Here is a list of all class members with links to the classes they belong to:
- a -
- a
: AffineTransform
, Color4B
, Color4F
, RGBA
, V2F_C4B_T2F_Triangle
, BaseData
, spSkeleton
, spSlot
, spSlotData
- A8
: Texture2D
- Aac
: OpenALDecoder
- ABSOLUTE
: Layout
, Widget
, CCBReader
- absolutePosition()
: ParallaxNode
- Acceleration()
: Acceleration
- ACCELERATION
: Event
, EventListener
- ACCELEROMETER
: ScriptHandlerMgr
- AccelerometerEvent()
: AccelerometerEvent
- acceptsFormat()
: OpenALDecoder
- acceptVisitor()
: __Array
, __Bool
, __Dictionary
, __Double
, __Float
, __Integer
, __Set
, __String
- Action()
: Action
- action()
: TransitionMoveInL
, TransitionSlideInB
, TransitionSlideInL
, TransitionSlideInR
, TransitionSlideInT
, TransitionSplitCols
, TransitionSplitRows
- actionAllocWithHashElement()
: ActionManager
- ActionCamera()
: ActionCamera
- ActionFadeFrame()
: ActionFadeFrame
- actionForCallbackChannel()
: CCBAnimationManager
- actionForSoundChannel()
: CCBAnimationManager
- ActionFrame()
: ActionFrame
- ActionFrameEasing()
: ActionFrameEasing
- ActionManager()
: ActionManager
- ActionManagerEx()
: ActionManagerEx
- ActionMoveFrame()
: ActionMoveFrame
- ActionNode()
: ActionNode
- ActionObject()
: ActionObject
- ActionRotationFrame()
: ActionRotationFrame
- ActionScaleFrame()
: ActionScaleFrame
- ActionTintFrame()
: ActionTintFrame
- actionWithSize()
: TransitionFadeBL
, TransitionFadeDown
, TransitionFadeTR
, TransitionFadeUp
, TransitionPageTurn
- actionWithSoundFile()
: CCBSoundEffect
- activate()
: MenuItem
, MenuItemLabel
, MenuItemToggle
- adaptRenderers()
: Button
, CheckBox
, ImageView
, LoadingBar
, Slider
, Text
, TextAtlas
, TextBMFont
, TextField
, Widget
- add()
: ComponentContainer
, PhysicsJointInfo
, PhysicsShapeInfo
, Mat4
, Vec2
, Vec3
, Vec4
- addAction()
: ActionManager
- addActionNode()
: ActionObject
- addAnimation()
: Animation3DCache
, AnimationCache
, SkeletonAnimation
- addAnimationData()
: ArmatureDataManager
- addAnimationEventCallBack()
: ArmatureMovementDispatcher
- addAnimationsWithDictionary()
: AnimationCache
- addAnimationsWithFile()
: AnimationCache
- addArmatureData()
: ArmatureDataManager
- addArmatureDisplay()
: DisplayFactory
- addArmatureFileInfo()
: ArmatureDataManager
- addArmatureFileInfoAsync()
: ArmatureDataManager
- addArmatureMovementCallBack()
: TriggerMng
- addAttribute()
: GLProgram
- addAudioInterruptTarget:
: CDAudioInterruptTargetGroup
- addBackGroundImage()
: Layout
- addBody()
: PhysicsWorld
, PhysicsWorldInfo
- addBodyOrDelay()
: PhysicsWorld
- addBone()
: MeshSkin
, Armature
- addBoneData()
: ArmatureData
- addChild()
: ScrollView
, Label
, Menu
, Node
, ParallaxNode
, ParticleBatchNode
, Scene
, Sprite
, SpriteBatchNode
, TMXLayer
, Layout
, ListView
, ScrollView
, BatchNode
- addChildBone()
: Bone
- addChildToPhysicsWorld()
: Scene
- addCommand()
: Renderer
- addComponent()
