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ActionInstant Class Reference

Instant actions are immediate actions. More...

Inherits FiniteTimeAction.

Inherited by CallFunc, FlipX, FlipY, Hide, Place, RemoveSelf, ReuseGrid, Show, StopGrid, and ToggleVisibility.

Public Member Functions

virtual ActionInstantclone () const override
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual ActionInstantreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
 Called every frame with its delta time, dt in seconds. More...
 
local step ( local dt)
 Called every frame with its delta time, dt in seconds. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void startWithTarget (Node *target)
 Called before the action start. More...
 
virtual void stop ()
 Called after the action that has finished. More...
 
NodegetTarget () const
 Return the current target. More...
 
void setTarget (Node *target)
 The setter function for the target property. More...
 
var setTarget ( var target)
 The setter function for the target property. More...
 
local setTarget ( local target)
 The setter function for the target property. More...
 
NodegetOriginalTarget () const
 Return the original Target. More...
 
var getOriginalTarget ()
 Return the original Target. More...
 
local getOriginalTarget ()
 Return the original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Returns a flag field that is used to group the actions easily. More...
 
var setFlags ( var flags)
 Returns a flag field that is used to group the actions easily. More...
 
local setFlags ( local flags)
 Returns a flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref.
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 
var INVALID_TAG = -1
 Default tag used for all the actions.
 
local INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

Instant actions are immediate actions.

They don't have a duration like the ActionInterval actions.

Member Function Documentation

virtual ActionInstant* clone ( ) const
inlineoverridevirtual

Returns a clone of action.

A clone action.

Reimplemented from FiniteTimeAction.

Reimplemented in ReuseGrid, CallFuncN, StopGrid, CallFunc, Place, FlipY, FlipX, RemoveSelf, ToggleVisibility, Hide, LuaCallFunc, and Show.

var clone ( )
inlineoverridevirtual

Returns a clone of action.

A clone action.

Reimplemented from FiniteTimeAction.

Reimplemented in ReuseGrid, CallFuncN, StopGrid, CallFunc, Place, FlipY, FlipX, RemoveSelf, ToggleVisibility, Hide, LuaCallFunc, and Show.

local clone ( )
inlineoverridevirtual

Returns a clone of action.

A clone action.

Reimplemented from FiniteTimeAction.

Reimplemented in ReuseGrid, CallFuncN, StopGrid, CallFunc, Place, FlipY, FlipX, RemoveSelf, ToggleVisibility, Hide, LuaCallFunc, and Show.

virtual ActionInstant* reverse ( void  ) const
inlineoverridevirtual

Returns a new action that performs the exactly the reverse action.

A new action that performs the exactly the reverse action.

Reimplemented from FiniteTimeAction.

Reimplemented in ReuseGrid, StopGrid, CallFunc, Place, FlipY, FlipX, RemoveSelf, ToggleVisibility, Hide, and Show.

var reverse (   )
inlineoverridevirtual

Returns a new action that performs the exactly the reverse action.

A new action that performs the exactly the reverse action.

Reimplemented from FiniteTimeAction.

Reimplemented in ReuseGrid, StopGrid, CallFunc, Place, FlipY, FlipX, RemoveSelf, ToggleVisibility, Hide, and Show.

local reverse (   )
inlineoverridevirtual

Returns a new action that performs the exactly the reverse action.

A new action that performs the exactly the reverse action.

Reimplemented from FiniteTimeAction.

Reimplemented in ReuseGrid, StopGrid, CallFunc, Place, FlipY, FlipX, RemoveSelf, ToggleVisibility, Hide, and Show.

virtual bool isDone ( ) const
overridevirtual

Return true if the action has finished.

Is true if the action has finished.

Reimplemented from Action.

var isDone ( )
overridevirtual

Return true if the action has finished.

Is true if the action has finished.

Reimplemented from Action.

local isDone ( )
overridevirtual

Return true if the action has finished.

Is true if the action has finished.

Reimplemented from Action.

virtual void step ( float  dt)
overridevirtual

Called every frame with its delta time, dt in seconds.

DON'T override unless you know what you are doing.

In seconds.

Reimplemented from Action.

var step ( var  dt)
overridevirtual

Called every frame with its delta time, dt in seconds.

DON'T override unless you know what you are doing.

In seconds.

Reimplemented from Action.

local step ( local  dt)
overridevirtual

Called every frame with its delta time, dt in seconds.

DON'T override unless you know what you are doing.

In seconds.

Reimplemented from Action.

virtual void update ( float  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

Reimplemented in CallFunc, Place, FlipY, FlipX, RemoveSelf, ToggleVisibility, Hide, and Show.

var update ( var  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

Reimplemented in CallFunc, Place, FlipY, FlipX, RemoveSelf, ToggleVisibility, Hide, and Show.

local update ( local  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

Reimplemented in CallFunc, Place, FlipY, FlipX, RemoveSelf, ToggleVisibility, Hide, and Show.


The documentation for this class was generated from the following file: