|
|
virtual SplitCols * | clone () const override |
| | override Action.
|
| |
|
local | clone () |
| | override Action.
|
| |
| virtual void | update (float time) override |
| virtual void | startWithTarget (Node *target) override |
| | Called before the action start. More...
|
| |
| var | startWithTarget ( var target) |
| | Called before the action start. More...
|
| |
| local | startWithTarget ( local target) |
| | Called before the action start. More...
|
| |
| Quad3 | getTile (const Vec2 &position) const |
| | Get the tile that belongs to a certain position of the grid. More...
|
| |
| Quad3 | tile (const Vec2 &position) |
| Quad3 | getOriginalTile (const Vec2 &position) const |
| | Get the non-transformed tile that belongs to a certain position of the grid. More...
|
| |
| Quad3 | originalTile (const Vec2 &position) |
| void | setTile (const Vec2 &position, const Quad3 &coords) |
| | Set a new tile to a certain position of the grid. More...
|
| |
| var | setTile ( var position, var coords) |
| | Set a new tile to a certain position of the grid. More...
|
| |
|
virtual GridBase * | getGrid () override |
| | returns the grid
|
| |
|
var | getGrid () |
| | returns the grid
|
| |
|
local | getGrid () |
| | returns the grid
|
| |
|
virtual GridAction * | reverse () const override |
| | override Action.
|
| |
| float | getElapsed (void) |
| | How many seconds had elapsed since the actions started to run. More...
|
| |
| var | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
|
| |
| local | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
|
| |
| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction. More...
|
| |
| float | getAmplitudeRate (void) |
| | Gets the ampliture rate, extension in GridAction. More...
|
| |
|
virtual bool | isDone (void) const override |
| | override Action.
|
| |
|
local | isDone () |
| | override Action.
|
| |
| virtual void | step (float dt) override |
| | Called every frame with its delta time, dt in seconds. More...
|
| |
| var | step ( var dt) |
| | Called every frame with its delta time, dt in seconds. More...
|
| |
| local | step ( local dt) |
| | Called every frame with its delta time, dt in seconds. More...
|
| |
| float | getDuration () const |
| | Get duration in seconds of the action. More...
|
| |
| var | getDuration () |
| | Get duration in seconds of the action. More...
|
| |
| local | getDuration () |
| | Get duration in seconds of the action. More...
|
| |
| void | setDuration (float duration) |
| | Set duration in seconds of the action. More...
|
| |
| var | setDuration ( var duration) |
| | Set duration in seconds of the action. More...
|
| |
| local | setDuration ( local duration) |
| | Set duration in seconds of the action. More...
|
| |
| virtual void | stop () |
| | Called after the action that has finished. More...
|
| |
| Node * | getTarget () const |
| | Return the current target. More...
|
| |
| void | setTarget (Node *target) |
| | The setter function for the target property. More...
|
| |
| var | setTarget ( var target) |
| | The setter function for the target property. More...
|
| |
| local | setTarget ( local target) |
| | The setter function for the target property. More...
|
| |
| Node * | getOriginalTarget () const |
| | Return the original Target. More...
|
| |
| var | getOriginalTarget () |
| | Return the original Target. More...
|
| |
| local | getOriginalTarget () |
| | Return the original Target. More...
|
| |
| void | setOriginalTarget (Node *originalTarget) |
| | Set the original target, since target can be nil. More...
|
| |
| var | setOriginalTarget ( var originalTarget) |
| | Set the original target, since target can be nil. More...
|
| |
| local | setOriginalTarget ( local originalTarget) |
| | Set the original target, since target can be nil. More...
|
| |
| int | getTag () const |
| | Returns a tag that is used to identify the action easily. More...
|
| |
| var | getTag () |
| | Returns a tag that is used to identify the action easily. More...
|
| |
| local | getTag () |
| | Returns a tag that is used to identify the action easily. More...
|
| |
| void | setTag (int tag) |
| | Changes the tag that is used to identify the action easily. More...
|
| |
| var | setTag ( var tag) |
| | Changes the tag that is used to identify the action easily. More...
|
| |
| local | setTag ( local tag) |
| | Changes the tag that is used to identify the action easily. More...
|
| |
| unsigned int | getFlags () const |
| | Returns a flag field that is used to group the actions easily. More...
|
| |
| void | setFlags (unsigned int flags) |
| | Returns a flag field that is used to group the actions easily. More...
|
| |
| var | setFlags ( var flags) |
| | Returns a flag field that is used to group the actions easily. More...
|
| |
| local | setFlags ( local flags) |
| | Returns a flag field that is used to group the actions easily. More...
|
| |
| void | retain () |
| | Retains the ownership. More...
|
| |
| local | retain () |
| | Retains the ownership. More...
|
| |
| void | release () |
| | Releases the ownership immediately. More...
|
| |
| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
|
| |
| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
|
| |
| local | getReferenceCount () |
| | Returns the Ref's current reference count. More...
|
| |
|
virtual | ~Ref () |
| | Destructor.
|
| |
|
Ref * | copy () const |
| | Returns a copy of the Ref.
|
| |
SplitCols action.
Split the target node in many columns. Then move out some columns from top, move out the other columns from bottom.