: Node
- addContourData()
: ColliderDetector
, TextureData
- addContourDataList()
: ColliderDetector
- addControlPoint()
: PointArray
- addCustomEventListener()
: EventDispatcher
- addCustomHandler()
: ScriptHandlerMgr
- addDataAsyncCallBack()
: DataReaderHelper
- addDataFromCache()
: DataReaderHelper
- addDataFromFile()
: DataReaderHelper
- addDataFromFileAsync()
: DataReaderHelper
- addDataFromJsonCache()
: DataReaderHelper
- addDecoder()
: OpenALDecoder
- addDelegate()
: IMEDispatcher
- addDisplay()
: Bone
, DisplayFactory
, DisplayManager
- addDisplayData()
: BoneData
- addDocumentCallbackControlEvents()
: CCBAnimationManager
, CCBReader
- addDocumentCallbackName()
: CCBAnimationManager
, CCBReader
- addDocumentCallbackNode()
: CCBAnimationManager
, CCBReader
- addDocumentOutletName()
: CCBAnimationManager
- addDocumentOutletNode()
: CCBAnimationManager
- addDrawnBatches()
: Renderer
- addDrawnVertices()
: Renderer
- addEventListener()
: EventDispatcher
, VideoPlayer
, CheckBox
, ListView
, PageView
, ScrollView
, Slider
, TextField
- addEventListenerCheckBox()
: CheckBox
- addEventListenerListView()
: ListView
- addEventListenerPageView()
: PageView
- addEventListenerScrollView()
: ScrollView
- addEventListenerSlider()
: Slider
- addEventListenerTextField()
: TextField
- addEventListenerWithFixedPriority()
: EventDispatcher
, TriggerMng
- addEventListenerWithSceneGraphPriority()
: EventDispatcher
- addFrame()
: ActionNode
- addFrameData()
: MovementBoneData
- addGLProgram()
: GLProgramCache
- addImage()
: TextureCache
- addImageAsync()
: TextureCache
- ADDITIVE
: BlendFunc
- additiveBlending
: spSlotData
- addJoint()
: PhysicsWorld
, PhysicsWorldInfo
- addJointOrDelay()
: PhysicsWorld
- addLayer()
: LayerMultiplex
- addLetterDefinition()
: FontAtlas
- addLuaLoader()
: LuaEngine
, LuaStack
- addMass()
: PhysicsBody
- addMesh()
: MeshCache
- addMeshSkinData()
: MeshSkinDataCache
- addMoment()
: PhysicsBody
- addMovement()
: AnimationData
- addMovementBoneData()
: MovementData
- addNewLine()
: RichText
- addNode()
: CCBAnimationManager
- addObject()
: __Array
, __Set
, AutoreleasePool
- addObjectHandler()
: ScriptHandlerMgr
- addObjectsFromArray()
: __Array
- addObserver()
: __NotificationCenter
- addOwnerCallbackControlEvents()
: CCBReader
- addOwnerCallbackName()
: CCBReader
- addOwnerCallbackNode()
: CCBReader
- addOwnerOutletName()
: CCBReader
- addOwnerOutletNode()
: CCBReader
- addPage()
: PageView
- addParticle()
: ParticleSystem
- addParticleDisplay()
: DisplayFactory
- AddPointerEvent()
: GLView
- addProgram()
: CCPrecompiledShaders
, GLProgramCache
- addProtectedChild()
: ProtectedNode
- addRefForAllObjects()
: Map< K, V >
, Vector< T >
- addRelativeData()
: ArmatureDataManager
- address
: MipmapInfo
- addSearchPath()
: FileUtils
, LuaEngine
, LuaStack
- addSearchResolutionsOrder()
: FileUtils
- addShaders()
: CCPrecompiledShaders
