Animate3D, Animates a Sprite3D given with an Animation3D. More...
Inherits ActionInterval.
Public Member Functions | |
virtual void | stop () override |
Called after the action that has finished. More... | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual Animate3D * | reverse () const override |
override Action . | |
virtual Animate3D * | clone () const override |
override Action . | |
virtual void | update (float t) override |
Called once per frame. More... | |
local | update ( local t) |
Called once per frame. More... | |
float | getSpeed () const |
Get speed, negative speed means playing reverse The speed. | |
var | getSpeed () |
Get speed, negative speed means playing reverse The speed. | |
local | getSpeed () |
Get speed, negative speed means playing reverse The speed. | |
void | setSpeed (float speed) |
Set speed, negative speed means playing reverse the speed. | |
float | getWeight () const |
Get the blend weight. | |
var | getWeight () |
Get the blend weight. | |
local | getWeight () |
Get the blend weight. | |
void | setWeight (float weight) |
Set the blend weight. More... | |
local | setWeight ( local weight) |
Set the blend weight. More... | |
void | setOriginInterval (float interval) |
Set origin interval. More... | |
float | getOriginInterval () const |
Get origin interval Get the origin interval. | |
var | getOriginInterval () |
Get origin interval Get the origin interval. | |
local | getOriginInterval () |
Get origin interval Get the origin interval. | |
bool | getPlayBack () const |
get & set play reverse, these are deprecated, use set negative speed instead | |
void | setQuality (Animate3DQuality quality) |
Set the animate quality, see also Animate3DQuality The animate quality. | |
local | setQuality ( local quality) |
Set the animate quality, see also Animate3DQuality The animate quality. | |
Animate3DQuality | getQuality () const |
Get animate quality, see also Animate3DQuality The animate quality. | |
local | getQuality () |
Get animate quality, see also Animate3DQuality The animate quality. | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Member Functions | |
static Animate3D * | create (Animation3D *animation) |
Create Animate3D using Animation. More... | |
var | create ( var animation) |
Create Animate3D using Animation. More... | |
local | create ( local animation) |
Create Animate3D using Animation. More... | |
static Animate3D * | create (Animation3D *animation, float fromTime, float duration) |
create Animate3D Animation used to generate animate3D FormTime. More... | |
local | create ( local animation, local fromTime, local duration) |
create Animate3D Animation used to generate animate3D FormTime. More... | |
static Animate3D * | createWithFrames (Animation3D *animation, int startFrame, int endFrame, float frameRate=30.f) |
Create Animate3D by frame section, [startFrame, endFrame) Animation used to generate animate3D The start frame. More... | |
static float | getTransitionTime () |
Get animate transition time between 3d animations The tarnsition time. | |
static void | setTransitionTime (float transTime) |
Set animate transition time between 3d animations The transition time. | |
local | setTransitionTime ( local transTime) |
Set animate transition time between 3d animations The transition time. | |
Protected Member Functions | |
void | removeFromMap () |
Remove this action from map. | |
var | removeFromMap () |
Remove this action from map. | |
local | removeFromMap () |
Remove this action from map. | |
bool | init (Animation3D *animation) |
Init method, init from the specified animation. More... | |
var | init ( var animation) |
Init method, init from the specified animation. More... | |
local | init ( local animation) |
Init method, init from the specified animation. More... | |
bool | init (Animation3D *animation, float fromTime, float duration) |
Init method, init from the start time and duration. More... | |
var | init ( var animation, var fromTime, var duration) |
Init method, init from the start time and duration. More... | |
local | init ( local animation, local fromTime, local duration) |
Init method, init from the start time and duration. More... | |
bool | initWithFrames (Animation3D *animation, int startFrame, int endFrame, float frameRate) |
Init with frames The specified animation The start frame The end frame The frame rate Return true if success, otherwise return false. | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Animate3D, Animates a Sprite3D given with an Animation3D.
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Create Animate3D using Animation.
The specified Animation3D object. The Animate3D object.
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Create Animate3D using Animation.
The specified Animation3D object. The Animate3D object.
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Create Animate3D using Animation.
The specified Animation3D object. The Animate3D object.
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overridevirtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called every frame with its delta time, dt in seconds.
DON'T override unless you know what you are doing.
In seconds.
Reimplemented from ActionInterval.
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overridevirtual |
Called every frame with its delta time, dt in seconds.
DON'T override unless you know what you are doing.
In seconds.
Reimplemented from ActionInterval.
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overridevirtual |
Called every frame with its delta time, dt in seconds.
DON'T override unless you know what you are doing.
In seconds.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
void setWeight | ( | float | weight | ) |
var setWeight | ( | var | weight | ) |
local setWeight | ( | local | weight | ) |
void setOriginInterval | ( | float | interval | ) |
Set origin interval.
The new interval
var setOriginInterval | ( | var | interval | ) |
Set origin interval.
The new interval
local setOriginInterval | ( | local | interval | ) |
Set origin interval.
The new interval
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protected |
Init method, init from the specified animation.
The specified animation. Return true if success, otherwise return false.
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Init method, init from the specified animation.
The specified animation. Return true if success, otherwise return false.
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protected |
Init method, init from the specified animation.
The specified animation. Return true if success, otherwise return false.
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protected |
Init method, init from the start time and duration.
The specified animation. The start time. The animate's duration Return true if success, otherwise return false.
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protected |
Init method, init from the start time and duration.
The specified animation. The start time. The animate's duration Return true if success, otherwise return false.
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protected |
Init method, init from the start time and duration.
The specified animation. The start time. The animate's duration Return true if success, otherwise return false.