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FlipX3D Class Reference

FlipX3D action. More...

Inherits Grid3DAction.

Inherited by FlipY3D.

Public Member Functions

virtual FlipX3Dclone () const override
 override Action.
 
var clone ()
 override Action.
 
local clone ()
 override Action.
 
virtual void update (float time) override
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase. More...
 
var getGrid ()
 Get the pointer of GridBase. More...
 
local getGrid ()
 Get the pointer of GridBase. More...
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid. More...
 
var vertex ( var position)
 Get the vertex that belongs to certain position in the grid. More...
 
Vec3 vertex (const Vec2 &position)
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid. More...
 
Vec3 originalVertex (const Vec2 &position)
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid. More...
 
Rect getGridRect () const
 Get the effect grid rect. More...
 
var getGridRect ()
 Get the effect grid rect. More...
 
local getGridRect ()
 Get the effect grid rect. More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 
virtual void step (float dt) override
 Called every frame with its delta time, dt in seconds. More...
 
var step ( var dt)
 Called every frame with its delta time, dt in seconds. More...
 
local step ( local dt)
 Called every frame with its delta time, dt in seconds. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action that has finished. More...
 
NodegetTarget () const
 Return the current target. More...
 
void setTarget (Node *target)
 The setter function for the target property. More...
 
var setTarget ( var target)
 The setter function for the target property. More...
 
local setTarget ( local target)
 The setter function for the target property. More...
 
NodegetOriginalTarget () const
 Return the original Target. More...
 
var getOriginalTarget ()
 Return the original Target. More...
 
local getOriginalTarget ()
 Return the original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Returns a flag field that is used to group the actions easily. More...
 
var setFlags ( var flags)
 Returns a flag field that is used to group the actions easily. More...
 
local setFlags ( local flags)
 Returns a flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref.
 

Static Public Member Functions

static FlipX3Dcreate (float duration)
 Create the action with duration. More...
 
var create ( var duration)
 Create the action with duration. More...
 
local create ( local duration)
 Create the action with duration. More...
 

Protected Member Functions

bool initWithDuration (float duration)
 Initializes an action with duration. More...
 
var initWithDuration ( var duration)
 Initializes an action with duration. More...
 
local initWithDuration ( local duration)
 Initializes an action with duration. More...
 
virtual bool initWithSize (const Size &gridSize, float duration)
 Initializes an action with duration and grid size. More...
 
var initWithSize ( var gridSize, var duration)
 Initializes an action with duration and grid size. More...
 
local initWithSize ( local gridSize, local duration)
 Initializes an action with duration and grid size. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 
var INVALID_TAG = -1
 Default tag used for all the actions.
 
local INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

FlipX3D action.

This action is used for flipping the target node on the x axis.

Member Function Documentation

static FlipX3D* create ( float  duration)
static

Create the action with duration.

Specify the duration of the FilpX3D action. It's a value in seconds. If the creation sucess, return a pointer of FilpX3D action; otherwise, return nil.

var create ( var  duration)
static

Create the action with duration.

Specify the duration of the FilpX3D action. It's a value in seconds. If the creation sucess, return a pointer of FilpX3D action; otherwise, return nil.

local create ( local  duration)
static

Create the action with duration.

Specify the duration of the FilpX3D action. It's a value in seconds. If the creation sucess, return a pointer of FilpX3D action; otherwise, return nil.

virtual void update ( float  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

Reimplemented in FlipY3D.

var update ( var  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

Reimplemented in FlipY3D.

local update ( local  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

Reimplemented in FlipY3D.

bool initWithDuration ( float  duration)
protected

Initializes an action with duration.

Specify the duration of the FlipX3D action. It's a value in seconds. If the initialization success, return true; otherwise, return false.

var initWithDuration ( var  duration)
protected

Initializes an action with duration.

Specify the duration of the FlipX3D action. It's a value in seconds. If the initialization success, return true; otherwise, return false.

local initWithDuration ( local  duration)
protected

Initializes an action with duration.

Specify the duration of the FlipX3D action. It's a value in seconds. If the initialization success, return true; otherwise, return false.

virtual bool initWithSize ( const Size gridSize,
float  duration 
)
protectedvirtual

Initializes an action with duration and grid size.

Specify the grid size of the FlipX3D action. Specify the duration of the FlipX3D action. It's a value in seconds. If the initialization success, return true; otherwise, return false.

var initWithSize ( var  gridSize,
var  duration 
)
protectedvirtual

Initializes an action with duration and grid size.

Specify the grid size of the FlipX3D action. Specify the duration of the FlipX3D action. It's a value in seconds. If the initialization success, return true; otherwise, return false.

local initWithSize ( local  gridSize,
local  duration 
)
protectedvirtual

Initializes an action with duration and grid size.

Specify the grid size of the FlipX3D action. Specify the duration of the FlipX3D action. It's a value in seconds. If the initialization success, return true; otherwise, return false.


The documentation for this class was generated from the following file: