FadeOutTRTiles action. More...
Inherits TiledGrid3DAction.
Inherited by FadeOutBLTiles, and FadeOutUpTiles.
Public Member Functions | |
virtual float | testFunc (const Size &pos, float time) |
Calculate the percentage a tile should be shown. More... | |
var | testFunc ( var pos, var time) |
Calculate the percentage a tile should be shown. More... | |
local | testFunc ( local pos, local time) |
Calculate the percentage a tile should be shown. More... | |
void | turnOnTile (const Vec2 &pos) |
Show the tile at specified position. More... | |
local | turnOnTile ( local pos) |
Show the tile at specified position. More... | |
void | turnOffTile (const Vec2 &pos) |
Hide the tile at specified position. More... | |
var | turnOffTile ( var pos) |
Hide the tile at specified position. More... | |
local | turnOffTile ( local pos) |
Hide the tile at specified position. More... | |
virtual void | transformTile (const Vec2 &pos, float distance) |
Show part of the tile. More... | |
var | transformTile ( var pos, var distance) |
Show part of the tile. More... | |
local | transformTile ( local pos, local distance) |
Show part of the tile. More... | |
virtual void | update (float time) override |
Called once per frame. More... | |
virtual FadeOutTRTiles * | clone () const override |
override Action . | |
local | clone () |
override Action . | |
Public Member Functions inherited from TiledGrid3DAction | |
Quad3 | getTile (const Vec2 &position) const |
Get the tile that belongs to a certain position of the grid. More... | |
Quad3 | tile (const Vec2 &position) |
Quad3 | getOriginalTile (const Vec2 &position) const |
Get the non-transformed tile that belongs to a certain position of the grid. More... | |
Quad3 | originalTile (const Vec2 &position) |
void | setTile (const Vec2 &position, const Quad3 &coords) |
Set a new tile to a certain position of the grid. More... | |
var | setTile ( var position, var coords) |
Set a new tile to a certain position of the grid. More... | |
virtual GridBase * | getGrid () override |
returns the grid | |
var | getGrid () |
returns the grid | |
local | getGrid () |
returns the grid | |
Public Member Functions inherited from GridAction | |
virtual GridAction * | reverse () const override |
override Action . | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
var | step ( var dt) |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual void | stop () |
Called after the action that has finished. More... | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Member Functions | |
static FadeOutTRTiles * | create (float duration, const Size &gridSize) |
Create the action with the grid size and the duration. More... | |
local | create ( local duration, local gridSize) |
Create the action with the grid size and the duration. More... | |
Static Public Member Functions inherited from TiledGrid3DAction | |
static TiledGrid3DAction * | create (float duration, const Size &gridSize) |
Create the action with size and duration. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Protected Member Functions inherited from GridAction | |
bool | initWithDuration (float duration, const Size &gridSize) |
Initializes the action with size and duration. More... | |
var | initWithDuration ( var duration, var gridSize) |
Initializes the action with size and duration. More... | |
local | initWithDuration ( local duration, local gridSize) |
Initializes the action with size and duration. More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
FadeOutTRTiles action.
Fades out the target node with many tiles from Bottom-Left to Top-Right.
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static |
Create the action with the grid size and the duration.
Specify the duration of the FadeOutTRTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.
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static |
Create the action with the grid size and the duration.
Specify the duration of the FadeOutTRTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.
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static |
Create the action with the grid size and the duration.
Specify the duration of the FadeOutTRTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.
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virtual |
Calculate the percentage a tile should be shown.
The position index of the tile. The current percentage of the action. Return the percentage the tile should be shown.
Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.
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virtual |
Calculate the percentage a tile should be shown.
The position index of the tile. The current percentage of the action. Return the percentage the tile should be shown.
Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.
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virtual |
Calculate the percentage a tile should be shown.
The position index of the tile. The current percentage of the action. Return the percentage the tile should be shown.
Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.
void turnOnTile | ( | const Vec2 & | pos | ) |
Show the tile at specified position.
The position index of the tile should be shown.
var turnOnTile | ( | var | pos | ) |
Show the tile at specified position.
The position index of the tile should be shown.
local turnOnTile | ( | local | pos | ) |
Show the tile at specified position.
The position index of the tile should be shown.
void turnOffTile | ( | const Vec2 & | pos | ) |
Hide the tile at specified position.
The position index of the tile should be hide.
var turnOffTile | ( | var | pos | ) |
Hide the tile at specified position.
The position index of the tile should be hide.
local turnOffTile | ( | local | pos | ) |
Hide the tile at specified position.
The position index of the tile should be hide.
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virtual |
Show part of the tile.
The position index of the tile should be shown. The percentage that the tile should be shown.
Reimplemented in FadeOutUpTiles.
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virtual |
Show part of the tile.
The position index of the tile should be shown. The percentage that the tile should be shown.
Reimplemented in FadeOutUpTiles.
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virtual |
Show part of the tile.
The position index of the tile should be shown. The percentage that the tile should be shown.
Reimplemented in FadeOutUpTiles.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.