PUParticleSystem3D, the class of pu particle system, inherit from ParticleSystem3D. More...
Inherits ParticleSystem3D.
Public Member Functions | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
Overwrite function. | |
virtual void | update (float delta) override |
Overwrite function. | |
void | forceUpdate (float delta) |
Force update system. More... | |
virtual void | startParticleSystem () override |
Overwrite function. | |
virtual void | stopParticleSystem () override |
Overwrite function. | |
virtual void | pauseParticleSystem () override |
Overwrite function. | |
virtual void | resumeParticleSystem () override |
Overwrite function. | |
var | resumeParticleSystem () |
Overwrite function. | |
local | resumeParticleSystem () |
Overwrite function. | |
virtual int | getAliveParticleCount () const override |
Overwrite function. | |
var | getAliveParticleCount () |
Overwrite function. | |
local | getAliveParticleCount () |
Overwrite function. | |
float | getParticleSystemScaleVelocity () const |
Get the velocity scale, used for scale all particles velocity. More... | |
void | setParticleSystemScaleVelocity (float scaleVelocity) |
Set the velocity scale, used for scale all particles velocity. More... | |
void | rotationOffset (Vec3 &pos) |
Set the rotation offset(internal method). More... | |
float | getTimeElapsedSinceStart (void) const |
Get the time elapsed since sysytem started. More... | |
const float | getDefaultWidth (void) const |
Get the default width of particle. More... | |
void | setDefaultWidth (const float width) |
Set the default width of particle. More... | |
const float | getDefaultHeight (void) const |
Get the default height of particle. More... | |
void | setDefaultHeight (const float height) |
Set the default height of particle. More... | |
const float | getDefaultDepth (void) const |
Get the default depth of particle. More... | |
void | setDefaultDepth (const float depth) |
Set the default depth of particle. More... | |
Vec3 | getDerivedPosition () |
Get the world position of system. More... | |
Quaternion | getDerivedOrientation () |
Get the world rotation of system. More... | |
Vec3 | getDerivedScale () |
Get the world scale of system. More... | |
float | getMaxVelocity () const |
Get the maximum velocity of particle. More... | |
void | setMaxVelocity (float maxVelocity) |
Set the maximum velocity of particle. More... | |
void | setMaterialName (const std::string &name) |
Set the using material of this system(internal method). More... | |
const std::string | getMaterialName () const |
Get the using material of this system(internal method). More... | |
void | forceEmission (PUEmitter *emitter, unsigned requested) |
Forces emission of particles. More... | |
void | addEmitter (PUEmitter *emitter) |
Add a Emitter. More... | |
var | addEmitter ( var emitter) |
Add a Emitter. More... | |
local | addEmitter ( local emitter) |
Add a Emitter. More... | |
PUAffector * | getAffector (const std::string &name) |
Get the affector by name. More... | |
local | getAffector ( local name) |
Get the affector by name. More... | |
PUEmitter * | getEmitter (const std::string &name) |
Get the emitter by name. More... | |
void | removeAllEmitter () |
Remove all emitters. | |
void | addListener (PUListener *listener) |
Add a Listener(internal method). More... | |
var | addListener ( var listener) |
Add a Listener(internal method). More... | |
local | addListener ( local listener) |
Add a Listener(internal method). More... | |
void | removeListener (PUListener *listener) |
Remove a Listener(internal method). More... | |
void | removeAllListener () |
Add a Emitter. More... | |
void | addObserver (PUObserver *observer) |
Add a Observer. More... | |
PUObserver * | getObserver (const std::string &name) |
Get a Observer. More... | |
void | removerAllObserver () |
Remove all Observers. | |
void | addBehaviourTemplate (PUBehaviour *behaviour) |
Add a behaviour template of particle(internal method). More... | |
void | removeAllBehaviourTemplate () |
Remove all behaviour templates. | |
bool | isMarkedForEmission () const |
Check this system is mark for emission. More... | |
var | isMarkedForEmission () |
Check this system is mark for emission. More... | |
local | isMarkedForEmission () |
Check this system is mark for emission. More... | |
void | setMarkedForEmission (bool isMarked) |
Mark this system for emission. More... | |
void | clearAllParticles () |
Clear all particles. | |
unsigned int | getEmittedEmitterQuota () const |
Get the quota of emitted emitters . More... | |
var | getEmittedEmitterQuota () |
Get the quota of emitted emitters . More... | |
local | getEmittedEmitterQuota () |
Get the quota of emitted emitters . More... | |
void | setEmittedEmitterQuota (unsigned int quota) |
Set the quota of emitted emitters . More... | |
local | setEmittedEmitterQuota ( local quota) |
Set the quota of emitted emitters . More... | |
unsigned int | getEmittedSystemQuota () const |
Get the quota of emitted systems . More... | |
void | setEmittedSystemQuota (unsigned int quota) |
Set the quota of emitted systems . More... | |
PUParticleSystem3D * | getParentParticleSystem () const |
Get the partent system of this system. More... | |
local | getParentParticleSystem () |
