Inherits Grid3DAction.
Public Member Functions | |
const Vec2 & | getPosition () const |
Get the center position of ripple effect. More... | |
local | getPosition () |
Get the center position of ripple effect. More... | |
void | setPosition (const Vec2 &position) |
Set the center position of ripple effect. More... | |
var | setPosition ( var position) |
Set the center position of ripple effect. More... | |
local | setPosition ( local position) |
Set the center position of ripple effect. More... | |
float | getAmplitude () const |
Get the amplitude of ripple effect. More... | |
var | getAmplitude () |
Get the amplitude of ripple effect. More... | |
local | getAmplitude () |
Get the amplitude of ripple effect. More... | |
void | setAmplitude (float fAmplitude) |
Set the amplitude of ripple effect. More... | |
var | setAmplitude ( var fAmplitude) |
Set the amplitude of ripple effect. More... | |
local | setAmplitude ( local fAmplitude) |
Set the amplitude of ripple effect. More... | |
float | getAmplitudeRate () const |
Get the amplitude rate of ripple effect. More... | |
local | getAmplitudeRate () |
Get the amplitude rate of ripple effect. More... | |
void | setAmplitudeRate (float fAmplitudeRate) |
Set the amplitude rate of ripple effect. More... | |
local | setAmplitudeRate ( local fAmplitudeRate) |
Set the amplitude rate of ripple effect. More... | |
virtual Ripple3D * | clone () const override |
override Action . | |
local | clone () |
override Action . | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Public Member Functions inherited from Grid3DAction | |
virtual GridBase * | getGrid () override |
Get the pointer of GridBase. More... | |
var | getGrid () |
Get the pointer of GridBase. More... | |
local | getGrid () |
Get the pointer of GridBase. More... | |
Vec3 | getVertex (const Vec2 &position) const |
Get the vertex that belongs to certain position in the grid. More... | |
var | vertex ( var position) |
Get the vertex that belongs to certain position in the grid. More... | |
Vec3 | vertex (const Vec2 &position) |
Vec3 | getOriginalVertex (const Vec2 &position) const |
Get the non-transformed vertex that belongs to certain position in the grid. More... | |
Vec3 | originalVertex (const Vec2 &position) |
void | setVertex (const Vec2 &position, const Vec3 &vertex) |
Set a new vertex to a certain position of the grid. More... | |
Rect | getGridRect () const |
Get the effect grid rect. More... | |
var | getGridRect () |
Get the effect grid rect. More... | |
local | getGridRect () |
Get the effect grid rect. More... | |
Public Member Functions inherited from GridAction | |
virtual GridAction * | reverse () const override |
override Action . | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
var | step ( var dt) |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual void | stop () |
Called after the action that has finished. More... | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Member Functions | |
static Ripple3D * | create (float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude) |
Create the action with center position, radius, number of waves, amplitude, a grid size and duration. More... | |
local | create ( local duration, local gridSize, local position, local radius, local waves, local amplitude) |
Create the action with center position, radius, number of waves, amplitude, a grid size and duration. More... | |
Protected Member Functions | |
bool | initWithDuration (float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude) |
Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration. More... | |
var | initWithDuration ( var duration, var gridSize, var position, var radius, var waves, var amplitude) |
Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration. More... | |
local | initWithDuration ( local duration, local gridSize, local position, local radius, local waves, local amplitude) |
Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration. More... | |
Protected Member Functions inherited from GridAction | |
bool | initWithDuration (float duration, const Size &gridSize) |
Initializes the action with size and duration. More... | |
var | initWithDuration ( var duration, var gridSize) |
Initializes the action with size and duration. More... | |
local | initWithDuration ( local duration, local gridSize) |
Initializes the action with size and duration. More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Ripple3D action.
This action is used for take effect on the target node as ripple. You can create the action by these parameters: duration, grid size, center position of ripple, radius of ripple, waves count, amplitude.
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static |
Create the action with center position, radius, number of waves, amplitude, a grid size and duration.
Specify the duration of the Ripple3D action. It's a value in seconds. Specify the size of the grid. Specify the center position of the ripple effect. Specify the radius of the ripple effect. Specify the waves count of the ripple effect. Specify the amplitude of the ripple effect. If the creation sucess, return a pointer of Ripple3D action; otherwise, return nil.
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static |
Create the action with center position, radius, number of waves, amplitude, a grid size and duration.
Specify the duration of the Ripple3D action. It's a value in seconds. Specify the size of the grid. Specify the center position of the ripple effect. Specify the radius of the ripple effect. Specify the waves count of the ripple effect. Specify the amplitude of the ripple effect. If the creation sucess, return a pointer of Ripple3D action; otherwise, return nil.
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static |
Create the action with center position, radius, number of waves, amplitude, a grid size and duration.
Specify the duration of the Ripple3D action. It's a value in seconds. Specify the size of the grid. Specify the center position of the ripple effect. Specify the radius of the ripple effect. Specify the waves count of the ripple effect. Specify the amplitude of the ripple effect. If the creation sucess, return a pointer of Ripple3D action; otherwise, return nil.
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inline |
Get the center position of ripple effect.
The center position of ripple effect.
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inline |
Get the center position of ripple effect.
The center position of ripple effect.
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inline |
Get the center position of ripple effect.
The center position of ripple effect.
void setPosition | ( | const Vec2 & | position | ) |
Set the center position of ripple effect.
The center position of ripple effect will be set.
var setPosition | ( | var | position | ) |
Set the center position of ripple effect.
The center position of ripple effect will be set.
local setPosition | ( | local | position | ) |
Set the center position of ripple effect.
The center position of ripple effect will be set.
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inline |
Get the amplitude of ripple effect.
The amplitude of ripple effect.
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inline |
Get the amplitude of ripple effect.
The amplitude of ripple effect.
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inline |
Get the amplitude of ripple effect.
The amplitude of ripple effect.
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inline |
Set the amplitude of ripple effect.
The amplitude of ripple effect.
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inline |
Set the amplitude of ripple effect.
The amplitude of ripple effect.
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inline |
Set the amplitude of ripple effect.
The amplitude of ripple effect.
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inline |
Get the amplitude rate of ripple effect.
The amplitude rate of ripple effect.
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inline |
Get the amplitude rate of ripple effect.
The amplitude rate of ripple effect.
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inline |
Get the amplitude rate of ripple effect.
The amplitude rate of ripple effect.
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inline |
Set the amplitude rate of ripple effect.
The amplitude rate of ripple effect.
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inline |
Set the amplitude rate of ripple effect.
The amplitude rate of ripple effect.
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inline |
Set the amplitude rate of ripple effect.
The amplitude rate of ripple effect.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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protected |
Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.
Specify the duration of the Ripple3D action. It's a value in seconds. Specify the size of the grid. Specify the center position of the ripple effect. Specify the radius of the ripple effect. Specify the waves count of the ripple effect. Specify the amplitude of the ripple effect. If the initialization success, return true; otherwise, return false.
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protected |
Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.
Specify the duration of the Ripple3D action. It's a value in seconds. Specify the size of the grid. Specify the center position of the ripple effect. Specify the radius of the ripple effect. Specify the waves count of the ripple effect. Specify the amplitude of the ripple effect. If the initialization success, return true; otherwise, return false.
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protected |
Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.
Specify the duration of the Ripple3D action. It's a value in seconds. Specify the size of the grid. Specify the center position of the ripple effect. Specify the radius of the ripple effect. Specify the waves count of the ripple effect. Specify the amplitude of the ripple effect. If the initialization success, return true; otherwise, return false.