Moves a Node object to the position x,y. More...
Inherits MoveBy.
Public Member Functions | |
virtual MoveTo * | clone () const override |
override MoveBy . | |
virtual MoveTo * | reverse () const override |
override Action . | |
var | reverse () |
override Action . | |
local | reverse () |
override Action . | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
Public Member Functions inherited from MoveBy | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
var | step ( var dt) |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual void | stop () |
Called after the action that has finished. More... | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Member Functions | |
static MoveTo * | create (float duration, const Vec2 &position) |
Creates the action with duration and 2d position. More... | |
var | create ( var duration, var position) |
Creates the action with duration and 2d position. More... | |
local | create ( local duration, local position) |
Creates the action with duration and 2d position. More... | |
static MoveTo * | create (float duration, const Vec3 &position) |
Creates the action with duration and 3d position. More... | |
var | create ( var duration, var position) |
Creates the action with duration and 3d position. More... | |
local | create ( local duration, local position) |
Creates the action with duration and 3d position. More... | |
Static Public Member Functions inherited from MoveBy | |
static MoveBy * | create (float duration, const Vec2 &deltaPosition) |
Creates the action with duration and delta position. More... | |
var | create ( var duration, var deltaPosition) |
Creates the action with duration and delta position. More... | |
local | create ( local duration, local deltaPosition) |
Creates the action with duration and delta position. More... | |
static MoveBy * | create (float duration, const Vec3 &deltaPosition) |
Creates the action with duration and 3d delta position. More... | |
var | create ( var duration, var deltaPosition) |
Creates the action with duration and 3d delta position. More... | |
local | create ( local duration, local deltaPosition) |
Creates the action with duration and 3d delta position. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
Moves a Node object to the position x,y.
x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements.
Creates the action with duration and 2d position.
Duration time, in seconds. The destination position in 2d. An autoreleased MoveTo object.
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static |
Creates the action with duration and 2d position.
Duration time, in seconds. The destination position in 2d. An autoreleased MoveTo object.
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static |
Creates the action with duration and 2d position.
Duration time, in seconds. The destination position in 2d. An autoreleased MoveTo object.
Creates the action with duration and 3d position.
Duration time, in seconds. The destination position in 3d. An autoreleased MoveTo object.
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static |
Creates the action with duration and 3d position.
Duration time, in seconds. The destination position in 3d. An autoreleased MoveTo object.
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static |
Creates the action with duration and 3d position.
Duration time, in seconds. The destination position in 3d. An autoreleased MoveTo object.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from MoveBy.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from MoveBy.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from MoveBy.