Get the partent system of this system. More... | |
const ParticlePoolMap & | getEmittedEmitterParticlePool () const |
Get the emitted emitter pool. More... | |
const ParticlePoolMap & | getEmittedSystemParticlePool () const |
Get the emitted system pool. More... | |
bool | makeParticleLocal (PUParticle3D *particle) |
Calculate the real position of the particle(internal method). More... | |
void | calulateRotationOffset (void) |
Calculate rotation offset(internal method). | |
virtual PUParticleSystem3D * | clone () |
Clone this system. | |
local | clone () |
Clone this system. | |
virtual void | copyAttributesTo (PUParticleSystem3D *system) |
Copy attributes to another particle system(internal method). More... | |
var | copyAttributesTo ( var system) |
Copy attributes to another particle system(internal method). More... | |
local | copyAttributesTo ( local system) |
Copy attributes to another particle system(internal method). More... | |
bool | initSystem (const std::string &filePath) |
Initialize particle system with special particle file(internal method). More... | |
Public Member Functions inherited from ParticleSystem3D | |
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
Set the blend function. More... | |
local | setBlendFunc ( local blendFunc) |
Set the blend function. More... | |
virtual const BlendFunc & | getBlendFunc () const override |
Get the blend function. More... | |
local | getBlendFunc () |
Get the blend function. More... | |
void | setEmitter (Particle3DEmitter *emitter) |
Set Emitter. More... | |
void | setRender (Particle3DRender *render) |
Set Render. More... | |
void | addAffector (Particle3DAffector *affector) |
Add one affector. More... | |
void | removeAffector (int index) |
Remove one affector. More... | |
void | removeAllAffector () |
Remove all affectors. | |
unsigned int | getParticleQuota () const |
Get the quota of particle. More... | |
var | getParticleQuota () |
Get the quota of particle. More... | |
local | getParticleQuota () |
Get the quota of particle. More... | |
void | setParticleQuota (unsigned int quota) |
Set particle quota. More... | |
local | setParticleQuota ( local quota) |
Set particle quota. More... | |
Particle3DAffector * | getAffector (int index) |
Get one affector. More... | |
local | getAffector ( local index) |
Get one affector. More... | |
const ParticlePool & | getParticlePool () |
Get particle pool. More... | |
local | getParticlePool () |
Get particle pool. More... | |
State | getState () const |
Get the state of particle system(running, paused, stopped). More... | |
bool | isKeepLocal (void) const |
Checks whether the particle using local coordinate. More... | |
void | setKeepLocal (bool keepLocal) |
Set the particle using local coordinate or world coordinate. More... | |
void | setEnabled (bool enabled) |
Set the particle System enable or disable. More... | |
bool | isEnabled (void) const |
Get the particle System enabled. More... | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops and removes all running actions and schedulers. | |
var | cleanup () |
Stops and removes all running actions and schedulers. | |
local | cleanup () |
Stops and removes all running actions and schedulers. | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
Visits this node's children and send their render command recursively. More... | |
local | visit ( local renderer, local parentTransform, local parentFlags) |
Visits this node's children and send their render command recursively. More... | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for node. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher. More... | |
local | getEventDispatcher () |
Get the event dispatcher. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
var | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
local | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. | |
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
Update the transform matrix from physics. | |
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
Update the transform matrix from physics. | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. | |
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
Update physics body transform matrix. | |
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
Update physics body transform matrix. | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node The scale factor on Z axis. | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
var | setNormalizedPosition ( var position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
var | setPosition ( var x, var y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Sets the x coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getVertexZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
var | setContentSize ( var contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
var | getContentSize () |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
var | getRotation () |
Returns the rotation of the node in degrees. More... | |
local | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
local | setRotationQuat ( local quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, The rotation in quaternion. | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
