Calls a 'callback' with the node as the first argument. More...
Inherits CallFunc.
Inherited by LuaCallFunc.
Public Member Functions | |
virtual CallFuncN * | clone () const override |
Returns a clone of action. More... | |
virtual void | execute () override |
Executes the callback. | |
local | execute () |
Executes the callback. | |
Public Member Functions inherited from CallFunc | |
Ref * | getTargetCallback () |
Get the selector target. More... | |
local | getTargetCallback () |
Get the selector target. More... | |
void | setTargetCallback (Ref *sel) |
Set the selector target. More... | |
local | setTargetCallback ( local sel) |
Set the selector target. More... | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
virtual CallFunc * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
Public Member Functions inherited from ActionInstant | |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual void | startWithTarget (Node *target) |
Called before the action start. More... | |
virtual void | stop () |
Called after the action that has finished. More... | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Member Functions | |
static CallFuncN * | create (const std::function< void(Node *)> &func) |
Creates the action with the callback of type std::function<void()> . More... | |
local | create ( local func) |
Creates the action with the callback of type std::function<void()> . More... | |
static CallFuncN * | create (Ref *target, SEL_CallFuncN selector) |
Creates the action with the callback. More... | |
local | create ( local target, local selector) |
Creates the action with the callback. More... | |
Static Public Member Functions inherited from CallFunc | |
static CallFunc * | create (const std::function< void()> &func) |
Creates the action with the callback of type std::function<void()> . More... | |
local | create ( local func) |
Creates the action with the callback of type std::function<void()> . More... | |
static CallFunc * | create (Ref *target, SEL_CallFunc selector) |
Creates the action with the callback typedef void (Ref::*SEL_CallFunc)(); Use the std::function API instead. | |
Protected Member Functions | |
bool | initWithFunction (const std::function< void(Node *)> &func) |
initializes the action with the std::function<void(Node*)> | |
local | initWithFunction ( local func) |
initializes the action with the std::function<void(Node*)> | |
bool | initWithTarget (Ref *target, SEL_CallFuncN selector) |
initializes the action with the callback typedef void (Ref::SEL_CallFuncN)(Node); | |
Protected Member Functions inherited from CallFunc | |
bool | initWithTarget (Ref *target) |
Initializes the action with the callback typedef void (Ref::*SEL_CallFunc)();. | |
var | initWithTarget ( var target) |
Initializes the action with the callback typedef void (Ref::*SEL_CallFunc)();. | |
local | initWithTarget ( local target) |
Initializes the action with the callback typedef void (Ref::*SEL_CallFunc)();. | |
bool | initWithFunction (const std::function< void()> &func) |
initializes the action with the std::function<void()> | |
var | initWithFunction ( var func) |
initializes the action with the std::function<void()> | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Calls a 'callback' with the node as the first argument.
N means Node.
Creates the action with the callback of type std::function<void()>
.
This is the preferred way to create the callback.
A callback function need to be excuted. An autoreleased CallFuncN object.
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static |
Creates the action with the callback of type std::function<void()>
.
This is the preferred way to create the callback.
A callback function need to be excuted. An autoreleased CallFuncN object.
|
static |
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overridevirtual |
Returns a clone of action.
A clone action.
Reimplemented from CallFunc.
Reimplemented in LuaCallFunc.
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overridevirtual |
Returns a clone of action.
A clone action.
Reimplemented from CallFunc.
Reimplemented in LuaCallFunc.