A container for holding a few child widgets. More...
#include <UILayout.h>
Public Types | |
enum | Type { ABSOLUTE, VERTICAL, HORIZONTAL, RELATIVE } |
Layout type, default is ABSOLUTE. More... | |
enum | ClippingType { STENCIL, SCISSOR } |
Clipping Type, default is STENCIL. More... | |
enum | BackGroundColorType { NONE, SOLID, GRADIENT } |
Background color type, default is NONE. More... | |
Public Types inherited from Widget | |
enum | FocusDirection { LEFT, RIGHT, UP, DOWN } |
Widget focus direction. More... | |
enum | PositionType { ABSOLUTE, PERCENT } |
Widget position type for layout. More... | |
enum | SizeType { ABSOLUTE, PERCENT } |
Widget size type for layout. More... | |
enum | TouchEventType { BEGAN, MOVED, ENDED, CANCELED } |
Touch event type. More... | |
enum | TextureResType { LOCAL = 0, PLIST = 1 } |
Texture resource type. More... | |
enum | BrightStyle { NONE = -1, NORMAL, HIGHLIGHT } |
Widget bright style. More... | |
typedef std::function< void(Ref *, Widget::TouchEventType)> | ccWidgetTouchCallback |
Widget touch event callback. More... | |
typedef std::function< void(Ref *)> | ccWidgetClickCallback |
Widget click event callback. More... | |
typedef std::function< void(Ref *, int)> | ccWidgetEventCallback |
Widget custom event callback. More... | |
Public Types inherited from Node | |
enum | { FLAGS_TRANSFORM_DIRTY = (1 << 0), FLAGS_CONTENT_SIZE_DIRTY = (1 << 1), FLAGS_RENDER_AS_3D = (1 << 3), FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY) } |
Public Member Functions | |
Layout () | |
Default constructor. More... | |
Layout () | |
Default constructor. More... | |
Layout () | |
Default constructor. More... | |
virtual | ~Layout () |
Default destructor. More... | |
local | ~Layout () |
Default destructor. More... | |
void | setBackGroundImage (const std::string &fileName, TextureResType texType=TextureResType::LOCAL) |
Sets a background image for layout. More... | |
var | setBackGroundImage ( var fileName, var LOCAL) |
Sets a background image for layout. More... | |
local | setBackGroundImage ( local fileName, local LOCAL) |
Sets a background image for layout. More... | |
void | setBackGroundImageCapInsets (const Rect &capInsets) |
Sets a background image capinsets for layout, it only affects the scale9 enabled background image. More... | |
local | setBackGroundImageCapInsets ( local capInsets) |
Sets a background image capinsets for layout, it only affects the scale9 enabled background image. More... | |
const Rect & | getBackGroundImageCapInsets () const |
Query background image's capInsets size. More... | |
void | setBackGroundColorType (BackGroundColorType type) |
Sets Color Type for layout's background. More... | |
var | setBackGroundColorType ( var type) |
Sets Color Type for layout's background. More... | |
local | setBackGroundColorType ( local type) |
Sets Color Type for layout's background. More... | |
BackGroundColorType | getBackGroundColorType () const |
Query the layout's background color type. More... | |
local | getBackGroundColorType () |
Query the layout's background color type. More... | |
void | setBackGroundImageScale9Enabled (bool enabled) |
Enable background image scale9 rendering. More... | |
bool | isBackGroundImageScale9Enabled () const |
Query background image scale9 enable status. More... | |
var | isBackGroundImageScale9Enabled () |
Query background image scale9 enable status. More... | |
local | isBackGroundImageScale9Enabled () |
Query background image scale9 enable status. More... | |
void | setBackGroundColor (const Color3B &color) |
Set background color for layout The color only applies to layout when it's color type is BackGroundColorType::SOLIDE. More... | |
const Color3B & | getBackGroundColor () const |
Query the layout's background color. More... | |
var | getBackGroundColor () |
Query the layout's background color. More... | |
local | getBackGroundColor () |
Query the layout's background color. More... | |
void | setBackGroundColor (const Color3B &startColor, const Color3B &endColor) |
Set start and end background color for layout. More... | |
const Color3B & | getBackGroundStartColor () const |
Get the gradient background start color. More... | |
var | getBackGroundStartColor () |
Get the gradient background start color. More... | |
local | getBackGroundStartColor () |
Get the gradient background start color. More... | |
const Color3B & | getBackGroundEndColor () const |
Get the gradient background end color. More... | |
var | getBackGroundEndColor () |
Get the gradient background end color. More... | |
local | getBackGroundEndColor () |
Get the gradient background end color. More... | |
void | setBackGroundColorOpacity (GLubyte opacity) |
Sets background color opacity of layout. More... | |
local | setBackGroundColorOpacity ( local opacity) |
Sets background color opacity of layout. More... | |
GLubyte | getBackGroundColorOpacity () const |
Get the layout's background color opacity. More... | |
var | getBackGroundColorOpacity () |
Get the layout's background color opacity. More... | |
local | getBackGroundColorOpacity () |
Get the layout's background color opacity. More... | |
void | setBackGroundColorVector (const Vec2 &vector) |
Sets background color vector for layout. More... | |
var | setBackGroundColorVector ( var vector) |
Sets background color vector for layout. More... | |
local | setBackGroundColorVector ( local vector) |
Sets background color vector for layout. More... | |
const Vec2 & | getBackGroundColorVector () const |
Get the layout's background color vector. More... | |
var | getBackGroundColorVector () |
Get the layout's background color vector. More... | |
local | getBackGroundColorVector () |
Get the layout's background color vector. More... | |
void | setBackGroundImageColor (const Color3B &color) |
Set layout's background image color. More... | |
var | setBackGroundImageColor ( var color) |
Set layout's background image color. More... | |
local | setBackGroundImageColor ( local color) |
Set layout's background image color. More... | |
void | setBackGroundImageOpacity (GLubyte opacity) |
Set opacity of background image. More... | |
var | setBackGroundImageOpacity ( var opacity) |
Set opacity of background image. More... | |
local | setBackGroundImageOpacity ( local opacity) |
Set opacity of background image. More... | |
const Color3B & | getBackGroundImageColor () const |
Get color of layout's background image. More... | |
GLubyte | getBackGroundImageOpacity () const |
Get the opacity of layout's background image. More... | |
var | getBackGroundImageOpacity () |
Get the opacity of layout's background image. More... | |
local | getBackGroundImageOpacity () |
Get the opacity of layout's background image. More... | |
void | removeBackGroundImage () |
Remove the background image of layout. More... | |
var | removeBackGroundImage () |
Remove the background image of layout. More... | |
local | removeBackGroundImage () |
Remove the background image of layout. More... | |
const Size & | getBackGroundImageTextureSize () const |
Gets background image texture size. More... | |
var | getBackGroundImageTextureSize () |
Gets background image texture size. More... | |
local | getBackGroundImageTextureSize () |
Gets background image texture size. More... | |
virtual void | setClippingEnabled (bool enabled) |
Toggle layout clipping. More... | |
var | setClippingEnabled ( var enabled) |
Toggle layout clipping. More... | |
local | setClippingEnabled ( local enabled) |
Toggle layout clipping. More... | |
void | setClippingType (ClippingType type) |
Change the clipping type of layout. More... | |
ClippingType | getClippingType () const |
var | getClippingType () |
local | getClippingType () |
virtual bool | isClippingEnabled () const |
Gets if layout is clipping enabled. More... | |
local | isClippingEnabled () |
Gets if layout is clipping enabled. More... | |
virtual std::string | getDescription () const override |
Returns the "class name" of widget. More... | |
var | getDescription () |
Returns the "class name" of widget. More... | |
local | getDescription () |
Returns the "class name" of widget. More... | |
virtual void | setLayoutType (Type type) |
Change the layout type. More... | |
local | setLayoutType ( local type) |
Change the layout type. More... | |
virtual Type | getLayoutType () const |
Query layout type. More... | |
var | getLayoutType () |
Query layout type. More... | |
local | getLayoutType () |
Query layout type. More... | |
virtual void | addChild (Node *child) override |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder) override |
Adds a child to the container with a local z-order. More... | |
var | addChild ( var child, var localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int zOrder, int tag) override |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local zOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int zOrder, const std::string &name) override |
Adds a child to the container with z order and tag. More... | |
var | addChild ( var child, var zOrder, var name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local zOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
Visits this node's children and draw them recursively. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) override |
Removes a child from the container. More... | |
virtual void | removeAllChildren () override |
Removes all children from the container with a cleanup. More... | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
var | removeAllChildren ( var cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | forceDoLayout () |
force refresh widget layout More... | |
void | requestDoLayout () |
request to refresh widget layout More... | |
var | requestDoLayout () |
request to refresh widget layout More... | |
local | requestDoLayout () |
request to refresh widget layout More... | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
var | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
local | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
void | setLoopFocus (bool loop) |
If a layout is loop focused which means that the focus movement will be inside the layout. More... | |
var | setLoopFocus ( var loop) |
If a layout is loop focused which means that the focus movement will be inside the layout. More... | |
local | setLoopFocus ( local loop) |
If a layout is loop focused which means that the focus movement will be inside the layout. More... | |
bool | isLoopFocus () const |
void | setPassFocusToChild (bool pass) |
bool | isPassFocusToChild () const |
var | isPassFocusToChild () |
local | isPassFocusToChild () |
virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) override |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
var | findNextFocusedWidget ( var direction, var current) |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
local | findNextFocusedWidget ( local direction, local current) |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
Public Member Functions inherited from Widget | |
Widget (void) | |
Default constructor. More... | |
virtual | ~Widget () |
Default destructor. More... | |
virtual void | setEnabled (bool enabled) |
Sets whether the widget is enabled. More... | |
bool | isEnabled () const |
Determines if the widget is enabled or not. More... | |
void | setBright (bool bright) |
Sets whether the widget is bright. More... | |
bool | isBright () const |
Determines if the widget is bright. More... | |
virtual void | setTouchEnabled (bool enabled) |
Sets whether the widget is touch enabled. More... | |
void | setBrightStyle (BrightStyle style) |
To set the bright style of widget. More... | |
bool | isTouchEnabled () const |
Determines if the widget is touch enabled. More... | |
bool | isHighlighted () const |
Determines if the widget is highlighted. More... | |
void | setHighlighted (bool hilight) |
Sets whether the widget is hilighted. More... | |
float | getLeftInParent () |
Gets the left boundary position of this widget in parent's coordination system. More... | |
float | getLeftBoundary () const |
Gets the left boundary position of this widget in parent's coordination system. More... | |
float | getBottomInParent () |
Gets the bottom boundary position of this widget in parent's coordination system. More... | |
float | getBottomBoundary () const |
Gets the bottom boundary position of this widget in parent's coordination system. More... | |
float | getRightInParent () |
Gets the right boundary position of this widget in parent's coordination system. More... | |
float | getRightBoundary () const |
Gets the right boundary position of this widget in parent's coordination system. More... | |
float | getTopInParent () |
Gets the top boundary position of this widget in parent's coordination system. More... | |
float | getTopBoundary () const |
Gets the top boundary position of this widget in parent's coordination system. More... | |
void | addTouchEventListener (Ref *target, SEL_TouchEvent selector) |
Sets the touch event target/selector to the widget. More... | |
void | addTouchEventListener (const ccWidgetTouchCallback &callback) |
Set a callback to touch vent listener. More... | |
void | addClickEventListener (const ccWidgetClickCallback &callback) |
Set a click event handler to the widget. More... | |
virtual void | addCCSEventListener (const ccWidgetEventCallback &callback) |
Set a event handler to the widget in order to use cocostudio editor and framework. More... | |
virtual void | setPosition (const Vec2 &pos) override |
Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionPercent (const Vec2 &percent) |
Set the percent(x,y) of the widget in OpenGL coordinates. More... | |
const Vec2 & | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionType (PositionType type) |
Changes the position type of the widget. More... | |
PositionType | getPositionType () const |
Gets the position type of the widget. More... | |
virtual void | setFlippedX (bool flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
virtual bool | isFlippedX () const |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
virtual void | setFlippedY (bool flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
virtual bool | isFlippedY () const |
Return the flag which indicates whether the widget is flipped vertically or not. More... | |
bool | isFlipX () |
void | setFlipX (bool flipX) |
bool | isFlipY () |
void | setFlipY (bool flipY) |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. More... | |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setScale (float scalex, float scaley) override |
Sets the scale (x,y) of the node. More... | |
virtual float | getScaleX () const override |
Returns the scale factor on X axis of this node. More... | |
virtual float | getScaleY () const override |
Returns the scale factor on Y axis of this node. More... | |
virtual float | getScale () const override |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
bool | clippingParentAreaContainPoint (const Vec2 &pt) |
Checks a point if in parent's area. More... | |
bool | isClippingParentContainsPoint (const Vec2 &pt) |
Checks a point if in parent's area. More... | |
const Vec2 & | getTouchStartPos () const |
Gets the touch began point of widget when widget is selected. More... | |
const Vec2 & | getTouchBeganPosition () const |
Gets the touch began point of widget when widget is selected. More... | |
const Vec2 & | getTouchMovePos () const |
const Vec2 & | getTouchMovePosition () const |
const Vec2 & | getTouchEndPos () const |
const Vec2 & | getTouchEndPosition () const |
virtual void | setSize (const Size &size) |
Changes the size that is widget's size. More... | |
virtual void | setContentSize (const Size &contentSize) override |
Changes the size that is widget's size. More... | |
virtual void | setSizePercent (const Vec2 &percent) |
Changes the percent that is widget's percent size. More... | |
void | setSizeType (SizeType type) |
Changes the size type of widget. More... | |
SizeType | getSizeType () const |
Gets the size type of widget. More... | |
const Size & | getSize () const |
Get the size of widget. More... | |
const Size & | getCustomSize () const |
Get the user defined widget size. More... | |
virtual const Size & | getLayoutSize () |
Get the content size of widget. More... | |
const Vec2 & | getSizePercent () |
Get size percent of widget. More... | |
virtual bool | hitTest (const Vec2 &pt) |
Checks a point is in widget's content space. More... | |
virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch began event is issued. More... | |
virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch moved event is issued. More... | |
virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch ended event is issued. More... | |
virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) |
A callback which will be called when touch cancelled event is issued. More... | |
void | setLayoutParameter (LayoutParameter *parameter) |
Sets a LayoutParameter to widget. More... | |
LayoutParameter * | getLayoutParameter () const override |
Gets LayoutParameter of widget. More... | |
LayoutParameter * | getLayoutParameter (LayoutParameter::Type type) |
Gets LayoutParameter of widget. More... | |
virtual void | ignoreContentAdaptWithSize (bool ignore) |
Toggle whether ignore user defined content size for widget. More... | |
bool | isIgnoreContentAdaptWithSize () const |
Query whether the widget ignores user deinfed content size or not. More... | |
Vec2 | getWorldPosition () const |
Gets position of widget in world space. More... | |
virtual Node * | getVirtualRenderer () |
Gets the inner Renderer node of widget. More... | |
virtual Size | getVirtualRendererSize () const |
Get the virtual renderer's size. More... | |
Widget * | clone () |
Create a new widget copy of the original one. More... | |
void | updateSizeAndPosition () |
Update all children's contents size and position recursively. More... | |
void | updateSizeAndPosition (const Size &parentSize) |
Update all children's contents size and position recursively. More... | |
void | setActionTag (int tag) |
Set the tag of action. More... | |
int | getActionTag () const |
Get the action tag. More... | |
void | setPropagateTouchEvents (bool isPropagate) |
Allow widget touch events to propagate to its parents. More... | |
bool | isPropagateTouchEvents () const |
Return whether the widget is propagate touch events to its parents or not. More... | |
void | setSwallowTouches (bool swallow) |
Toggle widget swallow touch option. More... | |
bool | isSwallowTouches () const |
Return whether the widget is swallowing touch or not. More... | |
bool | isFocused () const |
Query whether widget is focused or not. More... | |
void | setFocused (bool focus) |
Toggle widget focus status. More... | |
bool | isFocusEnabled () const |
Query widget's focus enable state. More... | |
void | setFocusEnabled (bool enable) |
Allow widget to accept focus. More... | |
virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
void | requestFocus () |
when a widget calls this method, it will get focus immediately. More... | |
Widget * | getCurrentFocusedWidget (bool isWidget) |
Return a current focused widget in your UI scene. More... | |
Widget * | getCurrentFocusedWidget () const |
Return a current focused widget in your UI scene. More... | |