var | getGLServerState () |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
template<typename T > | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
var | getChildrenCount () |
Returns the amount of children. More... | |
local | getChildrenCount () |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
var | getParent () |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
var | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
local | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByTag ( var tag, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
var | getTag () |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual const std::string & | getName () const |
Returns a string that is used to identify the node. More... | |
local | getName () |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
var | setName ( var name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
var | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
local | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
local | setGLProgramState ( local glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
var | setActionManager ( var actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
var | stopAllActions () |
Stops and removes all actions from the running action list . | |
local | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger The SEL_SCHEDULE selector to be scheduled. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger The lambda function to be scheduled. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
var | unschedule ( var selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
var | unschedule ( var key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
var | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform ( local ancestor) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentAffineTransform ( local ancestor) |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
var | setNodeToParentTransform ( var transform) |
Sets the transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
var | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
Convenience methods which take a Touch instead of Vec2. More... | |
var | convertTouchToNodeSpace ( var touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
local | convertTouchToNodeSpace ( local touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
Converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
var | getComponent ( var name) |
Gets a component by its name. More... | |
local | getComponent ( local name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
local | removeComponent ( local name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
local | removeComponent ( local component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. | |
virtual std::string | getDescription () const |
Gets the description string. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static PUParticleSystem3D * | create () |
Create a empty particle system. | |
local | create () |
Create a empty particle system. | |
static PUParticleSystem3D * | create (const std::string &filePath) |
Create a particle system with pu file. More... | |
local | create ( local filePath) |
Create a particle system with pu file. More... | |
static PUParticleSystem3D * | create (const std::string &filePath, const std::string &materialPath) |
Create a particle system with pu file and pu material file. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Static Public Attributes | |
static const float | DEFAULT_WIDTH |
Default width of particle. | |
var | DEFAULT_WIDTH |
Default width of particle. | |
local | DEFAULT_WIDTH |
Default width of particle. | |
static const float | DEFAULT_HEIGHT |
Default height of particle. | |
static const float | DEFAULT_DEPTH |
Default depth of particle. | |
static const unsigned int | DEFAULT_PARTICLE_QUOTA |
Default quota of particle. | |
var | DEFAULT_PARTICLE_QUOTA |
Default quota of particle. | |
local | DEFAULT_PARTICLE_QUOTA |
Default quota of particle. | |
static const unsigned int | DEFAULT_EMITTED_EMITTER_QUOTA |
Default quota of emitted emitter. | |
static const unsigned int | DEFAULT_EMITTED_SYSTEM_QUOTA |
Default quota of emitted system. | |
local | DEFAULT_EMITTED_SYSTEM_QUOTA |
Default quota of emitted system. | |
static const float | DEFAULT_MAX_VELOCITY |
Default maximum velocity of particle. | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
PUParticleSystem3D, the class of pu particle system, inherit from ParticleSystem3D.
The ParticleSystem3D,the parent of PUParticleSystem3D, is derived from Node, so one particle system can contain multiple particle systems, You can mount a PUParticleSystem3D under another by addChild. Each particle system can be defined emitter,affector,renderer,etc. There are three ways to create a PUParticleSystem3D:
|
static |
Create a particle system with pu file.
The file path of pu.
|
static |
Create a particle system with pu file.
The file path of pu.
|
static |
Create a particle system with pu file.
The file path of pu.
|
static |
Create a particle system with pu file and pu material file.
The file path of pu. The file path of pu material.
|
static |
Create a particle system with pu file and pu material file.
The file path of pu. The file path of pu material.
|
static |
Create a particle system with pu file and pu material file.
The file path of pu. The file path of pu material.
void forceUpdate | ( | float | delta | ) |
Force update system.
The delta time between two frames.
var forceUpdate | ( | var | delta | ) |
Force update system.
The delta time between two frames.
local forceUpdate | ( | local | delta | ) |
Force update system.
The delta time between two frames.
float getParticleSystemScaleVelocity |
( | ) | const |
Get the velocity scale, used for scale all particles velocity.
The velocity scale.
var getParticleSystemScaleVelocity | ( | ) |
Get the velocity scale, used for scale all particles velocity.
The velocity scale.
local getParticleSystemScaleVelocity |
( | ) |
Get the velocity scale, used for scale all particles velocity.
The velocity scale.
|
inline |
Set the velocity scale, used for scale all particles velocity.
The velocity scale.
|
inline |
Set the velocity scale, used for scale all particles velocity.
The velocity scale.
|
inline |
Set the velocity scale, used for scale all particles velocity.
The velocity scale.
void rotationOffset | ( | Vec3 & | pos | ) |
Set the rotation offset(internal method).
If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly. The position.
var rotationOffset | ( | var | pos | ) |
Set the rotation offset(internal method).
If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly. The position.
local rotationOffset | ( | local | pos | ) |
Set the rotation offset(internal method).
If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly. The position.
|
inline |
Get the time elapsed since sysytem started.
The time.
|
inline |
Get the time elapsed since sysytem started.
The time.
|
inline |
Get the time elapsed since sysytem started.
The time.
const float getDefaultWidth | ( | void | ) | const |
Get the default width of particle.
The width of particle.
var getDefaultWidth | ( | ) |
Get the default width of particle.
The width of particle.
local getDefaultWidth | ( | ) |
Get the default width of particle.
The width of particle.
void setDefaultWidth | ( | const float | width | ) |
Set the default width of particle.
The width of particle.
var setDefaultWidth | ( | var | width | ) |
Set the default width of particle.
The width of particle.
local setDefaultWidth | ( | local | width | ) |
Set the default width of particle.
The width of particle.
const float getDefaultHeight | ( | void | ) | const |
Get the default height of particle.
The height of particle.
var getDefaultHeight | ( | ) |
Get the default height of particle.
The height of particle.
local getDefaultHeight | ( | ) |
Get the default height of particle.
The height of particle.
void setDefaultHeight | ( | const float | height | ) |
Set the default height of particle.
The height of particle.
var setDefaultHeight | ( | var | height | ) |
Set the default height of particle.
The height of particle.
local setDefaultHeight | ( | local | height | ) |
Set the default height of particle.
The height of particle.
const float getDefaultDepth | ( | void | ) | const |
Get the default depth of particle.
The depth of particle.
var getDefaultDepth | ( | ) |
Get the default depth of particle.
The depth of particle.
local getDefaultDepth | ( | ) |
Get the default depth of particle.
The depth of particle.
void setDefaultDepth | ( | const float | depth | ) |
Set the default depth of particle.
The depth of particle.
var setDefaultDepth | ( | var | depth | ) |
Set the default depth of particle.
The depth of particle.
local setDefaultDepth | ( | local | depth | ) |
Set the default depth of particle.
The depth of particle.
Vec3 getDerivedPosition | ( | ) |
Get the world position of system.
The world position.
var getDerivedPosition | ( | ) |
Get the world position of system.
The world position.
local getDerivedPosition | ( | ) |
Get the world position of system.
The world position.
Quaternion getDerivedOrientation | ( | ) |
Get the world rotation of system.
The world rotation.
var getDerivedOrientation | ( | ) |
Get the world rotation of system.
The world rotation.
local getDerivedOrientation | ( | ) |
Get the world rotation of system.
The world rotation.
Vec3 getDerivedScale | ( | ) |
Get the world scale of system.
The world scale.
var getDerivedScale | ( | ) |
Get the world scale of system.
The world scale.
local getDerivedScale | ( | ) |
Get the world scale of system.
The world scale.
float getMaxVelocity | ( | ) | const |
Get the maximum velocity of particle.
Return the maximum velocity a particle can have, even if the velocity of the particle has been set higher (either by initialisation of the particle or by means of an affector). The maximum velocity.
var getMaxVelocity | ( | ) |
Get the maximum velocity of particle.
Return the maximum velocity a particle can have, even if the velocity of the particle has been set higher (either by initialisation of the particle or by means of an affector). The maximum velocity.
local getMaxVelocity | ( | ) |
Get the maximum velocity of particle.
Return the maximum velocity a particle can have, even if the velocity of the particle has been set higher (either by initialisation of the particle or by means of an affector). The maximum velocity.
void setMaxVelocity | ( | float | maxVelocity | ) |
Set the maximum velocity of particle.
The maximum velocity.
var setMaxVelocity | ( | var | maxVelocity | ) |
Set the maximum velocity of particle.
The maximum velocity.
local setMaxVelocity | ( | local | maxVelocity | ) |
Set the maximum velocity of particle.
The maximum velocity.
|
inline |
Set the using material of this system(internal method).
The name of material.
|
inline |
Set the using material of this system(internal method).
The name of material.
|
inline |
Set the using material of this system(internal method).
The name of material.
|
inline |
Get the using material of this system(internal method).
The name of material.
|
inline |
Get the using material of this system(internal method).
The name of material.
|
inline |
Get the using material of this system(internal method).
The name of material.
void forceEmission | ( | PUEmitter * | emitter, |
unsigned | requested | ||
) |
Forces emission of particles.
The number of requested particles are the exact number that are emitted Which emitter need emit particle. The number of requested particles.
var forceEmission | ( | var | emitter, |
var | requested | ||
) |
Forces emission of particles.
The number of requested particles are the exact number that are emitted Which emitter need emit particle. The number of requested particles.
local forceEmission | ( | local | emitter, |
local | requested | ||
) |
Forces emission of particles.
The number of requested particles are the exact number that are emitted Which emitter need emit particle. The number of requested particles.
void addEmitter | ( | PUEmitter * | emitter | ) |
Add a Emitter.
The pu particle system allows the use of multiple emitters The pointer of emitter.
var addEmitter | ( | var | emitter | ) |
Add a Emitter.
The pu particle system allows the use of multiple emitters The pointer of emitter.
local addEmitter | ( | local | emitter | ) |
Add a Emitter.
The pu particle system allows the use of multiple emitters The pointer of emitter.
PUAffector* getAffector | ( | const std::string & | name | ) |
Get the affector by name.
The name of affector.
var getAffector | ( | var | name | ) |
Get the affector by name.
The name of affector.
local getAffector | ( | local | name | ) |
Get the affector by name.
The name of affector.
PUEmitter* getEmitter | ( | const std::string & | name | ) |
Get the emitter by name.
The name of emitter.
var getEmitter | ( | var | name | ) |
Get the emitter by name.
The name of emitter.
local getEmitter | ( | local | name | ) |
Get the emitter by name.
The name of emitter.
void addListener | ( | PUListener * | listener | ) |
Add a Listener(internal method).
Listener is mainly used to monitor particle emission and death. The pointer of listener.
var addListener | ( | var | listener | ) |
Add a Listener(internal method).
Listener is mainly used to monitor particle emission and death. The pointer of listener.
local addListener | ( | local | listener | ) |
Add a Listener(internal method).
Listener is mainly used to monitor particle emission and death. The pointer of listener.
void removeListener | ( | PUListener * | listener | ) |
Remove a Listener(internal method).
The pointer of listener.
var removeListener | ( | var | listener | ) |
Remove a Listener(internal method).
The pointer of listener.
local removeListener | ( | local | listener | ) |
Remove a Listener(internal method).
The pointer of listener.
void removeAllListener | ( | ) |
Add a Emitter.
The pu particle system allows the use of multiple emitters
var removeAllListener | ( | ) |
Add a Emitter.
The pu particle system allows the use of multiple emitters
local removeAllListener | ( | ) |
Add a Emitter.
The pu particle system allows the use of multiple emitters
void addObserver | ( | PUObserver * | observer | ) |
Add a Observer.
The pointer of observer.
var addObserver | ( | var | observer | ) |
Add a Observer.
The pointer of observer.
local addObserver | ( | local | observer | ) |
Add a Observer.
The pointer of observer.
PUObserver* getObserver | ( | const std::string & | name | ) |
Get a Observer.
The name of observer.
var getObserver | ( | var | name | ) |
Get a Observer.
The name of observer.
local getObserver | ( | local | name | ) |
Get a Observer.
The name of observer.
void addBehaviourTemplate | ( | PUBehaviour * | behaviour | ) |
Add a behaviour template of particle(internal method).
The pointer of behaviour.
var addBehaviourTemplate | ( | var | behaviour | ) |
Add a behaviour template of particle(internal method).
The pointer of behaviour.
local addBehaviourTemplate | ( | local | behaviour | ) |
Add a behaviour template of particle(internal method).
The pointer of behaviour.
|
inline |
Check this system is mark for emission.
Whether this system is mark for emission.
|
inline |
Check this system is mark for emission.
Whether this system is mark for emission.
|
inline |
Check this system is mark for emission.
Whether this system is mark for emission.
|
inline |
Mark this system for emission.
Whether this system is mark for emission.
|
inline |
Mark this system for emission.
Whether this system is mark for emission.
|
inline |
Mark this system for emission.
Whether this system is mark for emission.
|
inline |
Get the quota of emitted emitters .
The quota of emitted emitters.
|
inline |
Get the quota of emitted emitters .
The quota of emitted emitters.
|
inline |
Get the quota of emitted emitters .
The quota of emitted emitters.
|
inline |
Set the quota of emitted emitters .
The quota of emitted emitters.
|
inline |
Set the quota of emitted emitters .
The quota of emitted emitters.
|
inline |
Set the quota of emitted emitters .
The quota of emitted emitters.
|
inline |
Get the quota of emitted systems .
The quota of emitted systems.
|
inline |
Get the quota of emitted systems .
The quota of emitted systems.
|
inline |
Get the quota of emitted systems .
The quota of emitted systems.
|
inline |
Set the quota of emitted systems .
The quota of emitted systems.
|
inline |
Set the quota of emitted systems .
The quota of emitted systems.
|
inline |
Set the quota of emitted systems .
The quota of emitted systems.
|
inline |
Get the partent system of this system.
The partent system of this system.
|
inline |
Get the partent system of this system.
The partent system of this system.
|
inline |
Get the partent system of this system.
The partent system of this system.
|
inline |
Get the emitted emitter pool.
The emitted emitter pool.
|
inline |
Get the emitted emitter pool.
The emitted emitter pool.
|
inline |
Get the emitted emitter pool.
The emitted emitter pool.
|
inline |
Get the emitted system pool.
The emitted system pool.
|
inline |
Get the emitted system pool.
The emitted system pool.
|
inline |
Get the emitted system pool.
The emitted system pool.
bool makeParticleLocal | ( | PUParticle3D * | particle | ) |
Calculate the real position of the particle(internal method).
Need handled particle.
var makeParticleLocal | ( | var | particle | ) |
Calculate the real position of the particle(internal method).
Need handled particle.
local makeParticleLocal | ( | local | particle | ) |
Calculate the real position of the particle(internal method).
Need handled particle.
|
virtual |
Copy attributes to another particle system(internal method).
The particle system.
|
virtual |
Copy attributes to another particle system(internal method).
The particle system.
|
virtual |
Copy attributes to another particle system(internal method).
The particle system.
bool initSystem | ( | const std::string & | filePath | ) |
Initialize particle system with special particle file(internal method).
The full path of particle file. If init success return true, otherwise return false.
var initSystem | ( | var | filePath | ) |
Initialize particle system with special particle file(internal method).
The full path of particle file. If init success return true, otherwise return false.
local initSystem | ( | local | filePath | ) |
Initialize particle system with special particle file(internal method).
The full path of particle file. If init success return true, otherwise return false.