayoutParameter (LayoutParameter::Type type) |
Gets LayoutParameter of widget. More... | |
var | getLayoutParameter ( var type) |
Gets LayoutParameter of widget. More... | |
local | getLayoutParameter ( local type) |
Gets LayoutParameter of widget. More... | |
bool | isIgnoreContentAdaptWithSize () const |
Query whether the widget ignores user defined content size or not True means ignore user defined content size, false otherwise. | |
var | isIgnoreContentAdaptWithSize () |
Query whether the widget ignores user defined content size or not True means ignore user defined content size, false otherwise. | |
local | isIgnoreContentAdaptWithSize () |
Query whether the widget ignores user defined content size or not True means ignore user defined content size, false otherwise. | |
Vec2 | getWorldPosition () const |
Gets position of widget in world space. More... | |
Widget * | clone () |
Create a new widget copy of the original one. More... | |
var | clone () |
Create a new widget copy of the original one. More... | |
local | clone () |
Create a new widget copy of the original one. More... | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
var | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
local | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
var | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
local | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
void | updateSizeAndPosition () |
Update all children's contents size and position recursively. | |
var | updateSizeAndPosition () |
Update all children's contents size and position recursively. | |
local | updateSizeAndPosition () |
Update all children's contents size and position recursively. | |
void | updateSizeAndPosition (const Size &parentSize) |
Update all children's contents size and position recursively. | |
var | updateSizeAndPosition ( var parentSize) |
Update all children's contents size and position recursively. | |
local | updateSizeAndPosition ( local parentSize) |
Update all children's contents size and position recursively. | |
void | setActionTag (int tag) |
Set the tag of action. More... | |
int | getActionTag () const |
Get the action tag. More... | |
var | getActionTag () |
Get the action tag. More... | |
local | getActionTag () |
Get the action tag. More... | |
void | setPropagateTouchEvents (bool isPropagate) |
Allow widget touch events to propagate to its parents. More... | |
var | setPropagateTouchEvents ( var isPropagate) |
Allow widget touch events to propagate to its parents. More... | |
local | setPropagateTouchEvents ( local isPropagate) |
Allow widget touch events to propagate to its parents. More... | |
bool | isPropagateTouchEvents () const |
Return whether the widget is propagate touch events to its parents or not whether touch event propagation is allowed or not. | |
var | isPropagateTouchEvents () |
Return whether the widget is propagate touch events to its parents or not whether touch event propagation is allowed or not. | |
local | isPropagateTouchEvents () |
Return whether the widget is propagate touch events to its parents or not whether touch event propagation is allowed or not. | |
void | setSwallowTouches (bool swallow) |
Toggle widget to swallow touches or not. More... | |
bool | isSwallowTouches () const |
Return whether the widget is swallowing touch or not Whether touch is swallowed. | |
bool | isFocused () const |
Query whether widget is focused or not. More... | |
void | setFocused (bool focus) |
Toggle widget focus status. More... | |
var | setFocused ( var focus) |
Toggle widget focus status. More... | |
local | setFocused ( local focus) |
Toggle widget focus status. More... | |
bool | isFocusEnabled () const |
Query widget's focus enable state. More... | |
void | setFocusEnabled (bool enable) |
Allow widget to accept focus. More... | |
var | setFocusEnabled ( var enable) |
Allow widget to accept focus. More... | |
local | setFocusEnabled ( local enable) |
Allow widget to accept focus. More... | |
virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
local | findNextFocusedWidget ( local direction, local current) |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
void | requestFocus () |
when a widget calls this method, it will get focus immediately. | |
Widget * | getCurrentFocusedWidget (bool isWidget) |
Return a current focused widget in your UI scene. More... | |
local | getCurrentFocusedWidget ( local isWidget) |
Return a current focused widget in your UI scene. More... | |
void | setUnifySizeEnabled (bool enable) |
Toggle use unify size. More... | |
var | setUnifySizeEnabled ( var enable) |
Toggle use unify size. More... | |
local | setUnifySizeEnabled ( local enable) |
Toggle use unify size. More... | |
bool | isUnifySizeEnabled () const |
Query whether unify size enable state. More... | |
void | setCallbackName (const std::string &callbackName) |
Set callback name. More... | |
var | setCallbackName ( var callbackName) |
Set callback name. More... | |
local | setCallbackName ( local callbackName) |
Set callback name. More... | |
const std::string & | getCallbackName () const |
Query callback name. More... | |
void | setCallbackType (const std::string &callbackType) |
Set callback type. More... | |
var | setCallbackType ( var callbackType) |
Set callback type. More... | |
local | setCallbackType ( local callbackType) |
Set callback type. More... | |
const std::string & | getCallbackType () const |
Query callback type. More... | |
local | getCallbackType () |
Query callback type. More... | |
void | setLayoutComponentEnabled (bool enable) |
Toggle layout component enable. More... | |
var | setLayoutComponentEnabled ( var enable) |
Toggle layout component enable. More... | |
local | setLayoutComponentEnabled ( local enable) |
Toggle layout component enable. More... | |
bool | isLayoutComponentEnabled () const |
Query whether layout component is enabled or not. More... | |
var | isLayoutComponentEnabled () |
Query whether layout component is enabled or not. More... | |
local | isLayoutComponentEnabled () |
Query whether layout component is enabled or not. More... | |
Public Member Functions inherited from ProtectedNode | |
virtual void | cleanup () override |
Stops and removes all running actions and schedulers. | |
virtual void | onEnterTransitionDidFinish () override |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
local | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExitTransitionDidStart () override |
Event callback that is called every time the Node leaves the 'stage'. More... | |
local | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | addProtectedChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addProtectedChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addProtectedChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addProtectedChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addProtectedChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
var | addProtectedChild ( var child, var localZOrder, var tag) |
Adds a child to the container with z order and tag. More... | |
local | addProtectedChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getProtectedChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
var | removeProtectedChild ( var child, var true) |
Removes a child from the container. More... | |
local | removeProtectedChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeProtectedChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllProtectedChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderProtectedChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
var | reorderProtectedChild ( var child, var localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderProtectedChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
var | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
Schedules for lua script. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local flags) |
Override this method to draw your own node. More... | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for node. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher. More... | |
local | getEventDispatcher () |
Get the event dispatcher. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
var | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
local | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. | |
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
Update the transform matrix from physics. | |
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
Update the transform matrix from physics. | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. | |
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
Update physics body transform matrix. | |
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
Update physics body transform matrix. | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node The scale factor on Z axis. | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
var | setNormalizedPosition ( var position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
var | setPosition ( var x, var y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Sets the x coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getVertexZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
var | getContentSize () |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
var | getRotation () |
Returns the rotation of the node in degrees. More... | |
local | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
local | setRotationQuat ( local quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, The rotation in quaternion. | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
var | getGLServerState () |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
template<typename T > | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
var | getChildrenCount () |
Returns the amount of children. More... | |
local | getChildrenCount () |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
var | getParent () |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
var | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
local | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByTag ( var tag, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
var | getTag () |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual const std::string & | getName () const |
Returns a string that is used to identify the node. More... | |
local | getName () |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
var | setName ( var name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
var | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
local | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
local | setGLProgramState ( local glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
var | setActionManager ( var actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
var | stopAllActions () |
Stops and removes all actions from the running action list . | |
local | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger The SEL_SCHEDULE selector to be scheduled. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger The lambda function to be scheduled. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
var | unschedule ( var selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
var | unschedule ( var key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
var | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
var | update ( var delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
local | update ( local delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform ( local ancestor) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentAffineTransform ( local ancestor) |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
var | setNodeToParentTransform ( var transform) |
Sets the transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
var | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
Convenience methods which take a Touch instead of Vec2. More... | |
var | convertTouchToNodeSpace ( var touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
local | convertTouchToNodeSpace ( local touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
Converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
var | getComponent ( var name) |
Gets a component by its name. More... | |
local | getComponent ( local name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
local | removeComponent ( local name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
local | removeComponent ( local component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from LayoutParameterProtocol | |
virtual | ~LayoutParameterProtocol () |
Default destructor. | |
local | ~LayoutParameterProtocol () |
Default destructor. | |
Static Public Member Functions | |
static Button * | create () |
Create a empty Button. More... | |
