#include <CCPURender.h>
Public Member Functions | |
virtual void | prepare () |
virtual void | unPrepare () |
virtual void | updateRender (PUParticle3D *particle, float deltaTime, bool firstParticle) |
local | updateRender ( local particle, local deltaTime, local firstParticle) |
const std::string & | getRenderType (void) const |
local | getRenderType () |
void | setRenderType (const std::string &observerType) |
virtual PURender * | clone ()=0 |
virtual void | copyAttributesTo (PURender *render) |
local | copyAttributesTo ( local render) |
Public Member Functions inherited from Particle3DRender | |
virtual void | render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem)=0 |
local | render ( local renderer, local transform, local particleSystem) |
virtual void | notifyStart () |
Perform activities when a Renderer is started. More... | |
var | notifyStart () |
Perform activities when a Renderer is started. More... | |
local | notifyStart () |
Perform activities when a Renderer is started. More... | |
virtual void | notifyStop () |
Perform activities when a Renderer is stopped. More... | |
virtual void | notifyRescaled (const Vec3 &scale) |
Notify that the Particle System is rescaled. More... | |
local | notifyRescaled ( local scale) |
Notify that the Particle System is rescaled. More... | |
void | setVisible (bool isVisible) |
bool | isVisible () const |
virtual void | setDepthTest (bool isDepthTest) |
local | setDepthTest ( local isDepthTest) |
virtual void | setDepthWrite (bool isDepthWrite) |
CC_CONSTRUCTOR_ACCESS | _isVisible (true) |
CC_CONSTRUCTOR_ACCESS | _rendererScale (Vec3::ONE) |
CC_CONSTRUCTOR_ACCESS | _depthTest (true) |
CC_CONSTRUCTOR_ACCESS | _depthWrite (false) |
virtual | ~Particle3DRender () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Attributes | |
bool | autoRotate |
Public Attributes inherited from Particle3DRender | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DRender() : _particleSystem(nullptr) |
Protected Attributes | |
std::string | _renderType |
Protected Attributes inherited from Particle3DRender | |
ParticleSystem3D * | _particleSystem |
bool | _isVisible |
Vec3 | _rendererScale |
bool | _depthTest |
bool | _depthWrite |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
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pure virtual |
Implemented in PUSphereRender, PUParticle3DBoxRender, PUParticle3DModelRender, PUParticle3DQuadRender, PUBeamRender, and PURibbonTrailRender.
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pure virtual |
Implemented in PUSphereRender, PUParticle3DBoxRender, PUParticle3DModelRender, PUParticle3DQuadRender, PUBeamRender, and PURibbonTrailRender.
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pure virtual |
Implemented in PUSphereRender, PUParticle3DBoxRender, PUParticle3DModelRender, PUParticle3DQuadRender, PUBeamRender, and PURibbonTrailRender.
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virtual |
Reimplemented in PUSphereRender, PUParticle3DModelRender, PUParticle3DQuadRender, PUBeamRender, PURibbonTrailRender, and PUParticle3DEntityRender.
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virtual |
Reimplemented in PUSphereRender, PUParticle3DModelRender, PUParticle3DQuadRender, PUBeamRender, PURibbonTrailRender, and PUParticle3DEntityRender.
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virtual |
Reimplemented in PUSphereRender, PUParticle3DModelRender, PUParticle3DQuadRender, PUBeamRender, PURibbonTrailRender, and PUParticle3DEntityRender.
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inline |
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inline |
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inline |
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inlinevirtual |
Reimplemented in PUBeamRender, and PURibbonTrailRender.
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inlinevirtual |
Reimplemented in PUBeamRender, and PURibbonTrailRender.
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inlinevirtual |
Reimplemented in PUBeamRender, and PURibbonTrailRender.
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inline |
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inline |
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inline |
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inlinevirtual |
Reimplemented in PUBeamRender, and PURibbonTrailRender.
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inlinevirtual |
Reimplemented in PUBeamRender, and PURibbonTrailRender.
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inlinevirtual |
Reimplemented in PUBeamRender, and PURibbonTrailRender.
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inlinevirtual |
Reimplemented in PUBeamRender, and PURibbonTrailRender.
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inlinevirtual |
Reimplemented in PUBeamRender, and PURibbonTrailRender.
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inlinevirtual |
Reimplemented in PUBeamRender, and PURibbonTrailRender.
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protected |
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protected |
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protected |
bool autoRotate |
var autoRotate |
local autoRotate |