void | setUnifySizeEnabled (bool enable) |
Toggle use unify size. More... | |
bool | isUnifySizeEnabled () const |
Query whether unify size enable state. More... | |
void | setCallbackName (const std::string &callbackName) |
Set callback name. More... | |
const std::string & | getCallbackName () const |
Query callback name. More... | |
void | setCallbackType (const std::string &callbackType) |
Set callback type. More... | |
const std::string & | getCallbackType () const |
Query callback type. More... | |
void | setLayoutComponentEnabled (bool enable) |
Toggle layout component enable. More... | |
bool | isLayoutComponentEnabled () const |
Query whether layout component is enabled or not. More... | |
virtual void | interceptTouchEvent (TouchEventType event, Widget *sender, Touch *touch) |
void | propagateTouchEvent (TouchEventType event, Widget *sender, Touch *touch) |
Propagate touch events to its parents. More... | |
void | onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus) |
This method is called when a focus change event happens. More... | |
void | dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus) |
Dispatch a EventFocus through a EventDispatcher. More... | |
Public Member Functions inherited from ProtectedNode | |
virtual void | cleanup () override |
Stops all running actions and schedulers. More... | |
var | cleanup () |
Stops all running actions and schedulers. More... | |
local | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | onEnterTransitionDidFinish () override |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExitTransitionDidStart () override |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual void | updateDisplayedColor (const Color3B &parentColor) override |
var | updateDisplayedColor ( var parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual void | disableCascadeColor () override |
var | disableCascadeColor () |
local | disableCascadeColor () |
virtual void | disableCascadeOpacity () override |
local | disableCascadeOpacity () |
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) override |
virtual | ~ProtectedNode () |
virtual void | addProtectedChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
local | addProtectedChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addProtectedChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addProtectedChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addProtectedChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getProtectedChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
local | removeProtectedChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeProtectedChildByTag ( var tag, var true) |
Removes a child from the container by tag value. More... | |
local | removeProtectedChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllProtectedChildren () |
Removes all children from the container with a cleanup. More... | |
var | removeAllProtectedChildren () |
Removes all children from the container with a cleanup. More... | |
local | removeAllProtectedChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
var | removeAllChildren ( var cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderProtectedChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
var | reorderProtectedChild ( var child, var localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderProtectedChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local flags) |
Override this method to draw your own node. More... | |
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
var | visit () |
local | visit () |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for scene. More... | |
local | setEventDispatcher ( local dispatcher) |
Set event dispatcher for scene. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher of scene. More... | |
local | getEventDispatcher () |
Get the event dispatcher of scene. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
var | getPhysicsBody () |
Get the PhysicsBody the sprite have. More... | |
local | getPhysicsBody () |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
var | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
local | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. More... | |
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
Update the transform matrix from physics. More... | |
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
Update the transform matrix from physics. More... | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. More... | |
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
Update physics body transform matrix. More... | |
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
Update physics body transform matrix. More... | |
virtual GLubyte | getOpacity () const |
virtual GLubyte | getDisplayedOpacity () const |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
virtual const Color3B & | getColor () const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
local | setCascadeColorEnabled ( local cascadeColorEnabled) |
virtual void | setOpacityModifyRGB (bool value) |
var | setOpacityModifyRGB ( var value) |
local | setOpacityModifyRGB ( local value) |
virtual bool | isOpacityModifyRGB () const |
void | setOnEnterCallback (const std::function< void()> &callback) |
var | setOnEnterCallback ( var callback) |
local | setOnEnterCallback ( local callback) |
const std::function< void()> & | getOnEnterCallback () const |
local | getOnEnterCallback () |
void | setOnExitCallback (const std::function< void()> &callback) |
var | setOnExitCallback ( var callback) |
local | setOnExitCallback ( local callback) |
const std::function< void()> & | getOnExitCallback () const |
local | getOnExitCallback () |
void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
var | setonEnterTransitionDidFinishCallback ( var callback) |
local | setonEnterTransitionDidFinishCallback ( local callback) |
const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
local | getonEnterTransitionDidFinishCallback () |
void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
var | setonExitTransitionDidStartCallback ( var callback) |
local | setonExitTransitionDidStartCallback ( local callback) |
const std::function< void()> & | getonExitTransitionDidStartCallback () const |
local | getonExitTransitionDidStartCallback () |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More... | |
virtual | ~Node () |
virtual bool | init () |
var | init () |
local | init () |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
var | _setLocalZOrder ( var z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
var | getGlobalZOrder () |
Returns the Node's Global Z Order. More... | |
local | getGlobalZOrder () |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
var | setScaleZ ( var scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
var | setNormalizedPosition ( var position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
local | getNormalizedPosition () |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
var | setVertexZ ( var positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
var | setVertexZ ( var vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getVertexZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
var | setSkewY ( var skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
var | setVisible ( var visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
local | setRotationQuat ( local quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
var | getRotationX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
var | getRotationX () |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag. More... | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
local | getChildByName ( local name) |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
var | getChildrenCount () |
Returns the amount of children. More... | |
local | getChildrenCount () |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual std::string | getName () const |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
var | setName ( var name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
var | setGLProgram ( var glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
var | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
local | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
local | setGLProgramState ( local glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
var | setActionManager ( var actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
var | numberOfRunningActions () |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
local | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
var | scheduleUpdateWithPriority ( var priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
var | scheduleOnce ( var selector, var delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
var | unschedule ( var selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More... | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
var | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
var | convertToNodeSpace ( var worldPoint) |
Converts a Vec2 to node (local) space coordinates. More... | |
local | convertToNodeSpace ( local worldPoint) |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
var | getComponent ( var name) |
Gets a component by its name. More... | |
local | getComponent ( local name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. More... | |
var | removeAllComponents () |
Removes all components. More... | |
local | removeAllComponents () |
Removes all components. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from LayoutParameterProtocol | |
virtual | ~LayoutParameterProtocol () |
Default destructor. More... | |
Public Member Functions inherited from LayoutProtocol | |
LayoutProtocol () | |
LayoutProtocol () | |
LayoutProtocol () | |
virtual | ~LayoutProtocol () |
local | ~LayoutProtocol () |
Static Public Member Functions | |
static Layout * | create () |
Create a empty layout. More... | |
local | create () |
Create a empty layout. More... | |
Static Public Member Functions inherited from Widget | |
static Widget * | create () |
Create and return a empty Widget instance pointer. More... | |
static void | enableDpadNavigation (bool enable) |
Static Public Member Functions inherited from ProtectedNode | |
static ProtectedNode * | create (void) |
Creates a ProtectedNode with no argument. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Public Attributes | |
std::function< int(FocusDirection, Widget *)> | onPassFocusToChild |
To specify a user-defined functor to decide which child widget of the layout should get focused. More... | |
CC_CONSTRUCTOR_ACCESS | __pad0__: virtual bool init() override |
var | __pad0__: virtual bool init() override |
local | __pad0__: virtual bool init() override |
Public Attributes inherited from Widget | |
std::function< void(Widget *, Widget *)> | onFocusChanged |
When a widget lose/get focus, this method will be called. More... | |
std::function< Widget *(FocusDirection)> | onNextFocusedWidget |
use this function to manually specify the next focused widget regards to each direction More... | |
CC_CONSTRUCTOR_ACCESS | __pad0__: virtual bool init() override |
Public Attributes inherited from ProtectedNode | |
CC_CONSTRUCTOR_ACCESS | __pad0__: ProtectedNode() |
Public Attributes inherited from Node | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Protected Member Functions | |
virtual void | onSizeChanged () override |
void | addBackGroundImage () |
var | addBackGroundImage () |
local | addBackGroundImage () |
void | supplyTheLayoutParameterLackToChild (Widget *child) |
var | supplyTheLayoutParameterLackToChild ( var child) |
local | supplyTheLayoutParameterLackToChild ( local child) |
virtual Widget * | createCloneInstance () override |
local | createCloneInstance () |
virtual void | copySpecialProperties (Widget *model) override |
local | copySpecialProperties ( local model) |
virtual void | copyClonedWidgetChildren (Widget *model) override |
var | copyClonedWidgetChildren ( var model) |
local | copyClonedWidgetChildren ( local model) |
void | stencilClippingVisit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
var | stencilClippingVisit ( var renderer, var parentTransform, var parentFlags) |
local | stencilClippingVisit ( local renderer, local parentTransform, local parentFlags) |
void | scissorClippingVisit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
void | setStencilClippingSize (const Size &size) |
const Rect & | getClippingRect () |
var | getClippingRect () |
local | getClippingRect () |
virtual void | doLayout () override |
local | doLayout () |
virtual LayoutManager * | createLayoutManager () override |
var | createLayoutManager () |
local | createLayoutManager () |
virtual Size | getLayoutContentSize () const override |
var | getLayoutContentSize () |
local | getLayoutContentSize () |
virtual const Vector< Node * > & | getLayoutElements () const override |
local | getLayoutElements () |
void | onBeforeVisitStencil () |
var | onBeforeVisitStencil () |
local | onBeforeVisitStencil () |
void | onAfterDrawStencil () |
var | onAfterDrawStencil () |
local | onAfterDrawStencil () |
void | onAfterVisitStencil () |
var | onAfterVisitStencil () |
local | onAfterVisitStencil () |
void | drawFullScreenQuadClearStencil () |
draw fullscreen quad to clear stencil bits More... | |
var | drawFullScreenQuadClearStencil () |
draw fullscreen quad to clear stencil bits More... | |
local | drawFullScreenQuadClearStencil () |
draw fullscreen quad to clear stencil bits More... | |
void | onBeforeVisitScissor () |
void | onAfterVisitScissor () |
var | onAfterVisitScissor () |
local | onAfterVisitScissor () |
void | updateBackGroundImageColor () |
var | updateBackGroundImageColor () |
local | updateBackGroundImageColor () |
void | updateBackGroundImageOpacity () |
var | updateBackGroundImageOpacity () |
local | updateBackGroundImageOpacity () |
void | updateBackGroundImageRGBA () |
var | updateBackGroundImageRGBA () |
local | updateBackGroundImageRGBA () |
Size | getLayoutAccumulatedSize () const |
get the content size of the layout, it will accumulate all its children's content size More... | |
var | getLayoutAccumulatedSize () |
get the content size of the layout, it will accumulate all its children's content size More... | |
local | getLayoutAccumulatedSize () |
get the content size of the layout, it will accumulate all its children's content size More... | |
int | findNearestChildWidgetIndex (FocusDirection direction, Widget *baseWidget) |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus. More... | |
local | findNearestChildWidgetIndex ( local direction, local baseWidget) |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus. More... | |
int | findFarthestChildWidgetIndex (FocusDirection direction, Widget *baseWidget) |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus. More... | |
float | calculateNearestDistance (Widget *baseWidget) |
caculate the nearest distance between the baseWidget and the children of the layout More... | |
float | calculateFarthestDistance (Widget *baseWidget) |
caculate the farthest distance between the baseWidget and the children of the layout More... | |
void | findProperSearchingFunctor (FocusDirection dir, Widget *baseWidget) |
when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not More... | |
var | findProperSearchingFunctor ( var dir, var baseWidget) |
when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not More... | |
local | findProperSearchingFunctor ( local dir, local baseWidget) |
when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not More... | |
Widget * | findFirstNonLayoutWidget () |
find the first non-layout widget in this layout More... | |
var | findFirstNonLayoutWidget () |
find the first non-layout widget in this layout More... | |
local | findFirstNonLayoutWidget () |
find the first non-layout widget in this layout More... | |
int | findFirstFocusEnabledWidgetIndex () |
find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget More... | |
var | findFirstFocusEnabledWidgetIndex () |
find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget More... | |
local | findFirstFocusEnabledWidgetIndex () |
find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget More... | |
Widget * | findFocusEnabledChildWidgetByIndex (ssize_t index) |
find a focus enabled child Widget in the layout by index More... | |
var | findFocusEnabledChildWidgetByIndex ( var index) |
find a focus enabled child Widget in the layout by index More... | |
local | findFocusEnabledChildWidgetByIndex ( local index) |
find a focus enabled child Widget in the layout by index More... | |
Vec2 | getWorldCenterPoint (Widget *node) const |
get the center point of a widget in world space More... | |
Widget * | getNextFocusedWidget (FocusDirection direction, Widget *current) |
this method is called internally by nextFocusedWidget. More... | |
local | getNextFocusedWidget ( local direction, local current) |
this method is called internally by nextFocusedWidget. More... | |
Widget * | getPreviousFocusedWidget (FocusDirection direction, Widget *current) |
this method is called internally by nextFocusedWidget. More... | |
var | getPreviousFocusedWidget ( var direction, var current) |
this method is called internally by nextFocusedWidget. More... | |
local | getPreviousFocusedWidget ( local direction, local current) |
this method is called internally by nextFocusedWidget. More... | |
Widget * | getChildWidgetByIndex (ssize_t index) const |
find the nth elment in the _children array. More... | |
bool | isLastWidgetInContainer (Widget *widget, FocusDirection direction) const |
whether it is the last element according to all their parents More... | |
var | isLastWidgetInContainer ( var widget, var direction) |
whether it is the last element according to all their parents More... | |
local | isLastWidgetInContainer ( local widget, local direction) |
whether it is the last element according to all their parents More... | |
bool | isWidgetAncestorSupportLoopFocus (Widget *widget, FocusDirection direction) const |
Lookup any parent widget with a layout type as the direction, if the layout is loop focused, then return true, otherwise It returns false. More... | |
Widget * | passFocusToChild (FocusDirection direction, Widget *current) |
pass the focus to the layout's next focus enabled child More... | |
var | passFocusToChild ( var direction, var current) |
pass the focus to the layout's next focus enabled child More... | |
local | passFocusToChild ( local direction, local current) |
pass the focus to the layout's next focus enabled child More... | |
bool | checkFocusEnabledChild () const |
If there are no focus enabled child in the layout, it will return false, otherwise it returns true. More... | |
Protected Member Functions inherited from Widget | |
GLProgramState * | getNormalGLProgramState () const |
Get a normal state GLProgramState. More... | |
GLProgramState * | getGrayGLProgramState () const |
Get a disabled state GLProgramState. More... | |
virtual void | initRenderer () |
virtual void | onPressStateChangedToNormal () |
virtual void | onPressStateChangedToPressed () |
virtual void | onPressStateChangedToDisabled () |
void | pushDownEvent () |
void | moveEvent () |
virtual void | releaseUpEvent () |
virtual void | cancelUpEvent () |
