The LuaCallFunc is wrapped to call the callback function in the Lua conveniently and don't insert useless code to processing the Lua in the CallFuncN. More...
Inherits CallFuncN.
Public Member Functions | |
LuaCallFunc () | |
Default constructor. | |
virtual | ~LuaCallFunc () |
Destructor. | |
bool | initWithFunction (const std::function< void(void *self, Node *)> &func) |
Init a LuaCallFunc object by a function pointer for callback. More... | |
virtual LuaCallFunc * | clone () const override |
Returns a clone of action. More... | |
virtual void | execute () override |
Executes the callback. | |
Public Member Functions inherited from CallFunc | |
Ref * | getTargetCallback () |
Get the selector target. More... | |
local | getTargetCallback () |
Get the selector target. More... | |
void | setTargetCallback (Ref *sel) |
Set the selector target. More... | |
local | setTargetCallback ( local sel) |
Set the selector target. More... | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
virtual CallFunc * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
Public Member Functions inherited from ActionInstant | |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual void | startWithTarget (Node *target) |
Called before the action start. More... | |
virtual void | stop () |
Called after the action that has finished. More... | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Member Functions | |
static LuaCallFunc * | create (const std::function< void(void *self, Node *)> &func) |
Create a LuaCallFunc object by a function pointer for callback. More... | |
Static Public Member Functions inherited from CallFuncN | |
static CallFuncN * | create (const std::function< void(Node *)> &func) |
Creates the action with the callback of type std::function<void()> . More... | |
local | create ( local func) |
Creates the action with the callback of type std::function<void()> . More... | |
static CallFuncN * | create (Ref *target, SEL_CallFuncN selector) |
Creates the action with the callback. More... | |
local | create ( local target, local selector) |
Creates the action with the callback. More... | |
Static Public Member Functions inherited from CallFunc | |
static CallFunc * | create (const std::function< void()> &func) |
Creates the action with the callback of type std::function<void()> . More... | |
local | create ( local func) |
Creates the action with the callback of type std::function<void()> . More... | |
static CallFunc * | create (Ref *target, SEL_CallFunc selector) |
Creates the action with the callback typedef void (Ref::*SEL_CallFunc)(); Use the std::function API instead. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Protected Member Functions inherited from CallFuncN | |
bool | initWithFunction (const std::function< void(Node *)> &func) |
initializes the action with the std::function<void(Node*)> | |
local | initWithFunction ( local func) |
initializes the action with the std::function<void(Node*)> | |
bool | initWithTarget (Ref *target, SEL_CallFuncN selector) |
initializes the action with the callback typedef void (Ref::SEL_CallFuncN)(Node); | |
Protected Member Functions inherited from CallFunc | |
bool | initWithTarget (Ref *target) |
Initializes the action with the callback typedef void (Ref::*SEL_CallFunc)();. | |
var | initWithTarget ( var target) |
Initializes the action with the callback typedef void (Ref::*SEL_CallFunc)();. | |
local | initWithTarget ( local target) |
Initializes the action with the callback typedef void (Ref::*SEL_CallFunc)();. | |
bool | initWithFunction (const std::function< void()> &func) |
initializes the action with the std::function<void()> | |
var | initWithFunction ( var func) |
initializes the action with the std::function<void()> | |
The LuaCallFunc is wrapped to call the callback function in the Lua conveniently and don't insert useless code to processing the Lua in the CallFuncN.
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static |
Create a LuaCallFunc object by a function pointer for callback.
a function pointer for callback.
bool initWithFunction | ( | const std::function< void(void *self, Node *)> & | func | ) |
Init a LuaCallFunc object by a function pointer for callback.
a function pointer for callback.
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overridevirtual |