local | create () |
Create a empty Button. More... | |
static Button * | create (const std::string &normalImage, const std::string &selectedImage="", const std::string &disableImage="", TextureResType texType=TextureResType::LOCAL) |
Create a button with custom textures. More... | |
Static Public Member Functions inherited from Widget | |
static Widget * | create () |
Create and return a empty Widget instance pointer. | |
var | create () |
Create and return a empty Widget instance pointer. | |
local | create () |
Create and return a empty Widget instance pointer. | |
static Widget * | getCurrentFocusedWidget () |
Return a current focused widget in your UI scene. More... | |
var | getCurrentFocusedWidget () |
Return a current focused widget in your UI scene. More... | |
local | getCurrentFocusedWidget () |
Return a current focused widget in your UI scene. More... | |
Static Public Member Functions inherited from ProtectedNode | |
static ProtectedNode * | create (void) |
Creates a ProtectedNode with no argument. More... | |
var | create () |
Creates a ProtectedNode with no argument. More... | |
local | create () |
Creates a ProtectedNode with no argument. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Additional Inherited Members | |
Public Types inherited from Widget | |
enum | FocusDirection |
Widget focus direction. | |
enum | PositionType |
Widget position type for layout. | |
enum | SizeType |
Widget size type for layout. | |
enum | TouchEventType |
Touch event type. | |
enum | TextureResType |
Texture resource type. More... | |
enum | BrightStyle |
Widget bright style. | |
typedef std::function< void(Ref *, Widget::TouchEventType)> | ccWidgetTouchCallback |
Widget touch event callback. | |
typedef std::function< void(Ref *)> | ccWidgetClickCallback |
Widget click event callback. | |
typedef std::function< void(Ref *, int)> | ccWidgetEventCallback |
Widget custom event callback. More... | |
Public Attributes inherited from Widget | |
std::function< void(Widget *, Widget *)> | onFocusChanged |
When a widget lose/get focus, this method will be called. More... | |
std::function< Widget *(FocusDirection)> | onNextFocusedWidget |
Use this function to manually specify the next focused widget regards to each direction. | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
Protected Member Functions inherited from Widget | |
void | propagateTouchEvent (TouchEventType event, Widget *sender, Touch *touch) |
Propagate touch events to its parents. | |
var | propagateTouchEvent ( var event, var sender, var touch) |
Propagate touch events to its parents. | |
local | propagateTouchEvent ( local event, local sender, local touch) |
Propagate touch events to its parents. | |
void | onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus) |
This method is called when a focus change event happens The widget which lose its focus The widget which get its focus. | |
var | onFocusChange ( var widgetLostFocus, var widgetGetFocus) |
This method is called when a focus change event happens The widget which lose its focus The widget which get its focus. | |
local | onFocusChange ( local widgetLostFocus, local widgetGetFocus) |
This method is called when a focus change event happens The widget which lose its focus The widget which get its focus. | |
void | dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus) |
Dispatch a EventFocus through a EventDispatcher The widget which lose its focus The widget which get its focus. | |
Represents a push-button widget.
Push-buttons can be pressed, or clicked, by the user to perform an action.
|
static |
Create a button with custom textures.
normal state texture name. selected state texture name. disabled state texture name. a Button instance.
|
static |
Create a button with custom textures.
normal state texture name. selected state texture name. disabled state texture name. a Button instance.
|
static |
Create a button with custom textures.
normal state texture name. selected state texture name. disabled state texture name. a Button instance.
void loadTextures | ( | const std::string & | normal, |
const std::string & | selected, | ||
const std::string & | disabled = "" , |
||
TextureResType | texType = TextureResType::LOCAL |
||
) |
Load textures for button.
normal state texture name. selected state texture name. disabled state texture name.
var loadTextures | ( | var | normal, |
var | selected, | ||
var | disabled = "" , |
||
var | texType = TextureResType::LOCAL |
||
) |
Load textures for button.
normal state texture name. selected state texture name. disabled state texture name.
local loadTextures | ( | local | normal, |
local | selected, | ||
local | disabled = "" , |
||
local | texType = TextureResType::LOCAL |
||
) |
Load textures for button.
normal state texture name. selected state texture name. disabled state texture name.
void loadTextureNormal | ( | const std::string & | normal, |
TextureResType | texType = TextureResType::LOCAL |
||
) |
Load normal state texture for button.
normal state texture.
var loadTextureNormal | ( | var | normal, |
var | texType = TextureResType::LOCAL |
||
) |
Load normal state texture for button.
normal state texture.
local loadTextureNormal | ( | local | normal, |
local | texType = TextureResType::LOCAL |
||
) |
Load normal state texture for button.
normal state texture.
void loadTexturePressed | ( | const std::string & | selected, |
TextureResType | texType = TextureResType::LOCAL |
||
) |
Load selected state texture for button.
selected state texture.
var loadTexturePressed | ( | var | selected, |
var | texType = TextureResType::LOCAL |
||
) |
Load selected state texture for button.
selected state texture.
local loadTexturePressed | ( | local | selected, |
local | texType = TextureResType::LOCAL |
||
) |
Load selected state texture for button.
selected state texture.
void loadTextureDisabled | ( | const std::string & | disabled, |
TextureResType | texType = TextureResType::LOCAL |
||
) |
Load disabled state texture for button.
dark state texture.
var loadTextureDisabled | ( | var | disabled, |
var | texType = TextureResType::LOCAL |
||
) |
Load disabled state texture for button.
dark state texture.
local loadTextureDisabled | ( | local | disabled, |
local | texType = TextureResType::LOCAL |
||
) |
Load disabled state texture for button.
dark state texture.
void setCapInsets | ( | const Rect & | capInsets | ) |
Sets capInsets for button.
The capInset affects all button scale9 renderer only if setScale9Enabled(true)
is called
capInset in Rect.
var setCapInsets | ( | var | capInsets | ) |
Sets capInsets for button.
The capInset affects all button scale9 renderer only if setScale9Enabled(true)
is called
capInset in Rect.
local setCapInsets | ( | local | capInsets | ) |
Sets capInsets for button.
The capInset affects all button scale9 renderer only if setScale9Enabled(true)
is called
capInset in Rect.
void setCapInsetsNormalRenderer | ( | const Rect & | capInsets | ) |
Sets capInsets for button, only the normal state scale9 renderer will be affected.
capInsets in Rect.
var setCapInsetsNormalRenderer | ( | var | capInsets | ) |
Sets capInsets for button, only the normal state scale9 renderer will be affected.
capInsets in Rect.
local setCapInsetsNormalRenderer | ( | local | capInsets | ) |
Sets capInsets for button, only the normal state scale9 renderer will be affected.
capInsets in Rect.
const Rect& getCapInsetsNormalRenderer |
( | ) | const |
Return the capInsets of normal state scale9sprite.
The normal scale9 renderer capInsets.
var getCapInsetsNormalRenderer | ( | ) |
Return the capInsets of normal state scale9sprite.
The normal scale9 renderer capInsets.
local getCapInsetsNormalRenderer | ( | ) |
Return the capInsets of normal state scale9sprite.
The normal scale9 renderer capInsets.
void setCapInsetsPressedRenderer | ( | const Rect & | capInsets | ) |
Sets capInsets for button, only the pressed state scale9 renderer will be affected.
capInsets in Rect
var setCapInsetsPressedRenderer | ( | var | capInsets | ) |
Sets capInsets for button, only the pressed state scale9 renderer will be affected.
capInsets in Rect
local setCapInsetsPressedRenderer | ( | local | capInsets | ) |
Sets capInsets for button, only the pressed state scale9 renderer will be affected.
capInsets in Rect
const Rect& getCapInsetsPressedRenderer |
( | ) | const |
Return the capInsets of pressed state scale9sprite.
The pressed scale9 renderer capInsets.
var getCapInsetsPressedRenderer | ( | ) |
Return the capInsets of pressed state scale9sprite.
The pressed scale9 renderer capInsets.
local getCapInsetsPressedRenderer | ( | ) |
Return the capInsets of pressed state scale9sprite.
The pressed scale9 renderer capInsets.
void setCapInsetsDisabledRenderer | ( | const Rect & | capInsets | ) |
Sets capInsets for button, only the disabled state scale9 renderer will be affected.
capInsets in Rect.
var setCapInsetsDisabledRenderer | ( | var | capInsets | ) |
Sets capInsets for button, only the disabled state scale9 renderer will be affected.
capInsets in Rect.
local setCapInsetsDisabledRenderer | ( | local | capInsets | ) |
Sets capInsets for button, only the disabled state scale9 renderer will be affected.
capInsets in Rect.
const Rect& getCapInsetsDisabledRenderer |
( | ) | const |
Return the capInsets of disabled state scale9sprite.
The disabled scale9 renderer capInsets.
var getCapInsetsDisabledRenderer | ( | ) |
Return the capInsets of disabled state scale9sprite.
The disabled scale9 renderer capInsets.
local getCapInsetsDisabledRenderer | ( | ) |
Return the capInsets of disabled state scale9sprite.
The disabled scale9 renderer capInsets.
|
virtual |
Enable scale9 renderer.
Set to true will use scale9 renderer, false otherwise.
|
virtual |
Enable scale9 renderer.
Set to true will use scale9 renderer, false otherwise.
|
virtual |
Enable scale9 renderer.
Set to true will use scale9 renderer, false otherwise.
bool isScale9Enabled | ( | ) | const |
Query whether button is using scale9 renderer or not.
whether button use scale9 renderer or not.
var isScale9Enabled | ( | ) |
Query whether button is using scale9 renderer or not.
whether button use scale9 renderer or not.
local isScale9Enabled | ( | ) |
Query whether button is using scale9 renderer or not.
whether button use scale9 renderer or not.
void setPressedActionEnabled | ( | bool | enabled | ) |
Enable zooming action when button is pressed.
Set to true will enable zoom effect, false otherwise.
var setPressedActionEnabled | ( | var | enabled | ) |
Enable zooming action when button is pressed.
Set to true will enable zoom effect, false otherwise.
local setPressedActionEnabled | ( | local | enabled | ) |
Enable zooming action when button is pressed.
Set to true will enable zoom effect, false otherwise.
|
overridevirtual |
Toggle whether ignore user defined content size for widget.
Set true will ignore user defined content size which means the widget size is always equal to the return value of getVirtualRendererSize
. Set member variabl _ignoreSize to ignore
Reimplemented from Widget.
|
overridevirtual |
Toggle whether ignore user defined content size for widget.
Set true will ignore user defined content size which means the widget size is always equal to the return value of getVirtualRendererSize
. Set member variabl _ignoreSize to ignore
Reimplemented from Widget.
|
overridevirtual |
Toggle whether ignore user defined content size for widget.
Set true will ignore user defined content size which means the widget size is always equal to the return value of getVirtualRendererSize
. Set member variabl _ignoreSize to ignore
Reimplemented from Widget.
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
var getTitleRenderer | ( | ) |
Return the inner title renderer of Button.
The button title.
local getTitleRenderer | ( | ) |
Return the inner title renderer of Button.
The button title.
void setTitleText | ( | const std::string & | text | ) |
Change the content of button's title.
The title in std::string.
var setTitleText | ( | var | text | ) |
Change the content of button's title.
The title in std::string.
local setTitleText | ( | local | text | ) |
Change the content of button's title.
The title in std::string.
const std::string getTitleText | ( | ) | const |
Query the button title content.
Get the button's title content.
var getTitleText | ( | ) |
Query the button title content.
Get the button's title content.
local getTitleText | ( | ) |
Query the button title content.
Get the button's title content.
void setTitleColor | ( | const Color3B & | color | ) |
Change the color of button's title.
The title color in Color3B.
var setTitleColor | ( | var | color | ) |
Change the color of button's title.
The title color in Color3B.
local setTitleColor | ( | local | color | ) |
Change the color of button's title.
The title color in Color3B.
var getTitleColor | ( | ) |
Query the button title color.
Color3B of button title.
local getTitleColor | ( | ) |
Query the button title color.
Color3B of button title.
void setTitleAlignment | ( | TextHAlignment | hAlignment | ) |
Sets the title's text horizontal alignment.
see TextHAlignment
var setTitleAlignment | ( | var | hAlignment | ) |
Sets the title's text horizontal alignment.
see TextHAlignment
local setTitleAlignment | ( | local | hAlignment | ) |
Sets the title's text horizontal alignment.
see TextHAlignment
void setTitleAlignment | ( | TextHAlignment | hAlignment, |
TextVAlignment | vAlignment | ||
) |
Sets the title's text vertical alignment.
see TextHAlignment. see TextVAlignment.
var setTitleAlignment | ( | var | hAlignment, |
var | vAlignment | ||
) |
Sets the title's text vertical alignment.
see TextHAlignment. see TextVAlignment.
local setTitleAlignment | ( | local | hAlignment, |
local | vAlignment | ||
) |
Sets the title's text vertical alignment.
see TextHAlignment. see TextVAlignment.
void setZoomScale | ( | float | scale | ) |
When user pressed the button, the button will zoom to a scale.
The final scale of the button equals (button original scale + _zoomScale)
var setZoomScale | ( | var | scale | ) |
When user pressed the button, the button will zoom to a scale.
The final scale of the button equals (button original scale + _zoomScale)
local setZoomScale | ( | local | scale | ) |
When user pressed the button, the button will zoom to a scale.
The final scale of the button equals (button original scale + _zoomScale)
|
inline |
Return the nine-patch sprite of normal state.
|
inline |
Return the nine-patch sprite of normal state.
|
inline |
Return the nine-patch sprite of normal state.
|
inline |
Return the nine-patch sprite of clicked state.
|
inline |
Return the nine-patch sprite of clicked state.
|
inline |
Return the nine-patch sprite of clicked state.
|
inline |
Return the nine-patch sprite of disabled state.
|
inline |
Return the nine-patch sprite of disabled state.
|
inline |
Return the nine-patch sprite of disabled state.