virtual void | adaptRenderers () |
void | updateChildrenDisplayedRGBA () |
void | copyProperties (Widget *model) |
Widget * | getWidgetParent () |
void | updateContentSizeWithTextureSize (const Size &size) |
bool | isAncestorsEnabled () |
Widget * | getAncensterWidget (Node *node) |
bool | isAncestorsVisible (Node *node) |
void | cleanupWidget () |
LayoutComponent * | getOrCreateLayoutComponent () |
Protected Member Functions inherited from ProtectedNode | |
void | insertProtectedChild (Node *child, int z) |
helper that reorder a child More... | |
Protected Member Functions inherited from Node | |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
local | detachChild ( local child, local index, local doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
var | convertToWindowSpace ( var nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
local | convertToWindowSpace ( local nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
Mat4 | transform (const Mat4 &parentTransform) |
var | transform ( var parentTransform) |
local | transform ( local parentTransform) |
uint32_t | processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags) |
var | processParentFlags ( var parentTransform, var parentFlags) |
local | processParentFlags ( local parentTransform, local parentFlags) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | updateCascadeColor () |
var | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
bool | doEnumerate (std::string name, std::function< bool(Node *)> callback) const |
var | doEnumerate ( var name, var callback) |
local | doEnumerate ( local name, local callback) |
bool | doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const |
var | doEnumerateRecursive ( var node, var name, var callback) |
local | doEnumerateRecursive ( local node, local name, local callback) |
bool | isVisitableByVisitingCamera () const |
void | updateRotationQuat () |
var | updateRotationQuat () |
local | updateRotationQuat () |
void | updateRotation3D () |
var | updateRotation3D () |
local | updateRotation3D () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
bool | _backGroundScale9Enabled |
Scale9Sprite * | _backGroundImage |
var | _backGroundImage |
local | _backGroundImage |
std::string | _backGroundImageFileName |
var | _backGroundImageFileName |
local | _backGroundImageFileName |
Rect | _backGroundImageCapInsets |
var | _backGroundImageCapInsets |
local | _backGroundImageCapInsets |
BackGroundColorType | _colorType |
var | _colorType |
local | _colorType |
TextureResType | _bgImageTexType |
Size | _backGroundImageTextureSize |
var | _backGroundImageTextureSize |
local | _backGroundImageTextureSize |
Color3B | _backGroundImageColor |
local | _backGroundImageColor |
GLubyte | _backGroundImageOpacity |
var | _backGroundImageOpacity |
local | _backGroundImageOpacity |
LayerColor * | _colorRender |
var | _colorRender |
local | _colorRender |
LayerGradient * | _gradientRender |
var | _gradientRender |
local | _gradientRender |
Color3B | _cColor |
var | _cColor |
local | _cColor |
Color3B | _gStartColor |
var | _gStartColor |
local | _gStartColor |
Color3B | _gEndColor |
var | _gEndColor |
local | _gEndColor |
Vec2 | _alongVector |
var | _alongVector |
local | _alongVector |
GLubyte | _cOpacity |
var | _cOpacity |
local | _cOpacity |
bool | _clippingEnabled |
var | _clippingEnabled |
local | _clippingEnabled |
Type | _layoutType |
var | _layoutType |
local | _layoutType |
ClippingType | _clippingType |
var | _clippingType |
local | _clippingType |
DrawNode * | _clippingStencil |
var | _clippingStencil |
local | _clippingStencil |
bool | _scissorRectDirty |
var | _scissorRectDirty |
local | _scissorRectDirty |
Rect | _clippingRect |
var | _clippingRect |
local | _clippingRect |
Layout * | _clippingParent |
var | _clippingParent |
local | _clippingParent |
bool | _clippingRectDirty |
var | _clippingRectDirty |
local | _clippingRectDirty |
GLboolean | _currentStencilEnabled |
var | _currentStencilEnabled |
local | _currentStencilEnabled |
GLuint | _currentStencilWriteMask |
var | _currentStencilWriteMask |
local | _currentStencilWriteMask |
GLenum | _currentStencilFunc |
var | _currentStencilFunc |
local | _currentStencilFunc |
GLint | _currentStencilRef |
var | _currentStencilRef |
local | _currentStencilRef |
GLuint | _currentStencilValueMask |
var | _currentStencilValueMask |
local | _currentStencilValueMask |
GLenum | _currentStencilFail |
var | _currentStencilFail |
local | _currentStencilFail |
GLenum | _currentStencilPassDepthFail |
var | _currentStencilPassDepthFail |
local | _currentStencilPassDepthFail |
GLenum | _currentStencilPassDepthPass |
var | _currentStencilPassDepthPass |
local | _currentStencilPassDepthPass |
GLboolean | _currentDepthWriteMask |
var | _currentDepthWriteMask |
local | _currentDepthWriteMask |
GLboolean | _currentAlphaTestEnabled |
var | _currentAlphaTestEnabled |
local | _currentAlphaTestEnabled |
GLenum | _currentAlphaTestFunc |
var | _currentAlphaTestFunc |
local | _currentAlphaTestFunc |
GLclampf | _currentAlphaTestRef |
var | _currentAlphaTestRef |
local | _currentAlphaTestRef |
GLint | _mask_layer_le |
var | _mask_layer_le |
local | _mask_layer_le |
GroupCommand | _groupCommand |
var | _groupCommand |
local | _groupCommand |
CustomCommand | _beforeVisitCmdStencil |
var | _beforeVisitCmdStencil |
local | _beforeVisitCmdStencil |
CustomCommand | _afterDrawStencilCmd |
var | _afterDrawStencilCmd |
local | _afterDrawStencilCmd |
CustomCommand | _afterVisitCmdStencil |
var | _afterVisitCmdStencil |
local | _afterVisitCmdStencil |
CustomCommand | _beforeVisitCmdScissor |
var | _beforeVisitCmdScissor |
local | _beforeVisitCmdScissor |
CustomCommand | _afterVisitCmdScissor |
var | _afterVisitCmdScissor |
local | _afterVisitCmdScissor |
bool | _doLayoutDirty |
var | _doLayoutDirty |
local | _doLayoutDirty |
bool | _isInterceptTouch |
var | _isInterceptTouch |
local | _isInterceptTouch |
bool | _loopFocus |
var | _loopFocus |
local | _loopFocus |
bool | _passFocusToChild |
var | _passFocusToChild |
local | _passFocusToChild |
bool | _isFocusPassing |
var | _isFocusPassing |
local | _isFocusPassing |
Protected Attributes inherited from Widget | |
bool | _usingLayoutComponent |
bool | _unifySize |
bool | _enabled |
bool | _bright |
bool | _touchEnabled |
bool | _highlight |
bool | _affectByClipping |
bool | _ignoreSize |
bool | _propagateTouchEvents |
BrightStyle | _brightStyle |
SizeType | _sizeType |
PositionType | _positionType |
int | _actionTag |
Size | _customSize |
Vec2 | _sizePercent |
Vec2 | _positionPercent |
bool | _hitted |
EventListenerTouchOneByOne * | _touchListener |
Vec2 | _touchBeganPosition |
Vec2 | _touchMovePosition |
Vec2 | _touchEndPosition |
bool | _flippedX |
bool | _flippedY |
Map< int, LayoutParameter * > | _layoutParameterDictionary |
LayoutParameter::Type | _layoutParameterType |
bool | _focused |
bool | _focusEnabled |
Ref * | _touchEventListener |
SEL_TouchEvent | _touchEventSelector |
ccWidgetTouchCallback | _touchEventCallback |
ccWidgetClickCallback | _clickEventListener |
ccWidgetEventCallback | _ccEventCallback |
std::string | _callbackType |
std::string | _callbackName |
Protected Attributes inherited from ProtectedNode | |
Vector< Node * > | _protectedChildren |
array of children nodes More... | |
bool | _reorderProtectedChildDirty |
var | _reorderProtectedChildDirty |
local | _reorderProtectedChildDirty |
Protected Attributes inherited from Node | |
float | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
var | _rotationY |
rotation on the Y-axis More... | |
local | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
var | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
local | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
var | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
local | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
Quaternion | _rotationQuat |
var | _rotationQuat |
local | _rotationQuat |
float | _scaleX |
rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
var | _scaleX |
rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
local | _scaleX |
rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
float | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
var | _scaleZ |
scaling factor on z-axis More... | |
local | _scaleZ |
scaling factor on z-axis More... | |
Vec2 | _position |
position of the node More... | |
var | _position |
position of the node More... | |
local | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
var | _positionZ |
OpenGL real Z position. More... | |
local | _positionZ |
OpenGL real Z position. More... | |
Vec2 | _normalizedPosition |
var | _normalizedPosition |
local | _normalizedPosition |
bool | _usingNormalizedPosition |
var | _usingNormalizedPosition |
local | _usingNormalizedPosition |
bool | _normalizedPositionDirty |
var | _normalizedPositionDirty |
local | _normalizedPositionDirty |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Vec2 | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Vec2 | _anchorPoint |
anchor point normalized (NOT in points) More... | |
var | _anchorPoint |
anchor point normalized (NOT in points) More... | |
local | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
bool | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
var | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
local | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
Mat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
var | _modelViewTransform |
ModelView transform of the Node. More... | |
local | _modelViewTransform |
ModelView transform of the Node. More... | |
Mat4 | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
