#include <CCPURender.h>
Public Types | |
enum | Type { POINT, ORIENTED_COMMON, ORIENTED_SELF, ORIENTED_SHAPE, PERPENDICULAR_COMMON, PERPENDICULAR_SELF } |
enum | Origin { TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT } |
enum | RotateType { TEXTURE_COORDS, VERTEX } |
Public Member Functions | |
void | setType (Type type) |
Type | getType () const |
void | setOrigin (Origin origin) |
var | setOrigin ( var origin) |
local | setOrigin ( local origin) |
Origin | getOrigin () const |
void | setRotateType (RotateType type) |
RotateType | getRotateType () const |
void | setCommonDirection (const Vec3 &dir) |
var | setCommonDirection ( var dir) |
local | setCommonDirection ( local dir) |
const Vec3 & | getCommonDirection () const |
void | setCommonUp (const Vec3 &up) |
const Vec3 & | getCommonUp () const |
unsigned short | getTextureCoordsRows () const |
void | setTextureCoordsRows (unsigned short textureCoordsRows) |
unsigned short | getTextureCoordsColumns () const |
void | setTextureCoordsColumns (unsigned short textureCoordsColumns) |
unsigned int | getNumTextureCoords () |
virtual void | render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) override |
local | render ( local renderer, local transform, local particleSystem) |
virtual PUParticle3DQuadRender * | clone () override |
virtual void | copyAttributesTo (PURender *render) override |
var | copyAttributesTo ( var render) |
local | copyAttributesTo ( local render) |
virtual | ~PUParticle3DQuadRender () |
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virtual void | setDepthTest (bool isDepthTest) override |
var | setDepthTest ( var isDepthTest) |
local | setDepthTest ( local isDepthTest) |
virtual void | setDepthWrite (bool isDepthWrite) override |
local | setDepthWrite ( local isDepthWrite) |
virtual | ~PUParticle3DEntityRender () |
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virtual void | prepare () |
virtual void | unPrepare () |
virtual void | updateRender (PUParticle3D *particle, float deltaTime, bool firstParticle) |
local | updateRender ( local particle, local deltaTime, local firstParticle) |
const std::string & | getRenderType (void) const |
local | getRenderType () |
void | setRenderType (const std::string &observerType) |
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virtual void | notifyStart () |
Perform activities when a Renderer is started. More... | |
var | notifyStart () |
Perform activities when a Renderer is started. More... | |
local | notifyStart () |
Perform activities when a Renderer is started. More... | |
virtual void | notifyStop () |
Perform activities when a Renderer is stopped. More... | |
virtual void | notifyRescaled (const Vec3 &scale) |
Notify that the Particle System is rescaled. More... | |
local | notifyRescaled ( local scale) |
Notify that the Particle System is rescaled. More... | |
void | setVisible (bool isVisible) |
bool | isVisible () const |
CC_CONSTRUCTOR_ACCESS | _isVisible (true) |
CC_CONSTRUCTOR_ACCESS | _rendererScale (Vec3::ONE) |
CC_CONSTRUCTOR_ACCESS | _depthTest (true) |
CC_CONSTRUCTOR_ACCESS | _depthWrite (false) |
virtual | ~Particle3DRender () |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static PUParticle3DQuadRender * | create (const std::string &texFile="") |
var | create () |
local | create () |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUParticle3DQuadRender() |
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CC_CONSTRUCTOR_ACCESS | __pad0__: PUParticle3DEntityRender() |
local | __pad0__: PUParticle3DEntityRender() |
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bool | autoRotate |
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CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DRender() : _particleSystem(nullptr) |
Protected Member Functions | |
void | getOriginOffset (int &offsetX, int &offsetY) |
var | getOriginOffset ( var offsetX, var offsetY) |
local | getOriginOffset ( local offsetX, local offsetY) |
void | determineUVCoords (PUParticle3D *particle) |
void | fillVertex (unsigned short index, const Vec3 &pos, const Vec4 &color, const Vec2 &uv) |
var | fillVertex ( var index, var pos, var color, var uv) |
local | fillVertex ( local index, local pos, local color, local uv) |
void | fillTriangle (unsigned short index, unsigned short v0, unsigned short v1, unsigned short v2) |
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bool | initRender (const std::string &texFile) |
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Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
enum Origin |
var Origin |
local Origin |
enum RotateType |
var RotateType |
local RotateType |
enum Type |
var Type |
local Type |
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Implements PURender.
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Implements PURender.
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Implements PURender.
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Reimplemented from PUParticle3DEntityRender.
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Reimplemented from PUParticle3DEntityRender.
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Reimplemented from PUParticle3DEntityRender.
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unsigned int getNumTextureCoords | ( | ) |
var getNumTextureCoords | ( | ) |
local getNumTextureCoords | ( | ) |
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unsigned short getTextureCoordsColumns |
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var getTextureCoordsColumns | ( | ) |
local getTextureCoordsColumns | ( | ) |
unsigned short getTextureCoordsRows | ( | ) | const |
var getTextureCoordsRows | ( | ) |
local getTextureCoordsRows | ( | ) |
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Implements Particle3DRender.
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Implements Particle3DRender.
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Implements Particle3DRender.
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void setTextureCoordsColumns | ( | unsigned short | textureCoordsColumns | ) |
var setTextureCoordsColumns | ( | var | textureCoordsColumns | ) |
local setTextureCoordsColumns | ( | local | textureCoordsColumns | ) |
void setTextureCoordsRows | ( | unsigned short | textureCoordsRows | ) |
var setTextureCoordsRows | ( | var | textureCoordsRows | ) |
local setTextureCoordsRows | ( | local | textureCoordsRows | ) |
void setType | ( | Type | type | ) |
var setType | ( | var | type | ) |
local setType | ( | local | type | ) |
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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