A 9-slice sprite for cocos2d-x. More...
Inherits Node, and BlendProtocol.
Public Types | |
enum | State |
Builtin shader state. More... | |
Public Member Functions | |
Scale9Sprite () | |
Default constructor. | |
ctor () | |
Default constructor. | |
new () | |
Default constructor. | |
virtual | ~Scale9Sprite () |
Default destructor. | |
virtual bool | initWithFile (const std::string &file, const Rect &rect, const Rect &capInsets) |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
virtual bool | initWithFile (const std::string &file, const Rect &rect) |
Initializes a 9-slice sprite with a texture file, a delimitation zone. More... | |
var | initWithFile ( var file, var rect) |
Initializes a 9-slice sprite with a texture file, a delimitation zone. More... | |
local | initWithFile ( local file, local rect) |
Initializes a 9-slice sprite with a texture file, a delimitation zone. More... | |
virtual bool | initWithFile (const Rect &capInsets, const std::string &file) |
Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
var | initWithFile ( var capInsets, var file) |
Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
local | initWithFile ( local capInsets, local file) |
Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
virtual bool | initWithFile (const std::string &file) |
Initializes a 9-slice sprite with a texture file. More... | |
virtual bool | initWithSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets) |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets. More... | |
local | initWithSpriteFrame ( local spriteFrame, local capInsets) |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets. More... | |
virtual bool | initWithSpriteFrame (SpriteFrame *spriteFrame) |
Initializes a 9-slice sprite with an sprite frame. More... | |
var | initWithSpriteFrame ( var spriteFrame) |
Initializes a 9-slice sprite with an sprite frame. More... | |
local | initWithSpriteFrame ( local spriteFrame) |
Initializes a 9-slice sprite with an sprite frame. More... | |
virtual bool | initWithSpriteFrameName (const std::string &spriteFrameName, const Rect &capInsets) |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets. More... | |
virtual bool | initWithSpriteFrameName (const std::string &spriteFrameName) |
Initializes a 9-slice sprite with an sprite frame name. More... | |
local | initWithSpriteFrameName ( local spriteFrameName) |
Initializes a 9-slice sprite with an sprite frame name. More... | |
virtual bool | init (Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets) |
Initializes a 9-slice sprite with an sprite instance. More... | |
virtual bool | init (Sprite *sprite, const Rect &rect, const Rect &capInsets) |
Initializes a 9-slice sprite with an sprite instance. More... | |
local | init ( local sprite, local rect, local capInsets) |
Initializes a 9-slice sprite with an sprite instance. More... | |
virtual bool | init (Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets) |
Initializes a 9-slice sprite with an sprite instance and several parameters Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. More... | |
local | init ( local sprite, local rect, local rotated, local offset, local originalSize, local capInsets) |
Initializes a 9-slice sprite with an sprite instance and several parameters Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. More... | |
CC_DEPRECATED (v3) virtual bool initWithBatchNode(SpriteBatchNode *batchnode | |
Initializes a 9-slice sprite with a sprite batchnode. More... | |
CC_DEPRECATED (v3) virtual bool initWithBatchNode(SpriteBatchNode *batchnode | |
Initializes a 9-slice sprite with a sprite batch node. More... | |
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
Sets the source blending function. More... | |
virtual const BlendFunc & | getBlendFunc () const override |
Returns the blending function that is currently being used. More... | |
Scale9Sprite * | resizableSpriteWithCapInsets (const Rect &capInsets) const |
Creates and returns a new sprite object with the specified cap insets. More... | |
local | resizableSpriteWithCapInsets ( local capInsets) |
Creates and returns a new sprite object with the specified cap insets. More... | |
virtual bool | updateWithSprite (Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets) |
Update Scale9Sprite with a specified sprite. More... | |
local | updateWithSprite ( local sprite, local rect, local rotated, local capInsets) |
Update Scale9Sprite with a specified sprite. More... | |
virtual bool | updateWithSprite (Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets) |
Update Scale9Sprite with a specified sprite. More... | |
local | updateWithSprite ( local sprite, local rect, local rotated, local offset, local originalSize, local capInsets) |
Update Scale9Sprite with a specified sprite. More... | |
CC_DEPRECATED (v3) bool updateWithBatchNode(SpriteBatchNode *batchnode | |
Update Scale9Sprite with a specified sprite. More... | |
CC_DEPRECATED ( var v3) | |
Update Scale9Sprite with a specified sprite. More... | |
CC_DEPRECATED ( local v3) | |
Update Scale9Sprite with a specified sprite. More... | |
virtual void | setSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets=Rect::ZERO) |
Change inner sprite's sprite frame. More... | |
local | setSpriteFrame ( local spriteFrame, local ZERO) |
Change inner sprite's sprite frame. More... | |
virtual void | setContentSize (const Size &size) override |
Sets the untransformed size of the node. More... | |
var | setContentSize ( var size) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local size) |
Sets the untransformed size of the node. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) override |
Sets the anchor point in percent. More... | |
var | setAnchorPoint ( var anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
void | setState (State state) |
Change the state of 9-slice sprite. | |
var | setState ( var state) |
Change the state of 9-slice sprite. | |
local | setState ( local state) |
Change the state of 9-slice sprite. | |
State | getState () const |
Query the current bright state. | |
local | getState () |
