WavesTiles3D action. More...
Inherits TiledGrid3DAction.
Public Member Functions | |
float | getAmplitude () const |
Get the amplitude of the effect. More... | |
void | setAmplitude (float amplitude) |
Set the amplitude to the effect. More... | |
var | setAmplitude ( var amplitude) |
Set the amplitude to the effect. More... | |
local | setAmplitude ( local amplitude) |
Set the amplitude to the effect. More... | |
float | getAmplitudeRate () const |
Get the amplitude rate of the effect. More... | |
var | getAmplitudeRate () |
Get the amplitude rate of the effect. More... | |
local | getAmplitudeRate () |
Get the amplitude rate of the effect. More... | |
void | setAmplitudeRate (float amplitudeRate) |
Set the ampliture rate of the effect. More... | |
local | setAmplitudeRate ( local amplitudeRate) |
Set the ampliture rate of the effect. More... | |
virtual WavesTiles3D * | clone () const override |
override Action . | |
local | clone () |
override Action . | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Public Member Functions inherited from TiledGrid3DAction | |
Quad3 | getTile (const Vec2 &position) const |
Get the tile that belongs to a certain position of the grid. More... | |
Quad3 | tile (const Vec2 &position) |
Quad3 | getOriginalTile (const Vec2 &position) const |
Get the non-transformed tile that belongs to a certain position of the grid. More... | |
Quad3 | originalTile (const Vec2 &position) |
void | setTile (const Vec2 &position, const Quad3 &coords) |
Set a new tile to a certain position of the grid. More... | |
var | setTile ( var position, var coords) |
Set a new tile to a certain position of the grid. More... | |
virtual GridBase * | getGrid () override |
returns the grid | |
var | getGrid () |
returns the grid | |
local | getGrid () |
returns the grid | |
Public Member Functions inherited from GridAction | |
virtual GridAction * | reverse () const override |
override Action . | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
var | step ( var dt) |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual void | stop () |
Called after the action that has finished. More... | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Member Functions | |
static WavesTiles3D * | create (float duration, const Size &gridSize, unsigned int waves, float amplitude) |
Create the action with a number of waves, the waves amplitude, the grid size and the duration. More... | |
local | create ( local duration, local gridSize, local waves, local amplitude) |
Create the action with a number of waves, the waves amplitude, the grid size and the duration. More... | |
Static Public Member Functions inherited from TiledGrid3DAction | |
static TiledGrid3DAction * | create (float duration, const Size &gridSize) |
Create the action with size and duration. More... | |
Protected Member Functions | |
bool | initWithDuration (float duration, const Size &gridSize, unsigned int waves, float amplitude) |
Initializes an action with duration, grid size, waves count and amplitude. More... | |
var | initWithDuration ( var duration, var gridSize, var waves, var amplitude) |
Initializes an action with duration, grid size, waves count and amplitude. More... | |
local | initWithDuration ( local duration, local gridSize, local waves, local amplitude) |
Initializes an action with duration, grid size, waves count and amplitude. More... | |
Protected Member Functions inherited from GridAction | |
bool | initWithDuration (float duration, const Size &gridSize) |
Initializes the action with size and duration. More... | |
var | initWithDuration ( var duration, var gridSize) |
Initializes the action with size and duration. More... | |
local | initWithDuration ( local duration, local gridSize) |
Initializes the action with size and duration. More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
WavesTiles3D action.
This action wave the target node with many tiles.
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static |
Create the action with a number of waves, the waves amplitude, the grid size and the duration.
Specify the duration of the WavesTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the WavesTiles3D action. Specify the amplitude of the WavesTiles3D action. If the creation success, return a pointer of WavesTiles3D action; otherwise, return nil.
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static |
Create the action with a number of waves, the waves amplitude, the grid size and the duration.
Specify the duration of the WavesTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the WavesTiles3D action. Specify the amplitude of the WavesTiles3D action. If the creation success, return a pointer of WavesTiles3D action; otherwise, return nil.
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static |
Create the action with a number of waves, the waves amplitude, the grid size and the duration.
Specify the duration of the WavesTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the WavesTiles3D action. Specify the amplitude of the WavesTiles3D action. If the creation success, return a pointer of WavesTiles3D action; otherwise, return nil.
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inline |
Get the amplitude of the effect.
Return the amplitude of the effect.
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inline |
Get the amplitude of the effect.
Return the amplitude of the effect.
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inline |
Get the amplitude of the effect.
Return the amplitude of the effect.
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inline |
Set the amplitude to the effect.
The value of amplitude will be set.
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inline |
Set the amplitude to the effect.
The value of amplitude will be set.
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inline |
Set the amplitude to the effect.
The value of amplitude will be set.
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inline |
Get the amplitude rate of the effect.
Return the amplitude rate of the effect.
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inline |
Get the amplitude rate of the effect.
Return the amplitude rate of the effect.
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inline |
Get the amplitude rate of the effect.
Return the amplitude rate of the effect.
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inline |
Set the ampliture rate of the effect.
The value of amplitude rate will be set.
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inline |
Set the ampliture rate of the effect.
The value of amplitude rate will be set.
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inline |
Set the ampliture rate of the effect.
The value of amplitude rate will be set.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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protected |
Initializes an action with duration, grid size, waves count and amplitude.
Specify the duration of the WavesTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the WavesTiles3D action. Specify the amplitude of the WavesTiles3D action. If the initialization success, return true; otherwise, return false.
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protected |
Initializes an action with duration, grid size, waves count and amplitude.
Specify the duration of the WavesTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the WavesTiles3D action. Specify the amplitude of the WavesTiles3D action. If the initialization success, return true; otherwise, return false.
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protected |
Initializes an action with duration, grid size, waves count and amplitude.
Specify the duration of the WavesTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the WavesTiles3D action. Specify the amplitude of the WavesTiles3D action. If the initialization success, return true; otherwise, return false.