Mat4 | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
Mat4 | _additionalTransform |
transform More... | |
var | _additionalTransform |
transform More... | |
local | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
var | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
local | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
var | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
local | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
var | _globalZOrder |
Global order used to sort the node. More... | |
local | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
var | _parent |
weak reference to parent node More... | |
local | _parent |
weak reference to parent node More... | |
Director * | _director |
var | _director |
local | _director |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
var | _name |
a string label, an user defined string to identify this node More... | |
local | _name |
a string label, an user defined string to identify this node More... | |
size_t | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
var | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
local | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
var | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgramState * | _glProgramState |
OpenGL Program State. More... | |
var | _glProgramState |
OpenGL Program State. More... | |
local | _glProgramState |
OpenGL Program State. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
var | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
local | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
var | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
local | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
var | _running |
is running More... | |
local | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
var | _visible |
is this node visible More... | |
local | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
PhysicsBody * | _physicsBody |
the physicsBody the node have More... | |
var | _physicsBody |
the physicsBody the node have More... | |
local | _physicsBody |
the physicsBody the node have More... | |
float | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
var | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
local | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
float | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
var | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
local | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
float | _physicsRotation |
var | _physicsRotation |
local | _physicsRotation |
bool | _physicsTransformDirty |
var | _physicsTransformDirty |
local | _physicsTransformDirty |
bool | _updateTransformFromPhysics |
var | _updateTransformFromPhysics |
local | _updateTransformFromPhysics |
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
var | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
var | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
unsigned short | _cameraMask |
var | _cameraMask |
local | _cameraMask |
std::function< void()> | _onEnterCallback |
var | _onEnterCallback |
local | _onEnterCallback |
std::function< void()> | _onExitCallback |
var | _onExitCallback |
local | _onExitCallback |
std::function< void()> | _onEnterTransitionDidFinishCallback |
std::function< void()> | _onExitTransitionDidStartCallback |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Static Protected Attributes inherited from Widget | |
static Widget * | _focusedWidget |
store the only one focued widget More... | |
Static Protected Attributes inherited from Node | |
static int | s_globalOrderOfArrival |
var | s_globalOrderOfArrival |
local | s_globalOrderOfArrival |
A container for holding a few child widgets.
The child widgets could be rearranged according to the layout type and it also enables clipping, set background image and color.
There are mainly four types of layout:
Layout | ( | ) |
Default constructor.
var Layout | ( | ) |
Default constructor.
local Layout | ( | ) |
Default constructor.
|
virtual |
Default destructor.
|
virtual |
Default destructor.
|
virtual |
Default destructor.
|
protected |
|
protected |
|
protected |
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with a local z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with a local z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with a local z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
tag | An integer to identify the node easily. Please refer to setTag(int) . |
Please use addChild(Node* child, int localZOrder, const std::string &name)
instead.
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
tag | An integer to identify the node easily. Please refer to setTag(int) . |
Please use addChild(Node* child, int localZOrder, const std::string &name)
instead.
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
tag | An integer to identify the node easily. Please refer to setTag(int) . |
Please use addChild(Node* child, int localZOrder, const std::string &name)
instead.
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
name | A string to identify the node easily. Please refer to setName(int) . |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
name | A string to identify the node easily. Please refer to setName(int) . |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node. |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) . |
name | A string to identify the node easily. Please refer to setName(int) . |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
protected |
caculate the farthest distance between the baseWidget and the children of the layout
the | base widget which will be used to caculate the distance between the layout's children and itself |
|
protected |
caculate the farthest distance between the baseWidget and the children of the layout
the | base widget which will be used to caculate the distance between the layout's children and itself |
|
protected |
caculate the farthest distance between the baseWidget and the children of the layout
the | base widget which will be used to caculate the distance between the layout's children and itself |
|
protected |
caculate the nearest distance between the baseWidget and the children of the layout
the | base widget which will be used to caculate the distance between the layout's children and itself |
|
protected |
caculate the nearest distance between the baseWidget and the children of the layout
the | base widget which will be used to caculate the distance between the layout's children and itself |
|
protected |
caculate the nearest distance between the baseWidget and the children of the layout
the | base widget which will be used to caculate the distance between the layout's children and itself |
|
protected |
If there are no focus enabled child in the layout, it will return false, otherwise it returns true.
|
protected |
If there are no focus enabled child in the layout, it will return false, otherwise it returns true.
|
protected |
If there are no focus enabled child in the layout, it will return false, otherwise it returns true.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
static |
Create a empty layout.
|
static |
Create a empty layout.
|
static |
Create a empty layout.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overrideprotectedvirtual |
Implements LayoutProtocol.
|
overrideprotectedvirtual |
Implements LayoutProtocol.
|
overrideprotectedvirtual |
Implements LayoutProtocol.
|
overrideprotectedvirtual |
Implements LayoutProtocol.
Reimplemented in ScrollView, PageView, and ListView.
|
overrideprotectedvirtual |
Implements LayoutProtocol.
Reimplemented in ScrollView, PageView, and ListView.
|
overrideprotectedvirtual |
Implements LayoutProtocol.
Reimplemented in ScrollView, PageView, and ListView.
|
protected |
draw fullscreen quad to clear stencil bits
|
protected |
draw fullscreen quad to clear stencil bits
|
protected |
draw fullscreen quad to clear stencil bits
|
protected |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus.
The current algorithm to determine which child will get focus is farthest-distance-priority algorithm
dir | next focused widget direction |
|
protected |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus.
The current algorithm to determine which child will get focus is farthest-distance-priority algorithm
dir | next focused widget direction |
|
protected |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus.
The current algorithm to determine which child will get focus is farthest-distance-priority algorithm
dir | next focused widget direction |
|
protected |
find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget
|
protected |
find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget
|
protected |
find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget
|
protected |
find the first non-layout widget in this layout
|
protected |
find the first non-layout widget in this layout
|
protected |
find the first non-layout widget in this layout
find a focus enabled child Widget in the layout by index
|
protected |
find a focus enabled child Widget in the layout by index
|
protected |
find a focus enabled child Widget in the layout by index
|
protected |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus.
The current algorithm to determine which child will get focus is nearest-distance-priority algorithm
dir | next focused widget direction |
|
protected |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus.
The current algorithm to determine which child will get focus is nearest-distance-priority algorithm
dir | next focused widget direction |
|
protected |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus.