Query the current bright state. | |
void | setPreferredSize (const Size &size) |
Change the prefered size of Scale9Sprite. More... | |
var | setPreferredSize ( var size) |
Change the prefered size of Scale9Sprite. More... | |
local | setPreferredSize ( local size) |
Change the prefered size of Scale9Sprite. More... | |
Size | getPreferredSize () const |
Query the Scale9Sprite's prefered size. More... | |
local | getPreferredSize () |
Query the Scale9Sprite's prefered size. More... | |
void | setCapInsets (const Rect &rect) |
Change the cap inset size. | |
local | setCapInsets ( local rect) |
Change the cap inset size. | |
Rect | getCapInsets () const |
Query the Scale9Sprite's prefered size. More... | |
var | getCapInsets () |
Query the Scale9Sprite's prefered size. More... | |
local | getCapInsets () |
Query the Scale9Sprite's prefered size. More... | |
void | setInsetLeft (float leftInset) |
Change the left sprite's cap inset. More... | |
var | setInsetLeft ( var leftInset) |
Change the left sprite's cap inset. More... | |
local | setInsetLeft ( local leftInset) |
Change the left sprite's cap inset. More... | |
float | getInsetLeft () const |
Query the left sprite's cap inset. More... | |
local | getInsetLeft () |
Query the left sprite's cap inset. More... | |
void | setInsetTop (float topInset) |
Change the top sprite's cap inset. More... | |
var | setInsetTop ( var topInset) |
Change the top sprite's cap inset. More... | |
local | setInsetTop ( local topInset) |
Change the top sprite's cap inset. More... | |
float | getInsetTop () const |
Query the top sprite's cap inset. More... | |
local | getInsetTop () |
Query the top sprite's cap inset. More... | |
void | setInsetRight (float rightInset) |
Change the right sprite's cap inset. More... | |
var | setInsetRight ( var rightInset) |
Change the right sprite's cap inset. More... | |
local | setInsetRight ( local rightInset) |
Change the right sprite's cap inset. More... | |
float | getInsetRight () const |
Query the right sprite's cap inset. More... | |
local | getInsetRight () |
Query the right sprite's cap inset. More... | |
void | setInsetBottom (float bottomInset) |
Change the bottom sprite's cap inset. More... | |
var | setInsetBottom ( var bottomInset) |
Change the bottom sprite's cap inset. More... | |
local | setInsetBottom ( local bottomInset) |
Change the bottom sprite's cap inset. More... | |
float | getInsetBottom () const |
Query the bottom sprite's cap inset. More... | |
local | getInsetBottom () |
Query the bottom sprite's cap inset. More... | |
void | setScale9Enabled (bool enabled) |
Toggle 9-slice feature. More... | |
local | setScale9Enabled ( local enabled) |
Toggle 9-slice feature. More... | |
bool | isScale9Enabled () const |
Query whether the Scale9Sprite is enable 9-slice or not. More... | |
local | isScale9Enabled () |
Query whether the Scale9Sprite is enable 9-slice or not. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local flags) |
Override this method to draw your own node. More... | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
Visits this node's children and send their render command recursively. More... | |
var | visit ( var renderer, var parentTransform, var parentFlags) |
Visits this node's children and send their render command recursively. More... | |
local | visit ( local renderer, local parentTransform, local parentFlags) |
Visits this node's children and send their render command recursively. More... | |
Sprite * | getSprite () const |
Get the original no 9-sliced sprite A sprite instance. | |
var | getSprite () |
Get the original no 9-sliced sprite A sprite instance. | |
local | getSprite () |
Get the original no 9-sliced sprite A sprite instance. | |
virtual void | setFlippedX (bool flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
var | setFlippedX ( var flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
local | setFlippedX ( local flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
virtual bool | isFlippedX () const |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
virtual void | setFlippedY (bool flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
var | setFlippedY ( var flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
local | setFlippedY ( local flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
virtual bool | isFlippedY () const |
Return the flag which indicates whether the widget is flipped vertically or not. More... | |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setScale (float scaleX, float scaleY) override |
Sets the scale (x,y) of the node. More... | |
virtual float | getScaleX () const override |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
var | getScaleX () |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
local | getScaleX () |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
virtual float | getScaleY () const override |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
local | getScaleY () |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
virtual float | getScale () const override |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
var | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
local | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setGlobalZOrder (float globalZOrder) override |
Defines the oder in which the nodes are renderer. More... | |
var | setGlobalZOrder ( var globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
void | setRenderingType (RenderingType type) |
Set the slice sprite rendering type. More... | |
RenderingType | getRenderingType () const |
Return the slice sprite rendering type. | |
var | getRenderingType () |
Return the slice sprite rendering type. | |
local | getRenderingType () |
Return the slice sprite rendering type. | |
void | resetRender () |
Reset scale9 render to null. | |
local | resetRender () |
Reset scale9 render to null. | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops and removes all running actions and schedulers. | |
var | cleanup () |
Stops and removes all running actions and schedulers. | |
local | cleanup () |