- addShape()
: PhysicsBody
, PhysicsWorld
, PhysicsWorldInfo
- addSprite3DMaterial()
: Sprite3DMaterialCache
- addSpriteDisplay()
: DisplayFactory
- addSpriteFrame()
: Animation
, SpriteFrameCache
- addSpriteFrameFromFile()
: ArmatureDataManager
, SpriteFrameCacheHelper
- addSpriteFramesWithFile()
: SpriteFrameCache
- addSpriteFrameWithFile()
: Animation
- addSpriteFrameWithFileName()
: Animation
- addSpriteFrameWithTexture()
: Animation
- addSpriteToTargetWithPosAndAnchor()
: ControlUtils
- addSpriteWithoutQuad()
: SpriteBatchNode
- addSubItem()
: MenuItemToggle
- addTargetWithActionForControlEvent()
: Control
- addTargetWithActionForControlEvents()
: Control
- addTexture()
: FontAtlas
- addTextureData()
: ArmatureDataManager
- addTouchEventListener()
: Widget
- addTouchListener()
: Layer
- addUIImage()
: TextureCache
- addVertex()
: ContourData
- addWidgetToPage()
: PageView
- afterDraw()
: ScrollView
, GridBase
- afterRender()
: Grabber
- AI88
: Texture2D
- alignItemsHorizontally()
: Menu
- alignItemsHorizontallyWithPadding()
: Menu
- alignItemsInColumns()
: Menu
- alignItemsInColumnsWithArray()
: Menu
- alignItemsInRows()
: Menu
- alignItemsInRowsWithArray()
: Menu
- alignItemsVertically()
: Menu
- alignItemsVerticallyWithPadding()
: Menu
- alignText()
: Label
, LabelTextFormatter
- ALL
: EventDispatcher
, CCBReader
- ALL_AT_ONCE
: Touch
- allKeys()
: __Dictionary
- allKeysForObject()
: __Dictionary
- allocMemory()
: ParticleSystemQuad
- alpha
: Texture2D::PixelFormatInfo
- ALPHA_NON_PREMULTIPLIED
: BlendFunc
- ALPHA_PREMULTIPLIED
: BlendFunc
- ambient
: ObjLoader::material_t
- ambient_texname
: ObjLoader::material_t
- amplitude
: JumpTiles3D
, Liquid
, Ripple3D
, Twirl
, Waves3D
, Waves
, WavesTiles3D
- ANCHOR_BOTTOM_LEFT
: Vec2
- ANCHOR_BOTTOM_RIGHT
: Vec2
- ANCHOR_MIDDLE
: Vec2
- ANCHOR_MIDDLE_BOTTOM
: Vec2
- ANCHOR_MIDDLE_LEFT
: Vec2
- ANCHOR_MIDDLE_RIGHT
: Vec2
- ANCHOR_MIDDLE_TOP
: Vec2
- ANCHOR_TOP_LEFT
: Vec2
- ANCHOR_TOP_RIGHT
: Vec2
- angle
: tParticle
, Vec2
, Vec3
, Vec4
- angleInDegreesBetweenLineFromPoint_toPoint_toLineFromPoint_toPoint()
: ControlPotentiometer
- ANIMATION
: CCBReader
- animation
: spTrackEntry
- Animation3DCache()
: Animation3DCache
- Animation3DData()
: Animation3DData
- animationByName()
: AnimationCache
- AnimationCache()
: AnimationCache
- animationCount
: spSkeletonData
- AnimationCurveQuat
: Animation3D::Curve
- AnimationCurveVec3
: Animation3D::Curve
- animationEvent()
: ArmatureMovementDispatcher
- animations
: RelativeData
, spSkeletonData
- AnsiToUtf8()
: CWin32InputBox
- ANY
: EditBox
- anyObject()
: __Set
- append()
: __String
- appendChild()
: SpriteBatchNode
- appendIn()
: Scheduler
- appendWithFormat()
: __String
- Application()
: Application
- applicationDidBecomeActive
: CDAudioManager
- applicationDidEnterBackground()
: ApplicationProtocol
- applicationDidFinishLaunching()
: ApplicationProtocol
- applicationScreenSizeChanged()
: Application
- applicationWillEnterForeground()
: ApplicationProtocol
- applicationWillResignActive
: CDAudioManager
- apply()
: GLProgramState
, UniformValue
, VertexAttribValue
- applyForce()
: PhysicsBody
- applyImpulse()
: PhysicsBody
- applyParentTransform()
: Bone
- applyRenderState()
: MeshCommand
- applyTorque()
: PhysicsBody
- Armature()
: Armature
- armature
: MovementEvent
- ARMATURE_EVENT
: ScriptHandlerMgr
- ArmatureAnimation()
: ArmatureAnimation
- ArmatureMovementDispatcher()
: ArmatureMovementDispatcher
- armatures
: RelativeData
- ARRAY_BUFFER
: LuaMinXmlHttpRequest
- arrayValue()
: LuaValue
, LuaValueField
- arriveKeyFrame()
: Tween
- asBool()
: Value
- asByte()
: Value
- asDouble()
: Value
- asFloat()
: Value
- asInt()
: Value
- asIntKeyMap()
: Value
- AssetsManager()
: AssetsManager
- ASSETSMANAGER_ERROR
: ScriptHandlerMgr
- ASSETSMANAGER_PROGRESS
: ScriptHandlerMgr
- ASSETSMANAGER_SUCCESS
: ScriptHandlerMgr
- assetsManagerProgressFunc
: AssetsManager
- associateNodeAndEventListener()
: EventDispatcher
- asString()
: Value
- asValueMap()
: Value
- asValueVector()
: Value
- asynchLoadProgress
: CDSoundEngine
- asynchLoadProgress_
: CDSoundEngine
- AsyncStruct()
: TextureCache::AsyncStruct
- asyncStruct
: DataInfo
, ImageInfo
- at()
: Map< K, V >
, Vector< T >
- ATC_EXPLICIT_ALPHA
: Texture2D
- ATC_INTERPOLATED_ALPHA
: Texture2D
- ATC_RGB
: Texture2D
- ATITC
: Image
- atlas
: spAtlasAttachmentLoader
- atlasIndex
: Label::LetterInfo
, tParticle
- atlasIndexForChild()
: SpriteBatchNode
- attach()
: LuaStack
- ATTACH_WITH_IME
: TextField
- AttachComponentType
: SceneReader
- attachDelegateWithIME()
: IMEDispatcher
- attachedBufferId
: sourceInfo
- attachment
: spSlot
- attachmentLoader
: spSkeletonJson
- attachmentName
: spSlotData
- attachmentNames
: spAttachmentTimeline
- attachWithIME()
: IMEDelegate
, TextFieldTTF
, TextField
- attachWithIMEEvent()
: TextField
- attribCount
: MeshData
- attribs
: MeshData
- attribSizeBytes
: MeshVertexAttrib
- ATTRIBUTE_NAME_BLEND_INDEX
: GLProgram
- ATTRIBUTE_NAME_BLEND_WEIGHT
: GLProgram
- ATTRIBUTE_NAME_COLOR
: GLProgram
- ATTRIBUTE_NAME_NORMAL
: GLProgram
- ATTRIBUTE_NAME_POSITION
: GLProgram
- ATTRIBUTE_NAME_TEX_COORD
: GLProgram
- Audio()
: Audio
- AudioEngineCallbacks()
: AudioEngineCallbacks
- audioSessionInterrupted
: CDAudioManager
- audioSessionResumed
: CDAudioManager
- audioSourceChannels
: CDAudioManager
- audioSourceFilePath
: CDLongAudioSource
- audioSourceForChannel:
: CDAudioManager
- audioSourceLoad:channel:
: CDAudioManager
- audioSourcePlayer
: CDLongAudioSource
- AUTO
: Texture2D
- autoLoadSpriteFile
: AsyncStruct
- autorelease()
: HttpRequest
, HttpResponse
, Ref
- AutoreleasePool()
: AutoreleasePool
, PoolManager
, Ref
- autoScroll()
: PageView
- autoScrollChildren()
: ScrollView
- AutoScrollDirection
: PageView