The current algorithm to determine which child will get focus is nearest-distance-priority algorithm
dir | next focused widget direction |
|
overridevirtual |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
If the widget is not in a layout, it will return itself
dir | the direction to look for the next focused widget in a layout |
current | the current focused widget |
|
overridevirtual |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
If the widget is not in a layout, it will return itself
dir | the direction to look for the next focused widget in a layout |
current | the current focused widget |
|
overridevirtual |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
If the widget is not in a layout, it will return itself
dir | the direction to look for the next focused widget in a layout |
current | the current focused widget |
|
protected |
when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not
|
protected |
when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not
|
protected |
when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not
|
virtual |
force refresh widget layout
Reimplemented in ListView.
|
virtual |
force refresh widget layout
Reimplemented in ListView.
|
virtual |
force refresh widget layout
Reimplemented in ListView.
const Color3B& getBackGroundColor | ( | ) | const |
Query the layout's background color.
var getBackGroundColor | ( | ) |
Query the layout's background color.
local getBackGroundColor | ( | ) |
Query the layout's background color.
GLubyte getBackGroundColorOpacity | ( | ) | const |
Get the layout's background color opacity.
var getBackGroundColorOpacity | ( | ) |
Get the layout's background color opacity.
local getBackGroundColorOpacity | ( | ) |
Get the layout's background color opacity.
BackGroundColorType getBackGroundColorType |
( | ) | const |
Query the layout's background color type.
var getBackGroundColorType | ( | ) |
Query the layout's background color type.
local getBackGroundColorType | ( | ) |
Query the layout's background color type.
const Vec2& getBackGroundColorVector |
( | ) | const |
Get the layout's background color vector.
var getBackGroundColorVector | ( | ) |
Get the layout's background color vector.
local getBackGroundColorVector | ( | ) |
Get the layout's background color vector.
const Color3B& getBackGroundEndColor |
( | ) | const |
Get the gradient background end color.
var getBackGroundEndColor | ( | ) |
Get the gradient background end color.
local getBackGroundEndColor | ( | ) |
Get the gradient background end color.
const Rect& getBackGroundImageCapInsets |
( | ) | const |
Query background image's capInsets size.
var getBackGroundImageCapInsets | ( | ) |
Query background image's capInsets size.
local getBackGroundImageCapInsets | ( | ) |
Query background image's capInsets size.
const Color3B& getBackGroundImageColor |
( | ) | const |
Get color of layout's background image.
var getBackGroundImageColor | ( | ) |
Get color of layout's background image.
local getBackGroundImageColor | ( | ) |
Get color of layout's background image.
GLubyte getBackGroundImageOpacity | ( | ) | const |
Get the opacity of layout's background image.
var getBackGroundImageOpacity | ( | ) |
Get the opacity of layout's background image.
local getBackGroundImageOpacity | ( | ) |
Get the opacity of layout's background image.
const Size& getBackGroundImageTextureSize |
( | ) | const |
Gets background image texture size.
var getBackGroundImageTextureSize | ( | ) |
Gets background image texture size.
local getBackGroundImageTextureSize | ( | ) |
Gets background image texture size.
const Color3B& getBackGroundStartColor |
( | ) | const |
Get the gradient background start color.
var getBackGroundStartColor | ( | ) |
Get the gradient background start color.
local getBackGroundStartColor | ( | ) |
Get the gradient background start color.
find the nth elment in the _children array.
Only the Widget descendant object will be returned
index | The index of a element in the _children array |
|
protected |
find the nth elment in the _children array.
Only the Widget descendant object will be returned
index | The index of a element in the _children array |
|
protected |
find the nth elment in the _children array.
Only the Widget descendant object will be returned
index | The index of a element in the _children array |
|
protected |
|
protected |
|
protected |
ClippingType getClippingType | ( | ) | const |
setClippingType(ClippingType)
var getClippingType | ( | ) |
setClippingType(ClippingType)
local getClippingType | ( | ) |
setClippingType(ClippingType)
|
overridevirtual |
Returns the "class name" of widget.
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overridevirtual |
Returns the "class name" of widget.
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overridevirtual |
Returns the "class name" of widget.
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
protected |
get the content size of the layout, it will accumulate all its children's content size
|
protected |
get the content size of the layout, it will accumulate all its children's content size
|
protected |
get the content size of the layout, it will accumulate all its children's content size
|
overrideprotectedvirtual |
Implements LayoutProtocol.
|
overrideprotectedvirtual |
Implements LayoutProtocol.
|
overrideprotectedvirtual |
Implements LayoutProtocol.
Implements LayoutProtocol.
|
overrideprotectedvirtual |
Implements LayoutProtocol.
|
overrideprotectedvirtual |
Implements LayoutProtocol.
|
virtual |
|
virtual |
|
virtual |
|
protected |
this method is called internally by nextFocusedWidget.
When the dir is Right/Down, then this method will be called
dir | the direction. |
current | the current focused widget |
|
protected |
this method is called internally by nextFocusedWidget.
When the dir is Right/Down, then this method will be called
dir | the direction. |
current | the current focused widget |
|
protected |
this method is called internally by nextFocusedWidget.
When the dir is Right/Down, then this method will be called
dir | the direction. |
current | the current focused widget |
|
protected |
this method is called internally by nextFocusedWidget.
When the dir is Left/Up, then this method will be called
dir | the direction. |
current | the current focused widget |
|
protected |
this method is called internally by nextFocusedWidget.
When the dir is Left/Up, then this method will be called
dir | the direction. |
current | the current focused widget |
|
protected |
this method is called internally by nextFocusedWidget.
When the dir is Left/Up, then this method will be called
dir | the direction. |
current | the current focused widget |
get the center point of a widget in world space
|
protected |
get the center point of a widget in world space
|
protected |
get the center point of a widget in world space
bool isBackGroundImageScale9Enabled | ( | ) | const |
Query background image scale9 enable status.
var isBackGroundImageScale9Enabled | ( | ) |
Query background image scale9 enable status.
local isBackGroundImageScale9Enabled |
( | ) |
Query background image scale9 enable status.
|
virtual |
Gets if layout is clipping enabled.
|
virtual |
Gets if layout is clipping enabled.
|
virtual |
Gets if layout is clipping enabled.
|
protected |
whether it is the last element according to all their parents
|
protected |
whether it is the last element according to all their parents
|
protected |
whether it is the last element according to all their parents
bool isLoopFocus | ( | ) | const |
var isLoopFocus | ( | ) |
local isLoopFocus | ( | ) |
bool isPassFocusToChild | ( | ) | const |
var isPassFocusToChild | ( | ) |
local isPassFocusToChild | ( | ) |
|
protected |
Lookup any parent widget with a layout type as the direction, if the layout is loop focused, then return true, otherwise It returns false.
|
protected |
Lookup any parent widget with a layout type as the direction, if the layout is loop focused, then return true, otherwise It returns false.
|
protected |
Lookup any parent widget with a layout type as the direction, if the layout is loop focused, then return true, otherwise It returns false.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Widget.
Reimplemented in ScrollView, and PageView.
|
overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Widget.
Reimplemented in ScrollView, and PageView.
|
overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Widget.
Reimplemented in ScrollView, and PageView.
|
overridevirtual |
Event callback that is invoked every time the Node leaves the 'stage'.
If the Node leaves the 'stage' with a transition, this event is called when the transition finishes. During onExit you can't access a sibling node. If you override onExit, you shall call its parent's one, e.g., Node::onExit().
Reimplemented from Widget.
|
overridevirtual |
Event callback that is invoked every time the Node leaves the 'stage'.
If the Node leaves the 'stage' with a transition, this event is called when the transition finishes. During onExit you can't access a sibling node. If you override onExit, you shall call its parent's one, e.g., Node::onExit().
Reimplemented from Widget.
|
overridevirtual |
Event callback that is invoked every time the Node leaves the 'stage'.
If the Node leaves the 'stage' with a transition, this event is called when the transition finishes. During onExit you can't access a sibling node. If you override onExit, you shall call its parent's one, e.g., Node::onExit().
Reimplemented from Widget.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
overrideprotectedvirtual |
Reimplemented from Widget.
Reimplemented in ScrollView, ListView, and PageView.
|
protected |
pass the focus to the layout's next focus enabled child
|
protected |
pass the focus to the layout's next focus enabled child
|
protected |
pass the focus to the layout's next focus enabled child
|
overridevirtual |
Removes all children from the container with a cleanup.
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Removes all children from the container with a cleanup.
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Removes all children from the container with a cleanup.
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
cleanup | true if all running actions on all children nodes should be cleanup, false oterwise. |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
cleanup | true if all running actions on all children nodes should be cleanup, false oterwise. |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
cleanup | true if all running actions on all children nodes should be cleanup, false oterwise. |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
void removeBackGroundImage | ( | ) |
Remove the background image of layout.
var removeBackGroundImage | ( | ) |
Remove the background image of layout.
local removeBackGroundImage | ( | ) |
Remove the background image of layout.
|
overridevirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
child | The child node which will be removed. |
cleanup | True if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
child | The child node which will be removed. |
cleanup | True if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
|
overridevirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
child | The child node which will be removed. |
cleanup | True if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Node.
Reimplemented in ScrollView, and ListView.
void requestDoLayout | ( | ) |
request to refresh widget layout
var requestDoLayout | ( | ) |
request to refresh widget layout
local requestDoLayout | ( | ) |
request to refresh widget layout
|
protected |
|
protected |
|
protected |
void setBackGroundColor | ( | const Color3B & | color | ) |
Set background color for layout The color only applies to layout when it's color type is BackGroundColorType::SOLIDE.
color | Color in Color3B. |
var setBackGroundColor | ( | var | color | ) |
Set background color for layout The color only applies to layout when it's color type is BackGroundColorType::SOLIDE.
color | Color in Color3B. |
local setBackGroundColor | ( | local | color | ) |
Set background color for layout The color only applies to layout when it's color type is BackGroundColorType::SOLIDE.
color | Color in Color3B. |
Set start and end background color for layout.
This setting only take effect when the layout's color type is BackGroundColorType::GRADIENT
var setBackGroundColor | ( | var | startColor, |
var | endColor | ||
) |
Set start and end background color for layout.
This setting only take effect when the layout's color type is BackGroundColorType::GRADIENT
local setBackGroundColor | ( | local | startColor, |
local | endColor | ||
) |
Set start and end background color for layout.
This setting only take effect when the layout's color type is BackGroundColorType::GRADIENT
void setBackGroundColorOpacity | ( | GLubyte | opacity | ) |
Sets background color opacity of layout.
opacity | The opacity in GLubyte . |
var setBackGroundColorOpacity | ( | var | opacity | ) |
Sets background color opacity of layout.
opacity | The opacity in GLubyte . |
local setBackGroundColorOpacity | ( | local | opacity | ) |
Sets background color opacity of layout.
opacity | The opacity in GLubyte . |
void setBackGroundColorType | ( | BackGroundColorType | type | ) |
var setBackGroundColorType | ( | var | type | ) |
local setBackGroundColorType | ( | local | type | ) |
void setBackGroundColorVector | ( | const Vec2 & | vector | ) |
Sets background color vector for layout.
This setting only take effect when layout's color type is BackGroundColorType::GRADIENT
vector | The color vector in Vec2 . |
var setBackGroundColorVector | ( | var | vector | ) |
Sets background color vector for layout.
This setting only take effect when layout's color type is BackGroundColorType::GRADIENT
vector | The color vector in Vec2 . |
local setBackGroundColorVector | ( | local | vector | ) |
Sets background color vector for layout.
This setting only take effect when layout's color type is BackGroundColorType::GRADIENT
vector | The color vector in Vec2 . |
void setBackGroundImage | ( | const std::string & | fileName, |
TextureResType | texType = TextureResType::LOCAL |
||
) |
Sets a background image for layout.
fileName | image file path. |
texType |
var setBackGroundImage | ( | var | fileName, |
var | texType = TextureResType::LOCAL |
||
) |
Sets a background image for layout.
fileName | image file path. |
texType |
local setBackGroundImage | ( | local | fileName, |
local | texType = TextureResType::LOCAL |
||
) |
Sets a background image for layout.
fileName | image file path. |
texType |
void setBackGroundImageCapInsets | ( | const Rect & | capInsets | ) |
Sets a background image capinsets for layout, it only affects the scale9 enabled background image.
capInsets | The capInsets in Rect. |
var setBackGroundImageCapInsets | ( | var | capInsets | ) |
Sets a background image capinsets for layout, it only affects the scale9 enabled background image.
capInsets | The capInsets in Rect. |
local setBackGroundImageCapInsets | ( | local | capInsets | ) |
Sets a background image capinsets for layout, it only affects the scale9 enabled background image.
capInsets | The capInsets in Rect. |
void setBackGroundImageColor | ( | const Color3B & | color | ) |
Set layout's background image color.
color | Background color value in Color3B . |
var setBackGroundImageColor | ( | var | color | ) |
Set layout's background image color.
color | Background color value in Color3B . |
local setBackGroundImageColor | ( | local | color | ) |
Set layout's background image color.
color | Background color value in Color3B . |
void setBackGroundImageOpacity | ( | GLubyte | opacity | ) |
Set opacity of background image.
opacity | Background image opacity in GLubyte. |
var setBackGroundImageOpacity | ( | var | opacity | ) |
Set opacity of background image.
opacity | Background image opacity in GLubyte. |
local setBackGroundImageOpacity | ( | local | opacity | ) |
Set opacity of background image.
opacity | Background image opacity in GLubyte. |
void setBackGroundImageScale9Enabled |
( | bool | enabled | ) |
Enable background image scale9 rendering.
enabled | True means enable scale9 rendering for background image, false otherwise. |
var setBackGroundImageScale9Enabled | ( | var | enabled | ) |
Enable background image scale9 rendering.
enabled | True means enable scale9 rendering for background image, false otherwise. |
local setBackGroundImageScale9Enabled |
( | local | enabled | ) |
Enable background image scale9 rendering.
enabled | True means enable scale9 rendering for background image, false otherwise. |
|
virtual |
Toggle layout clipping.
If you do need clipping, you pass true to this function.
enabled | Pass true to enable clipping, false otherwise. |
|
virtual |
Toggle layout clipping.
If you do need clipping, you pass true to this function.
enabled | Pass true to enable clipping, false otherwise. |
|
virtual |
Toggle layout clipping.
If you do need clipping, you pass true to this function.
enabled | Pass true to enable clipping, false otherwise. |
void setClippingType | ( | ClippingType | type | ) |
Change the clipping type of layout.
On default, the clipping type is ClippingType::STENCIL
.
ClippingType
type | The clipping type of layout. |
var setClippingType | ( | var | type | ) |
Change the clipping type of layout.
On default, the clipping type is ClippingType::STENCIL
.
ClippingType
type | The clipping type of layout. |
local setClippingType | ( | local | type | ) |
Change the clipping type of layout.
On default, the clipping type is ClippingType::STENCIL
.
ClippingType
type | The clipping type of layout. |
|
virtual |
|
virtual |
|
virtual |
void setLoopFocus | ( | bool | loop | ) |
If a layout is loop focused which means that the focus movement will be inside the layout.
loop | pass true to let the focus movement loop inside the layout |
var setLoopFocus | ( | var | loop | ) |
If a layout is loop focused which means that the focus movement will be inside the layout.
loop | pass true to let the focus movement loop inside the layout |
local setLoopFocus | ( | local | loop | ) |
If a layout is loop focused which means that the focus movement will be inside the layout.
loop | pass true to let the focus movement loop inside the layout |
void setPassFocusToChild | ( | bool | pass | ) |
pass | To specify whether the layout pass its focus to its child |
var setPassFocusToChild | ( | var | pass | ) |
pass | To specify whether the layout pass its focus to its child |
local setPassFocusToChild | ( | local | pass | ) |
pass | To specify whether the layout pass its focus to its child |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
overridevirtual |
|
overridevirtual |
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |