- u -
- U()
: UniformValue::U
, VertexAttribValue::U
- UICCTextField()
: UICCTextField
- uintValue()
: __String
- unbindAllImageAsync()
: TextureCache
- unbindImageAsync()
: TextureCache
- uncompress()
: AssetsManager
- UniformValue()
: UniformValue
- unionWithRect()
: Rect
- unloadBuffer:
: CDSoundEngine
- unloadEffect()
: AudioPlayer
, FmodAudioPlayer
, SimpleAudioEngine
, ComAudio
- unloadEffect:
: SimpleAudioEngine
- UnloadSoundEffect()
: Audio
- unlock()
: Lock
- unregisterCCNodeLoader()
: NodeLoaderLibrary
- unregisterNodeLoader()
: NodeLoaderLibrary
- unregisterScriptObserver()
: __NotificationCenter
- unrotate()
: Vec2
- unschedule()
: Node
, Scheduler
- unscheduleAll()
: Scheduler
- unscheduleAllForTarget()
: Scheduler
- unscheduleAllSelectors()
: Node
- unscheduleAllWithMinPriority()
: Scheduler
- unscheduleSelector()
: Scheduler
- unscheduleUpdate()
: Node
, Scheduler
- unscheduleUpdateForTarget()
: Scheduler
- unselected()
: MenuItem
, MenuItemLabel
, MenuItemSprite
, MenuItemToggle
- unSelectedEvent()
: CheckBox
- update()
: AccelAmplitude
, AccelDeccelAmplitude
, Action
, ActionEase
, ActionInstant
, ActionManager
, ActionTween
, Animate3D
, Animate
, BezierBy
, Blink
, CallFunc
, CardinalSplineTo
, Component
, DeccelAmplitude
, DelayTime
, EaseBackIn
, EaseBackInOut
, EaseBackOut
, EaseBezierAction
, EaseBounceIn
, EaseBounceInOut
, EaseBounceOut
, EaseCircleActionIn
, EaseCircleActionInOut
, EaseCircleActionOut
, EaseCubicActionIn
, EaseCubicActionInOut
, EaseCubicActionOut
, EaseElasticIn
, EaseElasticInOut
, EaseElasticOut
, EaseExponentialIn
, EaseExponentialInOut
, EaseExponentialOut
, EaseIn
, EaseInOut
, EaseOut
, EaseQuadraticActionIn
, EaseQuadraticActionInOut
, EaseQuadraticActionOut
, EaseQuarticActionIn
, EaseQuarticActionInOut
, EaseQuarticActionOut
, EaseQuinticActionIn
, EaseQuinticActionInOut
, EaseQuinticActionOut
, EaseSineIn
, EaseSineInOut
, EaseSineOut
, AssetsManager
, ControlStepper
, FadeOutTRTiles
, FadeTo
, FlipX3D
, FlipX
, FlipY3D
, FlipY
, Hide
, JumpBy
, JumpTiles3D
, Lens3D
, Liquid
, MotionStreak
, MoveBy
, Node
, OrbitCamera
, PageTurn3D
, ParticleSystem
, PhysicsBody
, PhysicsWorld
, Place
, ProgressFromTo
, ProgressTo
, RemoveSelf
, Repeat
, ReverseTime
, Ripple3D
, RotateBy
, RotateTo
, ScaleTo
, Scene
, ScheduleHandlerDelegate
, Scheduler
, Sequence
, Shaky3D
, ShakyTiles3D
, ShatteredTiles3D
, Show
, ShuffleTiles
, SkewTo
, Spawn
, SplitCols
, SplitRows
, TargetedAction
, Timer
, TintBy
, TintTo
, ToggleVisibility
, TurnOffTiles
, Twirl
, PageView
, ScrollView
, TextField
, Waves3D
, Waves
, WavesTiles3D
, CCBEaseInstant
, CCBRotateTo
, CCBRotateXTo
, CCBRotateYTo
, CCBSetSpriteFrame
, CCBSoundEffect
, Armature
, ArmatureAnimation
, Bone
, ComController
, ProcessBase
, Skeleton
, SkeletonAnimation
- updateActionToTimeLine()
: ActionNode
- updateAllPagesPosition()
: PageView
- updateAllPagesSize()
: PageView
- updateArmatureDisplay()
: DisplayFactory
- updateArmatureTransform()
: Skin
- updateAtlasIndex()
: SpriteBatchNode
- updateAtlasValueAt()
: TileMapAtlas
- updateAtlasValues()
: AtlasNode
, LabelAtlas
, TileMapAtlas
- updateBackGroundImageColor()
: Layout
- updateBackGroundImageOpacity()
: Layout
- updateBackGroundImageRGBA()
: Layout
- updateBar()
: ProgressTimer
- updateBlendFunc()
: AtlasNode
, ParticleSystem
, Sprite
, SpriteBatchNode
- updateBodies()
: PhysicsWorld
- updateBoneMatrix()
: MeshSkin
- updateBoundaryPages()
: PageView
- updateCapInset()
: Scale9Sprite
- updateCascadeColor()
: Node
- updateCascadeOpacity()
: Node
- updateCellAtIndex()
: TableView
- updateColor()
: Label
, LabelAtlas
, LayerColor
, LayerGradient
, Node
, ProgressTimer
, Sprite
, Bone
- updateContent()
: Label
- updateContentSizeWithTextureSize()
: Widget
- updateControlPicker()
: ControlColourPicker
- updateDamping()
: PhysicsBody
- updateDesignResolutionSize()
: GLViewProtocol
- UpdateDevice()
: abstract
, GLView
- updateDirtyFlagForSceneGraph()
: EventDispatcher
- updateDisplay()
: DisplayFactory
- updateDisplayedColor()
: __LayerRGBA
, __NodeRGBA
, __RGBAProtocol
, ControlButton
, Scale9Sprite
, Label
, Node
, ProtectedNode
, Bone
- updateDisplayedOpacity()
: __LayerRGBA
, __NodeRGBA
, __RGBAProtocol
, ControlButton
, Scale9Sprite
, Label
, Node
, ProtectedNode
, Bone
- updateDraggerWithHSV()
: ControlSaturationBrightnessPicker
- updateFlippedX()
: Button
, CheckBox
, ImageView
, Text
, Widget
- updateFlippedY()
: Button
, CheckBox
, ImageView
, Text
, Widget
- updateFont()
: Label
- UpdateForWindowSizeChange()
: abstract
, GLView
, sealed
- updateFrameData()
: ArmatureAnimation
, Tween
- updateFrameSize()
: GLView
- updateHandler()
: ArmatureAnimation
, ProcessBase
, Tween
- updateHueAndControlPicker()
: ControlColourPicker
- updateImagesVisibility()
: MenuItemSprite
- updateInnerContainerSize()
: ListView
- updateInset()
: ScrollView
- updateJointMatrix()
: Bone
- updateJoints()
: PhysicsWorld
- updateLayoutUsingTouchLocation()
: ControlStepper
- updateListeners()
: EventDispatcher
- updateLocalMat()
: Bone
- updateMass()
: PhysicsBody
- updateMovementList()
: ArmatureAnimation
- updateOffsetPoint()
: Armature
- updateOpacityModifyRGB()
: AtlasNode
- UpdateOrientation()
: GLView
- updateParticleDisplay()
: DisplayFactory
- updatePhysicsBodyPosition()
: Node
- updatePhysicsBodyRotation()
: Node
- updatePosition()
: CardinalSplineBy
, CardinalSplineTo
, EditBox
, EditBoxImpl
- updatePositions()
: Scale9Sprite
- updateProgress()
: ProgressTimer
- updateProjection()
: DirectorDelegate
- updateQuad()
: TextureAtlas
- updateQuadFromSprite()
: SpriteBatchNode
- updateQuads()
: Label
- updateQuadWithParticle()
: ParticleSystem
, ParticleSystemQuad
- updateRadial()
: ProgressTimer
- updateShaderProgram()
: Label
- updateSizeAndPosition()
: Widget
- updateSliderPosition()
: ControlHuePicker
, ControlSaturationBrightnessPicker
- updateTexCoords()
: ParticleSystemQuad
- updateTexturesRGBA()
: Button
- updateTitleLocation()
: Button
- updateToFrameByTime()
: ActionObject
- updateTransform()
: ActionCamera
, Node
, Sprite
, ColliderDetector
, Skin
- updateTweenAction()
: ActionTweenDelegate
, ScrollView
- updateUniformLocation()
: GLProgram
- updateUniforms()
: GLProgram
- updateWithBatchNode()
: Scale9Sprite
- updateWithData()
: Texture2D
- updateWithHSV()
: ControlSaturationBrightnessPicker
- updateWithNoTime()
: ParticleSystem
- updateWorldMat()
: Bone
- updateWorldTransform()
: Skeleton
- updateZOrder()
: Bone
- use()
: GLProgram
- useMaterial()
: QuadCommand
- Utf8ToAnsi()
: CWin32InputBox