Stops and removes all running actions and schedulers. | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for node. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher. More... | |
local | getEventDispatcher () |
Get the event dispatcher. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
var | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
local | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. | |
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
Update the transform matrix from physics. | |
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
Update the transform matrix from physics. | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. | |
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
Update physics body transform matrix. | |
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
Update physics body transform matrix. | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node The scale factor on Z axis. | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
var | setNormalizedPosition ( var position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
var | setPosition ( var x, var y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Sets the x coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getVertexZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
var | getContentSize () |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
var | getRotation () |
Returns the rotation of the node in degrees. More... | |
local | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
local | setRotationQuat ( local quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, The rotation in quaternion. | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
var | getGLServerState () |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
template<typename T > | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
var | getChildrenCount () |
Returns the amount of children. More... | |
local | getChildrenCount () |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
var | getParent () |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
var | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
local | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByTag ( var tag, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
var | getTag () |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual const std::string & | getName () const |
Returns a string that is used to identify the node. More... | |
local | getName () |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
var | setName ( var name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
var | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
local | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
local | setGLProgramState ( local glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
var | setActionManager ( var actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
var | stopAllActions () |
Stops and removes all actions from the running action list . | |
local | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger The SEL_SCHEDULE selector to be scheduled. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger The lambda function to be scheduled. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
var | unschedule ( var selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
var | unschedule ( var key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
var | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
var | update ( var delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
local | update ( local delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform ( local ancestor) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentAffineTransform ( local ancestor) |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
var | setNodeToParentTransform ( var transform) |
Sets the transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
var | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
Convenience methods which take a Touch instead of Vec2. More... | |
var | convertTouchToNodeSpace ( var touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
local | convertTouchToNodeSpace ( local touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
Converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
var | getComponent ( var name) |
Gets a component by its name. More... | |
local | getComponent ( local name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
local | removeComponent ( local name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
local | removeComponent ( local component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. | |
virtual std::string | getDescription () const |
Gets the description string. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static Scale9Sprite * | create () |
Create an empty Scale9Sprite. More... | |
var | create () |
Create an empty Scale9Sprite. More... | |
local | create () |
Create an empty Scale9Sprite. More... | |
static Scale9Sprite * | create (const std::string &file, const Rect &rect, const Rect &capInsets) |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
static Scale9Sprite * | create (const Rect &capInsets, const std::string &file) |
Creates a 9-slice sprite with a texture file. More... | |
static Scale9Sprite * | create (const std::string &file, const Rect &rect) |
Creates a 9-slice sprite with a texture file and a delimitation zone. More... | |
static Scale9Sprite * | create (const std::string &file) |
Creates a 9-slice sprite with a texture file. More... | |
static Scale9Sprite * | createWithSpriteFrame (SpriteFrame *spriteFrame) |
Creates a 9-slice sprite with an sprite frame. More... | |
static Scale9Sprite * | createWithSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets) |
Creates a 9-slice sprite with an sprite frame and capInsets. More... | |
var | createWithSpriteFrame ( var spriteFrame, var capInsets) |
Creates a 9-slice sprite with an sprite frame and capInsets. More... | |
local | createWithSpriteFrame ( local spriteFrame, local capInsets) |
Creates a 9-slice sprite with an sprite frame and capInsets. More... | |
static Scale9Sprite * | createWithSpriteFrameName (const std::string &spriteFrameName) |
Creates a 9-slice sprite with an sprite frame's name. More... | |
var | createWithSpriteFrameName ( var spriteFrameName) |
Creates a 9-slice sprite with an sprite frame's name. More... | |
local | createWithSpriteFrameName ( local spriteFrameName) |
Creates a 9-slice sprite with an sprite frame's name. More... | |
static Scale9Sprite * | createWithSpriteFrameName (const std::string &spriteFrameName, const Rect &capInsets) |
Creates a 9-slice sprite with an sprite frame's name and capInsets. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
A 9-slice sprite for cocos2d-x.
9-slice scaling allows you to specify how scaling is applied to specific areas of a sprite. With 9-slice scaling (3x3 grid), you can ensure that the sprite does not become distorted when scaled. When you set _scale9Enabled to false, then you could call scale9Sprite->getSprite()
to return the inner Sprite pointer. Then you could call any methods of Sprite class with the return pointers.
|
static |
Create an empty Scale9Sprite.
A Scale9Sprite instance.
|
static |
Create an empty Scale9Sprite.
A Scale9Sprite instance.
|
static |
Create an empty Scale9Sprite.
A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
A texture file name. A delimitation zone. A specified cap insets. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
A texture file name. A delimitation zone. A specified cap insets. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
A texture file name. A delimitation zone. A specified cap insets. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. A specified cap insets. A texture file name. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. A specified cap insets. A texture file name. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. A specified cap insets. A texture file name. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. A texture file name.
|
static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. A texture file name.
|
static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. A texture file name.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. A texture file name. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. A texture file name. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. A texture file name. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame and capInsets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. The capInsets A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame and capInsets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. The capInsets A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame and capInsets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. The capInsets A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame's name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame's name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame's name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame's name and capInsets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. The values to use for the cap insets. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame's name and capInsets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. The values to use for the cap insets. A Scale9Sprite instance.
|
static |
Creates a 9-slice sprite with an sprite frame's name and capInsets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. A sprite frame pointer. The values to use for the cap insets. A Scale9Sprite instance.
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. The values to use for the cap insets. True if initialize success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. The values to use for the cap insets. True if initialize success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. The values to use for the cap insets. True if initialize success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. True if initialize success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. True if initialize success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. True if initialize success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. The values to use for the cap insets. True if initialize success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. The values to use for the cap insets. True if initialize success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. The values to use for the cap insets. True if initialize success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The name of the texture file. True if initializes success, false otherwise.
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virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame object. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame object. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame object. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame object. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame object. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame object. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame name. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame name. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame name. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame name. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame name. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite frame name. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite instance.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite instance. A delimitation zone. Whether the sprite is rotated or not. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite instance.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite instance. A delimitation zone. Whether the sprite is rotated or not. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite instance.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite instance. A delimitation zone. Whether the sprite is rotated or not. The values to use for the cap insets. True if initializes success, false otherwise.
Initializes a 9-slice sprite with an sprite instance.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite instance. A delimitation zone. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite instance.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite instance. A delimitation zone. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite instance.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too. The sprite instance. A delimitation zone. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite instance and several parameters Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract.
It respects the anchorPoint too. The sprite instance. A delimitation zone. Whether the sprite is rotated or not. The offset when slice the sprite. The original size of sprite. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite instance and several parameters Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract.
It respects the anchorPoint too. The sprite instance. A delimitation zone. Whether the sprite is rotated or not. The offset when slice the sprite. The original size of sprite. The values to use for the cap insets. True if initializes success, false otherwise.
|
virtual |
Initializes a 9-slice sprite with an sprite instance and several parameters Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract.
It respects the anchorPoint too. The sprite instance. A delimitation zone. Whether the sprite is rotated or not. The offset when slice the sprite. The original size of sprite. The values to use for the cap insets. True if initializes success, false otherwise.
CC_DEPRECATED | ( | v3 | ) |
Initializes a 9-slice sprite with a sprite batchnode.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
var CC_DEPRECATED | ( | var | ) |
Initializes a 9-slice sprite with a sprite batchnode.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
local CC_DEPRECATED | ( | local | ) |
Initializes a 9-slice sprite with a sprite batchnode.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
CC_DEPRECATED | ( | v3 | ) |
Initializes a 9-slice sprite with a sprite batch node.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
var CC_DEPRECATED | ( | var | ) |
Initializes a 9-slice sprite with a sprite batch node.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
local CC_DEPRECATED | ( | local | ) |
Initializes a 9-slice sprite with a sprite batch node.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
overridevirtual |
Sets the source blending function.
A structure with source and destination factor to specify pixel arithmetic. e.g. {GL_ONE, GL_ONE}, {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}.
|
overridevirtual |
Returns the blending function that is currently being used.
A BlendFunc structure with source and destination factor which specified pixel arithmetic.
Scale9Sprite* resizableSpriteWithCapInsets |
( | const Rect & | capInsets | ) | const |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched. The values to use for the cap insets. A Scale9Sprite instance.
var resizableSpriteWithCapInsets | ( | var | capInsets | ) |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched. The values to use for the cap insets. A Scale9Sprite instance.
local resizableSpriteWithCapInsets | ( | local | capInsets | ) |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched. The values to use for the cap insets. A Scale9Sprite instance.
|
virtual |
Update Scale9Sprite with a specified sprite.
A sprite pointer. A delimitation zone. Whether the sprite is rotated or not. The Values to use for the cap insets. True if update success, false otherwise.
|
virtual |
Update Scale9Sprite with a specified sprite.
A sprite pointer. A delimitation zone. Whether the sprite is rotated or not. The Values to use for the cap insets. True if update success, false otherwise.
|
virtual |
Update Scale9Sprite with a specified sprite.
A sprite pointer. A delimitation zone. Whether the sprite is rotated or not. The offset when slice the sprite. The origial size of the sprite. The Values to use for the cap insets. True if update success, false otherwise.
|
virtual |
Update Scale9Sprite with a specified sprite.
A sprite pointer. A delimitation zone. Whether the sprite is rotated or not. The offset when slice the sprite. The origial size of the sprite. The Values to use for the cap insets. True if update success, false otherwise.
CC_DEPRECATED | ( | v3 | ) |
Update Scale9Sprite with a specified sprite.
Use
updateWithSprite
instead. A sprite pointer. A delimitation zone. Whether the sprite is rotated or not.、 The Values to use for the cap insets. True if update success, false otherwise. var CC_DEPRECATED | ( | var | ) |
Update Scale9Sprite with a specified sprite.
Use
updateWithSprite
instead. A sprite pointer. A delimitation zone. Whether the sprite is rotated or not.、 The Values to use for the cap insets. True if update success, false otherwise. local CC_DEPRECATED | ( | local | ) |
Update Scale9Sprite with a specified sprite.
Use
updateWithSprite
instead. A sprite pointer. A delimitation zone. Whether the sprite is rotated or not.、 The Values to use for the cap insets. True if update success, false otherwise.
|
virtual |
Change inner sprite's sprite frame.
A sprite frame pointer. The values to use for the cap insets.
|
virtual |
Change inner sprite's sprite frame.
A sprite frame pointer. The values to use for the cap insets.
|
virtual |
Change inner sprite's sprite frame.
A sprite frame pointer. The values to use for the cap insets.
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
Sets the anchor point in percent.
anchorPoint is the point around which all transformations and positioning manipulations take place. It's like a pin in the node where it is "attached" to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0.5,0.5), so it starts in the center of the node. If node has a physics body, the anchor must be in the middle, you cann't change this to other value. The anchor point of node.
Reimplemented from Node.
|
overridevirtual |
Sets the anchor point in percent.
anchorPoint is the point around which all transformations and positioning manipulations take place. It's like a pin in the node where it is "attached" to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0.5,0.5), so it starts in the center of the node. If node has a physics body, the anchor must be in the middle, you cann't change this to other value. The anchor point of node.
Reimplemented from Node.
|
overridevirtual |
Sets the anchor point in percent.
anchorPoint is the point around which all transformations and positioning manipulations take place. It's like a pin in the node where it is "attached" to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0.5,0.5), so it starts in the center of the node. If node has a physics body, the anchor must be in the middle, you cann't change this to other value. The anchor point of node.
Reimplemented from Node.
void setPreferredSize | ( | const Size & | size | ) |
Change the prefered size of Scale9Sprite.
A delimitation zone.
var setPreferredSize | ( | var | size | ) |
Change the prefered size of Scale9Sprite.
A delimitation zone.
local setPreferredSize | ( | local | size | ) |
Change the prefered size of Scale9Sprite.
A delimitation zone.
Size getPreferredSize | ( | ) | const |
Query the Scale9Sprite's prefered size.
Scale9Sprite's prefered size.
var getPreferredSize | ( | ) |
Query the Scale9Sprite's prefered size.
Scale9Sprite's prefered size.
local getPreferredSize | ( | ) |
Query the Scale9Sprite's prefered size.
Scale9Sprite's prefered size.
Rect getCapInsets | ( | ) | const |
Query the Scale9Sprite's prefered size.
Scale9Sprite's cap inset.
var getCapInsets | ( | ) |
Query the Scale9Sprite's prefered size.
Scale9Sprite's cap inset.
local getCapInsets | ( | ) |
Query the Scale9Sprite's prefered size.
Scale9Sprite's cap inset.
void setInsetLeft | ( | float | leftInset | ) |
Change the left sprite's cap inset.
The values to use for the cap inset.
var setInsetLeft | ( | var | leftInset | ) |
Change the left sprite's cap inset.
The values to use for the cap inset.
local setInsetLeft | ( | local | leftInset | ) |
Change the left sprite's cap inset.
The values to use for the cap inset.
float getInsetLeft | ( | ) | const |
Query the left sprite's cap inset.
The left sprite's cap inset.
var getInsetLeft | ( | ) |
Query the left sprite's cap inset.
The left sprite's cap inset.
local getInsetLeft | ( | ) |
Query the left sprite's cap inset.
The left sprite's cap inset.
void setInsetTop | ( | float | topInset | ) |
Change the top sprite's cap inset.
The values to use for the cap inset.
var setInsetTop | ( | var | topInset | ) |
Change the top sprite's cap inset.
The values to use for the cap inset.
local setInsetTop | ( | local | topInset | ) |
Change the top sprite's cap inset.
The values to use for the cap inset.
float getInsetTop | ( | ) | const |
Query the top sprite's cap inset.
The top sprite's cap inset.
var getInsetTop | ( | ) |
Query the top sprite's cap inset.
The top sprite's cap inset.
local getInsetTop | ( | ) |
Query the top sprite's cap inset.
The top sprite's cap inset.
void setInsetRight | ( | float | rightInset | ) |
Change the right sprite's cap inset.
The values to use for the cap inset.
var setInsetRight | ( | var | rightInset | ) |
Change the right sprite's cap inset.
The values to use for the cap inset.
local setInsetRight | ( | local | rightInset | ) |
Change the right sprite's cap inset.
The values to use for the cap inset.
float getInsetRight | ( | ) | const |
Query the right sprite's cap inset.
The right sprite's cap inset.
var getInsetRight | ( | ) |
Query the right sprite's cap inset.
The right sprite's cap inset.
local getInsetRight | ( | ) |
Query the right sprite's cap inset.
The right sprite's cap inset.
void setInsetBottom | ( | float | bottomInset | ) |
Change the bottom sprite's cap inset.
The values to use for the cap inset.
var setInsetBottom | ( | var | bottomInset | ) |
Change the bottom sprite's cap inset.
The values to use for the cap inset.
local setInsetBottom | ( | local | bottomInset | ) |
Change the bottom sprite's cap inset.
The values to use for the cap inset.
float getInsetBottom | ( | ) | const |
Query the bottom sprite's cap inset.
The bottom sprite's cap inset.
var getInsetBottom | ( | ) |
Query the bottom sprite's cap inset.
The bottom sprite's cap inset.
local getInsetBottom | ( | ) |
Query the bottom sprite's cap inset.
The bottom sprite's cap inset.
void setScale9Enabled | ( | bool | enabled | ) |
Toggle 9-slice feature.
If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite. True to enable 9-slice, false otherwise.
local setScale9Enabled | ( | local | enabled | ) |
Toggle 9-slice feature.
If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite. True to enable 9-slice, false otherwise.
bool isScale9Enabled | ( | ) | const |
Query whether the Scale9Sprite is enable 9-slice or not.
True if 9-slice is enabled, false otherwise.
local isScale9Enabled | ( | ) |
Query whether the Scale9Sprite is enable 9-slice or not.
True if 9-slice is enabled, false otherwise.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from Node.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from Node.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from Node.
|
overridevirtual |
Visits this node's children and send their render command recursively.
A given renderer. A transform matrix. Renderer flag.
Reimplemented from Node.
|
overridevirtual |
Visits this node's children and send their render command recursively.
A given renderer. A transform matrix. Renderer flag.
Reimplemented from Node.
|
overridevirtual |
Visits this node's children and send their render command recursively.
A given renderer. A transform matrix. Renderer flag.
Reimplemented from Node.
|
virtual |
Sets whether the widget should be flipped horizontally or not.
true if the widget should be flipped horizontally, false otherwise.
|
virtual |
Sets whether the widget should be flipped horizontally or not.
true if the widget should be flipped horizontally, false otherwise.
|
virtual |
Sets whether the widget should be flipped horizontally or not.
true if the widget should be flipped horizontally, false otherwise.
|
virtual |
Returns the flag which indicates whether the widget is flipped horizontally or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleX(sprite->getScaleX() * -1); True if the widget is flipped horizontally, false otherwise.
|
virtual |
Returns the flag which indicates whether the widget is flipped horizontally or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleX(sprite->getScaleX() * -1); True if the widget is flipped horizontally, false otherwise.
|
virtual |
Returns the flag which indicates whether the widget is flipped horizontally or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleX(sprite->getScaleX() * -1); True if the widget is flipped horizontally, false otherwise.
|
virtual |
Sets whether the widget should be flipped vertically or not.
true if the widget should be flipped vertically, false otherwise.
|
virtual |
Sets whether the widget should be flipped vertically or not.
true if the widget should be flipped vertically, false otherwise.
|
virtual |
Sets whether the widget should be flipped vertically or not.
true if the widget should be flipped vertically, false otherwise.
|
virtual |
Return the flag which indicates whether the widget is flipped vertically or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleY(widget->getScaleY() * -1); True if the widget is flipped vertically, flase otherwise.
|
virtual |
Return the flag which indicates whether the widget is flipped vertically or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleY(widget->getScaleY() * -1); True if the widget is flipped vertically, flase otherwise.
|
virtual |
Return the flag which indicates whether the widget is flipped vertically or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleY(widget->getScaleY() * -1); True if the widget is flipped vertically, flase otherwise.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children. The scale factor on X axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children. The scale factor on X axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children. The scale factor on X axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children. The scale factor on Y axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children. The scale factor on Y axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children. The scale factor on Y axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children. The scale factor for X, Y and Z axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children. The scale factor for X, Y and Z axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children. The scale factor for X, Y and Z axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y) of the node.
It is a scaling factor that multiplies the width and height of the node and its children. The scale factor on X axis. The scale factor on Y axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y) of the node.
It is a scaling factor that multiplies the width and height of the node and its children. The scale factor on X axis. The scale factor on Y axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y) of the node.
It is a scaling factor that multiplies the width and height of the node and its children. The scale factor on X axis. The scale factor on Y axis. The physics body doesn't support this.
Reimplemented from Node.
|
overridevirtual |
Gets the scale factor of the node, when X and Y have the same scale factor.
Assert when _scaleX != _scaleY
The scale factor of the node.
Reimplemented from Node.
|
overridevirtual |
Gets the scale factor of the node, when X and Y have the same scale factor.
Assert when _scaleX != _scaleY
The scale factor of the node.
Reimplemented from Node.
|
overridevirtual |
Gets the scale factor of the node, when X and Y have the same scale factor.
Assert when _scaleX != _scaleY
The scale factor of the node.
Reimplemented from Node.
|
overridevirtual |
Defines the oder in which the nodes are renderer.
Nodes that have a Global Z Order lower, are renderer first.
In case two or more nodes have the same Global Z Order, the oder is not guaranteed. The only exception if the Nodes have a Global Z Order == 0. In that case, the Scene Graph order is used.
By default, all nodes have a Global Z Order = 0. That means that by default, the Scene Graph order is used to render the nodes.
Global Z Order is useful when you need to render nodes in an order different than the Scene Graph order.
Limitations: Global Z Order can't be used by Nodes that have SpriteBatchNode as one of their ancestors. And if ClippingNode is one of the ancestors, then "global Z order" will be relative to the ClippingNode. The global Z order value.
Reimplemented from Node.
|
overridevirtual |
Defines the oder in which the nodes are renderer.
Nodes that have a Global Z Order lower, are renderer first.
In case two or more nodes have the same Global Z Order, the oder is not guaranteed. The only exception if the Nodes have a Global Z Order == 0. In that case, the Scene Graph order is used.
By default, all nodes have a Global Z Order = 0. That means that by default, the Scene Graph order is used to render the nodes.
Global Z Order is useful when you need to render nodes in an order different than the Scene Graph order.
Limitations: Global Z Order can't be used by Nodes that have SpriteBatchNode as one of their ancestors. And if ClippingNode is one of the ancestors, then "global Z order" will be relative to the ClippingNode. The global Z order value.
Reimplemented from Node.
|
overridevirtual |
Defines the oder in which the nodes are renderer.
Nodes that have a Global Z Order lower, are renderer first.
In case two or more nodes have the same Global Z Order, the oder is not guaranteed. The only exception if the Nodes have a Global Z Order == 0. In that case, the Scene Graph order is used.
By default, all nodes have a Global Z Order = 0. That means that by default, the Scene Graph order is used to render the nodes.
Global Z Order is useful when you need to render nodes in an order different than the Scene Graph order.
Limitations: Global Z Order can't be used by Nodes that have SpriteBatchNode as one of their ancestors. And if ClippingNode is one of the ancestors, then "global Z order" will be relative to the ClippingNode. The global Z order value.
Reimplemented from Node.
void setRenderingType | ( | RenderingType | type | ) |
Set the slice sprite rendering type.
When setting to SIMPLE, only 4 vertexes is used to rendering. otherwise 16 vertexes will be used to rendering.
var setRenderingType | ( | var | type | ) |
Set the slice sprite rendering type.
When setting to SIMPLE, only 4 vertexes is used to rendering. otherwise 16 vertexes will be used to rendering.
local setRenderingType | ( | local | type | ) |
Set the slice sprite rendering type.
When setting to SIMPLE, only 4 vertexes is used to rendering. otherwise 16 vertexes will be used to rendering.